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Dragonhunter is so so so good. I know I've bitched about a number of other aspects of this expansion like the lack of casual friendliness (which I still think is justified to be ticked about) but Dragonhunter almost makes up for it. It's the most fun I've had since release, and I'm so god drat powerful. Dreggon got me into some sPvP the other night for the first time as this spec, and holy hell I absolutely wrecked everyone. The enemy team just started to sheepishly avoid me, I'm so powerful. I know it'll probably get nerfed but in the meantime oh my god is it fun.
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# ? Nov 1, 2015 19:08 |
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# ? May 21, 2024 14:24 |
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Is there any deal with Berserker or are they just not as flashy or fun as the others?
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# ? Nov 1, 2015 19:17 |
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Dragonhunter feels like the biggest bullshit in PvP. Absolutely hate those assholes
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# ? Nov 1, 2015 19:17 |
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CLAM DOWN posted:Dragonhunter is so so so good. I know I've bitched about a number of other aspects of this expansion like the lack of casual friendliness (which I still think is justified to be ticked about) but Dragonhunter almost makes up for it. It's the most fun I've had since release, and I'm so god drat powerful. Dreggon got me into some sPvP the other night for the first time as this spec, and holy hell I absolutely wrecked everyone. The enemy team just started to sheepishly avoid me, I'm so powerful. I know it'll probably get nerfed but in the meantime oh my god is it fun. To the ground!
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# ? Nov 1, 2015 19:19 |
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Lemon King posted:Crit Reaper is so much fun. And minion master reaper, and dhummfire reaper, and just reaper with nothing else really.
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# ? Nov 1, 2015 19:19 |
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Are there any build guides out there for leveling a necro from scratch via PvE? For I am a wee noob babe in woods afraid of PvP.
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# ? Nov 1, 2015 19:28 |
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Shab posted:Are there any build guides out there for leveling a necro from scratch via PvE? For I am a wee noob babe in woods afraid of PvP. Leveling builds are basically "play what you think is fun" I ran around with a staff and dagger/warhorn, I think, and for my utilities I mostly played around with wells and minions. I thought it was pretty fun and then when you hit 80 you get to be a Reaper which is the best reward. I really wouldn't worry about what to run while leveling, that's the time to figure out what you like and how it plays, and nobody's gonna care.
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# ? Nov 1, 2015 19:41 |
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CLAM DOWN posted:Dragonhunter is so so so good. I know I've bitched about a number of other aspects of this expansion like the lack of casual friendliness (which I still think is justified to be ticked about) but Dragonhunter almost makes up for it. It's the most fun I've had since release, and I'm so god drat powerful. Dreggon got me into some sPvP the other night for the first time as this spec, and holy hell I absolutely wrecked everyone. The enemy team just started to sheepishly avoid me, I'm so powerful. I know it'll probably get nerfed but in the meantime oh my god is it fun. So what's the bullshit dragonhunter build?
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# ? Nov 1, 2015 19:44 |
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malhavok posted:So what's the bullshit dragonhunter build? All of them.
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# ? Nov 1, 2015 19:46 |
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Trilin posted:Is there any deal with Berserker or are they just not as flashy or fun as the others? What do you give a class that already has everything? Shab posted:Are there any build guides out there for leveling a necro from scratch via PvE? For I am a wee noob babe in woods afraid of PvP. Pick a couple weapons. Staff is great for ranged combat, AoE and conditions. Axe is great for mid-range power/vulnerability. Dagger can be mainhand (life steal) or offhand (weakness and condition transfer), and is commonly used with a scepter mainhand for long-range conditions. Warhorn is a straight-up support tool, mainly used for swiftness. Focus is chill, boon strip and vulnerability. Non-minion utilities: I personally like Blood is Power and Well of Suffering, with either Poison Cloud or Signet of the Locust in the third slot. Lich form or Plague for the elite skill. There's some other great utility skills, like Spectral Walk. Minion utilities: Idk, I don't like minions. Pick a few, they're probably not terrible. And you can make them explode, I guess. For traits, Soul Reaping boosts your shroud, which is pretty useful! (And also works great with Reaper!) Death Magic is useful for minions. Corruption works well with any Corruption skills, obviously. Spite is good for conditions and boon stripping, with signets thrown in for extra measure. Blood Magic boosts marks, so if you're using staff, pick that trait line. Mix-and-match, play around with things, have fun. I personally chose Axe/Dagger and Scepter/Focus for my weapons. The default shroud felt slow and boring and I only used it when I had a ton of enemies around or my health was going low. The Reaper's Shroud is so much better. Edit: This is coming from someone who powerleveled a Necro (in PvE) for the soul purpose (heh!) of playing Reaper, so I went with what seemed useful and similar to Reaper. I do not claim any deep understanding of Necro beyond shouting at things and hitting them with a large sword. Solumin fucked around with this message at 19:53 on Nov 1, 2015 |
# ? Nov 1, 2015 19:47 |
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Shab posted:Are there any build guides out there for leveling a necro from scratch via PvE? For I am a wee noob babe in woods afraid of PvP. My recommendation is to stack Power and Precision, use a staff and a dagger/warhorn, and use wells. Blow stuff up and have a grand time.
