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!!! http://www.gog.com/game/dungeons_dragons_dark_sun_series
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# ? Nov 1, 2015 09:13 |
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# ? May 24, 2024 00:53 |
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hubris.height posted:i like random encounters Are you okay?
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# ? Nov 1, 2015 09:21 |
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corn in the bible posted:first person dungeon crawlers are best with set encounter squares actually EO2/U had a floor with set encounters and they were the bane of my existence.
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# ? Nov 1, 2015 09:23 |
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I've played more games with random encounters than without so unless I want to say some of my favorite RPG's are poo poo, I can deal. True, they can be annoying while playing, but you forget about them afterward. Well, I do.
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# ? Nov 1, 2015 09:40 |
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Looper posted:Are you okay? i haven't encountered any problems
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# ? Nov 1, 2015 10:06 |
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NikkolasKing posted:I've played more games with random encounters than without so unless I want to say some of my favorite RPG's are poo poo, I can deal. True, they can be annoying while playing, but you forget about them afterward. Well, I do. There are tons of great rpgs with random encounters, but they're still an archaic, lazy, and unnecessary mechanic hubris.height posted:i haven't encountered any problems
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# ? Nov 1, 2015 10:13 |
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Don't think whether or not a game has random encounters or turns matter much to whether a game is good or bad.
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# ? Nov 1, 2015 10:28 |
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Real-time with pause is an abomination. I don't really have an opinion on random encounters as long as the encounter design is good.
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# ? Nov 1, 2015 10:40 |
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I'd find it difficult to back to FFVI today as games today are so much better when enemies fight you on the same field you encounter them on. Also the whole equip-an-esper-on-level-up adds an element of min-maxing that the game doesn't need since it's easy, but by not doing it you feel like your losing out. A better compromise would be getting a static bonus for every couple of spells you master, giving you more reason to learn magic. Eh, hindsight.
Inspector Gesicht fucked around with this message at 10:45 on Nov 1, 2015 |
# ? Nov 1, 2015 10:43 |
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The rate of random encounters is probably more of a problem than their existence. I mean, ideally you find the battles engaging because that's pretty much what the gameplay of an RPG is. In a turn-based game, every encounter should be a new puzzle to solve, or a way to test your set-up. So you shouldn't be dreading every new encounter. The problem only occurs when you fight more battles than you need to, which is just meaningless filler to pad out the game. However, the exact same problem can occur if there are too many pre-set battles anyway. And in some ways that can be worse, because you know exactly how much of your time will be wasted. Hope is a powerful drug. That said, I'm a big fan of some way to skip encounters. If that's just running around their out-of-battle icon, then sure, but that's not the only form it can take.
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# ? Nov 1, 2015 11:30 |
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That setting always seemed the most interesting of DnD stuff, unfortunately I can't see me having a fun time with games that old.
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# ? Nov 1, 2015 12:52 |
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WrightOfWay posted:Real-time with pause is an abomination. I don't really have an opinion on random encounters as long as the encounter design is good. Pillars made me realize how much I don't like RTwP. It's a game I wish I liked more but D:OS helped me discover I like turn based way more. It just feels more tactical than trying to manage 6ish moving targets every couple of seconds.
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# ? Nov 1, 2015 14:38 |
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Funny because the entire time I was playing D:OS I was wishing to god it was RTwP instead of turn based so I could actually loving stand to play it and not sit through another 10 second long spell animation waiting to actually take my next turn. Really though I like both styles but D:OS is a pretty terrible example of turn based combat pacing in general. Dunno if they changed it up in the EE or not but there was too much else about the rest of the game I didn't like that I doubt I'll make an effort to try it again. As far as random encounters go, like I said last time it came up, I still find it really weird nobody has tried to copy Tales of the Forsaken Land's system. EO's random encounter design makes sense except it's trivially easy to just turn off random encounters in many of the games.
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# ? Nov 1, 2015 17:14 |
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Resources kinda stop being a thing in EO games half way through the latter installments. They have been increasing the short cut count in each game and the latest one has so many that you can bail pretty much at any point. The most recent EO takes turn based in a direction I really dislike - bosses following a strict script involve super moves.
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# ? Nov 1, 2015 18:00 |
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Rascyc posted:Resources kinda stop being a thing in EO games half way through the latter installments. They have been increasing the short cut count in each game and the latest one has so many that you can bail pretty much at any point. They were doing that at least as far back as EO3 though it was a bit less frequent with which bosses did it. Honestly I kind of like the stair teleport system of EOU2 but I feel like it should cost the same thing as an Ariadne thread, or otherwise have some kind of cost.
