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That Works posted:Due to the sale I picked up Command: Northern Inferno to see if I would like it before thinking about getting the full game in the future. The game itself links to Baloogan's video tutorials. They're what sold the game to me, and are also good for learning it.
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# ? Oct 27, 2015 21:56 |
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# ? Jun 6, 2024 00:33 |
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That Works posted:Due to the sale I picked up Command: Northern Inferno to see if I would like it before thinking about getting the full game in the future. Paging Baloogan. Efb
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# ? Oct 27, 2015 21:57 |
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Pharnakes posted:Given their respective past records, I don't think that was ever really at question was it? The first game was good, the second was really good. This new one, well, Alikchi is underselling it in my opinion.
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# ? Oct 27, 2015 22:02 |
HerpicleOmnicron5 posted:The game itself links to Baloogan's video tutorials. They're what sold the game to me, and are also good for learning it. Yeah was looking at those, it kept linking me to an ASW one first which jumped right into a lot of stuff, is there a beginning / overview tutorial or do I just need to soak up a bunch of them for a while and go from there? Thanks by the way. I guess this is probably it: https://www.youtube.com/watch?v=ddhTe4skXdk Wasn't part of the playlist linked from the game though. That Works fucked around with this message at 22:12 on Oct 27, 2015 |
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# ? Oct 27, 2015 22:10 |
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I'd watch this as a good introduction. It's Baloogan playing through a scenario, and he uses most of the functionality you'd expect to use in the game. It's also more entertaining than a normal tutorial.
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# ? Oct 27, 2015 22:15 |
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What I've been interested in finding from CMANO is a deep dive into tactics, but I haven't found that yet.
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# ? Oct 27, 2015 22:18 |
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This is a good video of the first NI mission https://www.youtube.com/watch?v=UCSzhkp3mlE
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# ? Oct 27, 2015 22:36 |
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That Works posted:Due to the sale I picked up Command: Northern Inferno to see if I would like it before thinking about getting the full game in the future. Quite few videos on youtube, just to help you figure out the the general 'flow' of the game. If you do have any questions I've assembled a great group of Command experts in this chatroom. Command does assume that folks understand NTDS symbols, might be an idea to switch the game from NTDS to symbolic symbols in the options. pthighs posted:What I've been interested in finding from CMANO is a deep dive into tactics, but I haven't found that yet. I'd highly recommend: Fleet Tactics and Coastal Combat http://www.amazon.ca/Fleet-Tactics-Coastal-Combat-Hughes/dp/1557503923 For modern 'oh poo poo china is gonna ballistis missile my carriers from 1000 miles out' tactics: Anti-Access Warfare: Countering A2/AD Strategies http://www.amazon.ca/Anti-Access-Warfare-Countering-A2-Strategies/dp/1612511864/ref=pd_sim_14_1?ie=UTF8&refRID=0EHCWS1JCQXBTYHW0DPD I had planned to cover Fleet Tactics and Coastal Combat in a video series but never found the time. Alikchi posted:I dont think I'll get in trouble for breaking the beta NDA to say that the coming Barbarossa Decisive Campaigns game is amazing and will probably blow WITE out of the water. Everyone should get it. I am so looking forward to that, love VR Designs. Also I think I owe some guys a turn in our ATG game...
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# ? Oct 28, 2015 01:19 |
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So I went to Matrix's forums to look up new Command Scenarios.....and The Operational Art of War IV is being made? Is it a real true sequel or just TOAW III with mods and some coding, but the essentially the same game? You know comically bad naval engine where the North Koreans sink a US Carrier group. I'm just astonished...well okay maybe not as much as if a sequel for Age of Rifles was made.
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# ? Oct 28, 2015 19:32 |
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gfanikf posted:TOAW III with mods and some coding, but the essentially the same game This is what I've heard.
