Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Blistex
Oct 30, 2003

Macho Business
Donkey Wrestler
Did a clean install of COC and AO3 and holy poo poo is there a difference when fighting the military. Before I would have to make sure I had a clear shot to dump a full mag into a soldier, then have enough time/cover to reload and kill the next one who would come charging at me. Now I can take out 2-3 with well placed bursts with the MP5. I'm also finding this to be a lot easier than Vanilla as I only played for about 5 minutes before I had a good condition AK with a nice scope and was dummying soldiers and bandits at will. At the 10 minute mark I was able to scrounge up enough cash to buy a Winds of Freedom stalker suit, a gasmask, and get my AK and MP5 both fixed to 100%. At this rate an hour of gameplay will have me running around with a Sprint-Capable Exeosuit and a tricked out AR.

Is anyone else finding COC + AO3 like really easy? Typically playing at Veteran means I'm always counting my medkits and sitting on the verge of bankruptcy with nearly busted weapons and a stalker suit that resembles swiss cheese.

Adbot
ADBOT LOVES YOU

Morter
Jul 1, 2006

:ninja:
Gift for the grind, criminal mind shifty

Swift with the 9 through a 59FIFTY

Blistex posted:

Did a clean install of COC and AO3 and holy poo poo is there a difference when fighting the military. Before I would have to make sure I had a clear shot to dump a full mag into a soldier, then have enough time/cover to reload and kill the next one who would come charging at me. Now I can take out 2-3 with well placed bursts with the MP5. I'm also finding this to be a lot easier than Vanilla as I only played for about 5 minutes before I had a good condition AK with a nice scope and was dummying soldiers and bandits at will. At the 10 minute mark I was able to scrounge up enough cash to buy a Winds of Freedom stalker suit, a gasmask, and get my AK and MP5 both fixed to 100%. At this rate an hour of gameplay will have me running around with a Sprint-Capable Exeosuit and a tricked out AR.

Is anyone else finding COC + AO3 like really easy? Typically playing at Veteran means I'm always counting my medkits and sitting on the verge of bankruptcy with nearly busted weapons and a stalker suit that resembles swiss cheese.

When I was playing master, I found that having any enemy hone in on you for more than a second meant instant death. I don't know how forgiving is but a few well placed shots from anyone will take you down if you're not constantly moving. I only had COC + AO3 and I didn't get too much cash for guns. I did a lot of time adventuring, trekking back and forth between Swamps, Cordon, Garbage, Bar, and Yantov (for a couple of artifacts and monster part quests). I had to save-scumm most encounters because of how quickly I was killed--even zombies could headshot me more often than I liked.

But it is always welcome when enemies are easier to kill.

Saint Sputnik
Apr 1, 2007

Tyrannosaurs in P-51 Volkswagens!

Blistex posted:

Is anyone else finding COC + AO3 like really easy?

I think I'm finding it a little harder than OWR, because of the buffed damage on a lot of the guns (master difficulty, hardcore AI aim) and the expense of repairs/medkits. I jump to a better gun as soon as I get one, rather than worrying about which of my nearly identical guns is in best condition as in vanilla. When I'm fighting more than a couple guys at once I have to duck behind cover and save after every single kill, otherwise it gets too frustrating.

Also holy poo poo the best possible place to fight two bloodsuckers at the same time is that underpass on the way into wild territory where the floor errupts into random bursts of fire. Try staying invisible when you're engulfed in flames, fucker.

Minarchist
Mar 5, 2009

by WE B Bourgeois

Saint Sputnik posted:

I think I'm finding it a little harder than OWR, because of the buffed damage on a lot of the guns (master difficulty, hardcore AI aim) and the expense of repairs/medkits. I jump to a better gun as soon as I get one, rather than worrying about which of my nearly identical guns is in best condition as in vanilla. When I'm fighting more than a couple guys at once I have to duck behind cover and save after every single kill, otherwise it gets too frustrating.

Why would you do this to yourself? You want realistic, guess what? It takes a bit of time for people in reality to register who and what you are and I doubt everyone in the Zone is a flawless marksman with nanosecond reaction times. If you have to savescum a hundred times to clear out a bandit nest the game because you're being one-shotted the instant an enemy lays eyes on you that's not fun or fair at all. Master difficulty isn't so bad though, you want the added damage done/dealt so everyone isn't a drat bullet sponge. There's always a section where yeah, you gotta cheese your saves but you should be able to engage in combat for more than a few seconds at a stretch without saving, just for the sake of getting into a flow and kickin rear end and takin names :clint:

Saint Sputnik posted:

Also holy poo poo the best possible place to fight two bloodsuckers at the same time is that underpass on the way into wild territory where the floor errupts into random bursts of fire. Try staying invisible when you're engulfed in flames, fucker.



