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Seems pretty stupid, yeah. If I align with Lavigne, don't do any powerplay poo poo, but still bounty hunt in her territory, I still get the bonus credits though right?
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# ? Oct 29, 2015 03:01 |
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# ? May 13, 2024 06:44 |
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Nostalgia4Infinity posted:Counterpoint: pledge with SpaceMom and maintain week two for that sweet sweet bounty bonus. I agree, hitting 4 million in bounties to turn in with minimal time invested is good.
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# ? Oct 29, 2015 03:03 |
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AbrahamLincolnLog posted:Seems pretty stupid, yeah. If I align with Lavigne, don't do any powerplay poo poo, but still bounty hunt in her territory, I still get the bonus credits though right? You get a 40% bonus payout on top of that if you're at least rank 2.
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# ? Oct 29, 2015 03:06 |
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Dr. Arbitrary posted:I'm gonna laugh if headlights are the single variable that effects whether you're scanned while smuggling.
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# ? Oct 29, 2015 03:57 |
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Solo and private play should never be able to impact influence. It should be a safe space to grind merits, credits, or rep, but the actions of a player in solo or private should have no impact on anyone else.
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# ? Oct 29, 2015 04:18 |
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Nostalgia4Infinity posted:You get a 40% bonus payout on top of that if you're at least rank 2. Cool, thanks for the tip. I stuck through getting shot at long enough to get 110 merits total which puts me at rank 2. Back to bounty hunting now!
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# ? Oct 29, 2015 04:22 |
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Beer4TheBeerGod posted:Solo and private play should never be able to impact influence. It should be a safe space to grind merits, credits, or rep, but the actions of a player in solo or private should have no impact on anyone else. I could live with a penalty. Or a bonus for playing in Open.
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# ? Oct 29, 2015 04:23 |
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Beer4TheBeerGod posted:Solo and private play should never be able to impact influence. It should be a safe space to grind merits, credits, or rep, but the actions of a player in solo or private should have no impact on anyone else. You're completely right, but this is a battle that's long since been fought and lost. Frontier doubled down hard on solo/private having the same amount of influence over the game world as open and at this point they'd probably drive off like half of their userbase if they went back on that. It's going to get more and more ridiculous as they expand on things like Powerplay or if their plans for looting and crafting lead to even a rudimentary player economy. Edit- I wouldn't be surprised if the problem wasn't at least in part technical too. All the background sim stuff runs on their end, which means excluding solo/private players from interacting with it means excluding them entirely. There's no local background sim they could have any influence over, which means all they could do is play in a world shaped by people in open.
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# ? Oct 29, 2015 05:31 |
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Beer4TheBeerGod posted:Solo and private play should never be able to impact influence. It should be a safe space to grind merits, credits, or rep, but the actions of a player in solo or private should have no impact on anyone else. This only works if Open mode meant everyone on the same instance. Since it doesn't and everything is instanced (and that it's all peer 2 peer) that means even if open was the restriction you will never be able to influence everyone. If you blockade a station someone will just go past you in a different instance and there is nothing you can do about it, they might as well been in solo because to you they were impossible to influence. If, however, it was like EvE and there was no instancing then yes, you would influence everyone trying to get to the station you are blockading and that would own. Alas, instancing happens. I feel like people lose sight of the real problem which is instancing. Forcing everyone to open does nothing because you can't effect them all anyway because of instancing. That, and if solo was actually a moddable and offline mode, but it isn't. Paradoxish posted:
Probably true, but the fact that there are 'ticks' and influences with both the background simulation and powerplay means that, at worst, you'd have to check in every 24 hours since nothing actually happens when you do it when it comes to influence. KakerMix fucked around with this message at 06:16 on Oct 29, 2015 |
# ? Oct 29, 2015 06:14 |
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Of course if there was to be a player led Market, I would have to definately push for this system to become the market hub. https://eddb.io/system/10139 Yes we need to own Jita
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# ? Oct 29, 2015 07:54 |
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TheresaJayne posted:Yes we need to own Jita
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# ? Oct 29, 2015 08:17 |
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TheresaJayne posted:
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# ? Oct 29, 2015 08:26 |
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Met posted:You're taking their targets. They're willing to suffer merit loss to dissuade you from playing. One would think if they're that fanatical with getting targets they would just drop into private/solo. Beer4TheBeerGod posted:Solo and private play should never be able to impact influence. It should be a safe space to grind merits, credits, or rep, but the actions of a player in solo or private should have no impact on anyone else. That would hurt us too, though. Think about those explorers coming back after months in the void to drop their exploration data to help us. They would still get their credits and rep, but Diamond Frogs would get no influence from all that exploration data.
