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Izalith plays like the level designer left his workstation unlocked and his five-year-old nephew decided to make a level. It's "baby's first doom level" where baby filled a room with lava and cyberdemons, except instead of cyberdemons it's an unfinished enemy that they decided to put in the game anyway and the lava's lighting effects make it so there's orange poo poo smeared all over your screen at all times. That's straight incompetence.
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# ? Oct 23, 2015 16:50 |
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# ? Jun 3, 2024 16:33 |
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this is sort of a derail but i just got the idea if anor londo was named based on the phrase/description "honor land" filtered through the Japanese romaji (foreign words spelled out phonetically in their set of phonemes) It would basically come out as "ano lando" in katakana. just a theory but it makes some sense. ive always loved the name. or even a truncated "another land"
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# ? Oct 23, 2015 19:02 |
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Nuebot posted:Oh, another fun troll for Dark Souls are the Vagabond monsters. Did someone say Vagabonds? Fun Fact: They fire homing missiles. Bonus: If you recognize where that is. It was my first time there. It spawned all four attempts. My first mostly blind play through of DS1 was a few months after DS2 came out. But despite the crazy bullshit happening to me like that, I just felt that DS1 let me make more mistakes to stumble my idiot newbie way through than DS2 does, if that makes any sense? Like, I'd even make it through areas and bosses on the first shot and feel like it was more of a slog because of how careful I had to be to not take more than one hit in a row between heals from the majority of enemies. Like, I'd kill the scorpion lady/snake lady/giant spider on the first try after not dying in their respective areas (and then wiki up items I missed). But I took a million years slowly plodding my way through like the saddest terminator because if I didn't my bad at game self would have died constantly instead. So many cool things and legit improvements over DS1. Just something about it didn't quite click with me I guess, so I figure that's an issue on my end. Section Z has a new favorite as of 22:06 on Oct 23, 2015 |
# ? Oct 23, 2015 21:58 |
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Section Z posted:So many cool things and legit improvements over DS1. Just something about it didn't quite click with me I guess, so I figure that's an issue on my end. Dark Souls 2 had noticably worse enemy, level, and encounter design. It also pulls a LOT of unfair dick moves on you. For instance, in the enhanced re-release version, there's a chest in one zone that has a latch on it (in DS2 you tell the difference between regular chests and mimics because regular chests do not have latches), and it's conveniently sitting in an oil pit. So you shoot a fire arrow at it or give it a big smack, and... the chest crumbles, permanently destroying the fairly rare item inside it. For some reason this one chest is the only chest in the series that looks like a mimic and isn't. Kite Pride Worldwide has a new favorite as of 22:26 on Oct 23, 2015 |
# ? Oct 23, 2015 22:23 |
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Alabaster White posted:
Yeah, I know it's a touchy subject. But I figure since I'm able to actually filter it through "But I'm not what you would call 'good' at Dark Souls" it lets me help pick out what felt a bit off, and what felt like "Well that was me being a complete fuckup, AGAIN.". Without just blanket stating "Ugh this game is so bad because I don't like it as much amiright?" Oh lordy lord I am so glad I googled up how I frames work in DS2. I picked Warrior Start like before, and in DS2 the way Dodge frames work, Warrior start has less I Frames than a Fat roll from DS1 Things got a lot more forgiving after I upped my Agility to not have I frames literally worse than is possible in DS1 even when naked flipping. Gotcha dick moves are gimmicks you can learn from and not fall for again just through natural gameplay, even if still a bitch when it's your first run through and you loose out on a cool chest item. (I am amazed I survived falling into the pit of basilisks in the woods in DS2). Stuff like the above "you basically have to google your core game mechanics" on the other hand, I get much more butthurt over. EDIT: That old durability bug can get hosed though. I literally bashed every wall and swung multiple times through corpses no problem with smaller weapons, like when I went on a rampage through earthen keep with a the same mace the whole time (was pretty low durability by the time I beat the boss though). But the second I picked up big fun weapons like large clubs, they may as well have been made of balsa wood. First try against skeleton lords my large club exploded while there were some bonewheels left to clear. Second try, I barely lost any durability form my Mace, which had less max durability anyways. "Well just be more careful with your swings!" Bitch, I'm literally killing multiple enemies with a single swing, I'd have to kill them without swinging at all to be more efficient This brings the post on topic because when they didn't fix the durability bug when they released sins of the scholar, the devs tried to pass it off as "Oh, that's a Feature". Section Z has a new favorite as of 23:06 on Oct 23, 2015 |
# ? Oct 23, 2015 22:42 |
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Speaking of Dark Souls... I ran into a weird bug/feature where after I beat O&S, summon signs stopped showing up. Not just for other players but for NPCs as well. And I went and leveled up in the Chaos Servant covenant and killed the Sunlight Maggot, but then Solaire never left the sunlight altar. E: also, gently caress Gwyn. I got all the way up to that last boss without having to parry a goddamn thing but then that seemed to be just about the only way to kill him, so I was never able to finish the game.
