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Fauxtool
Oct 21, 2008

by Jeffrey of YOSPOS

Anal Papist posted:

We clearly need to be the side with the hottest 10 year olds, if we are going to recapture the magic of Archeage's peado drama. I nomninate KaneTW as paedo guild leader and the Irish clearly have the race most resembling a hot six year old.

gross dude, they only look like children. The luchorpan are really mature adults

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Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
I love the boon and bane system since it goes like this

irish bane weak to fire
irish boon I dunno elves

Orv
May 4, 2011
Boon and bane systems are always lovely because there's almost always a right answer and no good reason to take the neat gimmicks.

Anal Papist
Jun 2, 2011

Going to make an assassin type DPS character with this bane

Pacifist: You may not equip weapons or use abilities which cause damage to enemies

Then be forced to be the waterboy.

Xae
Jan 19, 2005

Orv posted:

Boon and bane systems are always lovely because there's almost always a right answer and no good reason to take the neat gimmicks.

I'm skeptical of the stat system for that reason as well.

The reason why they have been getting simplified is because people run the numbers to determine what stat mix is best then put out a UI add on that tells you what piece is better. It doesn't matter how complex the stat system is, it is still based in math and players will reverse engineer it.

THE PWNER
Sep 7, 2006

by merry exmarx

Xae posted:

I'm skeptical of the stat system for that reason as well.

The reason why they have been getting simplified is because people run the numbers to determine what stat mix is best then put out a UI add on that tells you what piece is better. It doesn't matter how complex the stat system is, it is still based in math and players will reverse engineer it.

If all you care about is "most dps," then yes. But you have to consider that this is a pvp game and it's a lot easier to make people want different kinds of stats in pvp then you would in say, a WoW raid. Things like debuff duration (on you/on enemies,) buff duration, aoe radius, defensive stats, etc.

The trick is not to have 15 different damage dealing stats, then "health" and "mitigation" and call it a day after that.

Evernoob
Jun 21, 2012
The boons and banes I have seen so far in the class descriptions all sounded much more interesting.

For example as a bane, not being allowed to wear heavy armor, will probably count as a big bane, for which you can select a big boon (or many small ones).
The thing is not every boon and bane will be rated equally, so it is up to you to balance out what traits will suit your playstyle best. And if you will try to either "close the resistance hole", or simply ignore it and accept a person using that damage type as the rock to your scissors.

Didn't many Albion squads at one point ignore one type of resistance as there was only one class in the other two realms combined that effectively caused that damage type?

In any case, the more class customization, the better. FotM builds are awesome... as long as the metagame shifts regularly due to the opponents adapting (and not through nerfs and buffs)

KaneTW
Dec 2, 2011

Anal Papist posted:

We clearly need to be the side with the hottest 10 year olds, if we are going to recapture the magic of Archeage's peado drama. I nomninate KaneTW as paedo guild leader and the Irish clearly have the race most resembling a hot six year old.

Sorry to disappoint you but I'll be playing the dragongirl race.

Anoia
Dec 31, 2003

"Sooner or later, every curse is a prayer."
On second thought I'm gonna be a Viking after all. Arthurian's got too many fetish races.

Orv
May 4, 2011
Scutes.

Projectile ghost vomiting.

Evernoob
Jun 21, 2012
The class reveals have all been really interesting so far. They are really splitting up the "basic abilities" that are common in traditional MMO's, which will result in very specialised classes.

It's all also quite grim and dark, I wonder if the so called tree huggers will actually be as cute and elfy as many people think.

Makes me even more looking forward to how combat and RvR objectives will be implemented.

Zweihander01
May 4, 2009

Evernoob posted:


It's all also quite grim and dark, I wonder if the so called tree huggers will actually be as cute and elfy as many people think.


I'm not sure where anyone gets the "cute elves" idea for the Tuatha aside from preconceptions about the bog-standard Tolkien/D&D elves. They're pretty heavily steeped in Celtic myths which include spears that extend barbs throughout the target's entire vascular system and heroes turning themselves inside-out for a power boost. Their basis is just as, or even more, metal than yet another Norse inspired race.