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# ? Oct 29, 2015 11:03 |
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It'd be neat if there was a bonus for doing things in Open but I'm not sure what the best approach would be. Something subtler than a bonus percent on credit earnings, anyway.
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# ? Oct 29, 2015 12:52 |
I wouldn't mind if influence changes in a 24 hour timespan were weighted by the mode a player was in, compared to any other players operating in the same system. Propping up a faction from solo and you're the only guy in the system that day? Influence changes are at their normal amount. Same scenario, only someone is working against you from Open at some point during the day? Their changes are at the normal amount, but yours are half of normal. Two guys in in Open and your changes only contribute one-third of normal, etc. With a large enough number of opponent in Open, influence contributions from Solo or Private become very insignificant. That way, people can play in Solo or Private without penalty, right up until the point that they get into a BGS fight with someone who takes the risk of playing in open. Slashrat fucked around with this message at 15:59 on Oct 29, 2015 |
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# ? Oct 29, 2015 14:49 |
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No bonus for open. Braben Lied, Offline Died. Don't give him a way to phase out solo in favour of the MMO vision.
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# ? Oct 29, 2015 14:50 |
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gently caress that. The ability of solo or PG players to have just as much influence as players playing in open, the mode designed to take full advantage of everything the game has to offer, is bullshit. Being able to gently caress off on your own and flip the bird to anyone who even in the slightest amount may work against you is the carebear dream and needs to die.
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# ? Oct 29, 2015 16:05 |
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BRB gonna go poopsock faction influence in Solo for 48 hours straight just to stick it to all you crybabies.
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# ? Oct 29, 2015 16:09 |
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So we're melting down over this completely inconsequential poo poo again? Never change goons. tooterfish fucked around with this message at 16:12 on Oct 29, 2015 |
# ? Oct 29, 2015 16:09 |
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Just like bounty, factions literally do not matter at all. You can get as emotionally attached as you want and cry on the frontier forums about how you accidentally got a 100 credit bounty in your home system and now the game is ruined, or you can fly to the next system. If your pet faction tanks... Who cares? Once your aggressors back off, feel free to fix that factions influence. If somebody in solo tanks your pet station's economy, why cry about it? It'll bounce back within a few days. One of the major unchanging points of this game is that there will never be played owned stations or territories, which means that we only have a minor influence on what happens. There's an op by the diamond frogs right now to tank someone else's group. It's working and that's cool. But in a few weeks they'll have it back up where they want it and that's cool too.
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# ? Oct 29, 2015 16:35 |
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lol the open versus solo debate is as old as the Trammel vs Felucca debate. There is a reason why you are never going to get your "everyone in open" dream and it's because companies want the carebears' money and non consensual pvp makes those run away.
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# ? Oct 29, 2015 16:53 |
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Someone recorded their 26,000 LY trip to Sagittarius A* and made a 17-minute video of it. https://www.youtube.com/watch?v=pWDFuXrGO6U It's pretty cool.
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# ? Oct 29, 2015 17:05 |
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^^^ It's probably the time lapse but they refuel really quickly it looks like.Sard posted:It'd be neat if there was a bonus for doing things in Open but I'm not sure what the best approach would be. Something subtler than a bonus percent on credit earnings, anyway. Not having your income reduced because you're winging could be a start. You know, make it worth actually playing with other people. I do almost exclusively solo because I don't want to deal with people Better Equipped Than Me but I'm having the urge to slam into dudes in my Clipper to send them flying across space. Adult Sword Owner fucked around with this message at 18:21 on Oct 29, 2015 |
# ? Oct 29, 2015 18:19 |
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If you're in an iClip, you can run from anything you can't kill anyway. I play almost exclusively in open, the stories of frequent and random murder are wildly exaggerated.
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# ? Oct 29, 2015 18:23 |
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tooterfish posted:If you're in an iClip, you can run from anything you can't kill anyway. Yeah, even I play in open mostly and I'm rather skittish normally. I just use solo/privat groups strategically for stuff like avoiding congested stations and not risking months of effort.
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# ? Oct 29, 2015 18:35 |
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I usually jump into solo/group if there's someone else in an RES but aside from that I'm in open. Can't remember the last time I had a problem with another player -- might help that I fly an Anaconda with shield boosters in every utility slot.
