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AbrahamLincolnLog
Oct 1, 2014

Note to self: This one's the shitty one
Seems pretty stupid, yeah. If I align with Lavigne, don't do any powerplay poo poo, but still bounty hunt in her territory, I still get the bonus credits though right?

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Parallelwoody
Apr 10, 2008


Nostalgia4Infinity posted:

Counterpoint: pledge with SpaceMom and maintain week two for that sweet sweet bounty bonus.

I agree, hitting 4 million in bounties to turn in with minimal time invested is good.

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING

AbrahamLincolnLog posted:

Seems pretty stupid, yeah. If I align with Lavigne, don't do any powerplay poo poo, but still bounty hunt in her territory, I still get the bonus credits though right?

You get a 40% bonus payout on top of that if you're at least rank 2.

FronzelNeekburm
Jun 1, 2001

STOP, MORTTIME

Dr. Arbitrary posted:

I'm gonna laugh if headlights are the single variable that effects whether you're scanned while smuggling.
[DIRECT] [Federal Security Services]: Pilot, you have a headlight out. Reduce speed and exit supercruise immediately.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
Solo and private play should never be able to impact influence. It should be a safe space to grind merits, credits, or rep, but the actions of a player in solo or private should have no impact on anyone else.

AbrahamLincolnLog
Oct 1, 2014

Note to self: This one's the shitty one

Nostalgia4Infinity posted:

You get a 40% bonus payout on top of that if you're at least rank 2.

Cool, thanks for the tip. I stuck through getting shot at long enough to get 110 merits total which puts me at rank 2. Back to bounty hunting now!

Dr. Arbitrary
Mar 15, 2006

Bleak Gremlin

Beer4TheBeerGod posted:

Solo and private play should never be able to impact influence. It should be a safe space to grind merits, credits, or rep, but the actions of a player in solo or private should have no impact on anyone else.

I could live with a penalty.
Or a bonus for playing in Open.

Paradoxish
Dec 19, 2003

Will you stop going crazy in there?

Beer4TheBeerGod posted:

Solo and private play should never be able to impact influence. It should be a safe space to grind merits, credits, or rep, but the actions of a player in solo or private should have no impact on anyone else.

You're completely right, but this is a battle that's long since been fought and lost. Frontier doubled down hard on solo/private having the same amount of influence over the game world as open and at this point they'd probably drive off like half of their userbase if they went back on that. It's going to get more and more ridiculous as they expand on things like Powerplay or if their plans for looting and crafting lead to even a rudimentary player economy.

Edit- I wouldn't be surprised if the problem wasn't at least in part technical too. All the background sim stuff runs on their end, which means excluding solo/private players from interacting with it means excluding them entirely. There's no local background sim they could have any influence over, which means all they could do is play in a world shaped by people in open.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Beer4TheBeerGod posted:

Solo and private play should never be able to impact influence. It should be a safe space to grind merits, credits, or rep, but the actions of a player in solo or private should have no impact on anyone else.

This only works if Open mode meant everyone on the same instance. Since it doesn't and everything is instanced (and that it's all peer 2 peer) that means even if open was the restriction you will never be able to influence everyone. If you blockade a station someone will just go past you in a different instance and there is nothing you can do about it, they might as well been in solo because to you they were impossible to influence. If, however, it was like EvE and there was no instancing then yes, you would influence everyone trying to get to the station you are blockading and that would own. Alas, instancing happens.

I feel like people lose sight of the real problem which is instancing. Forcing everyone to open does nothing because you can't effect them all anyway because of instancing. That, and if solo was actually a moddable and offline mode, but it isn't.



Paradoxish posted:


Edit- I wouldn't be surprised if the problem wasn't at least in part technical too. All the background sim stuff runs on their end, which means excluding solo/private players from interacting with it means excluding them entirely. There's no local background sim they could have any influence over, which means all they could do is play in a world shaped by people in open.

