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I'm so pumped to run this: The Inquisitor (25) Juke (2) Autothrusters (2) TIE/v1 (1) Gamma Squadron Pilot (18) Extra Munitions (2) XX-23 S-Thread Tracers (1) XX-23 S-Thread Tracers (1) Ion Bombs (2) Twin Ion Engine Mk. II (1) Black Squadron Pilot (14) Crack Shot (1) Black Squadron Pilot (14) Crack Shot (1) Black Squadron Pilot (14) Crack Shot (1) Total: 100 Target locks for everybody!
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# ? Oct 31, 2015 00:57 |
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# ? Jun 6, 2024 14:30 |
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Endman posted:Good point. I suppose you could make the argument that it's too cheap from that perspective, but imho ordinance is both way too expensive and way too conditional. Crackshot requires an EPT buy-in so you're not really paying 1 point for it, but it's still very competitive with a naked missile and generally better.
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# ? Oct 31, 2015 01:02 |
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That's kind of true. Take tie fighters for example, a black squadron is 2 points more than an academy tie, so crackshot is more like a 3 point upgrade. I think it is mitigated quite a bit by the PS 4 letting you shoot before TLTs though. The closer comparison are obsidian squadron ties at 13 points and 3 PS. So in effect you are paying 2 points for crackshot and the rare times 4 PS is better than 3. Still quite point efficient, just not quite 1 point for 1 damage.
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# ? Oct 31, 2015 01:16 |
Endman posted:I'm so pumped to run this: I have a very similar list pre-made also https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v3!s!163:152,143:27:15:;18:152:-1:6:;12:140:-1:-1:;12:140:-1:-1:;12:140:-1:-1: Inquisitor has the Thread Tracers and Howlrunner is there instead of the Gamma Sq.
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# ? Oct 31, 2015 01:17 |
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Yvonmukluk posted:Complete X-wing Rookie here, what was the problem with the Raider? It looks pretty rad to me (I'm considering buying an Armada one for display purposes actually). Is it because of the TIE Advanced upgrades? Pretty much. I don't have a huge issue with it personally, but it's a little crappy to package upgrades for the game with an epic ship. Personally I have zero interest in epic play, so I honestly paid about $90 to get 4 TIE Advanced fixes and Palpatine. That's fine for me, I can afford it, but it's pretty crappy. If they'd been packages as part of an aces pack or something, I'd have been 100% okay with it.
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# ? Oct 31, 2015 01:43 |
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And now I have the three largest ships. Just need one more ig2k and an imperial shuttle to be current as of today.
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# ? Oct 31, 2015 22:33 |
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So here's a mad idea inspired by ConfusedUs' Black Squadron mini-swarm list. Poe Dameron -Lone Wolf -R5-P9 -Autothrusters Green Squadron Pilot x3 -Crack Shot -Chardaan Refit -Autothrusters That's 98 points right there. Enough to either give Poe a Weapons Guidance upgrade or give two of the Green Squaddies the Test Pilot title and an additional 1 point upgrade each like Wired, Cool Hand, or Adrenaline Rush.
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# ? Nov 1, 2015 11:04 |
Kai Tave posted:So here's a mad idea inspired by ConfusedUs' Black Squadron mini-swarm list. I'm not so sure that 3x A-Wings, even with crack shot, is worth the points. I found that the sweet spot with the TIE crack shots is four of them, and one of those must be Howlrunner. In a practical setup, 3x Black Sq + Howl, all with crack shot, will take out a Y-wing, B-wing, or anything of approximately equal tankiness in a single round, far more often than not, even at range three. This includes aces such as Poe, Miranda, Wedge, etc, which can be invaluable. Even if I lose during the joust, I can usually take one out. Trading one TIE for an enemy ace is well worth it. In fact, I usually HOPE for range 3 for the first volley, because I'm almost guaranteed a second head-on joust round, usually against an enemy who has around a third of his points. I've won all five of my last five games like this. By time the swarm is engaged at range 1 (or is past the first joust), Deathrain is on someone's rear end, dropping bombs like it's going out of style. But if I start with just three of the TIEs, life gets a whole lot harder. I can't see three A-wings doing much better.
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# ? Nov 1, 2015 18:16 |
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So, i'm officially crossing ordnance off the list of soontir-hunting ideas. Soontir is way too good at controlling range against pilots he's got PS on. I could never get a shot with N'dru to get that sweet homing missile/glitterstim/crackshot combo off, and that's a very expensive combo for such a fragile ship. The Palpmobile and two aces is brutal if you don't get rid of one of the aces quickly. When you go to the top table of a 3-round tournament and get fourth, behind the two people you beat, that's a thing that can happen in X-wing with the Bosskinator swarm- it's a MoV pinata!