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# ? Oct 24, 2015 00:18 |
Dabir posted:Crystal Caves which are mostly invisible walkways over bottomless pits. Yes you can technically see where the paths are because of the very faint, gentle snowfall effect over them, but gently caress you for bringing that up, it's useless and so are you. many johnnys posted:Izalith plays like the level designer left his workstation unlocked and his five-year-old nephew decided to make a level. It's "baby's first doom level" where baby filled a room with lava and cyberdemons, except instead of cyberdemons it's an unfinished enemy that they decided to put in the game anyway and the lava's lighting effects make it so there's orange poo poo smeared all over your screen at all times. That's straight incompetence.
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# ? Oct 24, 2015 01:52 |
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Game designers don't have relationships.
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# ? Oct 24, 2015 02:48 |
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GIANT OUIJA BOARD posted:Speaking of Dark Souls... I ran into a weird bug/feature where after I beat O&S, summon signs stopped showing up. Not just for other players but for NPCs as well. And I went and leveled up in the Chaos Servant covenant and killed the Sunlight Maggot, but then Solaire never left the sunlight altar. Though on my recent playthrough I discovered that it's not actually that hard to parry things. People like to tout it as the skill of kings , but if you can time your window of attack around enemies' flailings already, you can also parry them. The big troll here is from the community: it's hyped up as this super-hard technique that's for masters and man you can trivialize the game with it...if you GIT GUD SCRUB HAHAHAHA, but it's actually a semi-generous single button press which is purely reflex, no memorization of patterns or whatever. By the way, to expand on the curse enemies troll from before: they are in the Depths, which is basically a sewer system with narrow passages that contain enemies and items. Surprisingly easy to navigate and there are not even that many enemies. There are, however, rats that run away which you will feel obligated to chase, of course. And items tantalizingly there...on the other side of pits hidden by the water flow. Those won't kill you. But the first one I fell through (before I knew they were there) dumped me in-between three of the cursing fuckers. So it would actually be better if you just died from the fall damage, as I soon discovered. What a beautiful dick move.
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# ? Oct 24, 2015 10:07 |
Simply Simon posted:but it's actually a semi-generous single button press which is purely reflex, no memorization of patterns or whatever. Simply Simon posted:they are in the Depths
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# ? Oct 24, 2015 10:11 |
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I try to play ds every now and then, get to either blight town or Sens fortress and just think "gently caress it". Sotfs was an absolute train wreck I gave roughly an hour of my time before uninstalling it and wiping it from my mind forever.
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# ? Oct 24, 2015 21:16 |
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Section Z posted:This brings the post on topic because when they didn't fix the durability bug when they released sins of the scholar, the devs tried to pass it off as "Oh, that's a Feature". Which they patched out now too. But not before making sure that anyone that used the fanmade patch that fixed that bug prior to their offical fix got their Steam accounts permanently and irreversably softbanned from online play.