Pavlov
Oct 21, 2012

I've long been fascinated with how the alt-right develops elaborate and obscure dog whistles to try to communicate their meaning without having to say it out loud
Stepan Andreyevich Bandera being the most prominent example of that
Wisps are giving me GW2 mesmer vibes. I liked GW2 mesmers.

drat it this game's actually making me want to play it.

Lemon King
Oct 4, 2009

im nt posting wif a mark on my head

Orv posted:

Scutes.

Projectile ghost vomiting.

Arthurian Specter Commander Shepard awaiting orders.

Budgie
Mar 9, 2007
Yeah, like the bird.
Honestly my favourite thing about the class reveals apart from how badass they all seem to be is the great wallpapers we got from the art of the shadows of the classes. http://camelotunchained.com/v2/media/wallpapers/

eonwe
Aug 11, 2008



Lipstick Apathy
I think this game has some potential based on the vids

Pavlov
Oct 21, 2012

I've long been fascinated with how the alt-right develops elaborate and obscure dog whistles to try to communicate their meaning without having to say it out loud
Stepan Andreyevich Bandera being the most prominent example of that
Which vids? Do you mean the 50 vids of the dev guy talking?

Orv
May 4, 2011

Pavlov posted:

Which vids? Do you mean the 50 vids of the dev guy talking?

There's video of the current testing environments out there right now. Though if those are particularly enticing the recent spate of poo poo MMOs must have really done in your standards.

Kylra
Dec 1, 2006

Not a cute boy, just a boring girl.

KaneTW posted:

Sorry to disappoint you but I'll be playing the dragongirl race.
This av/post combo has not gone unappreciated.

KaneTW
Dec 2, 2011

Kylra posted:

This av/post combo has not gone unappreciated.

https://www.youtube.com/watch?v=QaxeL3Vjbss

Hardbody Jones
Dec 14, 2002

anime is for pedophiles

Pavlov
Oct 21, 2012

I've long been fascinated with how the alt-right develops elaborate and obscure dog whistles to try to communicate their meaning without having to say it out loud
Stepan Andreyevich Bandera being the most prominent example of that

Fartbong Bonersatan posted:

anime is for pedophiles

Shhhh, you're not supposed to say it out loud.

Tenzarin
Jul 24, 2007
.
Taco Defender

Fartbong Bonersatan posted:

anime is for pedophiles

Evernoob
Jun 21, 2012
Wish this type of conversation just stayed in the Archeage thread.

Regarding the class reveals, are the crafters one of the 10 class types we get to vote the reveal for, or are they an even separate class. And are they identical accross the 3 realms?
I really hope the crafters have some use on the battlefield, especially regarding manning battlements or siege engines or, i don't know, applying explosives to stuff.

Orv
May 4, 2011

Evernoob posted:

Wish this type of conversation just stayed in the Archeage thread.

Regarding the class reveals, are the crafters one of the 10 class types we get to vote the reveal for, or are they an even separate class. And are they identical accross the 3 realms?
I really hope the crafters have some use on the battlefield, especially regarding manning battlements or siege engines or, i don't know, applying explosives to stuff.

They'll be one of the reveals, yeah.

Kimsemus
Dec 4, 2013

by Reene
Toilet Rascal

Evernoob posted:

Wish this type of conversation just stayed in the Archeage thread.

Regarding the class reveals, are the crafters one of the 10 class types we get to vote the reveal for, or are they an even separate class. And are they identical accross the 3 realms?
I really hope the crafters have some use on the battlefield, especially regarding manning battlements or siege engines or, i don't know, applying explosives to stuff.

In theory, the crafting class is supposed to be able to make some pretty dope siege engines and other fun stuff in the field.

I imagine they'll make it to wear defending your poo poo is pretty tough without crafting brethren hitting stuff with hammers and complaining about mats.

Evernoob
Jun 21, 2012
Next up : Crafters building and piloting Leonardo Da Vinci type tanks or gyrocopters, depending on your faction. One race rather using ballistas, the other catapults and the third having access to mechanized siege rams...

The released pictures of the player build settlements in the mountains is totally hyping me up, as I have spend a lot of time in games like Ark, Space Engineers and the like. The one thing bothering me in those games is the instanced/server nature of those games.
Getting to be able to build/defend this stuff in an MMO is exactly what I look for in a game.