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# ? Oct 28, 2015 19:39 |
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COOL CORN posted:This is what I've heard. They are asking for people to submit their TOAW 3 scenarios for inclusion in TOAW 4, so yep, it's going to be the same old game. http://www.matrixgames.com/forums/tm.asp?m=3898970 OTOH at least they seem to be intent on fixing some of the navy stuff: quote:I’ll now try to encapsulate TOAW IV’s new features, without going into too much detail. So at least there is a tiny chance that the navy part of the game isn't the pitiful joke that it used to be. Still I wonder how it took so long for devs to recognize that maybe coastal batteries ought to react to enemy fleets sailing past them. edit: no mention of sea mines and minesweepers, though. Nenonen fucked around with this message at 20:30 on Oct 28, 2015 |
# ? Oct 28, 2015 19:57 |
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Wasn't IV supposed to be a huge patch for III until it was promoted to being a "sequel"?
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# ? Oct 28, 2015 20:15 |
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Maybe AA will finally work out of the box in this version?
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# ? Oct 28, 2015 20:26 |
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gfanikf posted:So I went to Matrix's forums to look up new Command Scenarios.....and The Operational Art of War IV is being made? Well, I mean it isn't impossible. Just really, really unlikely.
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# ? Oct 28, 2015 22:41 |
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Koesj posted:Maybe AA will finally work out of the box in this version? The most recent patch for TOAW3 already makes AA work.
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# ? Oct 29, 2015 01:07 |
Any recommendations for a slow paced WW2 multiplayer game? I'm thinking something like WitP/WitE to play with my buddy. Something we could do in our free time when we can drop in and play for a bit. Perhaps something where we both don't need to be there (turn based?).
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# ? Oct 29, 2015 17:21 |
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On one hand hey functional naval warfare...well slightly functional on the other a patch bring resold as a sequel...bleh.
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# ? Oct 29, 2015 17:25 |
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Popete posted:Any recommendations for a slow paced WW2 multiplayer game? I'm thinking something like WitP/WitE to play with my buddy. Something we could do in our free time when we can drop in and play for a bit. Perhaps something where we both don't need to be there (turn based?). Decisive Campaigns - Warsaw to Paris / Case Blue / Barbarossa For mobile I would have recommended Battle of the Bulge but Slitherine hosed over the mobile version something fierce when they put out the PC version and I don't know if they've fixed it yet.
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# ? Oct 29, 2015 17:27 |
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uPen posted:Decisive Campaigns - Warsaw to Paris / Case Blue / Barbarossa Battle Academy 2 is pretty good for some asynchronous multiplayer. It's a bit more advanced than beer and pretzels.
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# ? Oct 29, 2015 18:46 |
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Does anyone stream grognard games with much regularity? I'm watching the Slitheren stream of Germany Reforged now and it is nice to see people who know what they are doing go through these games.
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# ? Oct 29, 2015 21:09 |
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One of my friends, Kushan, streams a couple times a week https://www.twitch.tv/Kushan04
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# ? Oct 29, 2015 21:11 |
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Someone needs to play a PBEM game of WITE with me, cause it has been months since I last played and my skills will only have improved.
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# ? Oct 31, 2015 05:53 |
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Anyone know what the password is for the Fulda Frontier of Freedom scenario in Flashpoint Campaigns: Red Storm? I think it comes with the base game but for some reason it's password protected You can view/edit it but there's no "Save As" option, so it's kinda screwed.
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# ? Oct 31, 2015 16:40 |
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Pimpmust posted:Anyone know what the password is for the Fulda Frontier of Freedom scenario in Flashpoint Campaigns: Red Storm? Yay! Another Red Storm player! To answer your question: I have no idea. Have you tried the Slithirine forums? Also the scenario designer is, weirdly, really good at responding to questions on the steam forums.
