|
Unexpected posted:Question about the "Realistic Needs & Diseases" mod. Is it normal that not even 10 "dishes" are going to change my hunger level from "very hungry" to something better? I bought all food there was to buy at the inn in Riverwood and I'm still "very hungry"... E; also seconding switching to iNeed instead. If nothing else it makes needing to manage thirst matter more since you can't just get water from any old place like say Riften's filthy canal. Chaltab fucked around with this message at 06:34 on Oct 28, 2015 |
# ? Oct 28, 2015 06:31 |
|
|
# ? Jun 5, 2024 10:18 |
|
Actually you can, you just need to bind a key to Drink. If you're not near a water source, it'll drink from a waterskin, but if you are it'll drink from the water source.
|
# ? Oct 28, 2015 06:59 |
|
Agents are GO! posted:Actually you can, you just need to bind a key to Drink. If you're not near a water source, it'll drink from a waterskin, but if you are it'll drink from the water source. Chaltab fucked around with this message at 17:33 on Oct 28, 2015 |
# ? Oct 28, 2015 07:08 |
|
Sounds like somebody should read instructions.
|
# ? Oct 28, 2015 08:09 |
|
Speaking of underwater sections does anybody know of a mod that allows combat underwater like in Oblivion?
|
# ? Oct 28, 2015 17:35 |
|
What are these "instructions" you speak of? Like any proper person, one must always dive in and discover things along the way
|
# ? Oct 28, 2015 17:37 |
|
Chaltab posted:Speaking of underwater sections does anybody know of a mod that allows combat underwater like in Oblivion? Pretty sure they actually removed that from the source code, just like Levitation and stuff relating to item individuation.
|
# ? Oct 28, 2015 17:47 |
|
Agents are GO! posted:Actually you can, you just need to bind a key to Drink. If you're not near a water source, it'll drink from a waterskin, but if you are it'll drink from the water source. You can get diseases from some water sources as well, I think. "Drink Hotkey: Press this key to automatically drink an item from your inventory. Hold this key to refill waterskins from bodies of water or bases of waterfalls. If there is nothing to refill, you will drink from the water source. Holding this key near small snow drifts will allow you to collect 'Snow'." The cannibal setting is fun too... remove the armor from the fallen to harvest human flesh and hearts. All the food you need. Kind of funny... I remember getting pissed at the game once because I suddenly couldn't use my shouts. Reloaded a couple of times and realized I had contracted some "mute" disease from a bite, or something.
|
# ? Oct 28, 2015 18:12 |
|
Yeah if you aren't getting water from a clean source it'll let you fill a waterskin with questionable water and you can boil it to make it safe. I like some of the newer stuff iNeed has now as well, like being able to sit and rest for a couple hours taking away some of your fatigue.
|
# ? Oct 28, 2015 18:57 |
|
Are there any mods that change the AI behaviour of enemies? Most enemies just zerg rush you, but I'd like to see something like Chaurus and Falmer being sneaky while bandits are less organized compared to drilled Imperial or Stormcloaks, who would use formations like keeping shield troops at the front while flanking with two handers.
|
# ? Oct 28, 2015 19:02 |
|
Again, that shits hardcoded. My biggest wish for the next Elder Scrolls isn't a certain setting, but the inclusion of AI at least equal to that of the original Halo. Whether or not Skyrim is "an RPG" is not a can of worms I care to open, but one thing it has in common with (other) RPGs is the fact that if enemies were even halfway smart about using their abilities and numbers, they would be able to absolutely murder the player.
|
# ? Oct 28, 2015 19:08 |
|
I always thought it was kind of interesting that first person rpg combat tended to skew towards one strong protagonist fighting multiple weaker antagonists, where top down or isometric rpg combat skewed towards a party of weaker protagonists fighting one more powerful antagonist.
|
# ? Oct 28, 2015 21:00 |
|
Christ, I tried Realistic Lighting Overhaul. Does nobody understand how light works and how the human eye adapts to darkness? It's loving pitch black even with the brighter nights and dungeons.
|
# ? Oct 28, 2015 22:06 |
|
Arcsquad12 posted:Are there any mods that change the AI behaviour of enemies? Most enemies just zerg rush you, but I'd like to see something like Chaurus and Falmer being sneaky while bandits are less organized compared to drilled Imperial or Stormcloaks, who would use formations like keeping shield troops at the front while flanking with two handers. You might want to try Enemy AI Overhaul.
|
# ? Oct 28, 2015 22:07 |
|
Arcsquad12 posted:Christ, I tried Realistic Lighting Overhaul. Does nobody understand how light works and how the human eye adapts to darkness? It's loving pitch black even with the brighter nights and dungeons. RLO is terrible, use either Relighting Skyrim or Enhanced Lighting and FX.