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# ? Nov 1, 2015 19:54 |
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Trilin posted:Is there any deal with Berserker or are they just not as flashy or fun as the others? There's nothing wrong with it, it just doesn't really do anything different like the others. Warrior, but more so.
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# ? Nov 1, 2015 19:54 |
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Solumin posted:What do you give a class that already has everything? All the stuff that went into Revenant Condition Builds, really.
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# ? Nov 1, 2015 20:00 |
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Thanks all, that's helpful. I'm kind of stuck with minion build for a while until I get some more Hero Points but at least I have a direction now.
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# ? Nov 1, 2015 20:04 |
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I'm banning all of you assholes from being minion master reapers dammit. I was into minions before they were "cool". You're all banned from SAB when it comes back too. NO FUN FOR YOU.
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# ? Nov 1, 2015 20:05 |
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Berserker is actually a lot of fun. Warriors just want to have something to whine about like everyone else.
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# ? Nov 1, 2015 20:16 |
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Minions are finally at the lofty tier of 'maybe a niche use here and there' aside from the flesh wurm teleport, up from 'waste of a slot'. Please adjust your builds accordingly. I guess they let you get a little more use out of the Blood Magic lifesteal traits. If you're leveling, grab Spite at least, it has traits that activate when hitting lower health targets and you'll be doing that a lot while running around.
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# ? Nov 1, 2015 20:17 |
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I've been encouraged to finally roll a necromancer due to all the minion masters I've seen running around of late. MM was my favorite from the first Guild Wars, and I'm hoping this recent popularity is a sign of viability for dungeons/fractals. I'm torn about what specialization I should work on next after Chronomancer. I can either move to my warrior or my ranger, but map chat has had a lot of bitching about the druid and bezerker and a lot of praise for the herald, so perhaps the thing to do is level my Revenant?
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# ? Nov 1, 2015 20:24 |
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If you like longbow with Warrior/Ranger then Dragonhunter might be for you
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# ? Nov 1, 2015 20:27 |
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malhavok posted:So what's the bullshit dragonhunter build? I was using longbow/traps/marauder, like, it's a really obvious and simple build, it's just insanely good.
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# ? Nov 1, 2015 20:32 |
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Minions dying instantly to cleave wasn't the only reason you didn't ever (want to) see 5-minion necromancers in dungeons. Apparently you can use them to eat projectiles on Old Tom or something but you'd probably be better off dropping wells on everything instead. Minions in GW1 were good defensive support because of the bodyblocking and how easily you could rebuild a cloud of them.
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# ? Nov 1, 2015 20:36 |
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Minion mastery was best left to a bot though, cos of all the tedious jagged edge application poo poo. Better to hang around firing off spiteful spirit on everyone
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# ? Nov 1, 2015 20:44 |
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What do reapers go for runes/armor stats, I got a long abandoned 80 necromancer but he is setup for conditions.
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# ? Nov 1, 2015 21:00 |
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Ra Ra Rasputin posted:What do reapers go for runes/armor stats, I got a long abandoned 80 necromancer but he is setup for conditions. I'm looking at Ferocity and Power for my runes, but first I need to get out of this Exotic gear.
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# ? Nov 1, 2015 21:05 |
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https://www.youtube.com/watch?v=9ki99YBVKyw tarir.avi Where's my golden condor spaceship anet?
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# ? Nov 1, 2015 21:18 |
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Random whisper during an event: Made me smile.
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# ? Nov 1, 2015 21:21 |
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I'm doing a hybrid power/condi (i.e. viper's) build. Right now I'm in all Carrion gear and it works fine, but i'm going to upgrade my weapons and trinkets to Viper's. A power/crit build (Lots of power and ferocity, some precision) also works great, considering how easy it is to get >100% crit chance with Reaper. Throw in some Vitality (Valkyrie, or Marauder) and you're pretty much set. As for runes... I don't know, Grength or Ice if you want to do chill stuff? If you're good, Runes of the Scholar are still the way to go, especially since the bonus is based on your health. Trigger reaper's shroud while your health is above the threshold and you'll get the damage bonus the entire time.
