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Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


bunnyofdoom posted:

Wave 8 is at the printer now!

Also, is this the dumbest list you ever darn seen?

Ten Numb + Mangler (35)\
Keyan Farlander + PTL (32)
Blue Ace +Autothrusters + r2d2(33)

Nah, that's workable. Now if you want a truly dumb idea...

Moralo Eval (34)
Autoblaster (5)
K4 Security Droid (3)
Engine Upgrade (4)

Syndicate Thug (18)
Autoblaster Turret (2)
Unhinged Astromech (1)
BTL-A4 Y-Wing (0)

Syndicate Thug (18)
Autoblaster Turret (2)
Unhinged Astromech (1)
BTL-A4 Y-Wing (0)

Binayre Pirate (12)

Total: 100

:v:

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Strobe
Jun 30, 2014
GW BRAINWORMS CREW
I'm seriously looking forward to running:

Poe Dameron (31) [38]
R5-P9 (3)
Lone Wolf (2)
Autothrusters (2)

"Red Ace" (29) [38]
R2-D2 (4)
Comm Relay (3)
Autothrusters (2)

Bandit Squadron Pilot (12)

Bandit Squadron Pilot (12)

Total: 100

Both of the unkillable God-Kings of X-Wings, plus a pair of blockers and joust support.

banned from Starbucks
Jul 18, 2004




So I have a concept I wanna try and flesh out.

The basic foundation is

Poe
R5-P9
Autothruster
Predator

Airen Cracken
Wingman

The idea being if you focus Poe he can K-turn forever still get his focus and regen every round thanks to Cracken while his support burns you down or if you go for his support first I have the Poe/Cracken endgame duo for you to deal with.

Those 2 together are 60 points. Im not sure what to pair them with for 40 points.

3 bandits gives me 4 leftover points. I could bump them to Talas and have 1 for initiative. Or I could dump Predator and use 43 points elsewhere. A Blue Squad+Rookie. A bare bones Chewy?

Thoughts?

canyoneer
Sep 13, 2005


I only have canyoneyes for you

Strobe posted:

I'm seriously looking forward to running:

Poe Dameron (31) [38]
R5-P9 (3)
Lone Wolf (2)
Autothrusters (2)

"Red Ace" (29) [38]
R2-D2 (4)
Comm Relay (3)
Autothrusters (2)

Bandit Squadron Pilot (12)

Bandit Squadron Pilot (12)

Total: 100

Both of the unkillable God-Kings of X-Wings, plus a pair of blockers and joust support.

That looks like a doozy of a list. :eyepop:

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


If Poe is K-turning all over the place, how are you going to keep pace with Cracken? One block and the synergy falls apart as Cracken ends up beyond range one of Poe.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Poe doesn't really need to K-turn forever, so I'd personally go with Push the Limit over Predator. That gives you some hilarious action economy, and even lets you Push off of Airen's ability to get a TL and focus after a K-turn or T-roll.

For escorts, you could go with a couple Y-wings with Autoblaster turrets. It'd take a while to knock them down, and the unblockable hits are "DON'T GO HERE" bubbles to any arc dodgers in the area.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
The problem I see with that list is that it's pretty likely that Cracken will just die before you ever K-turn. 4 HP is not much, and he has to be in the mix to use his ability. Maybe Biggs in there to tank some shots? Cracken could give him a focus action early on, while Poe uses PtL. After the K-turn you can swap to buffing Poe and let Biggs eat it.

WorldIndustries
Dec 21, 2004

Foolster41 posted:

But... is it? It seems FFG has done its best to avoid power creep. In fact what the Gate said indicates the opposite of power creep since there are lots of solid strategies using older ships. I mean, sure there's going to be slips now and then where one strategy becomes dominant, but FFG seems pretty good at least trying to fix it (Tie Adv/x1 title, 1/2 life rule for large and huge ships) , rather than making it a financial model.

Lack of power creep is part of why I really like X-wing, and honestly I'd probably give up on playing it out side of casual games with wave limits or with squads built from my collection.

