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like 90% of japanese game artists drew porn at some point
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# ? Oct 28, 2015 02:09 |
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# ? Jun 9, 2024 20:17 |
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labzero is leaps and bounds ahead of the rest of western game development
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# ? Oct 28, 2015 02:10 |
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Endorph posted:labzero is leaps and bounds ahead of the rest of western game development This is true someone should tell bethesda to start hiring porn actresses to get ahead of the modders for their games
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# ? Oct 28, 2015 02:12 |
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The secret is that if you like an artist there is a 80% chance they drew two characters bonin' at some point, possibly for money.
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# ? Oct 28, 2015 02:13 |
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ImpAtom posted:The secret is that if you like an artist there is a 80% chance they drew two characters bonin' at some point, possibly for money. more likely for fun.
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# ? Oct 28, 2015 02:20 |
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LZ clearly underestimated how hard it would be to get Skullgirls fans to care about a game without pervy monster girls, that much is certain.
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# ? Oct 28, 2015 02:21 |
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Endorph posted:like 90% of artists drew porn at some point Fixed that for you.
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# ? Oct 28, 2015 02:30 |
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I think that the argument is not that the artist has drawn porn, but that they primarily draw porn. It's not too weird to think hiring an artist known for their porn might be for porn related reasons. I only have about three sentences worth of caring about this game in me though, so take it or leave it.
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# ? Oct 28, 2015 02:37 |
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PaletteSwappedNinja posted:LZ clearly underestimated how hard it would be to get Skullgirls fans to care about a game without pervy monster girls, that much is certain. edit: to make this clear (given some replies below) I'm being mildly hyperbolic, but given I didn't care for that aspect of Skullgirls means I'm cooled on Indivisible despite somewhat intrigued by the concept. Trapezium Dave fucked around with this message at 05:06 on Oct 28, 2015 |
# ? Oct 28, 2015 02:38 |
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"porners"
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# ? Oct 28, 2015 02:41 |
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if they promised porn pictures of the visual novel anime they are pitching then maybe they'll actually make their goal
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# ? Oct 28, 2015 02:44 |
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Trapezium Dave posted:I don't think it helps on the flipside either. I think their game idea looks interesting but I only know of them as those guys who made that tittie-girl fighting game. So when I see a very young looking heroine, my instinct is to just drat well wait and see exactly where they are going with this, thank you very much.
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# ? Oct 28, 2015 02:46 |
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Endorph posted:lol
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# ? Oct 28, 2015 03:11 |
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Trapezium Dave posted:I don't think it helps on the flipside either. I think their game idea looks interesting but I only know of them as those guys who made that tittie-girl fighting game. So when I see a very young looking heroine, my instinct is to just drat well wait and see exactly where they are going with this, thank you very much. Hahaha, this is the dumbest.
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# ? Oct 28, 2015 03:13 |
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I wasn't a fan of all that bullshit in what I've seen of Skullgirls. But that's the thing, Indivisible looks like it's going for more a regular children's cartoon aesthetic, which looks interesting as a concept. But it's a complete tonal shift from Skullgirls, which may be too much as their next crowdfunded project.
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# ? Oct 28, 2015 03:26 |
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Indivisible literally has a demo out and everything. It isn't remotely Titty Anime Girl stuff and every character they've shown (that I've seen) looks a lot more Cartoon than anything else. I didn't like Skullgirls character design at all but Indivisible seemed fine to me. YMMV of course.