I hate that tunnel, mostly because of having to escort people through it and they don't quite manage to avoid the GIANT SPEWING JETS OF FIRE and you gotta quickload and maybe make em wait to reset their movement plans or something I don't know I just really, really hate that tunnel. You'd think someone would have bolt cutters in the zone because of all the bullshit fences everywhere that funnel you into literal infernos or acid pools or ruined factories infested with mindbending horrors or worse :gonk:

I haven't touched AO3 yet, but I think I've done everything there is to do in OWR3 and apparently AO3 has even more delicious shooty objects to hoard so I guess I'll have to get on that.

Morter
Jul 1, 2006

:ninja:
Gift for the grind, criminal mind shifty

Swift with the 9 through a 59FIFTY

Minarchist posted:

There's always a section where yeah, you gotta cheese your saves but you should be able to engage in combat for more than a few seconds at a stretch without saving, just for the sake of getting into a flow and kickin rear end and takin names :clint:

Playing Normal + Ironman was the most fun I ever had playing STALKER, period, and a lot of that had to with knowing that my compulsive saving (thanks, Doom 2) won't make up for the losses of dying. I honestly don't even LIKE permadeath, but it made me appreciate the combat when I know I don't have a twitchy F5 finger or autosaves to fall back on.

So maybe, once things gets fixed, I'll play a non-permadeath mode on Veteran and see how I do not saving reflexively.

Blistex
Oct 30, 2003

Macho Business
Donkey Wrestler

Minarchist posted:

Why would you do this to yourself? You want realistic, guess what? It takes a bit of time for people in reality to register who and what you are and I doubt everyone in the Zone is a flawless marksman with nanosecond reaction times. If you have to savescum a hundred times to clear out a bandit nest the game because you're being one-shotted the instant an enemy lays eyes on you that's not fun or fair at all. Master difficulty isn't so bad though, you want the added damage done/dealt so everyone isn't a drat bullet sponge. There's always a section where yeah, you gotta cheese your saves but you should be able to engage in combat for more than a few seconds at a stretch without saving, just for the sake of getting into a flow and kickin rear end and takin names :clint:

I tried playing on master with the AI aim like you said, and like you said, it's not fun to play. I'll approach some scrub-tier bandit with a garbage snub-Ak and poke my head over a ridge to get a better look with my binoculars, and before I've even zoomed in he's making GBS threads his pants, alerting everyone in a 4 km radius, and putting 4/5 rounds into my face despite me sprinting as fast as I can away from him at 300m or more. I had to savescum 30 times to take out three bandits in the camp just outside of cordon with my pistol, and at that point I realized this wasn't challenging, it was just frustrating and dialled it back to Veteran with AI aim off.

I'm having fun with my settings right now, but I'm afraid that after another hour of gameplay it's going to feel like the last 5 minutes of a typical Fallout game where you are an unstoppable god of death mowing down the best of the best without breaking a sweat.

nexus6
Sep 2, 2011

If only you could see what I've seen with your eyes
I think the most forgiving thing about dying repeatedly in CoC is the insane load times. In OP-1 I'd die, wait 30-40 seconds, die again, wait 30-40 seconds until I didn't care anymore and stopped playing because more than half my time was waiting to reload the save. In CoC it's like 5-10 seconds tops to load, even if it's a brand new area.

Minarchist
Mar 5, 2009

by WE B Bourgeois

Blistex posted:

I'm having fun with my settings right now, but I'm afraid that after another hour of gameplay it's going to feel like the last 5 minutes of a typical Fallout game where you are an unstoppable god of death mowing down the best of the best without breaking a sweat.

The Zone takes even the best of us. No really, you can have top level everything and get your G36 tossed from your hands by a Burer that just popped out from behind a tree. Whoops. poo poo, it fell in an anomaly and you can't get it right away and your backup gun wasn't loaded 100%, whoops again, the Burer just psyblocked all your bullets and poo poo poo poo poo poo there's no cover god dammit nooooo :rip:

He was a good STALKER, let us drink to him once more.