|
# ? Oct 28, 2015 22:35 |
|
A buddy of mine apparently got a keylogger through SKSE, any other reports of that?
|
# ? Oct 29, 2015 00:43 |
|
No, nobody has ever gotten anything like that before, at least not if they use the official SKSE site.
|
# ? Oct 29, 2015 00:45 |
|
BlackIronHeart posted:A buddy of mine apparently got a keylogger through SKSE, any other reports of that?
|
# ? Oct 29, 2015 00:53 |
|
BlackIronHeart posted:A buddy of mine apparently got a keylogger through SKSE, any other reports of that? The script extenders work the way some malware does. They hook into a process and inject code. For this reason some anti-malware programs WILL flag them as malware.
|
# ? Oct 29, 2015 01:01 |
|
A truly immersive Skyrim mod.
|
# ? Oct 29, 2015 01:20 |
|
He downloaded it via Steam (which I guess goes directly to the author?) and someone started brute forcing his PayPal account within an hour. That could be a coincidence but it seems unlikely.
|
# ? Oct 29, 2015 02:20 |
|
"Can't levitate? Well then, I'll swim over your stupid cities!"
|
# ? Oct 29, 2015 02:35 |
|
BlackIronHeart posted:He downloaded it via Steam (which I guess goes directly to the author?) and someone started brute forcing his PayPal account within an hour. That could be a coincidence but it seems unlikely. Let's be absolutely clear about this: SKSE is not malware. If your buddy downloaded it from a trusted source - Steam or the SKSE website, he's good. If an account of his was targeted shortly after downloading SKSE via Steam, then that has nothing to do with SKSE. Raygereio fucked around with this message at 12:28 on Oct 29, 2015 |
# ? Oct 29, 2015 12:26 |
|
Also, why would someone who has a keylogger on his computer need to brute force his password? Why would the attacker wait only an hour as opposed to "the amount of time needed to catch him typing his password to something"?
|
# ? Oct 29, 2015 14:15 |
|
I bet he did a lot of other things in that hour that weren't SKSE, and I bet none of them mattered either. This is the definition of coincidence.
Psion fucked around with this message at 19:27 on Oct 29, 2015 |
# ? Oct 29, 2015 19:10 |
|
There was a mod not too long ago that got popular, the mod made it so you could commission crafting services from enchanters and blacksmiths and i thought it looked pretty solid. I didn't bookmark it cause i was pretty sure i wouldn't play Skyrim again NEVER THINK THIS ITS WRONG Does anyone remember the name of the mod?
|
# ? Oct 29, 2015 23:46 |
|
Dongattack posted:There was a mod not too long ago that got popular, the mod made it so you could commission crafting services from enchanters and blacksmiths and i thought it looked pretty solid. I didn't bookmark it cause i was pretty sure i wouldn't play Skyrim again Honed metal. Annoyingly the guy in Dragon Born who teaches you to craft Stalhrim doesn't have a high enough skill to craft Stalhrim, but you can use the mod menu to change his skill.
|
# ? Oct 29, 2015 23:53 |
|
Dongattack posted:There was a mod not too long ago that got popular, the mod made it so you could commission crafting services from enchanters and blacksmiths and i thought it looked pretty solid. I didn't bookmark it cause i was pretty sure i wouldn't play Skyrim again It sounds like you're thinking of Honed Metal. On another note, it pairs fine with Order My Items.
|
# ? Oct 29, 2015 23:55 |
|
Neat, thanks!
|
# ? Oct 29, 2015 23:58 |
|
Say have you guys run into a bug with Skyrim Unbound where the intro music from when the game starts never stops playing? I remember i solved it somehow on my old character, but it's driving me insane on this new one and i have no idea how i did it.
|
# ? Oct 30, 2015 00:11 |
|
Dootman posted:RLO is terrible, use either Relighting Skyrim or Enhanced Lighting and FX. Why do the bad mods always get the most endorsements? I used RLO for a while and it was so dark that when I switched back to the Climates of Tamriel interiors it was a tremendous improvement.
|
# ? Oct 30, 2015 00:54 |
|
Dongattack posted:Say have you guys run into a bug with Skyrim Unbound where the intro music from when the game starts never stops playing? I remember i solved it somehow on my old character, but it's driving me insane on this new one and i have no idea how i did it. REMOVEMUSIC _____________ in console (where the blank is filled with the music you're looking to drop from the playlist) will do it. Unfortunately, two points. I have no idea what song name you would even want to list. I also have no idea if this will basically drop the track entirely and you just boot up into a silent title menu. In theory it should only apply after loading a save you have run the command under (and then proceeded to save). It may even require a few tries before it seem to 'stick' on a save; I had some trouble with The Forgotten City looping it's tracks after the quest line had been completed, but eventually the tracks were removed from the game's playlist. Anyway, just posting since it might be a start. Maybe it rings some bells and helps your googlefu?