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# ? Nov 2, 2015 02:57 |
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There are ways to handle Soontir with ordnance. I'd wager the simplest way is to stack Homing Missiles and Deadeye on it. Range dictation doesn't mean a whole lot when you don't need a TL to fire. Taking away the range 3 defense bonus is essential during the opening, and taking away evade tokens makes Soontir that much easier to hit. Keeping the TL/focus for modification is gravy. Homing Missile best missile.
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# ? Nov 2, 2015 03:02 |
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Or just Lt Blount him
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# ? Nov 2, 2015 03:47 |
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Strobe posted:There are ways to handle Soontir with ordnance. I'd wager the simplest way is to stack Homing Missiles and Deadeye on it. Range dictation doesn't mean a whole lot when you don't need a TL to fire. Taking away the range 3 defense bonus is essential during the opening, and taking away evade tokens makes Soontir that much easier to hit. Keeping the TL/focus for modification is gravy. I actually got a lock on him. It was a potential TL+Focus 5-dice crackshot shot on him. I never got to shoot it before my Z-95 burned down. N'dru can't have blocking support when he does this because his shot becomes less effective. When you play against someone who knows what they're doing with Soontir he pretty much shits on anyone he out-PSes. I came close to getting that shot, but not really. In another game against triple aces he never fired his missiles. I think it's a waste of points. I've hunted and killed Soonts before but it usually involves a fortuitous bump and in that case I don't need a super-shot to kill him. Just a few good ones.
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# ? Nov 2, 2015 04:03 |
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Z-95s are squishy. I wouldn't use them as real ordnance platforms. It sucks real hard that the only half-way tanky ships with missile slots that you can get more than one of are Imperial. Homing Missiles own. I'd sooner use A-wings for hunting down Soontir, so you can halfway turtle and still get the ordnance off.
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# ? Nov 2, 2015 04:12 |
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Strobe posted:Z-95s are squishy. I wouldn't use them as real ordnance platforms. It sucks real hard that the only half-way tanky ships with missile slots that you can get more than one of are Imperial. Homing Missiles own. I'd sooner use A-wings for hunting down Soontir, so you can halfway turtle and still get the ordnance off. It's really unfortunate because scum don't have particularly good ones. N'dru is so tempting, but not worth it. I will say the advanced with prockets is a thing, and Redline is cool, if also a bit squishy, just sqiushy in a higher point bracket.
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# ? Nov 2, 2015 04:17 |
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Redline with Flechette Torpedoes is decent against Soontir. It'll stress him even if it doesn't hit, which it has a decent chance of doing given the twin target locks. The Inquisitor with Homing Missiles, Title and Juke is going to be hilarious. Even if he doesn't manage to hit, he'll probably burn the focuses right off of Soontir to set up for a friendly to paste him.
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# ? Nov 2, 2015 04:42 |
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I really want to try Latts Razzi with Bossk crew and k4 alongside 2 Kihraxz fighters both with homing missiles, crackshot and glitterstim. You can use the Bossk crew to get two target locks in a turn on one enemy or spread them out if you want to, and since they are all the same PS you can pick the order they fire in. The first Kihraxz can fire on whoever has a Latts TL with missiles, so the enemy doesn't get a range bonus, loses an agility, gets an evade cancelled and can't use an evade token. You get five dice with glitterstim focus and get to keep your target lock. Even Soontir's best case scenario with stealth device and auto thrusters at range three is the equivalent of rolling 2 dice vs 5 dice. Then Latts can fire and if he misses you get another target lock, either on the same target if they survived the last missile or someone else. Then you can rinse and repeat with the second Kihraxz. Now I know it will still have problems getting soontir target locked in arc, but having two of them makes it so much harder for soontir to avoid any shots. You just need to keep lots of ground covered with firing arcs and it should be enough of a deterrent to keep soontir from doing his thing. You can also just vaporise a different ace like Vader if you want to, while soontir is dancing away from you it wouldn't be hard to suddenly switch targets using those hard 1 turns. It may not be the most efficient, competitive list but when the stars align it would be a ton of fun to fly. KongGeorgeVII fucked around with this message at 16:13 on Nov 2, 2015 |
# ? Nov 2, 2015 16:11 |
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You can't have two target locks on a single target unless you have an ability that allows you to do that (like, for example, Redline's). Also, you can only have one blue target lock on one of your ships, the only way to get another is to have a weapons engineer.