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# ? Nov 1, 2015 21:21 |
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You don't even need to drop any of your Berserker gear, just swap out Death Perception for Dhuumfire and take the free burning damage while keeping up crit with Decimate Defenses (which works outside Shroud as well.) Probably would want Balthazar runes for a condition damage (i.e. Burning spam) build. Possibly Nightmare runes (bought with Twilight Arbor tokens) but you only need 5 of those, use a Coral Orb in the last slot instead of the basically useless 'fear when hit' 6pc bonus. Chill is less useful in PvE now, enemies with breakbars (which is anything that you'd want to chill up their cooldowns) now ignores the effects of control conditions, where they didn't in the Defiance system.
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# ? Nov 1, 2015 21:39 |
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My highest character is my 50 necromancer, I want to be a reaperrrrrr
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# ? Nov 1, 2015 21:43 |
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Adhesive Gamin posted:Chill is less useful in PvE now, enemies with breakbars (which is anything that you'd want to chill up their cooldowns) now ignores the effects of control conditions, where they didn't in the Defiance system. Other way around, actually. "Soft" CC like Chill definitely does affect break bars, but not as much as hard CC does. Try chilling a rolling devil, for example. AFAIK soft CC didn't affect Defiance at all. Plus the Deathly Chill trait turns Chill into a damaging condition with pretty great scaling. On the other hand, it's competing with Reaper's Onslaught, which is amazingly good too.
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# ? Nov 1, 2015 21:44 |
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Even if it doesn't reduce a break bar by much, it still does reduce it. Keeping an enemy crippled or chilled or immobilized prevents them from regenerating their break bar. \/\/\/ enemies don't have cooldowns on their skills which is also why things like chill, mesmer power block, or daredevil distracting daggers don't prevent enemies from using skills \/\/\/ check out my Youtube fucked around with this message at 21:56 on Nov 1, 2015 |
# ? Nov 1, 2015 21:53 |
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Solumin posted:Other way around, actually. "Soft" CC like Chill definitely does affect break bars, but not as much as hard CC does. Try chilling a rolling devil, for example. AFAIK soft CC didn't affect Defiance at all. They didn't affect Defiance because they actually did what they were supposed to. You could immobilize champions before HoT, now you can't. I'm assuming the cooldown increase effect on Chill is ineffective as well, it does the grey blinking thing. Defiance only stopped control effects like stun, daze, fear, knockbacks. I haven't seen anything with a serious breakbar where stacking conditions was nearly as effective as everyone dropping a stun on it. Either way it wouldn't be worth dedicating runes to in PvE.
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# ? Nov 1, 2015 21:53 |
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Ah, OK, I see what you mean. I agree with you on the runes -- you get an extra 20% duration bonus to Chill anyway as a Reaper minor trait, so boosting Burning or condition duration in general is a better idea. 4 Runes of the Nightmare + 2 Runes of the Trapper gets you an extra 10% condition duration at the cost of 75 condition damage, compared to 5 Runes of the Nightmare. Or you could throw on a Black Diamond (viper's jewel) for the Expertise, not that it would help much. Solumin fucked around with this message at 22:04 on Nov 1, 2015 |
# ? Nov 1, 2015 22:00 |
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Arenanet continues to not test anything ever. Remember, we can't have SAB now because it's "too buggy" but we can have HoT if we spend real money! Buy more gems dude.
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# ? Nov 1, 2015 22:10 |
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Lonk posted:
You can only hit them from right on top of them.
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# ? Nov 1, 2015 22:32 |
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Finally got the armor pieces I want for my new necromancer, I'd say it turned out alright
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# ? Nov 1, 2015 22:40 |
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I ran 5-MM necro before it was cool.
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# ? Nov 1, 2015 23:21 |
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jjac posted:Finally got the armor pieces I want for my new necromancer, I'd say it turned out alright Looks good! I particularly like those shoulders. I just got my necromancer to 80: I've also updated my warrior and mesmer:
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# ? Nov 1, 2015 23:29 |
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If we're posting our awesome necros:
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# ? Nov 1, 2015 23:33 |
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# ? May 21, 2024 14:24 |
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Necro dressup? Necro dressup! I've changed most of my characters' looks in preparation for HoT and I think I might have to for my Necro as well. As much as I absolutely love this outfit, the head piece and the shoulders don't play nice: if you look closely you'll see that he has a chunk of belly that's just totally transparent, and a few of the textures on the headpiece itself have mixed up errored textures. A look too strong for our world.
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# ? Nov 1, 2015 23:43 |