Probably true, but the fact that there are 'ticks' and influences with both the background simulation and powerplay means that, at worst, you'd have to check in every 24 hours since nothing actually happens when you do it when it comes to influence.

KakerMix fucked around with this message at 06:16 on Oct 29, 2015

TheresaJayne
Jul 1, 2011
Of course if there was to be a player led Market,

I would have to definately push for this system to become the market hub.

https://eddb.io/system/10139

Yes we need to own Jita

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC

TheresaJayne posted:

Yes we need to own Jita
We really don't.

orange juche
Mar 14, 2012



TheresaJayne posted:


Yes we need to own Jita
:frogout:

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Met posted:

You're taking their targets. They're willing to suffer merit loss to dissuade you from playing.

Powerplay is ill conceived.

One would think if they're that fanatical with getting targets they would just drop into private/solo.

Beer4TheBeerGod posted:

Solo and private play should never be able to impact influence. It should be a safe space to grind merits, credits, or rep, but the actions of a player in solo or private should have no impact on anyone else.

That would hurt us too, though. Think about those explorers coming back after months in the void to drop their exploration data to help us. They would still get their credits and rep, but Diamond Frogs would get no influence from all that exploration data.

Sard
May 11, 2012

Certified Poster of Culture.
It'd be neat if there was a bonus for doing things in Open but I'm not sure what the best approach would be. Something subtler than a bonus percent on credit earnings, anyway.

Slashrat
Jun 6, 2011

YOSPOS
I wouldn't mind if influence changes in a 24 hour timespan were weighted by the mode a player was in, compared to any other players operating in the same system.

Propping up a faction from solo and you're the only guy in the system that day? Influence changes are at their normal amount. Same scenario, only someone is working against you from Open at some point during the day? Their changes are at the normal amount, but yours are half of normal. Two guys in in Open and your changes only contribute one-third of normal, etc. With a large enough number of opponent in Open, influence contributions from Solo or Private become very insignificant.

That way, people can play in Solo or Private without penalty, right up until the point that they get into a BGS fight with someone who takes the risk of playing in open.

Slashrat fucked around with this message at 15:59 on Oct 29, 2015

90s Cringe Rock
Nov 29, 2006
:gay:
No bonus for open. Braben Lied, Offline Died. Don't give him a way to phase out solo in favour of the MMO vision.

LCL-Dead
Apr 22, 2014

Grimey Drawer
gently caress that. The ability of solo or PG players to have just as much influence as players playing in open, the mode designed to take full advantage of everything the game has to offer, is bullshit.

Being able to gently caress off on your own and flip the bird to anyone who even in the slightest amount may work against you is the carebear dream and needs to die.

Trustworthy
Dec 28, 2004

with catte-like thread
upon our prey we steal
BRB gonna go poopsock faction influence in Solo for 48 hours straight just to stick it to all you crybabies.

tooterfish
Jul 13, 2013

So we're melting down over this completely inconsequential poo poo again?

Never change goons. :laffo:

tooterfish fucked around with this message at 16:12 on Oct 29, 2015

Mike the TV
Jan 14, 2008

Ninety-nine ninety-nine ninety-nine

Pillbug
Just like bounty, factions literally do not matter at all. You can get as emotionally attached as you want and cry on the frontier forums about how you accidentally got a 100 credit bounty in your home system and now the game is ruined, or you can fly to the next system. If your pet faction tanks... Who cares? Once your aggressors back off, feel free to fix that factions influence. If somebody in solo tanks your pet station's economy, why cry about it? It'll bounce back within a few days. One of the major unchanging points of this game is that there will never be played owned stations or territories, which means that we only have a minor influence on what happens. There's an op by the diamond frogs right now to tank someone else's group. It's working and that's cool. But in a few weeks they'll have it back up where they want it and that's cool too.

Toplowtech
Aug 31, 2004

lol the open versus solo debate is as old as the Trammel vs Felucca debate. There is a reason why you are never going to get your "everyone in open" dream and it's because companies want the carebears' money and non consensual pvp makes those run away.