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# ? Oct 29, 2015 18:48 |
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Adult Sword Owner posted:^^^ It's probably the time lapse but they refuel really quickly it looks like.
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# ? Oct 29, 2015 18:53 |
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Kinda wish there was a button to move me back from Sag A. I have run out of madness and want to jump in the pond with the rest of you frogs. Unfortunately I have over 10000 ly of stars between us. ..
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# ? Oct 29, 2015 19:36 |
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tooterfish posted:If you're in an iClip, you can run from anything you can't kill anyway. If anything it's because those stories originate in and around newbie space, where the public ganking of new players is a common thing. I've been in open pretty much 98% of the time (Not because I'm an open-only crusader, as my last comment would lead some to believe) and I've only ever encountered a hostile player maybe 2 times. Other times it's been RES boops for shits and giggles, weaponless dances of evasion and random conversations. Mind you, I watch other players like a hawk with my finger on the boost key because I'm a baby and don't want to die. Once their intentions are semi-clear and I believe those intentions don't involve liberating me from my ship, I go about my business.
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# ? Oct 29, 2015 19:36 |
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https://www.youtube.com/watch?v=yJv3EXH0yqY
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# ? Oct 29, 2015 19:36 |
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TentPegg posted:Kinda wish there was a button to move me back from Sag A. I have run out of madness and want to jump in the pond with the rest of you frogs. Unfortunately I have over 10000 ly of stars between us. .. Oh there's a button alright, and it's labeled "self destruct"…
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# ? Oct 29, 2015 19:39 |
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Natsuumi posted:Oh there's a button alright, and it's labeled "self destruct"… There was also a bug which would teleport you back to the last station you had visited. That bug would be handy right now. Sadly, Frontier actually fixed it pretty drat fast.
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# ? Oct 29, 2015 19:58 |
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LCL-Dead posted:If anything it's because those stories originate in and around newbie space, where the public ganking of new players is a common thing. I've reset my save about five times since release, so it's not like I'm a space Romney who's totally insulated from the newbie experience though. Maybe I'm just more wiley than your average new player. Fair to say gankers aren't that much of a threat to someone in a clipper though, especially since most of them seem to favour pythons.
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# ? Oct 29, 2015 20:04 |
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Another sneak peek from Braben https://www.youtube.com/watch?v=yJv3EXH0yqY Edit: Didn't see the post about it above. Been stupidly tired all day for some reason. OldManMarsh fucked around with this message at 20:13 on Oct 29, 2015 |
# ? Oct 29, 2015 20:07 |
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latest devupquote:Hi everyone, and some more info from Sammarco. quote:Hello Commanders!
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# ? Oct 29, 2015 20:09 |
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tooterfish posted:Might be it. Anything after the first time around probably doesn't count, since you know things like "drop out of interdiction and run away", "what direction is 'away' to boost in after you drop"...minor things like that :P
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# ? Oct 29, 2015 20:09 |
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LCL-Dead posted:gently caress that. The ability of solo or PG players to have just as much influence as players playing in open, the mode designed to take full advantage of everything the game has to offer, is bullshit. gently caress that indeed. I'm as carebear as you can get, and that ain't my dream - I give zero fucks about changing the numbers in background, and wouldn't care at all if my actions in solo had no effect. I just want to be able to chea...er, I mean mod some of the stupid decisions away (hello ammo count) when playing solo.
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# ? Oct 29, 2015 20:21 |
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I'm liking the power play now that I'm getting the bounty bonus from Hudson. It makes a huge difference
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# ? Oct 29, 2015 20:32 |
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Dante80 posted:From a design point of view, having something so precious as a ship be vulnerable when the Commander has little to no chance of rescuing it (if you parked your ship and drove off a long distance from it) seems undesirable to me. I guess I would see it as being akin to leaving your ship present in space when you left the game. My issue here is that there's no sensible player choice here, only a strong punishment and disincentive to using your SRV for any decent amount of ground travel time. Or does the ship just kinda vanish from existence when it launches until you call it back?
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# ? Oct 29, 2015 21:02 |
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# ? May 13, 2024 06:44 |
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FronzelNeekburm posted:While not punishing people for playing the game is a good idea, wouldn't this make your ship more vulnerable by leaving it floating in space, visible to everyone, instead of being a tiny blip on the radar (or not perceptible at all from space)? If it's just kind of idling with all its systems turned off, it's functionally invisible, anyway, right?
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# ? Oct 29, 2015 21:05 |