I was probably too harsh. I'm not saying that the game is poorly balanced, but I don't like that FFG is unable to rebalance the game by making anything less powerful. The B Wing was an obvious mistake at its points cost for example.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Booyah- posted:

I was probably too harsh. I'm not saying that the game is poorly balanced, but I don't like that FFG is unable to rebalance the game by making anything less powerful. The B Wing was an obvious mistake at its points cost for example.

The Kihrazx is a cheap, middling fighter that lives solely on it's cheap cost. There's also the fact that plain Jane, boring ships aren't fun to fly and you really only need 1-2 options per faction. Z-95's, X-Wings, TIE Fighters, and the Kihrazx fill those slots pretty well. Cheap Advanceds too for Empire, and maybe the new Prototype. Plus, quite honestly, nerfing things is a boring way to balance games, I much prefer that they add more interesting ships and upgrades than not.

Kai Tave
Jul 2, 2012
Fallen Rib

Booyah- posted:

I was probably too harsh. I'm not saying that the game is poorly balanced, but I don't like that FFG is unable to rebalance the game by making anything less powerful. The B Wing was an obvious mistake at its points cost for example.

I agree...the B-Wing and the TIE Defender are prominent examples of ships that need their points costs tweaked. Other ships could probably stand minute adjustments here and there as well if you really wanted to get nitty gritty about it. It's simply that FFG can't, or more aptly could but doesn't want to, issue errata that directly adjusts the printed values on cards. And okay, I can understand why they probably don't want to, because issuing errata of that nature suddenly diminishes the ability for casual players to just crack open a pack and start flying their shiny new ships, as soon as it hits the table and they hear "oh actually, according to the errata" I guarantee a not-insignificant number of people would start checking out at that point. It's a rough line to have to walk...keeping things fresh and doing your best to ensure that everything is viable and fun in its own way is the sign of a healthy game (just look at what a shitshow GW games are for a counterpoint) but errata, no matter how helpful, diminishes the perceived quality of a game.

Deviant
Sep 26, 2003

i've forgotten all of your names.


Well, I met TLT spam in a 2v2 game.

Got rolled by Oicunn+Kath Firespray and 4 TLT Y-wings.

gently caress TLT

KongGeorgeVII
Feb 17, 2009

Flow like a
harpoon
daily and nightly.
Played my Bossk + Kath list last night, it was a lot of fun. Won once and lost once, but both games were close.

First game was against Han with 2 rookie X-Wings, it came down to Kath vs Han both on 3 hull. Han shot first and took Kath down to one but then Kath got five hits out of her back arc at range one and vaporised the falcon.

Second game was against soontir and 5 obsidian ties. It was a lot of fun playing mind games against the swarm. With Bossk's ability to flip 180 using daredevil or just use a 0 manoeuvre it was hard for the ties to predict where it would end up. There was still a lot of bumping and some poor decision making left Kath vs Soontir and a tie. I managed to get the tie in the back arc without a bump and then spent 30 minutes dancing with soontir while neither of us could get a shot. Eventually soontir got his opening and finished Kath off but it was a real struggle to keep him out of both her arcs.

Overall I'm not sure if Bossk is worth the points. Lots of fun to fly but he is so easy to focus fire down. No defensive crew, not enough manoeuvrability or high enough PS to dodge arcs and only 1 agility make him a big target. I wish the other named pilots had an EPT because daredevil is great and helps keep the YV in the fight for longer.

Next time I'll try flying this:

YV-666: · Latts Razzi (33)
K4 Security Droid (3)
Weapons Engineer (3)
Kihraxz Fighter: Cartel Marauder (20)
Kihraxz Fighter: Cartel Marauder (20)
Kihraxz Fighter: Cartel Marauder (20)

The only way to stop Latts getting two target locks is to ion him and block him on the same turn. Otherwise you just program a green and get those locks for the Kihraxz to use, he doesn't even care about stress or bumping. 99 points for the initiative bid against TLTs and they have to choose between burning down Latts or taking out the damage dealers but having 0 green dice. The Kihraxz have enough jousting efficiency that they should be fun to play against most other lists as well.

