|
It'd be awesome to have variants of every class as DLC, yeah.
|
# ? Oct 23, 2015 14:58 |
|
|
# ? May 12, 2024 00:11 |
|
katkillad2 posted:Finally I get to play this game in three months... I have this issue where if I play something, for example a game in early access, I will never touch it again when it becomes fully released and has most of the features. Hopefully they sell a billion more copies once it's fully released and they can keep supporting it and doing addons forever.
|
# ? Oct 23, 2015 15:07 |
|
Panfilo posted:maybe he's living in some Kafkaesque existence
|
# ? Oct 23, 2015 16:25 |
|
Doctor Schnabel posted:he's being ground up in the gears some absurd bureaucracy??? edit: the last boss is a giant dung beetle.
|
# ? Oct 23, 2015 17:09 |
|
Angry Diplomat posted:Comedy option: give his moves rider effects that buff their effectiveness if his stress is really high. Send four Jesters on a no-torch run and watch them snowball into a giggling slaughter of flashing sickles and bad jokes, with a quadruple heart attack as the punchline. I actually really like this idea. Having the Jester be a stress specialist, both managing and benefiting from it. Make his stress relieving skill be more effective the more stressed the party is so you just use it when you absolutely need to and then have everything else get stronger based on his own stress like you said. That actually sounds like a fairly cool way of making a mechanically complex class that is able to be potentially the most powerful member of your party with the problem that at his strongest he's also at his most dangerous to the party itself if he does in fact snap. It also fits that the Jester is the guy best at making light of a really horrible situation, and matches the mad clown design people often attribute these sorts of people.
|
# ? Oct 23, 2015 17:23 |
|
Toplowtech posted:I think he meant Kafkaesque more as in the Metamorphosis than as in The Trial or the Castle?
|
# ? Oct 23, 2015 17:35 |
|
Wizard Styles posted:You can insta-kill it by throwing a food ration at it.
|
# ? Oct 23, 2015 18:59 |
|
Well I met the Shambler for the first time, totally unprepared and having no idea why the statue wanted a torch. I haven't actually ragequit a game in years, thanks Darkest Dungeon
|
# ? Oct 24, 2015 05:33 |
|
Soothing Vapors posted:Well I met the Shambler for the first time, totally unprepared and having no idea why the statue wanted a torch. What's the Shambler fight like, anyway? I didn't have the gumption to attempt it before, and then I deleted my old estate so I'm in no position to give it an honest go anytime soon.
|
# ? Oct 24, 2015 05:42 |
|
Big monster that does stress/HP aoes every round. The AOEs summon smaller monsters that do stress damage on a single target. He also moves ranks a lot but that was far from the most annoying thing about it. It's not that bad if you're healed up and low stress, but I don't advise shoving the torch into the statue if your vestal has 5 hp
|
# ? Oct 24, 2015 06:03 |
|
I found the Shambler way easy early game than later personally. It's been a while since I fought it though.
|
# ? Oct 24, 2015 06:08 |
|
Soothing Vapors posted:Big monster that does stress/HP aoes every round. The AOEs summon smaller monsters that do stress damage on a single target. He also moves ranks a lot but that was far from the most annoying thing about it. They don't JUST do stress damage, the adds will gnaw on your face, too. And they self-buff when they attack.
|
# ? Oct 24, 2015 07:46 |
|
Crasical posted:They don't JUST do stress damage, the adds will gnaw on your face, too. And they self-buff when they attack. I tried the Shambler fight without reading any spoilers. I took down the Shambler itself with three guys at death's door and proceeded to lose all but my Vestal because its two sidekicks buffed themselves up to 75 prot and I had no way to take them down fast enough. Next time I'll try bringing some dot and some more mobile characters. By comparison i was able to kill new bosses like the prophet, drowned crew and the xx-pounder quite easily without spoilers with zero casualties.
|
# ? Oct 24, 2015 13:01 |
|
A giant crit my best healer for 29 damage and put her on deaths door from full health on the first round of combat, and then instantly after that a crone cursed her and deathblowed her. Lost my best healer and the two healer trinkets on her. Ugh.
|
# ? Oct 24, 2015 13:29 |
|
Zombie Samurai posted:What's the Shambler fight like, anyway? I didn't have the gumption to attempt it before, and then I deleted my old estate so I'm in no position to give it an honest go anytime soon. I've lost more people fighting the shambler to get the last few ancestral trinkets than i did fighting all the bosses combined. Houndmaster is basically the key in that fight. The bleed from hound's harry is incredibly helpful in destroying the spawns after they've buffed themselves.
|
# ? Oct 24, 2015 13:37 |
|
Soothing Vapors posted:Well I met the Shambler for the first time, totally unprepared and having no idea why the statue wanted a torch. The shambler was literally the first thing I encountered in my first dungeon. Really set the tone for the game.