|
# ? Oct 30, 2015 00:54 |
|
Woolie Wool posted:Why do the bad mods always get the most endorsements? Because RLO was the first mod to seriously attempt to fix Skyrim's lighting and was the best for a good while. Relighting Skyrim and ELFX are much newer and better and can be used in conjunction with Climates of Tamriel just fine. Speaking of CoT, there's a big new revamp of it coming out this weekend, according to its nexus page.
|
# ? Oct 30, 2015 01:11 |
|
Kiggles posted:REMOVEMUSIC _____________ in console (where the blank is filled with the music you're looking to drop from the playlist) will do it. Unfortunately, two points. I have no idea what song name you would even want to list. I also have no idea if this will basically drop the track entirely and you just boot up into a silent title menu. In theory it should only apply after loading a save you have run the command under (and then proceeded to save). It may even require a few tries before it seem to 'stick' on a save; I had some trouble with The Forgotten City looping it's tracks after the quest line had been completed, but eventually the tracks were removed from the game's playlist. Hmm, thanks! I'm pretty confident i didn't do that last time since i can't remember that command. I'll play without music for a while (it was actually pretty pleasing) and then come back to it/your post.
|
# ? Oct 30, 2015 01:14 |
|
Dootman posted:Because RLO was the first mod to seriously attempt to fix Skyrim's lighting and was the best for a good while. Relighting Skyrim and ELFX are much newer and better and can be used in conjunction with Climates of Tamriel just fine. Speaking of CoT, there's a big new revamp of it coming out this weekend, according to its nexus page. Between Relighting Skyrim and ELFX, is one considered more compatible than others? Is one considered more true-to-life? Or do lighting overhauls just become religious debates?
|
# ? Oct 30, 2015 01:29 |
|
Ynglaur posted:Between Relighting Skyrim and ELFX, is one considered more compatible than others? Is one considered more true-to-life? Or do lighting overhauls just become religious debates? If you are using an ENB, I would recommend Relighting Skyrim. If you aren't running an ENB, then use ELFX. This is really a matter of personal preference, but it would take more effort to make a given ENB preset to play nice with ELFX. Both should be generally completely compatible with CoT.
|
# ? Oct 30, 2015 01:34 |
|
Dootman posted:If you are using an ENB, I would recommend Relighting Skyrim. If you aren't running an ENB, then use ELFX. This is really a matter of personal preference, but it would take more effort to make a given ENB preset to play nice with ELFX. Both should be generally completely compatible with CoT. There are several ENB presets specifically designed to work with ELFX, so it's really "check the readme first" and choose from there. I think there are too many re-re-re-relighting skyrim mods and it's pretty annoying since so many ENB presets are "designed for ____" so swapping a preset ends up being swapping 402 mods at the same time. My favorite Fallout New Vegas ENB is, not coincidentally, one designed for stock weather. I'll accept that tradeoff anytime.
|
# ? Oct 30, 2015 16:51 |
|
Mechanically, ELFX is a way more complex mod, and it messes with stuff like meshes, and it requires compatibility patches for a lot of other mods. It messes with how lights work. Relighting Skyrim is super lightweight and low-impact... it just moves light sources around so they line up better with stuff like candles and fire pits, removes lights with no obvious natural source in-game so rooms don't just glow for no reason, adds lights where an obvious light source didn't have one, occasionally switches up shadow-casting and non shadow-casting lights, that sort of thing. It can mix a little strangely with other mods that change interior spaces, like if another mod moves a candle, the light associated with it might be in the wrong place. Or if another mod adds more light sources, you can get the too-many-lights flickering bug. But generally speaking it is safe to use with pretty much everything. I think it more or less leaves ambient light levels alone, so it won't make interior spaces a lot brighter or darker, but it will work fine with mods that DO mess with ambient light settings. I recommend it over ELFX just because I hate having to deal with a bunch of patches.
|
# ? Oct 30, 2015 17:21 |
|
So what mods do get rid of all ambient light? That's what I really like about ELFX, the light sources really matter.
|
# ? Oct 30, 2015 19:20 |
|
|
# ? Jun 5, 2024 10:18 |
|
No ambient light at all might not be as cool as you think... you might as well just turn off your monitor at that point, because you really can't see poo poo. It becomes unrealistic in the other direction. A couple of candles in a room wouldn't light the place up like daytime, sure, but there would be more than zero light a few paces away. That mod might exist, but you'd probably be better off with one of the many that just makes dungeons quite a bit darker.
|
# ? Oct 30, 2015 22:49 |