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# ? Oct 28, 2015 03:34 |
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Colon Semicolon posted:So ZeroLabs is talking it up quite a bit lately that if Indivisble doesn't get funded then the studio is closing. dont you draw robot porn
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# ? Oct 28, 2015 03:34 |
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It's like making fun of visual novels is one thing, they are just still images and question prompts so they're only as good as their art and plot, which of course is "anime" and so is usually very bad in a way geeks eat up. It's funny. Lab zero is not making visual novels though. lab zero's game aren't really mockable the same way even though no one ever talks about the gameplay, you'd hardly know they make GAMES. every single move one of their characters makes takes a million dollars due to being hundreds of frames and having to precisely attune hit boxes and their movesets and mechanics are some of the most inventive - and most THOROUGHLY thought through and tested - ever. but apparently it doesn't matter if your video game has best gameplay features ever and also makes you coffee in the morning, it has sexy ladies in it therefore it's bad. I'm not making fun here, I've met people who were turned off the game irl because of that. Just gets tiring to keep hearing THEY HIRED PEOPLE WHO DRAW BUTTS and OH NO I MIGHT SEE A BOOB and nothing else, I guess. I think this is a deal to me because it depresses me that it's kind of justified and it's a crying shame. Indivisible and Skullgirls have most of what I want to see indie games accomplishing instead of stick legs and ideas guys. Just really trying hard to be high quality in their art and gameplay. And they keep showing why it's so hard to do that. Trapezium Dave posted:But that's the thing, Indivisible looks like it's going for more a regular children's cartoon aesthetic, which looks interesting as a concept. But it's a complete tonal shift from Skullgirls, which may be too much as their next crowdfunded project. It's like they can't loving when, they make a game with anime ladies and people are like "ugh too many tits" and now they make a completely nonsexualized and presentable game and people are apparently scared that tits are going to come at them like a horror game jump scare or something.
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# ? Oct 28, 2015 03:35 |
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Yeah, based on Skullgirls if they had wanted to make Indivisible sexual they would have done it already and you wouldn't be wondering if it was going to be sprung on you at a later date.
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# ? Oct 28, 2015 03:39 |
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Trapezium Dave posted:I wasn't a fan of all that bullshit in what I've seen of Skullgirls. I think people are mostly lol-ing because your first reaction when seeing a female character is "Oh boy, I can't wait to see what deviant ways she'll be defiled this time!"
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# ? Oct 28, 2015 03:45 |
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Acne Rain posted:It's like making fun of visual novels is one thing, they are just still images and question prompts so they're only as good as their art and plot, which of course is "anime" and so is usually very bad in a way geeks eat up. It's funny. Lab zero is not making visual novels though. To be fair some of those "ladies" were underage and not everyone here is
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# ? Oct 28, 2015 03:48 |
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General Morden posted:dont you draw robot porn I never said anyone should ever hire me i'm terrible
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# ? Oct 28, 2015 03:51 |
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I think with Indivisible, the market just doesn't want that kind of game. Read a lot about the reasons as to why it's struggling - like they are asking too much, or using IGG instead of KS etc. Honestly, it's probably because there isn't enough demand for that particular type of gameplay.
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# ? Oct 28, 2015 03:51 |
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Jegan Ace posted:I think with Indivisible, the market just doesn't want that kind of game.
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# ? Oct 28, 2015 03:53 |
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Acne Rain posted:It's like making fun of visual novels is one thing, they are just still images and question prompts so they're only as good as their art and plot, which of course is "anime" and so is usually very bad in a way geeks eat up. It's funny. Lab zero is not making visual novels though.
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# ? Oct 28, 2015 03:53 |
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Why all this hand wringing about a fairly unknown indie studio (they've released just one game right?) unable to get over a million dollars on indiegogo? Even devs with decades of experience and a whole catalog of hit games struggle to reach that on KS. Maybe Skullgirls was something special but I'm not big on fighting games so I just see a standard looking fighter with some anime art. Rather than any conspiracy against creepy anime art I assume the development that really kicked these guys in the teeth is that they launched a spiritual sequel to a cult favorite game that was recently announced to be getting a proper sequel. That can't help the hype kinda like the MOO clones having it tougher now that the license is back on the horizon properly. As it is I'm surprised they are getting so much money.
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# ? Oct 28, 2015 03:54 |
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Endorph posted:anime owns anime is good
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# ? Oct 28, 2015 03:55 |
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Endorph posted:which is why the creators of the franchise they're ripping off are doing a spiritual sequel too? I doubt people outside of Japan actually know of Valkyrie Profile's existence.
