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Another Person posted:Is Bavaria becoming a GP not a normal thing to happen in Viccy 2? It happened in my first proper game and I thought things could normally go like that. They kicked the poo poo out of Prussia multiple times even with no allies. It was really funny and kinda sad at the same time. Bavaria has an easy way to get a lot of Prestige early, which helps it get to GP status.
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# ? May 9, 2024 07:15 |
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Agean90 posted:Paratroopers who dont require a plane to to launch an airborn assault. Well the second half of the problem is then coding it, too. That's generally what I'd like to do, although I'd still need to give them some sort of range limitation on that as well...
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Darkrenown posted:There's a sale on our webstore for Halloween, please be sure to buy a CK2 hipflask for your day-drinking: One of my friends has said that he wonders why you don't sell 'a good tumbler' for CK2, instead.
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Slime Bro Helpdesk posted:Well the second half of the problem is then coding it, too. Yeah im more of an ideas guy and only after a certain amount of booze how about a nato icon that looks like a dick?
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Bavaria or Switzerland getting GP status early in the game, doing nothing with it, and losing it within the next 5 years happens a lot when I play Vicky 2.
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Agean90 posted:
*podcat starts getting the giant novelty check ready for you*
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Kersch posted:One of my friends has said that he wonders why you don't sell 'a good tumbler' for CK2, instead. I never knew how badly I wanted this
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Agean90 posted:Put it in a patch that allows for soviet super science, British werewolf commandos, and the US to field Literal Navajo windtalkers, whos ancient rituals ward off the Japanese oni-focused offensive.
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Takanago posted:Just please add a national focus tree for Germany where time travelers eliminate Hitler from existence. And that traveler's name was Albert Einstein.
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Disco Infiva posted:And that traveler's name was Albert Einstein. Of course, then we need an event where the Soviets move in and eliminate Albert Einstein from existence...
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No lie, a Paradox strategy game where you have to select the proper points in history to bring about your desired end result while your opponents are doing the same would be dope as gently caress. I'm thinking specifically of a Roger Zelazny story titled "The Game of Blood and Dust."
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Try and travel back in time to assassinate Hitler, the whole plan falls apart when you run into the 500 other people that all went back in time to assassinate Hitler.
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The Sharmat posted:Try and travel back in time to assassinate Hitler, the whole plan falls apart when you run into the 500 other people that all went back in time to assassinate Hitler. It's an MMO where you deal with the hundreds who went to kill Hitler, the dozens who went to help Hitler, and the thousands who went for the glory of Serbia.
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The Sharmat posted:Try and travel back in time to assassinate Hitler, the whole plan falls apart when you run into the 500 other people that all went back in time to assassinate Hitler. The worst is that, to kill Hitler, you'll have to use your beam gun and channel it for something like 30 seconds before he disappears into the void of time.
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The problem with Hitler is whoever kills him, takes his place as Hitler.
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Chief Savage Man posted:It's an MMO where you deal with the hundreds who went to kill Hitler, the dozens who went to help Hitler, and the thousands who went for the glory of Serbia. A co-op shooter where a team of time travelers go back in time to cut their way past hordes of Nazis and a few right-wing nutjob time travelers to kill off the top members of the Nazi leadership sounds like it could be fun.
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Tomn posted:A co-op shooter where a team of time travelers go back in time to cut their way past hordes of Nazis and a few right-wing nutjob time travelers to kill off the top members of the Nazi leadership sounds like it could be fun. This is legitimately the plot-point for Call of Duty's Nazi Zombie mode.
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Disco Infiva posted:The problem with Hitler is whoever kills him, takes his place as Hitler. That would explain why WW2 and the holocaust always happen despite the hordes of people going back in time to kill Hitler. Makes sense.
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The Sharmat posted:Try and travel back in time to assassinate Hitler, the whole plan falls apart when you run into the 500 other people that all went back in time to assassinate Hitler. Each time traveler makes him stronger.
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Dirk the Average posted:Of course, then we need an event where the Soviets move in and eliminate Albert Einstein from existence... Actually we don't. And definitely don't want it either. E: speaking of hitler is it true blackice mod made hitler into a combat unit? Stairmaster fucked around with this message at 20:08 on Oct 31, 2015 |
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A Buttery Pastry posted:Why British werewolves, when the Nazis were the ones who developed them historically? A common misconception brought about after the fact. The British had been recruiting werewolves from the highlands in wales and Scotland ever since the Crimean War. The nazis attempted to gain their own wolfwaffen but a combination of allied bombing, higher level incompetence, and interference from the Nazi parties own vampire faction prevented it from making any progress until the 1945, by which point the war was already decided. Agean90 fucked around with this message at 20:13 on Oct 31, 2015 |
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Stairmaster posted:Actually we don't. And definitely don't want it either. Political leaders and special "Combat Commander" units exist as actual units. I gave Roosevelt railroad artillery ![]()
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Should we consider that White Wolf also published a pen and paper Street Fighter rpg
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Kersch posted:Should we consider that White Wolf also published a pen and paper Street Fighter rpg All the time, but if Capcom is getting involved than I think a Resident Evil strategy game should come first.
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The Sharmat posted:Try and travel back in time to assassinate Hitler, the whole plan falls apart when you run into the 500 other people that all went back in time to assassinate Hitler. Competitive shooter game. You fight against all the other would-be Hitler Killers, with one player controlling Hitler and his defense forces. The player that kills Hitler controls him in the next round.