Some of the most most unavoidable deaths are when I'm kitted out in the best gear, can infinitely sprint, rocking fully upgraded nato guns and an auto shotgun, and can mow through anything and then hooray, Chimera and rodent swarm out of nowhere and you get killed while frantically backing up trying to reload and you can't see the rats because of grass and the Chimera just won't effing die and :rip:

You will never, ever be 100% OP. Ever. Don't worry about it.

Morter
Jul 1, 2006

:ninja:
Gift for the grind, criminal mind shifty

Swift with the 9 through a 59FIFTY
I know I won't shut up about ironman mode (Last post on it, honest), but I was close to freaking out IRL getting caught in a psi-storm and being forced to bumrush FOUR military

Or moving from the bar to the warehouses and being greeted face to face with a chimera, followed shortly by a roving band of Military, and then a pseudogiant.

I'd be the squealiest stalker in Pripyat.

Saint Sputnik
Apr 1, 2007

Tyrannosaurs in P-51 Volkswagens!

Minarchist posted:

Why would you do this to yourself?

I admit, I gave up on starting as Freedom since you're immediately launched into a fight with Duty on a map without much cover and I kept getting sniped by a blob of about five pixels sneaking around at the edge of my sight. Starting as a merc is easier since there's plenty of cover in dead city, but then I go one map over and while Duty are shooting at me, Freedom seems to ignore me and aim for my squadmates. Kind of immersion breaking.

I lasted all of five minutes the one time I tried an Ironman run.

Blistex posted:

I'm having fun with my settings right now, but I'm afraid that after another hour of gameplay it's going to feel like the last 5 minutes of a typical Fallout game where you are an unstoppable god of death mowing down the best of the best without breaking a sweat.

I get bored at that point in any game so I have to set limits on myself, like using the same gun and low-armor outfit from the start (luckily there's a mod for FNV that makes that viable). I still find myself starting a new game pretty often because I miss the scrounging and scrapping of the first hour or so of any survival game, or I realize I'm just hoarding guns like a magpie and not actually playing.

Taking away my HUD and crosshairs in Stalker COC, in addition to the difficulty settings, makes for a great experience. I kept the beep for new guys coming within range just for the "oh poo poo, friend or foe?" factor. Relying on being able to identify uniforms rather than seeing if your crosshairs turns red is intense, though I've realized it's hard to tell mercs and Duty apart at a distance and by the time one starts shooting, it's too late.

nexus6
Sep 2, 2011

If only you could see what I've seen with your eyes
I went to talk to a guy and accidentally pressed 'G' instead of 'F' and the bastard grabbed my gun before it hit the ground :(

I knifed him in the face and reloaded an earlier autosave because that was my rifle, there are many like it but this one is mine.

Saint Sputnik posted:

Relying on being able to identify uniforms rather than seeing if your crosshairs turns red is intense, though I've realized it's hard to tell mercs and Duty apart at a distance and by the time one starts shooting, it's too late.

It might be an AO3 thing but some ecologists use military uniforms. I thought for a second I had become neutral with the military.

nexus6 fucked around with this message at 17:18 on Nov 2, 2015

Morter
Jul 1, 2006

:ninja:
Gift for the grind, criminal mind shifty

Swift with the 9 through a 59FIFTY

nexus6 posted:

I went to talk to a guy and accidentally pressed 'G' instead of 'F' and the bastard grabbed my gun before it hit the ground :(

I knifed him in the face and reloaded an earlier autosave because that was my rifle, there are many like it but this one is mine.

Oh, that reminds me!!

So I got a mission from Sidorovich for a contract killing, for a loner in Agroprom. Since he was a loner, I imagined once I killed him that all loners (at least in the area) would hate me...but what I did was wait until he walked somewhere where no one else was looking, and stabbed him in the back. He died instantly, and then only one other stalker--part of his 'squad' I'm imagining--went hostile on me. I was very very surprised.

Is it that knifing/stealth killing gets less hostility your way? Do you know if it ruins faction relations, or if faction relations is even a thing??

Saint Sputnik posted:

Taking away my HUD and crosshairs in Stalker COC, in addition to the difficulty settings, makes for a great experience. I kept the beep for new guys coming within range just for the "oh poo poo, friend or foe?" factor. Relying on being able to identify uniforms rather than seeing if your crosshairs turns red is intense

I'd rather keep the HUD on to know when I'm suddenly dying from radiation poison or what have you (It'd be too annoying to pop the inventory open just for your health), but I don't have crosshairs either, and it's great. To find out whether someone's friend or foe, I use the binoculars. A lot.