Sard
May 11, 2012

Certified Poster of Culture.
Someone recorded their 26,000 LY trip to Sagittarius A* and made a 17-minute video of it.

https://www.youtube.com/watch?v=pWDFuXrGO6U

It's pretty cool.

Adult Sword Owner
Jun 19, 2011

u deserve diploma for sublime comedy expertise
^^^ It's probably the time lapse but they refuel really quickly it looks like.


Sard posted:

It'd be neat if there was a bonus for doing things in Open but I'm not sure what the best approach would be. Something subtler than a bonus percent on credit earnings, anyway.

Not having your income reduced because you're winging could be a start. You know, make it worth actually playing with other people.



I do almost exclusively solo because I don't want to deal with people Better Equipped Than Me but I'm having the urge to slam into dudes in my Clipper to send them flying across space.

Adult Sword Owner fucked around with this message at 18:21 on Oct 29, 2015

tooterfish
Jul 13, 2013

If you're in an iClip, you can run from anything you can't kill anyway.

I play almost exclusively in open, the stories of frequent and random murder are wildly exaggerated.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

tooterfish posted:

If you're in an iClip, you can run from anything you can't kill anyway.

I play almost exclusively in open, the stories of frequent and random murder are wildly exaggerated.

Yeah, even I play in open mostly and I'm rather skittish normally. I just use solo/privat groups strategically for stuff like avoiding congested stations and not risking months of effort.

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING
I usually jump into solo/group if there's someone else in an RES but aside from that I'm in open. Can't remember the last time I had a problem with another player -- might help that I fly an Anaconda with shield boosters in every utility slot.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC

Adult Sword Owner posted:

^^^ It's probably the time lapse but they refuel really quickly it looks like.
A 6B fuel scoop like he's using will fill an Asp from empty in 42 seconds.

TentPegg
Sep 22, 2012

Kinda wish there was a button to move me back from Sag A. I have run out of madness and want to jump in the pond with the rest of you frogs. Unfortunately I have over 10000 ly of stars between us. ..

LCL-Dead
Apr 22, 2014

Grimey Drawer

tooterfish posted:

If you're in an iClip, you can run from anything you can't kill anyway.

I play almost exclusively in open, the stories of frequent and random murder are wildly exaggerated.

If anything it's because those stories originate in and around newbie space, where the public ganking of new players is a common thing.

I've been in open pretty much 98% of the time (Not because I'm an open-only crusader, as my last comment would lead some to believe) and I've only ever encountered a hostile player maybe 2 times. Other times it's been RES boops for shits and giggles, weaponless dances of evasion and random conversations.

Mind you, I watch other players like a hawk with my finger on the boost key because I'm a baby and don't want to die. Once their intentions are semi-clear and I believe those intentions don't involve liberating me from my ship, I go about my business.

Alehkhs
Oct 6, 2010

The Sorrow of Poets
https://www.youtube.com/watch?v=yJv3EXH0yqY

Natsuumi
Jun 13, 2003

Natsuumi's gone.
I'm Cherlene now.


TentPegg posted:

Kinda wish there was a button to move me back from Sag A. I have run out of madness and want to jump in the pond with the rest of you frogs. Unfortunately I have over 10000 ly of stars between us. ..

Oh there's a button alright, and it's labeled "self destruct"…

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Natsuumi posted:

Oh there's a button alright, and it's labeled "self destruct"…

There was also a bug which would teleport you back to the last station you had visited. That bug would be handy right now. Sadly, Frontier actually fixed it pretty drat fast.

tooterfish
Jul 13, 2013

LCL-Dead posted:

If anything it's because those stories originate in and around newbie space, where the public ganking of new players is a common thing.
Might be it.

I've reset my save about five times since release, so it's not like I'm a space Romney who's totally insulated from the newbie experience though. Maybe I'm just more wiley than your average new player.