Tekopo fucked around with this message at 16:30 on Nov 2, 2015 |
# ? Nov 2, 2015 16:28 |
Any predictions for what we'll see in Worlds top 16? My guesses? At least one Fat Han. Multiple Palpshuttle + 2 aces (probably Soontir + Vader) No 4x TLT, but certainly at least one list with two of them. Some kind of Crack Shot swarm or mini-swarm The TIE Punisher will make an appearance (probably Redline in a palpshuttle build)
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# ? Nov 2, 2015 17:52 |
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ConfusedUs posted:Any predictions for what we'll see in Worlds top 16? Some kind of scum list that isn't just brobots or TLT would make me very happy, Firespray, YV-666, maybe a Star Viper or a Talonbane Cobra would make me giddy.
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# ? Nov 2, 2015 19:53 |
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Am I wrong, or is this list mean as hell in 1v1 play? TIE Interceptor Soontir Fel + Royal Guard TIE + PTL + Autothrusters + Targeting Computer (34) Lambda-Class Shuttle Omicron Group Pilot + Sensor Jammer + Palpatine (33) TIE Interceptor Carnor Jax + Royal Guard TIE + PTL + Autothrusters + Targeting Computer (33) I could see replacing Carnor with something else, though. Deviant fucked around with this message at 20:08 on Nov 2, 2015 |
# ? Nov 2, 2015 20:06 |
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Not nearly as bad as the Stealth Device version I'd imagine. Then again you can't run that with two ships set up that way due to points. Most people end up using Soontir and Vader because of that. But in general, yeah, 2 aces plus Palpatine is really strong.
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# ? Nov 2, 2015 20:10 |
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The Gate posted:Not nearly as bad as the Stealth Device version I'd imagine. Then again you can't run that with two ships set up that way due to points. Most people end up using Soontir and Vader because of that. But in general, yeah, 2 aces plus Palpatine is really strong. I like Soontir+Stealth, but yeah, I'd have to lose Carnor's Targeting Computer, and I feel like he shows up half-useful without it. What's the Palpshuttle + Soontir+Vader build mentioned above? Probably Vader + Ruthlessness or Veteran Instincts? Deviant fucked around with this message at 20:19 on Nov 2, 2015 |
# ? Nov 2, 2015 20:14 |
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Shuttle plus two Interceptors is a pretty traditional list, the only real update to it lately is swapping Vader the crew member out for Palpatine. Generally I stick a Targeting Computer on Soontir and a Stealth Device on Carnor because Carnor works best when he's harder to kill while I find Soontir works better when he hits as hard as possible.
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# ? Nov 2, 2015 20:27 |
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Usually people don't run the SJ on the shuttle so you can get two fully kitted aces as well.
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# ? Nov 2, 2015 20:29 |
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The Gate posted:Usually people don't run the SJ on the shuttle so you can get two fully kitted aces as well. Yeah, I like that. So I'm now looking at: Soontir + PTL + Autothrusters + Targeting comp (34) Carnor + PTL + Autothrusters + Stealth (34) Omicron Group Pilot + Palpatine (29). That leaves me 3 spare points to put...something onto the shuttle. FCS? Hull Upgrade?
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# ? Nov 2, 2015 20:36 |
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Deviant posted:Yeah, I like that. So I'm now looking at: Anti-Pursuit Lasers
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# ? Nov 2, 2015 20:40 |
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Save it for the initiative bid.
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# ? Nov 2, 2015 20:48 |
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Deviant posted:Yeah, I like that. So I'm now looking at: Making your opponent's PS9 pilots lock down their arcs before Fel moves so that he can dodge them is a solid way to spend 3 points.
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# ? Nov 2, 2015 20:49 |
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Poopy Palpy posted:Making your opponent's PS9 pilots lock down their arcs before Fel moves so that he can dodge them is a solid way to spend 3 points. I'm still pretty new to the game, explain? I have fewer points so I can choose to go second, then I'd just use boost to dodge arc?
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# ? Nov 2, 2015 20:51 |
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Going to my FLGS tonight, with these two lists. Will let you know which one does better? List 1: Red Ace, r2d2, Autothrusters Ten Numb with Mangler Keyan Farlander with PTL List 2: Tycho, Chardaan, PTL, Wired, Authrusters Airen Craken, STay on Target Leebo, HLC, OUtrider, Lando.