Tenzarin
Jul 24, 2007
.
Taco Defender

Evernoob posted:

Next up : Crafters building and piloting Leonardo Da Vinci type tanks or gyrocopters, depending on your faction. One race rather using ballistas, the other catapults and the third having access to mechanized siege rams...

The released pictures of the player build settlements in the mountains is totally hyping me up, as I have spend a lot of time in games like Ark, Space Engineers and the like. The one thing bothering me in those games is the instanced/server nature of those games.
Getting to be able to build/defend this stuff in an MMO is exactly what I look for in a game.

Mmos use servers too.

exser
Aug 18, 2003

How are the alphas for this coming along? Does it feel like there will be a real game here at some point? I loved DAOC and the Vikings are looking great, so I'm hoping this delivers.

Evernoob
Jun 21, 2012

Tenzarin posted:

Mmos use servers too.

Yeah, but the population cap is typically higher than 50.

I am also not fond of the instanced nature of the zones in recent MMOs to deal with high crowds. But I am afraid it is the only way to deal with the Goonrush like crowd every new MMO attracts... Only to be deserted 2 months later obviously

Everybody hated log in queues, we know that.


Actually the best way CU could deal with it is to only allow access to backers and founders first, and gradually allow more people in with invite keys that founders can give out.

Tenzarin
Jul 24, 2007
.
Taco Defender

Evernoob posted:

Yeah, but the population cap is typically higher than 50.

I am also not fond of the instanced nature of the zones in recent MMOs to deal with high crowds. But I am afraid it is the only way to deal with the Goonrush like crowd every new MMO attracts... Only to be deserted 2 months later obviously

Everybody hated log in queues, we know that.


Actually the best way CU could deal with it is to only allow access to backers and founders first, and gradually allow more people in with invite keys that founders can give out.

I don't know what cheap rust servers you have been playing on.

How to solve the problem of niche games not making income, limit the player base.

Evernoob
Jun 21, 2012

Tenzarin posted:

I don't know what cheap rust servers you have been playing on.

I never mentioned Rust, I played Ark and Space Engineers. Both are pretty good games but the servers have fairly low population caps (around 50 I think).
The thing is I've been spoiled by EVE where everything happens in one big universe. That is off course only possible in a Space game (and even Elite instances the solar systems individually if too many players are in)

I will definately be playing a crafter as building "bases" and such has always been a big draw for me in games. I just hope they will have a role on the RvR battlefield tho. If possible even some basic mellee or ranged skills that you can at least defend yourself a little.

Tenzarin
Jul 24, 2007
.
Taco Defender

Evernoob posted:

I will definately be playing a crafter as building "bases" and such has always been a big draw for me in games. I just hope they will have a role on the RvR battlefield tho. If possible even some basic mellee or ranged skills that you can at least defend yourself a little.

:catstare:

Pavlov
Oct 21, 2012

I've long been fascinated with how the alt-right develops elaborate and obscure dog whistles to try to communicate their meaning without having to say it out loud
Stepan Andreyevich Bandera being the most prominent example of that

Picture it like minecraft, except the explode-y dudes shout at you with racial slurs.

Orv
May 4, 2011
Mages.

This is getting to the point where every reveal a different realm has the coolest class and I don't like making decisions in games with alts.

Pavlov
Oct 21, 2012

I've long been fascinated with how the alt-right develops elaborate and obscure dog whistles to try to communicate their meaning without having to say it out loud
Stepan Andreyevich Bandera being the most prominent example of that
Haha druids get human sacrifice. Also they're loving cthulhu wizards or something. Good stuff.

Orv
May 4, 2011
A bunch of classes no-one will play!

Flavahbeast
Jul 21, 2001


skald/minstrel/bard were pretty popular in daoc because the only mounts in the game were taxis so runspeed was a huge deal, also skalds did some decent burst damage iirc

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
any guesses on the other classes?

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Orv
May 4, 2011

Third World Reggin posted:

any guesses on the other classes?

I don't have to guess on two of them, they'll be the two variants of stealth classes. I'd guess D and I for those. No clue on the third, some sort of skirmishing range/melee light maybe, if not the crafters?

Orv fucked around with this message at 04:25 on Nov 14, 2015

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