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# ? Nov 3, 2015 06:00 |
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Destiny's hidden exotic sniper Black Spindle is a troll that keeps on trolling. To start, the gun appeared out of nowhere as a reward for a secret mission that someone literally stumbled upon during one of the regular daily heroic mission. It required rushing through the mission without the whole team dying, then taking a side path that was formerly closed. A 10 minute timer would start, and the team had to kill a large amount of enemies and a boss. This was practically impossible because of the enemy level, and on top of that it required a strategy that was opposite of everything the game had taught players. The gun dropped at 310 attack, which was better than anything else in the game. It also came out of the Kiosk, a place to get duplicates of exotics you've already found, at 300. The game has something called infusion, which allows you to take a higher leveled piece of gear and raise up the level of a lower leveled one. The stats of this gun meant you could raise your other gear higher much quicker. Bungie came out and announced that the attack was a bug, which set off the community even more. People spent the entire day doing the mission over and over, and still couldn't get it. A week goes by and the mission comes around again, and the same rush happens. By now Bungie has clarified that they'll be dropping the gun's attack down by 20, so the version you get from the mission will be 290, the one you get from the kiosks after would go down to 280. BUT, if you infused it into a different weapon, you'd get to keep the upgraded other gun. There was no date for the fix, and people started to try to come up with "loopholes" such as infusing a kiosk spindle with the 310 one. Remember that. Time goes by, and Bungie finally announces the Black Spindle fix is coming. There's one more chance to get it, and a few people do. The patch drops, and all of a sudden people are pissed. The loopholes they came up with didn't actually work, and that 308 spindle they wasted the one 310 infusion they had on was now 288. Another group starts complaining, this one the people who assumed Bungie had been lying about the fix and never infused the gun into something else. But all the people who listened to Bungie and infused it into a different weapon still had their stronger gun, and the forums erupted into even more stupidity. In the end, a gun that for a while was the most powerful weapon in the game was now just pretty good, and all the people who thought they could keep their OP gun got extra screwed. The people who assumed Bungie was lying also got trolled, and in the end there was a third, longer term troll: the gun is currently outpaced by lots of easily acquirable guns, but it was the daily mission today and me, along with thousands of players, spent hours and hours attempting it. I got it after a total of around 15 hours over the multiple days, but there are people that still don't have it and will spend 10 hours next week or whenever trying again for something that's lost even more stat value.
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# ? Nov 3, 2015 06:29 |
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Soul Reaver posted:But not before making sure that anyone that used the fanmade patch that fixed that bug prior to their offical fix got their Steam accounts permanently and irreversably softbanned from online play. Wasn't that part an accident?
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# ? Nov 3, 2015 07:22 |
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pfs Write posted:this is sort of a derail but i just got the idea if anor londo was named based on the phrase/description "honor land" filtered through the Japanese romaji (foreign words spelled out phonetically in their set of phonemes) It would basically come out as "ano lando" in katakana. just a theory but it makes some sense. ive always loved the name. or even a truncated "another land" That's a thought, but a quick google shows that it's "Anooru Rondo". many johnnys posted:except instead of wizarddemons it's an unfinished enemy that they decided to put in the game anyway Demonic Statues aren't unfinished, they obey the same rules as a player using Chameleon. Scaly Haylie has a new favorite as of 08:00 on Nov 3, 2015 |
# ? Nov 3, 2015 07:49 |
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RareAcumen posted:Wasn't that part an accident? No. You might be thinking of when dark souls 1's basically mandatory DSfix mod was banned, which turned out to be a mistake and was reversed. In dark souls 2 you could and can still get silently and arbitrarily softbanned for using practically any outside software with the game, including harmless graphics injectors like sweetFX. The only way to know for sure if you've been softbanned is to email somebody at namco about it, which is obviously no good because then you're inviting scrutiny and it has the implication of "why would they be asking if they haven't done anything wrong." Resident turbohacker tallgeese had some details on it awhile back in the PC thread, and I don't remember the specifics but apparently the way it works means that a player using super hacks to ruin other players' saves can get off scot free while a player using a mod to specifically block those hackers will get softbanned for doing so. From software has no goddamn idea what to do about mods and cheaters, but one way or another they've somehow engineered a system that hurts harmless mod-users more than hackers.
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# ? Nov 3, 2015 07:58 |
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Lizard Wizard posted:That's a thought, but a quick google shows that it's "Anooru Rondo". I think he means the big dragon butts and legs in the lava area. I mean really it's a bunch of legs. There's like 50 of them, they're huge, and they attack by jumping around and stomping on poo poo. Also the floor is lava. The only reasonable way to deal with them... is to climb up a tower, shoot them with arrows and then hope they stomp each other to death while trying to get you, but there's no actual reward or reason to do this so really just ignore them and just go for the exit. But apparently in early versions of the game they had insane aggro range so you'd walk in, get blinded by the absurd bloom on all the lava, and then get stomped.