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# ? Nov 2, 2015 20:52 |
Deviant posted:I'm still pretty new to the game, explain? I have fewer points so I can choose to go second, then I'd just use boost to dodge arc? Precisely
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# ? Nov 2, 2015 20:54 |
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Deviant posted:I'm still pretty new to the game, explain? I have fewer points so I can choose to go second, then I'd just use boost to dodge arc?
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# ? Nov 2, 2015 20:55 |
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Deviant posted:I'm still pretty new to the game, explain? I have fewer points so I can choose to go second, then I'd just use boost to dodge arc? Pretty much. If your opponent moves first with PS9, Soontir knows where they are and can barrel roll/boost (or both) to avoid being shot at whilst still shooting at them.
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# ? Nov 2, 2015 20:56 |
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But then I'd also shoot second, correct? Which I guess isn't the end of the world.
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# ? Nov 2, 2015 20:56 |
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Deviant posted:I'm still pretty new to the game, explain? I have fewer points so I can choose to go second, then I'd just use boost to dodge arc? Yeah, use the 3 points to choose initiative, and give it to your opponent so you can better position Fel. Deviant posted:But then I'd also shoot second, correct? Which I guess isn't the end of the world. If you are outside their firing arc, shooting second doesn't matter for Fel, and lower PS ships are going to shoot afterward anyway.
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# ? Nov 2, 2015 20:57 |
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You still get a shot even if he's destroyed if he gets blown up by something with the same PS. The only issue is crits
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# ? Nov 2, 2015 20:58 |
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And tokens.
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# ? Nov 2, 2015 21:40 |
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Deviant posted:I like Soontir+Stealth, but yeah, I'd have to lose Carnor's Targeting Computer, and I feel like he shows up half-useful without it. This is the Soontir, Vader, Palpshuttle build. The targeting computer on Soontir can always be swapped out for stealth device if you want. Darth Vader — TIE Advanced 29 Predator 3 Advanced Targeting Computer 1 Engine Upgrade 4 TIE/x1 0 Ship Total: 37 Soontir Fel — TIE Interceptor 27 Push the Limit 3 Autothrusters 2 Targeting Computer 2 Royal Guard TIE 0 Ship Total: 34 Omicron Group Pilot — Lambda-Class Shuttle 21 Emperor Palpatine 8 Ship Total: 29
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# ? Nov 2, 2015 22:00 |
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Tekopo posted:You can't have two target locks on a single target unless you have an ability that allows you to do that (like, for example, Redline's). Also, you can only have one blue target lock on one of your ships, the only way to get another is to have a weapons engineer. I know, that's why you have the Bossk crew and everyone is PS 5 so you can choose the order they shoot. 1. Latts gets his normal target lock. 2. 1st Kihraxz shoots his missile where he can spend Latts' target lock for -1 green dice in the attack. 3. Latts shoots someone with an unmodified 3 dice. If he misses the Bossk upgrade gives him another target lock which can be the same target as before. 4. Now the 2nd Kihraxz can fire his missile and use Latts' second target lock for the turn. Weapons engineer gets me two guaranteed target locks but forces me to spread my fire. Bossk only works when I miss but allows me to take two shots on one target if I need to. An unmodified 3 dice at a target like soontir is pretty likely to miss and even if it doesn't then I got some damage through. Win-win. Now, as an alternative imagine firing those missiles into a Fat Han. The first missile shoots him with a target lock from Latts which reduces him to 0 agi so he can't C3P0. He also can't use an evade token. So 5 unavoidable red dice with target lock and focus. Now latts fires and Han has to choose to use his evade and C3PO. If he doesn't he just takes the damage from the attack but no second target lock this turn. If he doesn't I do get that lock which I can get on the second missile and reduce his agi to 0 again for a repeat missile. If he doesn't use C3P0 and his token on Latts' shot he gets to use them on the second missile but crackshot cancels his C3P0 evade and he can't use evade tokens anyway. So basically, that's likely to be 4-5 damage from each missile + any damage that Latts got through. If Latts attack was dodged entirely then both Kihraxz still have crackshot next turn, otherwise only one does and the falcon took even more damage. Not bad for a single round of shooting.
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# ? Nov 2, 2015 22:46 |
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# ? Jun 6, 2024 14:30 |
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So I made the mistake of going to the Fantasy Flight forums to check on a trade I was doing, and oh my god these people cannot handle that both damage decks are legal. It's sort of insane.
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# ? Nov 2, 2015 22:56 |