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# ? Nov 1, 2015 00:49 |
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I suppose I could get around it if I could just start up a new scenario from scratch by loading in that particular map, but the editor is kinda obtuse and I haven't found a way to do that yet. e: Figured it out, in the scenario editor instead of doing anything with the huge list of scenarios that's on the left side, click "next" down in the bottom (no "New Scenario" button) and then fill in all the minimum things required to save a scenario which is like a list of 5 things (...yeah). The game doesn't allow you to save non-functional scenarios. Pimpmust fucked around with this message at 12:17 on Nov 1, 2015 |
# ? Nov 1, 2015 11:55 |
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In CMANO what's the easiest way to order planes 'get in the air and fly in circles here and do nothing else until I tell you otherwise'?
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# ? Nov 2, 2015 00:19 |
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You can create a support mission called "Marshall point" or something where you want them to loiter, then as you assign aircraft to that mission they will take off and wait there.
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# ? Nov 2, 2015 00:24 |
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Alchenar posted:In CMANO what's the easiest way to order planes 'get in the air and fly in circles here and do nothing else until I tell you otherwise'? Launch them as single aircraft or as a group as you like, and once they launch, select them, press F3, and click where you want then to go.
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# ? Nov 2, 2015 02:29 |
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My scenario creation adventure has run into another hurdle, turns out the editor gets mighty unstable once you hit a certain counter point, 2ish brigades worth per side. Sigh.
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# ? Nov 2, 2015 14:28 |
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Made a post on their steam forum and got a dev response after like 20 minutes After sending over the scenario file however he gave the following answer: quote:Cap'n Darwin [developer] You can't cut back on the number of units! You will regret this! So apparently my hunch was correct (of the number of issues you can run into like this, running out of graphics handles is pretty funny) and it seems the editor has issues if you try spawning large formations near the bottom or corners of the map, as it autostacks units and makes the whole thing unstable.
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# ? Nov 3, 2015 16:33 |
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Why would you want that many units with that game's interface
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# ? Nov 3, 2015 18:11 |
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Well the thing is that 75% of those units don't start the scenario activated, but come active over several hours as reinforcements as the original formations end up destroyed. Sadly the engine is... well:"Cap'n Darwin [developer posted:"]It's the number of counters and markers not the map. We have a big map coming with the Germany Reforged DLC in a few weeks. I'm getting my grog on now And responding to my "activation" idea: "Cap'n Darwin [developer posted:"]
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# ? Nov 3, 2015 18:25 |
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It's almost like they're idiot savants you can't get mad at because they just don't loving know. Holy poo poo.
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# ? Nov 3, 2015 18:38 |
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DX7 came out in '99 by the way. But hey, this story is has a funny ending! I got a VOIP call on steam by a grognard that followed my discussion with the dev and uh now I'm in a PBEM game and holding off his Soviet horde, help Oh, and he ended up fixing my scenario (at least less crash-happy) by removing a brigade or two. From the dev it sounds like they are going to put in some sort of warning message once you start hitting a certain number of counters the game engine supports (I'd guess somewhere between 200-400? Vague, because the game only displays points worth and not the number of counters in a scenario).
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# ? Nov 4, 2015 22:09 |
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Just saw this pop up http://store.steampowered.com/app/400470/ - Kind of a 'Total War: Seven Years War' style game. Anyone played it?
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# ? Nov 5, 2015 02:19 |
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Naval search is essential in WITP.
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# ? Nov 6, 2015 13:55 |
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You look like a hard man to sneak up on. I am also really jealous of all your floatplane squads, the IJN is infuriatingly short on flying boat naval search units and you end out having to use Betty/Nell to cover huge areas of the front.
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# ? Nov 6, 2015 15:58 |
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WitP has taught me that what Japan really needed was a 2E flying boat. The fact that the allies get the 2E Catalina and don't even have to pay for it is just adding insult to injury.
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# ? Nov 6, 2015 17:15 |
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Don't they have the Mavis or something? I can understand an aversion to the Emily because of engine usage but I love the sucker anyways.
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# ? Nov 6, 2015 18:54 |
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# ? Jun 6, 2024 00:33 |
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Mavis is smaller than the Emily but still has 4 engines. On the plus side it looks like a banana.
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# ? Nov 6, 2015 20:11 |