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Endorph
Jul 22, 2009

like 90% of japanese game artists drew porn at some point

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Endorph
Jul 22, 2009

labzero is leaps and bounds ahead of the rest of western game development

Diabetes Forecast
Aug 13, 2008

Droopy Only

Endorph posted:

labzero is leaps and bounds ahead of the rest of western game development

This is true

someone should tell bethesda to start hiring porn actresses to get ahead of the modders for their games

ImpAtom
May 24, 2007

The secret is that if you like an artist there is a 80% chance they drew two characters bonin' at some point, possibly for money.

Jordan7hm
Feb 17, 2011




Lipstick Apathy

ImpAtom posted:

The secret is that if you like an artist there is a 80% chance they drew two characters bonin' at some point, possibly for money.

more likely for fun.

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
LZ clearly underestimated how hard it would be to get Skullgirls fans to care about a game without pervy monster girls, that much is certain.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch

Endorph posted:

like 90% of artists drew porn at some point

Fixed that for you.

Pavlov
Oct 21, 2012

I've long been fascinated with how the alt-right develops elaborate and obscure dog whistles to try to communicate their meaning without having to say it out loud
Stepan Andreyevich Bandera being the most prominent example of that
I think that the argument is not that the artist has drawn porn, but that they primarily draw porn. It's not too weird to think hiring an artist known for their porn might be for porn related reasons.

I only have about three sentences worth of caring about this game in me though, so take it or leave it.

Trapezium Dave
Oct 22, 2012

PaletteSwappedNinja posted:

LZ clearly underestimated how hard it would be to get Skullgirls fans to care about a game without pervy monster girls, that much is certain.
I don't think it helps on the flipside either. I think their game idea looks interesting but I only know of them as those guys who made that tittie-girl fighting game. So when I see a very young looking heroine, my instinct is to just drat well wait and see exactly where they are going with this, thank you very much.
edit: to make this clear (given some replies below) I'm being mildly hyperbolic, but given I didn't care for that aspect of Skullgirls means I'm cooled on Indivisible despite somewhat intrigued by the concept.

Trapezium Dave fucked around with this message at 05:06 on Oct 28, 2015

Motto
Aug 3, 2013

"porners"

The Saddest Rhino
Apr 29, 2009

Put it all together.
Solve the world.
One conversation at a time.



if they promised porn pictures of the visual novel anime they are pitching then maybe they'll actually make their goal

Endorph
Jul 22, 2009

Trapezium Dave posted:

I don't think it helps on the flipside either. I think their game idea looks interesting but I only know of them as those guys who made that tittie-girl fighting game. So when I see a very young looking heroine, my instinct is to just drat well wait and see exactly where they are going with this, thank you very much.
lol

Motto
Aug 3, 2013

mutata
Mar 1, 2003

Trapezium Dave posted:

I don't think it helps on the flipside either. I think their game idea looks interesting but I only know of them as those guys who made that tittie-girl fighting game. So when I see a very young looking heroine, my instinct is to just drat well wait and see exactly where they are going with this, thank you very much.

Hahaha, this is the dumbest.

Trapezium Dave
Oct 22, 2012

I wasn't a fan of all that bullshit in what I've seen of Skullgirls. :colbert:

But that's the thing, Indivisible looks like it's going for more a regular children's cartoon aesthetic, which looks interesting as a concept. But it's a complete tonal shift from Skullgirls, which may be too much as their next crowdfunded project.

ImpAtom
May 24, 2007

Indivisible literally has a demo out and everything. It isn't remotely Titty Anime Girl stuff and every character they've shown (that I've seen) looks a lot more Cartoon than anything else. I didn't like Skullgirls character design at all but Indivisible seemed fine to me. YMMV of course.

General Morden
Mar 3, 2013

GOTTA HAVE THAT PAX BISONICA

Colon Semicolon posted:

So ZeroLabs is talking it up quite a bit lately that if Indivisble doesn't get funded then the studio is closing.

A shame all the promotion by porn artists and poor teenagers /= enough funding to make it happen. they're only at 500k out of 1.5mil needed, and they're at about halfway on the time they have left.

dont you draw robot porn

Hemingway To Go!
Nov 10, 2008

im stupider then dog shit, i dont give a shit, and i dont give a fuck, and i will never shut the fuck up, and i'll always Respect my enemys.
- ernest hemingway
It's like making fun of visual novels is one thing, they are just still images and question prompts so they're only as good as their art and plot, which of course is "anime" and so is usually very bad in a way geeks eat up. It's funny. Lab zero is not making visual novels though.

lab zero's game aren't really mockable the same way even though no one ever talks about the gameplay, you'd hardly know they make GAMES. every single move one of their characters makes takes a million dollars due to being hundreds of frames and having to precisely attune hit boxes and their movesets and mechanics are some of the most inventive - and most THOROUGHLY thought through and tested - ever.

but apparently it doesn't matter if your video game has best gameplay features ever and also makes you coffee in the morning, it has sexy ladies in it therefore it's bad. I'm not making fun here, I've met people who were turned off the game irl because of that. Just gets tiring to keep hearing THEY HIRED PEOPLE WHO DRAW BUTTS and OH NO I MIGHT SEE A BOOB and nothing else, I guess.

