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Roland Jones posted:I saw the earlier post about this; is this a regular thing or was it a one-time anomaly? That seems really strange. I sure hope it's just one-time anomaly, but since I'm not really playing Dominions 4 to be diligent and observant, I'm now paranoid every time I see a Nazca-mummy and don't remember how I got it. Still, I probably shouldn't complain until it happens again, since the same mechanics give every single one of my mages an extra live and instant teleportation back to the capital.
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# ? Oct 30, 2015 18:03 |
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# ? May 28, 2024 15:42 |
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Libluini posted:I sure hope it's just one-time anomaly, but since I'm not really playing Dominions 4 to be diligent and observant, I'm now paranoid every time I see a Nazca-mummy and don't remember how I got it. you dont get mummies from your best mage, the foreign heretic healers
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# ? Oct 30, 2015 19:03 |
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While LA Caelum arguably got a nerf because their non cap mages got hit with two extra randoms, their troops have gotten significantly better. Raven Guard are no joke if you can lever them effectively.
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# ? Oct 30, 2015 19:04 |
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Nuclearmonkee put up a video about expanding with Ragha (or any elephant nation) called The Elephant Whisperer: https://www.youtube.com/watch?v=1s47o6GJ9WU I can testify that it does indeed work out pretty good - productivity 3 ragha can expand really really well, very easily with elephants. And your units are good enough that productivity scales justify themselves. In terms of what you want to do with Ragha - your most important choice is basically H3, H1, C1, C3. If you take a single point of temperature drift from neutral, you can build 1 type of temp-requirement unit year-round and the other once a year (during midsummer or midwinter), and almost never get stuck having to build a crap non-temp-dependent unit when you don't want to. If you take more than the single temperature scale, you can't get the opposite temperature stuff *ever* without having forts outside your dominion or using spells to adjust temperature manually or whatever, but you get more points to spend. If you go neutral there are big parts of the year where you can't recruit really good units and then you are sad. Cold gets you hordes of A3 fliers who can cast thunderstrike out of the box and with a little effort can gear to turn-1 fog warriors or storm or whatever. They all fly, they all cloud trapeze, and overall have great strategic mobility. Cold's sacreds are sort of crap, at least for the cost, and I never found use for them. Heat gets you hordes of F3 evokers who are capable of all the traditional fire battlemagic (and you field very fire-resistant guys to synergize with them). You also get turn 1 flaming arrows to go with your flying composite bowmen archers (!) and a neat Blood suite that you can probably parlay into armies of devils or something, and some death as well. Heat's sacreds are really expensive but very very strong fliers, but still cost way more than e.g. the number of elephants that expand as well, so are more of a midgame thing. You can field a bunch of both with either heat or cold 1, but if you go beyond that you drop versatility a lot and you stop being able to do everything. Finally, ragha's troops are all either really strong fire-resistant badasses or really crappy chaff that is supremely mobile (flying 3). It's really a quite effective army. Their guys on horses are pretty cool but overpriced for what you get. Ragha needs a lot of gold and should take really good scales. You don't need a god to do anything so their god is tempted to be asleep or imprisoned for more scales. As far as blesses go, you don't really need to take a bless at all for expansion, and your sacreds are nothing to write home about early on - I honestly wouldn't worry about a bless. Good things to have on a god: - High Astral (forging, and with S7-9 tanking up Magic Duels that otherwise eat your A3 guys) - A4+ (you don't get A4 on anyone and need it to forge boosters; you can empower a guy but that's like 60 gems). - Earth (you don't get earth magic natively, and a few hammers and communion matrices can go a long way, even if you do have to sitesearch with your god to start the earth income).