Morter fucked around with this message at 17:23 on Nov 2, 2015

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO

Fish Fry Andy posted:

It's also worth pointing out that sometimes dudes die by doing a dramatic "I've been shot!" pose for a second or two before dropping dead on the ground. It's kind of obnoxious, and might be part of what you're running into. It's really hard to tell the difference between the death animations and the pain recoil animation at times.

I like that guys die before they realize it.
Like I'll pop a guy in the chest with 3-4 rounds with the TT-33 and he'll stagger and yell something about my mother before falling down dead on his own.

MariusLecter fucked around with this message at 17:32 on Nov 2, 2015

Morter
Jul 1, 2006

:ninja:
Gift for the grind, criminal mind shifty

Swift with the 9 through a 59FIFTY
My favorite death is my sniping someone in the head while they're sitting in camp/in a resting state, and then they get up, pull out their gun, chamber a round, and then pratfall backwards, dead.

Missing Name
Jan 5, 2013


It doesn't help that merc body armor looks quite similar to ecologist guard armor. Whoops, sorry for murdering a scientific expedition.

I think the best solution for Friend or Foe identification would be to restart as Monolith. The suits are distinctive and then you just loving murder anyone who doesn't wear white. All hail the Monolith.


Anyone else have problems with thermal scopes? I can zoom in on an unobstructed dude and will have like a 10% chance of the scope actually putting a box around him.

nexus6
Sep 2, 2011

If only you could see what I've seen with your eyes

Morter posted:

Is it that knifing/stealth killing gets less hostility your way?

Not in my experience. I'm playing a Loner who is somehow neutral to Mercs. I keep getting missions about wiping them out in Wild territory but even if I knife them in the back all the other Mercs in the area instantly turn hostile. I'd rather keep my Merc allies (even if Freedom and Duty sometimes attack them) so I ignore those missions.

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO

Sparkyhodgo posted:

Dear god that scrollbar.

Here's an album for Stealy Steals the Zone: http://imgur.com/a/jdGub

Note: After making it to the Generators and coming back to the NPP I gained immunity to the Brain Scorcher! But not in the front area of the NPP.

Also, I wished for all the riches in the zone. And I took them with me. :v:

Here's the final stop at Dead City.


I was going to organize everything into separate backpacks, Assault rifles, SMGs, Sniper rifles, Ammo, Consumables, etc... but the wish granter got rid of my back packs.


edit: and yes, that MP-443 Grach was with me from the start till the end. drat fine pistol.

MariusLecter fucked around with this message at 17:50 on Nov 2, 2015

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


I dunno, I've been using AO3 and even with my tricked out exo I can still be killed pretty easily by a bandit if they hit me in the head or get a good burst on my body. My main tactic is hiding behind trees and shooting people with my sniper rifle. For mutants I spray wildly with my AK while running away. It's been a long time since I've used anything but a scoped assault rifle in semi auto mode in STALKER, so I'm having a good time.

Minarchist
Mar 5, 2009

by WE B Bourgeois

MariusLecter posted:


Also, I wished for all the riches in the zone. And I took them with me. :v:

Here's the final stop at Dead City.



Good job!

Also :lol: @ 5629/100000 kg but I guess there really is no other way around it. Also Stealy is an awesome name for a bandit lord imo

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO

Minarchist posted:

Good job!

Also :lol: @ 5629/100000 kg but I guess there really is no other way around it. Also Stealy is an awesome name for a bandit lord imo

Inspired by:
https://www.youtube.com/watch?v=34WL_07WEIs

Minarchist
Mar 5, 2009

by WE B Bourgeois

I always wondered why no one gives a poo poo when you steal their drinks and random bread slices in the bar. God if it was like a TES game and you accidentally swiped a fork and got shot in the face for it :allears:

nexus6
Sep 2, 2011

If only you could see what I've seen with your eyes
There's a 1.1 patch for AO3 for CoC in case anyone missed it.

quote:

Changes:
  • Reverted weapons/ballistics damages back to vanilla AO
    // changes are far too numerous to list here, literally all weapons and ammunitions have been altered. Although firefights will last longer, this system should improve gameplay as the AI will generally function better.
  • Reverted weapon condition decay to vanilla AO values
    // Should make the early into mid game tougher. Massive weapon prices (will balance) mean that repair prices were already exorbitant - an AK74 at 70% condition cost 6000ru to repair. With conditions decaying faster, squishy and expensive weapons (like the entire NATO line and 9x39mm's) will be costly to maintain. Use the AK series and make use of toolkits!
  • Master and Veteran are more appropiately difficult
    // Master ironman runs will no longer last for 10-30 minutes and you're allowed to go near anomalies now.
Fixes:
  • Default sawn-off shotgun (BM16) removed from game, Arsenal Overhaul's intended sawn-off shotgun (sawn-off Toz 34) takes its place in all instances
  • FN2000 removed from game
  • Sawn-off Toz 34's UI icon has been fixed
  • Gauss Gun's UI icon has been fixed
  • 10mm silencer's UI icon has been fixed.
  • All weapon condition decay rates have been reverted to vanilla Arsenal Overhaul rates.
  • All weapon damages have been reverted to vanilla Arsenal Overhaul values.
Additions:
  • Anon's cleaned up weapon scopes has been merged
    //Cleans and sharpens AO scopes. No more chromatic aberrations or .jpg artifacts. All PSO scopes added to 9x39 weapons (except the Vikhr) now look like PSO-1-1 scopes.

https://mega.nz/#F!EFlgjDrS!KQ7oAMKp1ycsmiQ3mWnfLg!8FtDQL7Q

Fake edit: Actually I'm not sure I want this.

Missing Name
Jan 5, 2013


Think I'm just sticking with OWR, thanks.

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO
I'll take the icon fixes.

The rest, not so much.

Azran
Sep 3, 2012

And what should one do to be remembered?
:lol: Yeah, just gonna wait for Enigma42 to finish his own port.

Minarchist
Mar 5, 2009

by WE B Bourgeois

nexus6 posted:

// Should make the early into mid game tougher. Massive weapon prices (will balance) mean that repair prices were already exorbitant - an AK74 at 70% condition cost 6000ru to repair. With conditions decaying faster, squishy and expensive weapons (like the entire NATO line and 9x39mm's) will be costly to maintain. Use the AK series and make use of toolkits!

Haggling 101, STALKER

Why do they have to make some lovely 50 year old rifle cost so much? Guns in a place like the Zone would be cheap and plentiful.

Also is there an older patch for AO3? I managed to download it right as they updated it to the new, bad version :sigh:

Minarchist fucked around with this message at 22:02 on Nov 2, 2015

Morter
Jul 1, 2006

:ninja:
Gift for the grind, criminal mind shifty

Swift with the 9 through a 59FIFTY
I just woke up but someone explain to me what's so bad about 'vanilla' AO? I killed enemies pretty quickly with AO3 in vanilla CoP.

Or am I missing something.

rejutka
May 28, 2004

by zen death robot
Why would you remove guns from the game? At all?

Saint Sputnik
Apr 1, 2007

Tyrannosaurs in P-51 Volkswagens!

Minarchist posted:

Haggling 101, STALKER

Why do they have to make some lovely 50 year old rifle cost so much? Guns in a place like the Zone would be cheap and plentiful.

Also is there an older patch for AO3? I managed to download it right as they updated it to the new, bad version :sigh:

The old download link might still be up, try this
http://sjc2.dl.dbolical.com/2015/10/29/AO_3_for_release_CoC.rar?st=dY-r5oSyGIFCGrNj_giqDg==&e=1446139545

e:

Morter posted:

I just woke up but someone explain to me what's so bad about 'vanilla' AO? I killed enemies pretty quickly with AO3 in vanilla CoP.

Or am I missing something.

Personally I've gotten used to guns not turning to mush after a couple shots. They're pricey to fix but at least you won't have to do it very often.

Saint Sputnik fucked around with this message at 22:37 on Nov 2, 2015

Morter
Jul 1, 2006

:ninja:
Gift for the grind, criminal mind shifty

Swift with the 9 through a 59FIFTY
So does this mean weapons will still be pricey in general?

9000 for a pistol is a bit off the wall...

Edit: If any brave soul has already installed the new patch, mind stating what a VSS is priced for? :ohdear:

Edit: vvv Shut up, I did afford a VSS in my last game right before some military goons mowed me down. :arghfist::qq:

Morter fucked around with this message at 23:53 on Nov 2, 2015

Blistex
Oct 30, 2003

Macho Business
Donkey Wrestler

Morter posted:

So does this mean weapons will still be pricey in general?