I think this is a deal to me because it depresses me that it's kind of justified and it's a crying shame. Indivisible and Skullgirls have most of what I want to see indie games accomplishing instead of stick legs and ideas guys. Just really trying hard to be high quality in their art and gameplay. And they keep showing why it's so hard to do that.

Trapezium Dave posted:

But that's the thing, Indivisible looks like it's going for more a regular children's cartoon aesthetic, which looks interesting as a concept. But it's a complete tonal shift from Skullgirls, which may be too much as their next crowdfunded project.

It's like they can't loving when, they make a game with anime ladies and people are like "ugh too many tits" and now they make a completely nonsexualized and presentable game and people are apparently scared that tits are going to come at them like a horror game jump scare or something.

senrath
Nov 4, 2009

Look Professor, a destruct switch!


Yeah, based on Skullgirls if they had wanted to make Indivisible sexual they would have done it already and you wouldn't be wondering if it was going to be sprung on you at a later date.

mycot
Oct 23, 2014

"It's okay. There are other Terminators! Just give us this one!"
Hell Gem

Trapezium Dave posted:

I wasn't a fan of all that bullshit in what I've seen of Skullgirls. :colbert:

But that's the thing, Indivisible looks like it's going for more a regular children's cartoon aesthetic, which looks interesting as a concept. But it's a complete tonal shift from Skullgirls, which may be too much as their next crowdfunded project.

I think people are mostly lol-ing because your first reaction when seeing a female character is "Oh boy, I can't wait to see what deviant ways she'll be defiled this time!"

monster on a stick
Apr 29, 2013

Acne Rain posted:

It's like making fun of visual novels is one thing, they are just still images and question prompts so they're only as good as their art and plot, which of course is "anime" and so is usually very bad in a way geeks eat up. It's funny. Lab zero is not making visual novels though.

lab zero's game aren't really mockable the same way even though no one ever talks about the gameplay, you'd hardly know they make GAMES. every single move one of their characters makes takes a million dollars due to being hundreds of frames and having to precisely attune hit boxes and their movesets and mechanics are some of the most inventive - and most THOROUGHLY thought through and tested - ever.

but apparently it doesn't matter if your video game has best gameplay features ever and also makes you coffee in the morning, it has sexy ladies in it therefore it's bad. I'm not making fun here, I've met people who were turned off the game irl because of that. Just gets tiring to keep hearing THEY HIRED PEOPLE WHO DRAW BUTTS and OH NO I MIGHT SEE A BOOB and nothing else, I guess.

To be fair some of those "ladies" were underage and not everyone here is :aatrek:

Diabetes Forecast
Aug 13, 2008

Droopy Only

General Morden posted:

dont you draw robot porn

I never said anyone should ever hire me i'm terrible

Jegan Ace
May 6, 2014

Every non-lethal catapult launch is a triumph

:corrupt:
I think with Indivisible, the market just doesn't want that kind of game.

Read a lot about the reasons as to why it's struggling - like they are asking too much, or using IGG instead of KS etc.

Honestly, it's probably because there isn't enough demand for that particular type of gameplay.

Endorph
Jul 22, 2009

Jegan Ace posted:

I think with Indivisible, the market just doesn't want that kind of game.

Read a lot about the reasons as to why it's struggling - like they are asking too much, or using IGG instead of KS etc.

Honestly, it's probably because there isn't enough demand for that particular type of gameplay.
which is why the creators of the franchise they're ripping off are doing a spiritual sequel too?

Endorph
Jul 22, 2009

Acne Rain posted:

It's like making fun of visual novels is one thing, they are just still images and question prompts so they're only as good as their art and plot, which of course is "anime" and so is usually very bad in a way geeks eat up. It's funny. Lab zero is not making visual novels though.
anime owns

FuzzySlippers
Feb 6, 2009

Why all this hand wringing about a fairly unknown indie studio (they've released just one game right?) unable to get over a million dollars on indiegogo? Even devs with decades of experience and a whole catalog of hit games struggle to reach that on KS.

Maybe Skullgirls was something special but I'm not big on fighting games so I just see a standard looking fighter with some anime art.

Rather than any conspiracy against creepy anime art I assume the development that really kicked these guys in the teeth is that they launched a spiritual sequel to a cult favorite game that was recently announced to be getting a proper sequel. That can't help the hype kinda like the MOO clones having it tougher now that the license is back on the horizon properly. As it is I'm surprised they are getting so much money.

The Saddest Rhino
Apr 29, 2009

Put it all together.
Solve the world.
One conversation at a time.