KongGeorgeVII fucked around with this message at 06:37 on Oct 30, 2015

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Strobe posted:

I'm seriously looking forward to running:

Poe Dameron (31) [38]
R5-P9 (3)
Lone Wolf (2)
Autothrusters (2)

"Red Ace" (29) [38]
R2-D2 (4)
Comm Relay (3)
Autothrusters (2)

Bandit Squadron Pilot (12)

Bandit Squadron Pilot (12)

Total: 100

Both of the unkillable God-Kings of X-Wings, plus a pair of blockers and joust support.

Free up one point and you could throw Biggs in there. Probably drop Lone Wolf for VI on Poe. Unkillable gods you can't even shoot for a couple of rounds.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Endman posted:

Oh yeah, that's how I managed to burn down Carnor almost immediately on contact. Chucking a Connor Net out the front right into his path was hilarious.

I know they do less damage that Proxy Mines, but the control is hideously powerful.

Honestly, I found myself wishing I had more of them, or that I'd brought Ion Bombs instead of Seismics.

Ion Bombs are hilarious in the right situation. I've been known to ion my whole swarm in the right situation, just to keep them right on the enemy's tail.

People also don't expect them. I've run more than one super Dash or Falcon off the board with them.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

ConfusedUs posted:

Free up one point and you could throw Biggs in there. Probably drop Lone Wolf for VI on Poe. Unkillable gods you can't even shoot for a couple of rounds.

I'd probably rather have the extra health and dice from the Bandits. And the ability to block. Poe and Red Ace should be good for more than a couple rounds of getting shot, and Biggs simply won't last very long naked. I like the cut of your jib for suggesting XXX, but the Zs just work better.

Chill la Chill
Jul 2, 2007

Don't lose your gay


Ahahahaha. So FFG announces that for the time being, you can choose whatever deck you want. I think this is a great thing cuz new players who want to try a tournament will show up having bought one of the starter sets without a clue about legality or anything and would be disappointed if they were told their deck was illegal. Use whatever is best for your list, it'll keep more options open.

Of course, the grognards at nova squadron bitch and moan about it. They're sounding like its a political candidate "flip flopping." Amaze.

Panzeh
Nov 27, 2006

"..The high ground"
I don't care too much either way. I'll probably be bringing the old deck to the next one though because there's more duds for my swarm.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Chill la Chill posted:

Ahahahaha. So FFG announces that for the time being, you can choose whatever deck you want. I think this is a great thing cuz new players who want to try a tournament will show up having bought one of the starter sets without a clue about legality or anything and would be disappointed if they were told their deck was illegal. Use whatever is best for your list, it'll keep more options open.

Of course, the grognards at nova squadron bitch and moan about it. They're sounding like its a political candidate "flip flopping." Amaze.

We've a guy at our local store, has been flying Fat Han since it became a thing. He absolutely loathes everything in the latest wave and all of the new changes to the FAQ and Tourney Rules.

The new damage deck is stupid. The MOV rules (half points for big ships) makes large ships 100% useless. The damage deck ruins everything it touches. The T-70 is overpowered. Crack Shot is bullshit of the highest order. The TIE/fo is too cheap.

I could go on.

It's pretty sad, really. The only thing he knows how to fly is Fat Han and, now that it's not longer overpowered, he is completely and utterly lost. He has no clue what to do, what to fly, now that there's not one single overpowered build that wins in 90% of scenarios. All of his railing against the new stuff comes down "I can no longer win with minimal effort".

He also insists, continually, that the easiest thing to fly in the game is a swarm. He's weird.

Chill la Chill
Jul 2, 2007

Don't lose your gay


Yeah I don't think there's many ramifications beyond "new players won't get screwed" and "ace pilots take new deck, generics take old." (Han and 3Zs probably want the new deck.)

It's just funny cuz it's a typical grognard response.