|
# ? Oct 24, 2015 21:18 |
|
After much experimentation, the best party combo for fighting the Shambler I've found is Vestal - Grave Robber - Hellion - Hellion. The two Hellions use If It Bleeds, GR uses Poison Darts, both on the Shambler. After 3-4 turns the Shambler takes ~30 bleed/blight damage each time it moves. Obviously trinkets boosting DoT chance are essential. Hellion and GR both have moves to remove bleed/blight, very useful for this situation. The Shambler dies super fast and then everyone can focus on killing the Spawns. Bleed & blight ignore PROT, so use those. Have yet to lose a person using this combo. (sorry, but Man-at-Arms with Riposte is just not cutting it. What little damage it does just isn't worth it. They must have nerfed it, or I'm just using it wrong.)
|
# ? Oct 26, 2015 06:32 |
|
FourLeaf posted:After much experimentation, the best party combo for fighting the Shambler I've found is Vestal - Grave Robber - Hellion - Hellion. The two Hellions use If It Bleeds, GR uses Poison Darts, both on the Shambler. After 3-4 turns the Shambler takes ~30 bleed/blight damage each time it moves. Obviously trinkets boosting DoT chance are essential. Hellion and GR both have moves to remove bleed/blight, very useful for this situation. Oh no. You're not using it wrong. They nerfed the poo poo out of Riposte. I honestly think that, between the nerfs to AoE damage calculation and Riposte, the MaA might be the worst tank class in the game.
|
# ? Oct 26, 2015 06:55 |
|
Time_pants posted:They nerfed the poo poo out of Riposte. Riposte lasts ~3 rounds now. It used to only go until the MaA got his turn back. The damage is lower, but riposte is pretty strong against enemies with AoE strikes (bandits) or during longer fights that you can't just burst your way through in 2-3 rounds.
|
# ? Oct 26, 2015 07:10 |
I haven't played since the patch that added Man-At-Arms. Is there a changelog somewhere? Looking at Steam was not very informative.
|
|
# ? Oct 26, 2015 07:48 |
|
sullat posted:That just makes it sting a bit more when you lose them. yuuuuup. I just lost my beautiful, beautiful Reynauld with locked Hard-Skinned, Tough, and whatever the melee crit one is to a bad string of crits and I feel like someone kicked me in the gut edit: to make myself feel better, I'm throwing 4 gearless level 0s into a medium weald with no torches. it's what Reynauld would have wanted Soothing Vapors fucked around with this message at 21:20 on Oct 26, 2015 |
# ? Oct 26, 2015 21:18 |
|
Soothing Vapors posted:edit: to make myself feel better, I'm throwing 4 gearless level 0s into a medium weald with no torches. it's what Reynauld would have wanted The last thing he ever stole was your heart
|
# ? Oct 26, 2015 21:23 |
|
Anatharon posted:I haven't played since the patch that added Man-At-Arms. Is there a changelog somewhere? Looking at Steam was not very informative. Hound Master got added, Merchant and Abomination will be coming after release and in November, respectively. Aside from that, now there's (optional) corpses that gently caress with enemy and your positioning since enemies don't move around anymore when one of them dies, there's a new dungeon full of bleed, Innsmouth fellows and Pirates of the Caribbean extras (The Cove), diseases are are temporary negative effects that your dude might catch while on an dungeon and you get some money off the stuff you bought but didn't use when you go back to the estate. Also Heart Attacks if your guy gets 200 Stress. Also some general rebalancing.
|
# ? Oct 27, 2015 07:16 |
What's the Abomination? The Kickstarter exclusive class? Because even if it's just a reskin, that's lame, it sounds awesome.
|
|
# ? Oct 27, 2015 08:33 |
|
Abomination is the kickstarter designed class, but will be available to everyone. The exclusive class will be a reskin of the occultist (witch), crusader (heretic), or highwayman.
|
# ? Oct 27, 2015 14:45 |
|
Dum-De-Dum, clearing out the ruins on a fresh run, and in the very first square of the first hallway, what do I see? "Give a torch if you wish to see the void." Well, don't mind if I do! Survived with only my plague doctor and crusader remaining and on death's door. Retreated with a +25% virtue artifact, whatever that does.
|
# ? Oct 28, 2015 07:17 |
|
Arrrthritis posted:Survived with only my plague doctor and crusader remaining and on death's door. Retreated with a +25% virtue artifact, whatever that does. When your characters hit 100 stress they will usually get an affliction (negative effect) but also have a chance they will get a virtue (positive) and lose a bunch of stress instead. +virtue % items increase the chance of that happening.
|
# ? Oct 28, 2015 09:11 |
|
The idea is that in times of high stress you either freak out entirely or display an inner heroism that you didn't know you had.