Endorph posted:

anime owns

anime is good

Jegan Ace
May 6, 2014

Every non-lethal catapult launch is a triumph

:corrupt:

Endorph posted:

which is why the creators of the franchise they're ripping off are doing a spiritual sequel too?

I doubt people outside of Japan actually know of Valkyrie Profile's existence.

Diabetes Forecast
Aug 13, 2008

Droopy Only

Anime is real

Trapezium Dave
Oct 22, 2012

mycot posted:

I think people are mostly lol-ing because your first reaction when seeing a female character is "Oh boy, I can't wait to see what deviant ways she'll be defiled this time!"
I meant the exact opposite, it was a hyperbolic statement about how I don't want to risk funding seeing any of that. :v:

I was exaggerating a point which was basically this:

Acne Rain posted:

It's like they can't loving when, they make a game with anime ladies and people are like "ugh too many tits" and now they make a completely nonsexualized and presentable game and people are apparently scared that tits are going to come at them like a horror game jump scare or something.
Which is true and sucks, but that's crowdfunding. I can't ignore that the most significant data point I know about them was their previous game.

They're also asking for $30 at the base tier, which is more a "fans only" price. Which is weird when the game is so different in style.

Endorph
Jul 22, 2009

Jegan Ace posted:

I doubt people outside of Japan actually know of Valkyrie Profile's existence.
it's not super popular but it did okay and is regarded as a cult classic.

Pavlov
Oct 21, 2012

I've long been fascinated with how the alt-right develops elaborate and obscure dog whistles to try to communicate their meaning without having to say it out loud
Stepan Andreyevich Bandera being the most prominent example of that

Endorph posted:

anime owns

no

Endorph
Jul 22, 2009

Trapezium Dave posted:

Which is true and sucks
it's not actually true.

Prop Wash
Jun 12, 2010



Maybe it's time for adtrw to get its own kickstarter thread

Endorph
Jul 22, 2009

Prop Wash posted:

Maybe it's time for adtrw to get its own kickstarter thread
it'd be this thread, minus all the boring space roguelikes

elf help book
Aug 5, 2004

Though the battle might be endless, I will never give up
Please play the Indivisible demo :)

Pavlov
Oct 21, 2012

I've long been fascinated with how the alt-right develops elaborate and obscure dog whistles to try to communicate their meaning without having to say it out loud
Stepan Andreyevich Bandera being the most prominent example of that

Prop Wash posted:

Maybe it's time for adtrw to get its own kickstarter thread

I would totally start that thread

Jegan Ace
May 6, 2014

Every non-lethal catapult launch is a triumph

:corrupt:

elf help book posted:

Please play the Indivisible demo :)

I also would recommend this, because the way things are going - that's all of the game we'll be seeing.

So It Goes
Feb 18, 2011

Jegan Ace posted:

I think with Indivisible, the market just doesn't want that kind of game.

Read a lot about the reasons as to why it's struggling - like they are asking too much, or using IGG instead of KS etc.

Honestly, it's probably because there isn't enough demand for that particular type of gameplay.

I don't really think its completely fair to say there isn't enough demand for a particular type of gameplay when it has already raised half a million. That's more than Shovel Knight for example. It just so happens the game they are making needs a vast more amount of money than that to get created, but the demand for the game is there in the sense one would say there was demand for Shovel Knight. The fact the goal is 1.5 million puts everything in a different perspective. If the developer was randomly willing to front another million beyond what they already are willing, then the kickstarter goal would only be $500k, which would be met and no one would claim there wasn't demand despite the same support being shown overall.

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Jegan Ace
May 6, 2014

Every non-lethal catapult launch is a triumph

:corrupt:

So It Goes posted:

I don't really think its completely fair to say there isn't enough demand for a particular type of gameplay when it has already raised half a million. That's more than Shovel Knight for example. It just so happens the game they are making needs a vast more amount of money than that to get created, but the demand for the game is there in the sense one would say there was demand for Shovel Knight. The fact the goal is 1.5 million puts everything in a different perspective. If the developer was randomly willing to front another million beyond what they already are willing, then the kickstarter goal would only be $500k, which would be met and no one would claim there wasn't demand despite the same support being shown overall.

It's a fundamental way of looking at it, given the complete lack of momentum of the funding right now. They are asking for 1.5 million, and after 23 days - they've sort of reached 500,000 (but not even that yet). If there really was enough demand and interest in this game, then it's completely fair to say that they would be well underway to reaching some sort of funding milestone that puts them within an actual shot of funding the project successfully.

I never said anything about agreeing with the popular notion that they are asking for too much - or were being unrealistic with the milestone, I personally think Mike Z has been very candid to the Lab Zero fanbase, about the actual cost of making like Indivisible. In fact, I'd go as far as to call it a benchmark of honesty that other future projects should aim for, it's legitimately sad that despite doing so many things right - things are still going poorly with regards to actually reaching 1.5 million. I don't think it's a ludicrous amount of money to ask, but the truth is - the interest just isn't there for enough of their target market to swipe their credit cards for.

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