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# ? Oct 28, 2015 03:56 |
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The Saddest Rhino posted:anime is good Anime is real
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# ? Oct 28, 2015 03:56 |
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mycot posted:I think people are mostly lol-ing because your first reaction when seeing a female character is "Oh boy, I can't wait to see what deviant ways she'll be defiled this time!" I was exaggerating a point which was basically this: Acne Rain posted:It's like they can't loving when, they make a game with anime ladies and people are like "ugh too many tits" and now they make a completely nonsexualized and presentable game and people are apparently scared that tits are going to come at them like a horror game jump scare or something. They're also asking for $30 at the base tier, which is more a "fans only" price. Which is weird when the game is so different in style.
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# ? Oct 28, 2015 03:56 |
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Jegan Ace posted:I doubt people outside of Japan actually know of Valkyrie Profile's existence.
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# ? Oct 28, 2015 03:57 |
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Endorph posted:anime owns no
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# ? Oct 28, 2015 03:57 |
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Trapezium Dave posted:Which is true and sucks
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# ? Oct 28, 2015 03:58 |
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Maybe it's time for adtrw to get its own kickstarter thread
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# ? Oct 28, 2015 03:58 |
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Prop Wash posted:Maybe it's time for adtrw to get its own kickstarter thread
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# ? Oct 28, 2015 03:59 |
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Please play the Indivisible demo
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# ? Oct 28, 2015 03:59 |
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Prop Wash posted:Maybe it's time for adtrw to get its own kickstarter thread I would totally start that thread
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# ? Oct 28, 2015 04:00 |
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elf help book posted:Please play the Indivisible demo I also would recommend this, because the way things are going - that's all of the game we'll be seeing.
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# ? Oct 28, 2015 04:03 |
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Jegan Ace posted:I think with Indivisible, the market just doesn't want that kind of game. I don't really think its completely fair to say there isn't enough demand for a particular type of gameplay when it has already raised half a million. That's more than Shovel Knight for example. It just so happens the game they are making needs a vast more amount of money than that to get created, but the demand for the game is there in the sense one would say there was demand for Shovel Knight. The fact the goal is 1.5 million puts everything in a different perspective. If the developer was randomly willing to front another million beyond what they already are willing, then the kickstarter goal would only be $500k, which would be met and no one would claim there wasn't demand despite the same support being shown overall.
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# ? Oct 28, 2015 04:05 |
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# ? Jun 9, 2024 20:17 |
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So It Goes posted:I don't really think its completely fair to say there isn't enough demand for a particular type of gameplay when it has already raised half a million. That's more than Shovel Knight for example. It just so happens the game they are making needs a vast more amount of money than that to get created, but the demand for the game is there in the sense one would say there was demand for Shovel Knight. The fact the goal is 1.5 million puts everything in a different perspective. If the developer was randomly willing to front another million beyond what they already are willing, then the kickstarter goal would only be $500k, which would be met and no one would claim there wasn't demand despite the same support being shown overall. It's a fundamental way of looking at it, given the complete lack of momentum of the funding right now. They are asking for 1.5 million, and after 23 days - they've sort of reached 500,000 (but not even that yet). If there really was enough demand and interest in this game, then it's completely fair to say that they would be well underway to reaching some sort of funding milestone that puts them within an actual shot of funding the project successfully. I never said anything about agreeing with the popular notion that they are asking for too much - or were being unrealistic with the milestone, I personally think Mike Z has been very candid to the Lab Zero fanbase, about the actual cost of making like Indivisible. In fact, I'd go as far as to call it a benchmark of honesty that other future projects should aim for, it's legitimately sad that despite doing so many things right - things are still going poorly with regards to actually reaching 1.5 million. I don't think it's a ludicrous amount of money to ask, but the truth is - the interest just isn't there for enough of their target market to swipe their credit cards for.
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# ? Oct 28, 2015 04:14 |