E: lol ^^^ just saw your post. I'm still gonna fly Han and 3Z (really I should start calling it sleepy Han or Hans). Some guys don't have faith and can't switch up their tactics. I got 2nd at a regional with fat Han and only lost cuz of some dumb mistakes I knew not to make but I was sleepy. I have full confidence he'll still be rad a year from now.

Chill la Chill fucked around with this message at 17:04 on Oct 30, 2015

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I've been playing for a long time now and I still dunno how to fly a swarms. Swarms are hard to fly well.

EDIT: Also lol @ swarms being easier to fly than a Fat Han, a ship that you can literally fly anywhere and still have a good shot at something.

Chill la Chill
Jul 2, 2007

Don't lose your gay


This change also means that I effectively have double the number of tournament armies for anyone wanting to join in. Hmmmmmm

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Tekopo posted:

I've been playing for a long time now and I still dunno how to fly a swarms. Swarms are hard to fly well.

EDIT: Also lol @ swarms being easier to fly than a Fat Han, a ship that you can literally fly anywhere and still have a good shot at something.

I know, right?

Chill la Chill posted:

Yeah I don't think there's many ramifications beyond "new players won't get screwed" and "ace pilots take new deck, generics take old." (Han and 3Zs probably want the new deck.)

It's just funny cuz it's a typical grognard response.


E: lol ^^^ just saw your post. I'm still gonna fly Han and 3Z (really I should start calling it sleepy Han or Hans). Some guys don't have faith and can't switch up their tactics. I got 2nd at a regional with fat Han and only lost cuz of some dumb mistakes I knew not to make but I was sleepy. I have full confidence he'll still be rad a year from now.

Yeah, Fat Han is still really strong. He's just not overpowered anymore. Which is nothing but a good thing.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Fat Han still good and at a nice level meta-wise. I've been saying it, but currently the meta is the best that it has been since the launch of the Phantom.

Chill la Chill
Jul 2, 2007

Don't lose your gay


poo poo this has me worked up enough that I'll put some hours into paining that drat 2400. I'll post progress pics sometime next week.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Tekopo posted:

Fat Han still good and at a nice level meta-wise. I've been saying it, but currently the meta is the best that it has been since the launch of the Phantom.

Agreed, 100%


I've fallen in love with my Deathrain + Crack Shot miniswarm list. It's just so much fun to fly. I've yet to decide which variant of Deathrain I like more, though.

Proxy Mines + Proton Bombs:
https://geordanr.github.io/xwing/?f...:;12:140:-1:-1:

Proxy Mines + Connor Net + Enhanced Scopes:
https://geordanr.github.io/xwing/?f...:;12:140:-1:-1:

The second is better at handling aces, especially Soontir. All I need is an opportunity to get somewhere near the ace, and then it's Connor Net time.

However, the first is much more well-rounded and can take out swarmy lists with relative ease. A proton bomb in the middle of a TIE swarm is not pretty.

Pierzak
Oct 30, 2010
Hello xgoons, the wargamer community is collectively trying to make me gay by pushing wangs down my throat. In case I try it out and like it (a real risk of that since I loved Wings of War etc.) I have a few questions. Assume I want to play Empire exclusively and that I'm not a SW fan, just here for the game.

- what parts do I need for a full-sized list, except the ship minis and their pilot/upgrade cards? Most importantly, will I get everything needed if I buy a starter set, or will I have to hunt down some extras? Also, which starter should I pick? The old one or the TFA one?
- how bad is X-Wangs with regard to good/bad ships, i.e. are there must-haves and newbie "don't ever buy/field this hip" traps? If so, which ones are they?
- I've heard that ship upgrades are distributed in such a way that if I want a strong combo in a no-proxy-cards/official event, I'd have to buy several other ships for the cards. Is there an army builder that shows you which sets you need to get the cards for the list you picked?
- how cookie-cutter is the meta, are there no-brainer netlists or is it mostly player skill-dependent?
- after seeing the prepaints in person I changed my mind about not repainting them. Are there any fluffy color schemes (like from some EU wiki) and more importantly, visual comparisons of the differences in various TIE variants in case I want to convert something? Like, WTF is the difference between the old TIE fighter and the TFA one, apart from the color scheme?