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# ? Oct 30, 2015 19:24 |
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jsoh posted:you dont get mummies from your best mage, the foreign heretic healers The best mages are Hurin-priests. Why would you go through the trouble of hiring heretical healers if you can just let your mages die instead? I just recently had a mute, diseased Hurin-priest die and come back as a fully healed mummy. The healers are poo poo, Nazca is a undead nation full of mummies and skeletons, they don't need them
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# ? Oct 30, 2015 19:49 |
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Great Gray Shrike posted:Nuclearmonkee put up a video about expanding with Ragha (or any elephant nation) called The Elephant Whisperer: Alright. So, probably go with either the Ahura of Wisdom (who is thematically-appropriate and can get high Astral easily) or the Annunaki of the Morning Star (who is just awesome and I wish I could easily get her paths on other things; she's cheaper than the Ahura and has better diversity, outside of having Awe I don't see what makes him cost more). Or an Arch Seraph, who apparently hits the same paths plus some one point dips in other places for the same total cost; wow, "titan" pretenders just don't seem worth it outside of, like, super-high paths maybe. I tended to play scales+paths gods and never really got into bless nations anyway, so that works for me. And yeah, Flaming Arrows combined with Caelian archers seems nasty. Thanks for the tips and the video link, this is very helpful. Roland Jones fucked around with this message at 20:29 on Oct 30, 2015 |
# ? Oct 30, 2015 20:14 |
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Libluini posted:The best mages are Hurin-priests. Why would you go through the trouble of hiring heretical healers if you can just let your mages die instead? I just recently had a mute, diseased Hurin-priest die and come back as a fully healed mummy. actually i think you will find that the top tier strategy on nazca is to use all of your fort recruitment on making apu to turn into mallquis to make slaves, and researching exclusively with the a1n1 and rushing your closest neighbour with six hundred slave infantry and 20 guys casting phantasmal warrior
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# ? Oct 30, 2015 20:19 |
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jsoh posted:actually i think you will find that the top tier strategy on nazca is to use all of your fort recruitment on making apu to turn into mallquis to make slaves, and researching exclusively with the a1n1 and rushing your closest neighbour with six hundred slave infantry and 20 guys casting phantasmal warrior I prefer killing everyone, sometimes including enemies It's a win win strategy Bonus: You don't need to feed skeletons Edit: For some reason I'm feeling you're not entirely serious
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# ? Oct 30, 2015 20:50 |
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lol if you think you need to feed slaves
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# ? Oct 30, 2015 22:48 |
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This mod nation is fun http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/ea-sargassia-kelp-and-coral
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# ? Oct 30, 2015 23:23 |
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Great Gray Shrike posted:Nuclearmonkee put up a video about expanding with Ragha (or any elephant nation) called The Elephant Whisperer: Wow, this video is great. I think I might even have a man-crush on Nuclearmonkee after watching that. It's cool watching someone so competent and astute. I love Dom4 because its great attention to detail, but having to pay attention to tiny details is also part of what makes the game fatiguing. If only I had some rainbow armor with reinvigoration, I could play Dom4 all day!
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# ? Oct 31, 2015 00:07 |
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Rhavviepoodle posted:Wow, this video is great. I think I might even have a man-crush on Nuclearmonkee after watching that. It's cool watching someone so competent and astute. I love Dom4 because its great attention to detail, but having to pay attention to tiny details is also part of what makes the game fatiguing. If only I had some rainbow armor with reinvigoration, I could play Dom4 all day! Woah there, dial down the sarcasm a bit before it starts dripping out of your monitor
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# ? Oct 31, 2015 00:11 |
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I wasn't being sarcastic, though. I watched the entire video and rather enjoyed it. I feel inspired to play Kailasa and Bandar Log now. Maybe even Arco, who knows? In retrospect, I realize that a lot of people who start a sentence with "Wow" are being sarcastic. I try using it genuinely because I'm not particularly fond of using emotes as props. Didn't mean to come across as sarcastic at all, hehe.
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# ? Oct 31, 2015 03:41 |
My plan to waste everyone life 45 minutes at a time with my bad videos is working!!
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# ? Oct 31, 2015 10:38 |
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so, Vanhere blesses N9 bless with the tree, or W9N9 bless with the big scary dog?
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# ? Oct 31, 2015 11:59 |
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DOWN JACKET FETISH posted:so, Vanhere blesses
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# ? Oct 31, 2015 12:45 |
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Don't do what Diabl0 did which is that, haha. You want a good bless, but you also want to be able to afford more than 2 a turn. So probably a double bless at max. You can also try a single bless + income scales and try to go for that I suppose. I've never managed to get a ponyman nation off the ground effectively so I probably should shut up and let someone who knows what they are doing give the advice.
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# ? Oct 31, 2015 13:19 |
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W9 is the only Van bless
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# ? Oct 31, 2015 14:49 |
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Im going to lose but so are the other 5 people invading me
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# ? Nov 1, 2015 00:06 |
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Diabl0658 posted:Im going to lose but so are the other 5 people invading me The AvP strategy is a Legit and Good strategy in this game we call Dominions.
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# ? Nov 1, 2015 00:19 |
Elfsaredicks Dominions 4: The Wild Hunt
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# ? Nov 1, 2015 06:11 |
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Decrepus posted:Elfsaredicks
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# ? Nov 1, 2015 16:48 |
Nice scripting lol
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# ? Nov 1, 2015 17:04 |
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jBrereton posted:Nice scripting lol I'm pretty sure that was a global effect, not a scripted Lord of the Hunt.
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# ? Nov 2, 2015 07:10 |
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A new Dom4-video: https://www.youtube.com/watch?v=mysxPNwZQIA UNDEAD DUEL. Two mage stacks enter, only one leaves.