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# ? Nov 1, 2015 18:07 |
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These games were so proto balder's gate it is unbelievable.
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# ? Nov 1, 2015 18:16 |
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Gwyrgyn Blood posted:They were doing that at least as far back as EO3 though it was a bit less frequent with which bosses did it. Honestly I kind of like the stair teleport system of EOU2 but I feel like it should cost the same thing as an Ariadne thread, or otherwise have some kind of cost. EO2, actually. But back then it was more like, use X every 5 turns or use X after this skill gets casted, and it didn't really get more complicated than that. (Aside from the post-game final bosses.) It was an okay way of throwing a curveball into things. EO2U flat out has them follow a script for nearly every turn, and they made it extremely unforgiving and really tough to recover from a mistake if you didn't follow the script precisely, which is what I really dislike about those bosses.
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# ? Nov 1, 2015 18:26 |
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Weird. It's strange how with every EO they manage to get a few things very right and a few other important things very wrong. But most of them (past EO2 anyway) are pretty fun despite their flaws at least.
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# ? Nov 1, 2015 18:44 |
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is this the thread where i say, from a pure mechanical and gameplay perspective, dungeon travelers 2 is one of the most fun drpgs i've played what are some other games like it (other than etrian and strange journey, which are obvious choices)
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# ? Nov 2, 2015 04:58 |
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hubris.height posted:dungeon travelers 2 you loving weirdo
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# ? Nov 2, 2015 05:02 |
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Levantine posted:Pillars made me realize how much I don't like RTwP. It's a game I wish I liked more but D:OS helped me discover I like turn based way more. It just feels more tactical than trying to manage 6ish moving targets every couple of seconds. It's very much hit/miss for me. D:OS and Shadowrun are a lot of fun but I wouldn't take Kotor or NWN2 without RTwP. Pillars was weird because it felt like it moved way too fast if I wasn't constantly pausing and thus less fun than it should be. On the whole, I will take turn-based over action RPG every time because of the "time to think" aspect. This is doubly true with jrpg's because their action rpg's seem so button mashey. The sole exception is Blood/souls but those are so heavy on the action that the combat feels more twitch.
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# ? Nov 2, 2015 05:19 |
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corn in the bible posted:you loving weirdo its kind of a tragedy that either they bungled their way into a really solid first person dungeon crawler, or someone on the team was really dead set on keeping the normies out
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# ? Nov 2, 2015 05:46 |
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Original D:OS is miserable towards the end. It's just SO MUCH trash killing in a system with slowish animations. I hope they fixed it in enhanced, I'm not in any rush though.
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# ? Nov 2, 2015 05:58 |
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hubris.height posted:is this the thread where i say, from a pure mechanical and gameplay perspective, dungeon travelers 2 is one of the most fun drpgs i've played Given that you have a Vita and a high tolerance for anime boobs, Demon Gaze and Operation Abyss are both options, although they're both mechanically simpler than DT2. There's also the Wizardry games (particularly 6 through 8), although being older games they're pretty unforgiving, a little light on quality-of-life features and also if you're interested in the genre there's a good chance you've played them already. Can you be more specific about what features you liked in DT2?
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# ? Nov 2, 2015 06:00 |
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I don't particularly like RTwP, but I don't dislike it either. I feel like its ability to speed up the flow of battle allows designers to fall into traps like making each individual action matter less than under a TB model, and putting down way more encounters than is necessary. I also feel like it makes battles more repetitive than under a TB system -- CC some dangerous guy, toss big AoE, cure the guy who got CC'd, mop up with auto-battle. Multiply this by a large number of encounters per area and ugh, can I please skip to the end already? Also, it doesn't have anything to do with RTwP (except in that the two often come together), but can we leave Vancian casting in a book of bad game design where it ought to be?
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# ? Nov 2, 2015 06:46 |
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Thuryl posted:Given that you have a Vita and a high tolerance for anime boobs, Demon Gaze and Operation Abyss are both options, although they're both mechanically simpler than DT2. There's also the Wizardry games (particularly 6 through 8), although being older games they're pretty unforgiving, a little light on quality-of-life features and also if you're interested in the genre there's a good chance you've played them already. Can you be more specific about what features you liked in DT2? haven't played the wizardry series at all actually. i've heard of demon gaze and operation abyss, but haven't seen or tried them yet. i like the branching class paths, it feels like the system from sd3. you can kind of figure out how to make them work. and trying out a million different class combos and skill point distributions scratches an itch. dungeons are a lot like smt 2 dungeons, and i think most of what i like is that dungeon feel. encounters are engaging mostly for the same reason they are in strange journey, any of them can end you pretty quickly. its like an anime titty witch took sd3, eo, and smt and stirred them all in a big pot. its really actually good.