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Pierzak posted:

Hello xgoons, the wargamer community is collectively trying to make me gay by pushing wangs down my throat. In case I try it out and like it (a real risk of that since I loved Wings of War etc.) I have a few questions. Assume I want to play Empire exclusively and that I'm not a SW fan, just here for the game.

- what parts do I need for a full-sized list, except the ship minis and their pilot/upgrade cards? Most importantly, will I get everything needed if I buy a starter set, or will I have to hunt down some extras? Also, which starter should I pick? The old one or the TFA one?
- how bad is X-Wangs with regard to good/bad ships, i.e. are there must-haves and newbie "don't ever buy/field this hip" traps? If so, which ones are they?
- I've heard that ship upgrades are distributed in such a way that if I want a strong combo in a no-proxy-cards/official event, I'd have to buy several other ships for the cards. Is there an army builder that shows you which sets you need to get the cards for the list you picked?
- how cookie-cutter is the meta, are there no-brainer netlists or is it mostly player skill-dependent?
- after seeing the prepaints in person I changed my mind about not repainting them. Are there any fluffy color schemes (like from some EU wiki) and more importantly, visual comparisons of the differences in various TIE variants in case I want to convert something? Like, WTF is the difference between the old TIE fighter and the TFA one, apart from the color scheme?

You're overthinking it. Get the core set. Fly both sides a bit. Which one suits you more? Buy more of that.

There's a decent buying guide over on the Reddit forum:
http://www.reddit.com/r/XWingTMG/wiki/faq/buying

And lastly, there are very few cookie-cutter builds these days. The meta is quite diverse now, finally, after a long period of being dominated by two ship turret builds.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Pierzak posted:

Hello xgoons, the wargamer community is collectively trying to make me gay by pushing wangs down my throat. In case I try it out and like it (a real risk of that since I loved Wings of War etc.) I have a few questions. Assume I want to play Empire exclusively and that I'm not a SW fan, just here for the game.

- what parts do I need for a full-sized list, except the ship minis and their pilot/upgrade cards? Most importantly, will I get everything needed if I buy a starter set, or will I have to hunt down some extras? Also, which starter should I pick? The old one or the TFA one?
- how bad is X-Wangs with regard to good/bad ships, i.e. are there must-haves and newbie "don't ever buy/field this hip" traps? If so, which ones are they?
- I've heard that ship upgrades are distributed in such a way that if I want a strong combo in a no-proxy-cards/official event, I'd have to buy several other ships for the cards. Is there an army builder that shows you which sets you need to get the cards for the list you picked?
- how cookie-cutter is the meta, are there no-brainer netlists or is it mostly player skill-dependent?
- after seeing the prepaints in person I changed my mind about not repainting them. Are there any fluffy color schemes (like from some EU wiki) and more importantly, visual comparisons of the differences in various TIE variants in case I want to convert something? Like, WTF is the difference between the old TIE fighter and the TFA one, apart from the color scheme?
1. Ideally you want two cores because it will give you enough ships/dials/dice/etc. I recommend buying one original and one TFA core.
2. There are some ships that aren't very good (TIE Bombers, TIE Defenders, Scyks, Starvipers are the most notable ) but overall almost everything is usable at a casual level and even the 'bad' ships get used in tourneys to good effect. There are some 'good' ships but the meta, as mentioned before, is very good at the moment and there is a kind of rock-paper-scissors mechanic so there isn't anything that will just crush without regards to the list it faces.
3. there's the xwing-minitures wikia that has pretty much everything.
4. Game is highly skill dependent and even if you net list you won't do well unless you have practiced your list a lot. Some lists are easier to fly but as mentioned, there is a lot of counter-play and the variety of lists at tourney is pretty incredible.
5. The old TIE and the TFA one are slightly different in terms of stats/dials/etc.

Yeowch!!! My Balls!!!
May 31, 2006

Pierzak posted:

Hello xgoons, the wargamer community is collectively trying to make me gay by pushing wangs down my throat. In case I try it out and like it (a real risk of that since I loved Wings of War etc.) I have a few questions. Assume I want to play Empire exclusively and that I'm not a SW fan, just here for the game.