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# ? Nov 2, 2015 14:39 |
Libluini posted:A new Dom4-video: Alas, when you are underneath a 4 man dogpile, it is hard to script armies that can fight multiple adjacent enemy armies simultaneously and win.
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# ? Nov 2, 2015 16:02 |
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Nuclearmonkee posted:Alas, when you are underneath a 4 man dogpile, it is hard to script armies that can fight multiple adjacent enemy armies simultaneously and win. Don't be sad, I think that global storm wrecking everything is the main reason your mages couldn't run. (I forgot to check if they were fatigued out.) At least this was a clean battle with a clear winner and a nice gimmick, ideal to make a video out of it and show it to other people. I also totally forgot my mages were all priests, so the moment that divine blessing gave everyone my minor Earth-bless, they were practically running under auto-relief and could cast more often.
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# ? Nov 2, 2015 17:02 |
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please if you are going to do a video like that turn on the colours so its decipherable . also please do your ermor turn
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# ? Nov 2, 2015 17:08 |
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jsoh posted:please if you are going to do a video like that turn on the colours so its decipherable . also please do your ermor turn I did, the game crashed right after I hit "end turn" Edit: Seriously, the timer on Ermor hasn't changed since yesterday, that game is MIA.
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# ? Nov 2, 2015 17:12 |
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Man, why is there no slothpower tag for modding? I was halfway through making a new nation when I realized that a large part of the gimmick I wanted to do was impossible. A nation of perpetually sleepy people who were slow and weak (from being half asleep), but weakened or fatigued on hit to balance it out. Sleeping mages that had really good reinvigoration, but terrible precision to balance it out. Probably wouldn't even be a good race, but I like the concept. A kinder and gentler R'leyh if you will.
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# ? Nov 2, 2015 17:21 |
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Libluini posted:I did, the game crashed right after I hit "end turn" oh, rip
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# ? Nov 2, 2015 17:26 |
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Wow, my Skinshifters have yet to find a strength 7 indie province that 15-25 of them cannot demolish. Is there anything else worth building as MA Vanheim without a worthwhile bless?
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# ? Nov 2, 2015 17:32 |
Deki posted:Man, why is there no slothpower tag for modding?
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# ? Nov 2, 2015 17:33 |
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The Bramble posted:Wow, my Skinshifters have yet to find a strength 7 indie province that 15-25 of them cannot demolish. Is there anything else worth building as MA Vanheim without a worthwhile bless? With a good bless Vans are loving hilarious. Put Vanjarls or Vanadrotts in command for maximum killfrenzy. Skinshifters are a good back-up plan, though.
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# ? Nov 2, 2015 17:56 |
Libluini posted:Don't be sad, I think that global storm wrecking everything is the main reason your mages couldn't run. (I forgot to check if they were fatigued out.) Good video but needed Rules of Nature or an anime opening theme. 4/5
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# ? Nov 2, 2015 18:17 |
The Bramble posted:Wow, my Skinshifters have yet to find a strength 7 indie province that 15-25 of them cannot demolish. Is there anything else worth building as MA Vanheim without a worthwhile bless? Well once you have combat magic you probably want to build your cheapo units because they're significantly less expensive so you don't feel bad when you lose 50
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# ? Nov 2, 2015 18:42 |
Libluini posted:Don't be sad, I think that global storm wrecking everything is the main reason your mages couldn't run. (I forgot to check if they were fatigued out.) Also Illwinter went up that turn and added a ton of fatigue to every spellcast, decreasing skelespam rate by like 30%
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# ? Nov 2, 2015 18:45 |
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I have succeeded in all my goals in Geneva! Success!
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# ? Nov 2, 2015 18:48 |
I finally went and mashed the end turn button for a long rear end time on Deism to wrap it up. This was the game where everyone was AId at turn 36 and the end turn button was mashed until I gave up on turn 280. In an uninteresting twist, the final three nations of Patala, Tien Chi and Caelum ceased all aggressive actions and apparently declared joint victory. Though Tien Chi had literally thousands of highly capable troops vs Patala's thousands of naked monkeys or Caelums thousands of independent Pale Ones (in cold 3 no less ), it did not crush the other two nations and opted for peaceful joint rule. This peace extended for like 50 turns before I gave up and stopped hitting end turn. Here are the very dumb graphs for a very dumb game. No I do not know why the income graph is so loving weird. It's the AI. Maybe given another 300 turns it would domkill the other two but even Patala's dominion stabilized over the last few dozen turns. Nuclearmonkee fucked around with this message at 22:43 on Nov 2, 2015 |
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# ? Nov 2, 2015 22:40 |
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# ? May 28, 2024 15:42 |
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i win!
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# ? Nov 2, 2015 22:46 |