|
# ? Oct 28, 2015 09:42 |
|
A big debate about the metagame seems to be the issue of time. The prevailing strategy is to burn down the enemy as quickly as possible. This has a few very obvious benefits- it minimizes damage you receive, as well as stress prevention. My problem with it is that it greatly diminishes the value of heals, buffs, and DoTs. If you minmax your group, youre probably focusing on damage and crit. While nobody is forced to play this way, the nature of stress and randomness seem to favor it as the most reliable strategy. I think cove encounters are a small step in the right direction- enemies brimming with PROT can't easily be taken out fast so heals and DoTs become more valuable. Yes, I know self buffs heals and DoTs are excellent in boss battles, I just wish they had a bit more consistency.
|
# ? Oct 28, 2015 17:04 |
|
Many camping skills are neat, but I wish they were a little more unique. Half are generic (heal, stress heal, stress resist) and the other half get duplicates across classes: Abandon hope/Curse the Gods, Gallows Humor/Mockery, Turn Back Time/Man's Best Friend, Planned Takedown/hellions equivalent, etc. It would have been more fun if they were a bit more unique. Some classes are good with this- Leper can trade stress for HP and vice versa which is very versatile. Occultist has some very powerful buffs, Plague Doctor has more reliable disease removal now. However Hellion, Bounty Hunter and, Grave Robber don't feel very unique. Maybe camping skills like this: Hellion: Large buff if She's at deaths door , all party crits do +1 damage, and bonus damage vs beasts Bounty Hunter: Enemies have slightly decreased move and stun resist, Random chance for an enemy in encounters to be marked at the beginning of the battle, increased chance to scout but also increased chance to get ambushed. Grave Robber: Stat boost vs encounters that have a curio/chest in the room, next curio will have a 100% positive result, increased chances to successfully retreat.
|
# ? Oct 28, 2015 17:38 |
|
Terrible Opinions posted:Abomination is the kickstarter designed class, but will be available to everyone. The exclusive class will be a reskin of the occultist (witch), crusader (heretic), or highwayman. As I recall there's also a reskinned arbalest option. Not sure what's won the vote if any yet.
|
# ? Oct 28, 2015 18:17 |
|
Lotish posted:As I recall there's also a reskinned arbalest option. Not sure what's won the vote if any yet. Yeah, there is no reskinned highwayman. It's reskinning the arbalest as some kind of long rifle user.
|
# ? Oct 28, 2015 19:31 |
|
http://www.darkestdungeon.com/the-abomination/ Abomination is a wereman quote:However, here are some things I can confirm:
|
# ? Oct 29, 2015 19:53 |
|
looks cool, though I have the sneaking worry this guy is going to come with a lot of party self-harming or debuffs.
|
# ? Oct 29, 2015 20:02 |
|
houndmaster... no...
|
# ? Oct 29, 2015 20:11 |
|
I might say his attacks are good and cheap, but they have a flat chance to cause stress because WHOS THE REAL ENEMY
|
# ? Oct 30, 2015 14:52 |
|
Bogart posted:I might say his attacks are good and cheap, but they have a flat chance to cause stress because WHOS THE REAL ENEMY Honestly I liked the idea of having a character with abilities that benefitted from stress, so deliberately stressing him out would make him more powerful. I'm pretty sure there's trinkets that actually lower stress resist as a 'downside' but if your abilities scaled with stress level they would become very powerful. The flip side of this is such a character would likely need very low native virtue chance and thus be tricky to directly control, but it would be mighty clutch in desperate situations.
|
# ? Oct 30, 2015 17:36 |
Okay so I'm late to the party here I'm sure but corpses are one of the dumbest mechanics in a game, ever. From a gameplay perspective they just add pointless busy work. From a story one, they're even worse. So the fanatic cultist/crazed pig monster/soulless undead/whatever sees my Crusader smash their frontliner's head in and immediately responds with "Oh geeze, better not."? Darkest Dungeon is a game that really skirts being something I'd like a lot but they keep adding stuff I don't like and not adding stuff I would like. I mean yeah it's their game and they can do with it what they want, but it's the closest thing there is. Panfilo posted:Honestly I liked the idea of having a character with abilities that benefitted from stress, so deliberately stressing him out would make him more powerful. I'm pretty sure there's trinkets that actually lower stress resist as a 'downside' but if your abilities scaled with stress level they would become very powerful. The flip side of this is such a character would likely need very low native virtue chance and thus be tricky to directly control, but it would be mighty clutch in desperate situations. That was my one time suggested Necromancer class idea, sorta. My random speculation on Abomination is they take up 2 party slots, because their monster form is 2 spots big. Cuntellectual fucked around with this message at 10:40 on Oct 31, 2015 |
|
# ? Oct 31, 2015 10:31 |
|
pretty great drunkposting i guess
|
# ? Oct 31, 2015 11:27 |
|
|
# ? May 12, 2024 00:11 |
|
Anatharon posted:Okay so I'm late to the party here I'm sure but corpses are one of the dumbest mechanics in a game, ever. No actually it gives you an incentive to use front-liners other than leper and strategies other than "smash in the front guy's head until a new guy is in front, repeat." Or if you don't want to actually you know... think, you can just turn them off.
|
# ? Oct 31, 2015 13:27 |