- what parts do I need for a full-sized list, except the ship minis and their pilot/upgrade cards? Most importantly, will I get everything needed if I buy a starter set, or will I have to hunt down some extras? Also, which starter should I pick? The old one or the TFA one?
- how bad is X-Wangs with regard to good/bad ships, i.e. are there must-haves and newbie "don't ever buy/field this hip" traps? If so, which ones are they?
- I've heard that ship upgrades are distributed in such a way that if I want a strong combo in a no-proxy-cards/official event, I'd have to buy several other ships for the cards. Is there an army builder that shows you which sets you need to get the cards for the list you picked?
- how cookie-cutter is the meta, are there no-brainer netlists or is it mostly player skill-dependent?
- after seeing the prepaints in person I changed my mind about not repainting them. Are there any fluffy color schemes (like from some EU wiki) and more importantly, visual comparisons of the differences in various TIE variants in case I want to convert something? Like, WTF is the difference between the old TIE fighter and the TFA one, apart from the color scheme?

For a full-sized, 100 point list, you will probably need a grand total of two additional ships. On the Imperial side I'd recommend the TIE Interceptor and the TIE Phantom: this is a list that dodges all day, hits like a truck, and the second your flying skill and dice luck both have a bad turn, evaporates. It is fantastic.

On the Rebel side, I'd recommend getting the Rebel Aces pack.

The only ship in the game that you really shouldn't get is the Scyk fighter for Scum; it's overcosted for what you get. Pretty much anything else, at its absolute most garbage, has a place in a competitive list.

Pierzak
Oct 30, 2010
Thanks a bunch! I'll go find someone with a starter to bug for a few demos then.

Kai Tave
Jul 2, 2012
Fallen Rib

ConfusedUs posted:

We've a guy at our local store, has been flying Fat Han since it became a thing. He absolutely loathes everything in the latest wave and all of the new changes to the FAQ and Tourney Rules.

The new damage deck is stupid. The MOV rules (half points for big ships) makes large ships 100% useless. The damage deck ruins everything it touches. The T-70 is overpowered. Crack Shot is bullshit of the highest order. The TIE/fo is too cheap.

I could go on.

It's pretty sad, really. The only thing he knows how to fly is Fat Han and, now that it's not longer overpowered, he is completely and utterly lost. He has no clue what to do, what to fly, now that there's not one single overpowered build that wins in 90% of scenarios. All of his railing against the new stuff comes down "I can no longer win with minimal effort".

He also insists, continually, that the easiest thing to fly in the game is a swarm. He's weird.

What a dingus.

Tekopo posted:

I've been playing for a long time now and I still dunno how to fly a swarms. Swarms are hard to fly well.

Oh good, it's not just me then! I really want to learn how to fly swarms because I have all these TIE Fighters and it seems like it could be fun, but every time I go for it I'm never sure how long I should try to stay in formation, how do I try to arrange these things to begin with, I wind up playing bumper cars...it's pretty bad.

WorldIndustries
Dec 21, 2004

Kai Tave posted:

I agree...the B-Wing and the TIE Defender are prominent examples of ships that need their points costs tweaked. Other ships could probably stand minute adjustments here and there as well if you really wanted to get nitty gritty about it. It's simply that FFG can't, or more aptly could but doesn't want to, issue errata that directly adjusts the printed values on cards. And okay, I can understand why they probably don't want to, because issuing errata of that nature suddenly diminishes the ability for casual players to just crack open a pack and start flying their shiny new ships, as soon as it hits the table and they hear "oh actually, according to the errata" I guarantee a not-insignificant number of people would start checking out at that point. It's a rough line to have to walk...keeping things fresh and doing your best to ensure that everything is viable and fun in its own way is the sign of a healthy game (just look at what a shitshow GW games are for a counterpoint) but errata, no matter how helpful, diminishes the perceived quality of a game.