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Polikarpov posted:Political leaders and special "Combat Commander" units exist as actual units. So what happens if you kill that unit? Does it trigger an event to remove the leader from office?
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Dapper Dan posted:One thing I'd like to see is a Vampire: The Dark Ages game in the vein of Crusader Kings. I think that'd be pretty drat awesome I've always wanted, still want, and always will want a 'mythic' or dark/low fantasy DLC for CKII. More Darklands than D&D. That would rule.
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The Sharmat posted:Try and travel back in time to assassinate Hitler, the whole plan falls apart when you run into the 500 other people that all went back in time to assassinate Hitler. ![]()
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Fintilgin posted:I've always wanted, still want, and always will want a 'mythic' or dark/low fantasy DLC for CKII. More Darklands than D&D. That would rule. Yeah and it is entirely a possibility now. The genres can be really meshed with the IPs. CCP did jack poo poo with it except half work on a WoW clone for nearly a decade.
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Dapper Dan posted:Yeah and it is entirely a possibility now. The genres can be really meshed with the IPs. CCP did jack poo poo with it except half work on a WoW clone for nearly a decade. Like many, many other companies, they jumped on the MMO bandwagon after World of Warcraft started going gangbusters (Though I think they bought White Wolf in 2003 and the merger came 3 years later), and were in too deep when it became apparent they'd totally misread the market. The difference is they already had EVE (So they should've known how the MMO market was going to go) and instead just sat on an incredibly marketable property for no reason. I don't understand why they didn't try to offload it after the recession- maybe they tried to get development started up again and it fell flat?
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I just really hope Paradox haven't gotten it into their heads they can do an MMO themselves. Bethesda tried and it was an abject failure, don't do it Paradox ![]() Edit: I just had a thought about Stellaris. If POP's are tracked by their social status and race, plus the game has genetic modification and possibly means of tracking castes within insect races. Would it not be plausible that the game also allows for variants within the same race? So if I colonize a high-gravity world and have the tech to adapt my human colonists genetics for it, I could potentially recruit strong shock troops from that planet with increased size and strength! Demiurge4 fucked around with this message at 00:37 on Nov 1, 2015 |
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The possibilities for racial segregation are endless!
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Demiurge4 posted:Edit: I just had a thought about Stellaris. If POP's are tracked by their social status and race, plus the game has genetic modification and possibly means of tracking castes within insect races. Would it not be plausible that the game also allows for variants within the same race? So if I colonize a high-gravity world and have the tech to adapt my human colonists genetics for it, I could potentially recruit strong shock troops from that planet with increased size and strength! People on high gravity worlds should ideally be short and robustly built. Being tall would be a pretty bad idea due the whole square-cube thing, unless they have bones built of something stronger (and possibly lighter). Need to be small to reduce weight and the stress on bones, especially in the legs and the spine, and strong in order to be able to move effectively. Might make good soldiers though, they just shouldn't be very big. I hope that pops and their homeworld influence how effective they'll be as soldiers and that I can recruit my most elite soldiers from hell worlds filled with horrible monsters and toxic plants. Come to think of it, I'll do that any way, regardless of whether or not it has any effect. Randarkman fucked around with this message at 01:17 on Nov 1, 2015 |
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Ogryns and ratlings ho!
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I'd be so happy if we could realistically just totally ignore planets and once we get off our homeworld and into space survive entirely in huge orbital habitats and asteroid mining.
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Baronjutter posted:I'd be so happy if we could realistically just totally ignore planets and once we get off our homeworld and into space survive entirely in huge orbital habitats and asteroid mining. A bunch of visual effects in systems to represent development would be grand. Lots of civilian shipping, asteroid mines and space stations. Even if they don't do anything except look nice.
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I'm gonna be disappointed if there isn't a way to turn important planets into supercities with all the water built over and skyscrapers stretching out into space and stuff. Also nomadic planet-less civilizations entirely based on spaceships for DLC sometime
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Baronjutter posted:I'd be so happy if we could realistically just totally ignore planets and once we get off our homeworld and into space survive entirely in huge orbital habitats and asteroid mining. I think when you look at some of the influences they mentioned really early on you could see some Culture stuff there, and the Culture is an almost entirely ship-based civilisation, so it'd be odd if that wasn't an option for an ecologically minded society to go whole-hog space based. I hope they rip off Shellworlds too. Probably as a kind of extended event sequence that your scientists or explorers can get into - like CK2's event chains. e: I guess that link doesn't descibe them too well - they're artificial planets full of messed up defence systems that murder the poo poo out of anything that lands on them, but are full of ancient technology. The best theory being that they were part of a vast network of generators established millions of years ago to create an energy shield around the galaxy to stop ![]() ![]() communism bitch fucked around with this message at 02:04 on Nov 1, 2015 |
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I just realized that stellaris is probably going to get the same DLC treatment as CK-II and EUIV ![]() unwantedplatypus fucked around with this message at 13:48 on Nov 1, 2015 |
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# ? May 9, 2024 07:15 |
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unwantedplatypus posted:I just realized that stellaris is probably going to get the same DPC treatment as CK-II and EUIV Unless it's the next Sengoku, of course.
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