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# ? Nov 3, 2015 09:04 |
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Mazerunner posted:I think he means the big dragon butts and legs in the lava area. If he means the dragon butts, then he legitimately believes the developers designed every enemy starting with the rearmost point.
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# ? Nov 3, 2015 09:14 |
The dragon butts are literally dragon butts. They're the rear end-end of those dragon zombies you fight elsewhere. In the painted world you can attack the one that dragon leaves behind and it gets up.
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# ? Nov 3, 2015 11:10 |
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Nuebot posted:The dragon butts are literally dragon butts. They're the rear end-end of those dragon zombies you fight elsewhere. In the painted world you can attack the one that dragon leaves behind and it gets up. Which is probably a bug due to them being hastily rigged to move around so they could be reused for the infinite plane of dragon butts. It was supposed to just lie there and block your way, attacking it clears a shortcut to the end of the area.
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# ? Nov 3, 2015 11:24 |
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My favorite game dev troll: Eiger from Shadowrun : Dragonfall.
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# ? Nov 3, 2015 11:24 |
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mitochondritom posted:My favorite game dev troll: Amazing.
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# ? Nov 3, 2015 11:46 |
Dabir posted:Which is probably a bug due to them being hastily rigged to move around so they could be reused for the infinite plane of dragon butts. It was supposed to just lie there and block your way, attacking it clears a shortcut to the end of the area. I think it's pretty intentional considering the Painted World was the first area of the game they made, they probably designed it so you could fight that tough enemy and unlock a neat shortcut (it almost always falls to its death) when it looks like a static object and then figured since they didn't use it anywhere else, to paste it in the land of cut and paste along with the capra demon and taurus demon. Just to try an rationalize for one second, the first dragon you typically fight is the one near blight town/new londo and its rear end falls into the hole. The hole probably leads down to blight town, or possibly even Izalith. Which is where all the other dragon asses are. So maybe they just fell down there it's a poo poo zone full of rear end regardless. So here's a neat little thing about the painted world, the area you fight the boss in has code for a fall-away floor like the Asylum does and a beta spawn point for Nito. Since that wasn't a troll, how about Bao-Dur in KOTOR2. You see, most of your non-droid party members can be turned into Jedi. Most of them have really easy to get triggers like "talking to them" or "not murdering them". But not bao-dur. To get enough influence points with him you have to have him along for very specific points in the game, of which there are only eight total and no real way to tell when they're about to happen until it's too late. Even worse is that he's a poo poo party member and a useless jedi.
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# ? Nov 3, 2015 13:26 |
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mitochondritom posted:My favorite game dev troll: I don't get it.
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# ? Nov 3, 2015 13:42 |
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Rough Lobster posted:I don't get it. She's literally a troll.
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# ? Nov 3, 2015 13:45 |
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Nuebot posted:I think it's pretty intentional considering the Painted World was the first area of the game they made, they probably designed it so you could fight that tough enemy and unlock a neat shortcut (it almost always falls to its death) when it looks like a static object and then figured since they didn't use it anywhere else, to paste it in the land of cut and paste along with the capra demon and taurus demon. But it's not an enemy in Painted World, it's supposed to be static. It doesn't fight you, you can't kill it, it just stands up if you jump-attack it and doesn't react to anything else you do.
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# ? Nov 3, 2015 14:36 |
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Lizard Wizard posted:If he means the dragon butts, then he legitimately believes the developers designed every enemy starting with the rearmost point. Every enemy? No, just the dino butt. He only appears in the two places - pasted all over the place in eye-bleed Izalith (where they rampage around at stupid range, and if you hide in a building they kill each other with their own attacks) and in the Painted World. The latter, as discussed, is an inanimate obstacle that for some reason "resets" when you hit it with a jump attack and reverts to its default standing animation. It's still unkillable and programmed not to attack, but when you reset its stance you can pass under it without solving the rest of the stage. It's glitchy and unfinished and stands in contrast to pretty much every other enemy in the game. many johnnys has a new favorite as of 15:29 on Nov 3, 2015 |
# ? Nov 3, 2015 15:27 |
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Perestroika posted:She's literally a troll. Wow, I couldn't tell.