Fair to say gankers aren't that much of a threat to someone in a clipper though, especially since most of them seem to favour pythons.

OldManMarsh
Sep 25, 2013

leeeettsss play
Another sneak peek from Braben https://www.youtube.com/watch?v=yJv3EXH0yqY

Edit: Didn't see the post about it above. Been stupidly tired all day for some reason.

OldManMarsh fucked around with this message at 20:13 on Oct 29, 2015

Dante80
Mar 23, 2015

latest devup

quote:

Hi everyone,

I spent last Saturday up at Hull for Fantasticon and as well as enjoying the convention conducted a Q&A panel along with Ed and Zac. I’d like to say a big thank you to everyone there for making us feel welcome, the hard work that went into organising the event and of course for all the questions. Not unexpectedly Horizons was a popular topic and it was great to see the enthusiasm for what we’re putting together.

On Tuesday I took part in a live stream event looking at some of the gameplay like Skimmer combat in Horizons and also touched on points of interest. You can watch the stream here:

https://www.youtube.com/watch?v=3kF8iPf1940

I’m going to expand on that in this update. On the surface there are many different things to see. Different military bases, research establishments, hideouts, starports, mining complexes, crashed ships and debris to investigate, and perhaps a few other things too. We are collectively calling these things ‘points of interest’. There is essentially a scale of items on the surface from starports and settlements, down to interesting mineral finds. Points of interest cover the encounters at the lower end of that scale, so as you travel across the surface you have a chance of encountering one of these points. The nature of the encounter will vary depending on where you are, the type of planet and the local topography and geology.

So for example you could be exploring an old mining world within the human bubble and find old mine workings, or machines. You might find a crashed ship way out beyond the frontier and who knows beyond that?

These points of interest come in a variety of flavours broadly split into two categories: natural and constructed. Natural points of interest are things that occur naturally on the planet such as mineral deposits. These themselves come in a range of elements and compounds and these feed into the new type of resource collection that we are adding as part of the loot system. Some elements of this will be part of the planetary landing release and will allow some specific modifications to your ship and SRV – we’ll have more on this coming in the next few weeks.

As well as naturally occurring formations we also have resources that can be found that have arrived from beyond the planet, but still of natural origin. These include items like meteorites that again feed into the new resource system. These will include resources that can only be found on the ground.

Manmade constructs can also be discovered on the planet’s surface and again these come in a variety of guises ranging from crashed ships to small encampments and other devices. More familiar cargo containers or other scoopable objects can be found at these encounters, so a crashed trading vessel may well have spewed the contents of its cargo hold. Or they might have something that needs scanning or data extracting from. These will tend to be found in the human habited region, but also beyond as tales of The Missing can attest to.

It’s often wise to approach these sites with caution as they can be protected by automated systems!

There are points of interest that don’t neatly fit into those two groupings, but we can leave them for you to discover for yourselves :-)

How you find these depends on your current transport. While on ships you only get a vague knowledge of whether there are points of interest nearby – this is shown as an area on your scanner. You will need to deploy your SRV and with its more specialised equipment locate whatever is there. This new equipment will form the focus for a new stream and update in the next few weeks.

As well as continued development with Horizons we’re supporting the released game and this week we deployed a server update to tackle the issue we encountered with the servers last Sunday. We are still looking into changes to address issues with the background simulation and player backed factions.

Thanks

Michael

and some more info from Sammarco.

quote:

Hello Commanders!

Good discussion! A little info for you folk, so you know where we’re coming from.

Your ship is vulnerable to enemy fire when landed, even if you're not in it. Once you travel beyond a distance threshold (that we're still playing with) or at you're command, the ship will launch and enter a holding pattern around that location, effectively removed from threat.

There will be a delay when calling the ship back, based on your distance to the point of its departure (again, we're still looking at these numbers). It will likely never get insanely long, as ships are capable of travelling pretty quickly, but it will definitely be a consideration.