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# ? Nov 2, 2015 07:49 |
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# ? Nov 2, 2015 08:10 |
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it would be very disappointing if that broken blade for 20g didn't end up being the most powerful weapon in the game after you took it to a certain location
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# ? Nov 2, 2015 08:36 |
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Is that 20g for one piece of the blade or for the entire thing, and she forces you to solve a 3D puzzle to prove that no pieces are missing?
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# ? Nov 2, 2015 08:39 |
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if youve got a psp and dont have brandish then brandish your wallet and obtain it *falls in a hole*
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# ? Nov 2, 2015 08:40 |
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# ? Nov 2, 2015 08:44 |
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hubris.height posted:haven't played the wizardry series at all actually. i've heard of demon gaze and operation abyss, but haven't seen or tried them yet. Yeah, dungeon crawlers with deep ongoing character customisation are actually pretty thin on the ground: usually you pick a class/race combo for each character, maybe change class a few times later on in the game and that's the extent of your interaction with the character creation mechanics. If you've already played all of the EO series, Wizardry and the various Japanese Wizardry clones and spinoffs (Tale of the Forsaken Land, Elminage, probably some others that don't come to mind right now but not Class of Heroes because that series is kinda bad) might be your best bet. Also, today I have learned both that there's a "dungeon crawler" tag on Steam and that it's kinda useless for finding actual dungeon crawlers.
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# ? Nov 2, 2015 08:55 |
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corn in the bible posted:if youve got a psp and dont have brandish then brandish your wallet and obtain it *falls in a hole* if its available on the digital store for vita i want to check it out i am gonna start playing persona innocent sin and eternal punishment after i beat dungeon travelers Thuryl posted:Yeah, dungeon crawlers with deep ongoing character customisation are actually pretty thin on the ground: usually you pick a class/race combo for each character, maybe change class a few times later on in the game and that's the extent of your interaction with the character creation mechanics. yea its kind of weird like that. its pretty hard to sustain a long running character customization system which is balanced towards being difficult while still being exploitable. thanks for the tips, i should check out the wizardry games. i'm real mad at eo right now because eo2u is kicking my rear end and i suspect there's just certain classes that are not worth having in it
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# ? Nov 2, 2015 09:16 |
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hubris.height posted:if its available on the digital store for vita i want to check it out I'm pretty sure it's vita compatible. It's a weird game, though: https://www.youtube.com/watch?v=d_kMK7KeQFE for what you want though definitely check out some of the modern wizardries, or alternatively operation abyss which is a wizardry clone with smt-imitation trappings
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# ? Nov 2, 2015 09:22 |
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corn in the bible posted:if youve got a psp and dont have brandish then brandish your wallet and obtain it *falls in a hole* Coincidentally I bought and just started playing it the other day Soon holes will be the least of your problems
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# ? Nov 2, 2015 09:23 |
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Wizardry is the magical series where it's totally OK to find an item that can only be used by a specific race and a specific class, and a specific gender. Also, Wiz 8 is all about fighting in doorways and going to sleep tightly pressing your rear end to the wall.
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# ? Nov 2, 2015 09:28 |
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Sakurazuka posted:Coincidentally I bought and just started playing it the other day it reminds of kings field 1 a lot, a lot thats why it owns tho
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# ? Nov 2, 2015 09:28 |
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corn in the bible posted:I'm pretty sure it's vita compatible. It's a weird game, though: that video is fully sick
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# ? Nov 2, 2015 09:30 |
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corn in the bible posted:it reminds of kings field 1 a lot, a lot I like that all the shopkeepers are other people that got lost and just decided to open a shop
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# ? Nov 2, 2015 09:37 |
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# ? May 24, 2024 00:53 |
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hubris.height posted:is this the thread where i say, from a pure mechanical and gameplay perspective, dungeon travelers 2 is one of the most fun drpgs i've played I liked the fact that it gave you a reason to kill a bunch of monsters on each floor, so by the time you got all the pages filled out in the book for a floor you were usually strong enough to take on the next floor. It made progression feel very fluid and engaging. Also there are enough new, non-standard-Wizardry classes that it didn't feel like I was just playing another of the millions of Wizardry-likes that Japan pumps out. I told the Vita thread back when I was first playing it that I wouldn't have cared if I was fighting a bunch of sweaty muscly guys instead of monster girls, a fun, solid game is a fun, solid game.
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# ? Nov 2, 2015 13:27 |