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# ? Nov 3, 2015 18:34 |
Hearthstone is different from the majority of TCGs in that you get a roster of cards for free right out of the gate. In fairness, quite a few of the Basic cards are actually really good and slot into almost any deck you'd make with a given class, but... A fair amount of them really do suck. One of the worst is Magma Rager, a 3-mana minion with 5 attack (pretty good for that cost)... And 1 health (so it dies to ANYTHING that hits it). In other words, only the newest of the new would ever play it. Throughout the game's life, one of the big concerns among detractors was that Blizzard would start making cards in their paid expansion packs "strictly better" than ones from the free Basic set. That fear was realized when the latest expansion brought us... Ice Rager, a 3-mana 5/2. Take one guess how much it's played.
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# ? Nov 3, 2015 19:56 |
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many johnnys posted:Every enemy? No, just the dino butt. The dragon butts are working as intended, good sir.
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# ? Nov 3, 2015 20:12 |
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Mazerunner posted:But apparently in early versions of the game they had insane aggro range so you'd walk in, get blinded by the absurd bloom on all the lava, and then get stomped. Original Dragon Butts were the worst.
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# ? Nov 3, 2015 20:41 |
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I don't pay attention to anything Dark Souls. People obsess over that game, and it's fine, but it's just not for me. So I quickly skim past when it's mentioned in the thread. For all I know, all this talk of Dragon Butts could be an in-joke to throw off all of us non-players.
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# ? Nov 3, 2015 21:25 |
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It's not a joke. That's literally the back half of a zombie dragon. The front halves are found elsewhere in the game.
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# ? Nov 3, 2015 21:29 |
The question now is why are there enemies that are just the asses of dragons? From a development standpoint, not "because they're zombies."
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# ? Nov 3, 2015 21:31 |
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haveblue posted:It's not a joke. The one in Painted World is literally found behind its front half. Regalingualius posted:The question now is why are there enemies that are just the asses of dragons? From a development standpoint, not "because they're zombies." Maybe they came up with the design for the undead front halves first?
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# ? Nov 3, 2015 21:35 |
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Regalingualius posted:The question now is why are there enemies that are just the asses of dragons? From a development standpoint, not "because they're zombies." It may have been just a rumor, but I heard something about them being one big zombie dragon at first, and as you fight against it the halves separate and fight you apart from each other. There's nothing like that in the game though, so either they couldn't get it to work or it's just some fake thing I heard. Can't think of any other reasons there's be a zombie butt in the game though. The attacks are a tail swipe and a butt-stomp. They are so huge that if you hide in one of the buildings in the lava, a bunch of them will crowd around and try (and fail) to attack you, killing each instead. The only other one in the game was mentioned earlier, and that's the glitched one. The front half zombie dragon is a neat monster that I like. many johnnys has a new favorite as of 21:54 on Nov 3, 2015 |
# ? Nov 3, 2015 21:51 |
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Regalingualius posted:The question now is why are there enemies that are just the asses of dragons? From a development standpoint, not "because they're zombies." From a development standpoint, they probably ran out of time and/or money while making Lost Izalith and thought "poo poo quick someone find something suitably demon-looking in our assets that we can turn into an enemy for this area ok that'll do".
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# ? Nov 3, 2015 22:16 |
Regalingualius posted:The question now is why are there enemies that are just the asses of dragons? From a development standpoint, not "because they're zombies." Because izalith was a bad area made with minimal effort. Imagine this copy and pasted like twenty times, and then you fight a tree.
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# ? Nov 4, 2015 01:44 |
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gently caress that tree by the way
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# ? Nov 4, 2015 02:38 |
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# ? Jun 3, 2024 16:33 |
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Bed of Chaos was the best boss fight in that game But I only played the game later after they'd apparently patched it. Still, the fact that things carried over after you died was an amazing use of Dark Souls' "you're gonna die a lot" nature.
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# ? Nov 4, 2015 03:27 |