Yeah, balancing via errata would be terrible. I'm not sure how they should handle it, but eventually the design space is going to run out.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Booyah- posted:

Yeah, balancing via errata would be terrible. I'm not sure how they should handle it, but eventually the design space is going to run out.

Eventually--and they probably have years left--I'd expect them to re-release a new version of X-Wing like they have for several of their card games.

jeeves
May 27, 2001

Deranged Psychopathic
Butler Extraordinaire

ConfusedUs posted:

Eventually--and they probably have years left--I'd expect them to re-release a new version of X-Wing like they have for several of their card games.

It's funny how the miniatures themselves do not have any stats or anything, it is just the cardboard and cards that slot into them. They could easily release errata packs, like a "X-Wing 2.0 errata expansion" of cards and cardboard fixing all of the ship stats they needed to, but it is doubtful seeing how they've always stepped back from the TFA damage decks in a dumb way.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Hahahahah can you imagine the outrage if you had to PAY for errata'd components?

Slab Squatthrust
Jun 3, 2008

This is mutiny!
Privateer Press did it for version 2 of their game, went fine. It's not a huge deal if you don't try to make a big profit when updating the rules. Make it affordable, and people will be happy their favorite ship is useful rather than mediocre.

If people stomached the Raider with minimal complaining, they wouldn't say poo poo about card-only packs.

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


ConfusedUs posted:

Agreed, 100%


I've fallen in love with my Deathrain + Crack Shot miniswarm list. It's just so much fun to fly. I've yet to decide which variant of Deathrain I like more, though.

Proxy Mines + Proton Bombs:
https://geordanr.github.io/xwing/?f...:;12:140:-1:-1:

Proxy Mines + Connor Net + Enhanced Scopes:
https://geordanr.github.io/xwing/?f...:;12:140:-1:-1:

The second is better at handling aces, especially Soontir. All I need is an opportunity to get somewhere near the ace, and then it's Connor Net time.

However, the first is much more well-rounded and can take out swarmy lists with relative ease. A proton bomb in the middle of a TIE swarm is not pretty.

Crack Shot is a fantastic card. Not because it's overpowered (it's not), but because it's perfectly costed for what it does. It's 1 point for 1 damage you wouldn't otherwise get. It's the perfect little boost to a miniswarm or any 2-red-rolling ship with an EPT slot. And since you can only use it once, it being non-conditional is perfectly fine.

That said, I'm really looking forward to using Juke with Comm Relay or with the Inquisitor to get the same effect multiple times.

Yvonmukluk
Oct 10, 2012

Everything is Sinister


The Gate posted:

Privateer Press did it for version 2 of their game, went fine. It's not a huge deal if you don't try to make a big profit when updating the rules. Make it affordable, and people will be happy their favorite ship is useful rather than mediocre.

If people stomached the Raider with minimal complaining, they wouldn't say poo poo about card-only packs.

Complete X-wing Rookie here, what was the problem with the Raider? It looks pretty rad to me (I'm considering buying an Armada one for display purposes actually). Is it because of the TIE Advanced upgrades?

Panzeh
Nov 27, 2006

"..The high ground"

Endman posted:

Crack Shot is a fantastic card. Not because it's overpowered (it's not), but because it's perfectly costed for what it does. It's 1 point for 1 damage you wouldn't otherwise get. It's the perfect little boost to a miniswarm or any 2-red-rolling ship with an EPT slot. And since you can only use it once, it being non-conditional is perfectly fine.

That said, I'm really looking forward to using Juke with Comm Relay or with the Inquisitor to get the same effect multiple times.

To put it in perspective, crackshot pretty much gives you the actual effect of most ordnance for much cheaper.

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Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


Panzeh posted:

To put it in perspective, crackshot pretty much gives you the actual effect of most ordnance for much cheaper.

Good point. I suppose you could make the argument that it's too cheap from that perspective, but imho ordinance is both way too expensive and way too conditional.

Some of it's okay, like most of the bombs, but when it comes to missiles and (especially) torpedoes, the cost in both points and actions (spend target lock) is just too high unless you're using a specialised pilot for it, like Redline.

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