There's a couple of reasons for our choice here.

Technically, once you move far enough away from your ship, it doesn't really exist for anyone except you, so there'd be little to gain from having it stay (we will hopefully have other options for marking the location of your ship if you need to get back to it).

Because of this, having the ship leave reduces the possibility of it "popping" back into existence when other Commanders are in the vicinity as you return (this runs the gamut of being an incredibly unlikely corner case to a distinct possibility depending on where you landed).

From a design point of view, having something so precious as a ship be vulnerable when the Commander has little to no chance of rescuing it (if you parked your ship and drove off a long distance from it) seems undesirable to me. I guess I would see it as being akin to leaving your ship present in space when you left the game. My issue here is that there's no sensible player choice here, only a strong punishment and disincentive to using your SRV for any decent amount of ground travel time.

The same logic applies to making the ship use fuel when waiting. Currently, it doesn’t, which I could argue contextually is because it’s running in emergency power mode, but which I’m just as happy saying that I don’t think the extra punishment of having the ship run out of fuel is worth the consistency gained by doing it in this instance.

I'm not saying that this sort of persistence isn't valid (some games do use mechanics to this effect, more or less), just that I'm not a big fan in this particular case, for the reasons above.

Hope this info helps a little.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

tooterfish posted:

Might be it.

I've reset my save about five times since release, so it's not like I'm a space Romney who's totally insulated from the newbie experience though. Maybe I'm just more wiley than your average new player.

Fair to say gankers aren't that much of a threat to someone in a clipper though, especially since most of them seem to favour pythons.

Anything after the first time around probably doesn't count, since you know things like "drop out of interdiction and run away", "what direction is 'away' to boost in after you drop"...minor things like that :P

xiansi
Jan 26, 2012

im judjing all goons cause they have bad leader, so a noral member is associated whith thoose crasy one

Personaly i would quit the goons if i was in cause of thoose crasy ppl
Clapping Larry

LCL-Dead posted:

gently caress that. The ability of solo or PG players to have just as much influence as players playing in open, the mode designed to take full advantage of everything the game has to offer, is bullshit.

Being able to gently caress off on your own and flip the bird to anyone who even in the slightest amount may work against you is the carebear dream and needs to die.

gently caress that indeed.

I'm as carebear as you can get, and that ain't my dream - I give zero fucks about changing the numbers in background, and wouldn't care at all if my actions in solo had no effect.

I just want to be able to chea...er, I mean mod some of the stupid decisions away (hello ammo count) when playing solo.

Aramoro
Jun 1, 2012




I'm liking the power play now that I'm getting the bounty bonus from Hudson. It makes a huge difference

FronzelNeekburm
Jun 1, 2001

STOP, MORTTIME

Dante80 posted:

From a design point of view, having something so precious as a ship be vulnerable when the Commander has little to no chance of rescuing it (if you parked your ship and drove off a long distance from it) seems undesirable to me. I guess I would see it as being akin to leaving your ship present in space when you left the game. My issue here is that there's no sensible player choice here, only a strong punishment and disincentive to using your SRV for any decent amount of ground travel time.
While not punishing people for playing the game is a good idea, wouldn't this make your ship more vulnerable by leaving it floating in space, visible to everyone, instead of being a tiny blip on the radar (or not perceptible at all from space)?

Or does the ship just kinda vanish from existence when it launches until you call it back?

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deadly_pudding
May 13, 2009

who the fuck is scraeming
"LOG OFF" at my house.
show yourself, coward.
i will never log off

FronzelNeekburm posted:

While not punishing people for playing the game is a good idea, wouldn't this make your ship more vulnerable by leaving it floating in space, visible to everyone, instead of being a tiny blip on the radar (or not perceptible at all from space)?

Or does the ship just kinda vanish from existence when it launches until you call it back?

If it's just kind of idling with all its systems turned off, it's functionally invisible, anyway, right?

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