9000 for a pistol is a bit off the wall...

Edit: If any brave soul has already installed the new patch, mind stating what a VSS is priced for? :ohdear:

If you have to ask, you can't afford it.

Minarchist
Mar 5, 2009

by WE B Bourgeois

rejutka posted:

Why would you remove guns from the game? At all?

Maybe the FN2000 is too 'fancy' for some people? Like the only guns that will work in the zone are stamped metal and wood holdovers from the Vietnam era apparently?



Awesome, thanks!

Blistex posted:

If you have to ask, you can't afford it.

Can you put a PSO-1 on an AS Val? It's basically the same gun, just doesn't look as cool. Also as far as 9x39mm, Grozas do some pretty good work at longer ranges if you git gud with the iron sights...unless the mod lets you put a PSO on the Groza which then it becomes the goofiest looking thing:

Morter
Jul 1, 2006

:ninja:
Gift for the grind, criminal mind shifty

Swift with the 9 through a 59FIFTY

Minarchist posted:

Can you put a PSO-1 on an AS Val? It's basically the same gun

Besides me hating you for being completely wrong, the VSS also gets a few scope upgrades on the lower tree. It's more gooder than a Val IMO.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


I make a ton of cash off just selling guns from people I kill. It seems like by default you can sell guns that are above 50%, so I have tons to sell.

It doesn't seem like the economy is much more crazy than it was with OWR3. Stuff costs a little more, ammo is worth much less, but I can sell a ton more guns and make cash that way. In OWR3 I'd just unload the ammo from guns and toss the guns out and make bank selling ammo. Now I just keep the guns too.

Klaus88
Jan 23, 2011

Violence has its own economy, therefore be thoughtful and precise in your investment

Minarchist posted:

Maybe the FN2000 is too 'fancy' for some people? Like the only guns that will work in the zone are stamped metal and wood holdovers from the Vietnam era apparently?



Maybe you want to trust your life to an m16a1, but I'd rather walk out of the zone alive, thank you every much. :shittypop:

Morter
Jul 1, 2006

:ninja:
Gift for the grind, criminal mind shifty

Swift with the 9 through a 59FIFTY

Klaus88 posted:

I'd rather walk out of the zone

Wait what? People want to walk out of the zone? :monocle:

Edit: vvv VSS also has a lot of flatness+ upgrades to make it pretty deadly for a subsonic sniper rifle. Obviously, just because it's my favorite, doesn't mean you have to use it. But it is certainly not the same as a VAL + PSO

Morter fucked around with this message at 01:00 on Nov 3, 2015

Minarchist
Mar 5, 2009

by WE B Bourgeois

Morter posted:

Besides me hating you for being completely wrong, the VSS also gets a few scope upgrades on the lower tree. It's more gooder than a Val IMO.

Eh, haven't played CoP in ages so I haven't used a VSS in a while, but the Val seemed to work about the same. Silent, deadly, total crapshoot with the bullet drop. Also I like using ironsights. Plus it has a bigger magazine.

If I'm gonna snipe I'd rather just use the SVD because of *BAM* factor and less fiddling with bullet drop but the VSS is nice if I can get one.

Azran
Sep 3, 2012

And what should one do to be remembered?

Morter posted:

I just woke up but someone explain to me what's so bad about 'vanilla' AO? I killed enemies pretty quickly with AO3 in vanilla CoP.

Or am I missing something.

The anon who made this version decided he wanted to make some changes for "realism". AO3 in vanilla CoP is fine.

Morter
Jul 1, 2006

:ninja:
Gift for the grind, criminal mind shifty

Swift with the 9 through a 59FIFTY
[AO3 for CoC3 v1.1]

Well...at least it's cheaper



:shepface:

Adbot
ADBOT LOVES YOU

Minarchist
Mar 5, 2009

by WE B Bourgeois
Trying out AO3 and It's working along with Faction Wars (sorta) because I'm getting frequent hard CTDs with an "unhandled exception" and it can't find a disk in the drive.

crash log posted:

death_manager: ERROR: trying to spawn section that doesn't exist!

That's the error I'm getting when I quicksave about 50% of the time.

edit: seems to have resolved itself, who knows :confused:

Minarchist fucked around with this message at 02:00 on Nov 3, 2015

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply