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3 days. The old map with the forgotten hyperspace shortcuts. And Kitalpha.
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# ? Nov 4, 2015 22:24 |
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# ? Jun 7, 2024 14:11 |
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psionic amplifier
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# ? Nov 4, 2015 22:27 |
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psionic amplifier
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# ? Nov 5, 2015 00:08 |
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Update: We're going for 2 days of refuelling, snagging the psionic amplifier and heading for Kitalpha. In that two days we took a hit to the hull and a burst of radiation. Usually hull hits from things other than starship weapons don't cause critical hits, but the text specifies otherwise. We score a console explosion which hits Hugh Mann, injuring him and putting him out of action for a few days. Since we're about to go into the jump, who cares. We can spend 10 ENERGY to bring him back up to full health and get rid of the 1 EXPERTISE penalty for being hurt if y'all want. Bear in mind he's not a Caiman so he can only get hurt twice before he dies (the Caiman racial bulk bonus makes the crew much less vulnerable to ship accidents than other races are) We also roll on the radiation chart and get a radiation leak that affects a random officer. It gets the captain! He gets hit with a mutation, and since he's a Caiman he gets two of them. Luckily for us, he doesn't get any of the nasty mutations (genetic decay, blindness, brain damage, etc) but instead grows an extra arm and the ability to spit his teeth as a ranged attack! He gets +1 FISTS (up to 4 now) and +1 in ranged combat, bringing him to 9 there in total. Our energy goes up to 152 but the Captain only gains 10 ENERGY from the break, not 20 since Spudfinder's main function as an AI is to pipe New Wave music through the speakers at all times. Here's what we picked up out of the wreckage: Might be handy. I should remind you this thing will only work once for reasons those of you who read the book before will recall, so save it until you really need it. It also doesn't always do anything. Now that's done we turn to 173: Anyway on to Kitalpha at last (150). We used the JO crystal in this jump which causes us to take another radiation check. This time we take 1 HULL damage, bringing us to 8 HULL. We are able to complete this 14-day trip in 5 days though, so probably worth it. I rolled for Hugh Mann - he's drunk againt so gets -2 comms EXPERTISE, which is annoying. What should we do? Here's the starship manifest: And the map: Saint Isaias Boner fucked around with this message at 02:50 on Nov 5, 2015 |
# ? Nov 5, 2015 02:46 |
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"Arga blarg blarg?" Pull into the Fuel & Gruel Snack on some chicken-fried steak drowned in gravy with biscuits and collard greens and flirt with some delectably chubby waitresses :3
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# ? Nov 5, 2015 02:54 |
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I changed my mind. This seems like the kind of place to find space hookers. With space STDs. Judging from the bits of text we saw from other threads, that can only lead to good things. Go down there and get laid. Also gamble. KillHour fucked around with this message at 04:26 on Nov 5, 2015 |
# ? Nov 5, 2015 04:16 |
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Heal Hugh, Get to the station.
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# ? Nov 5, 2015 07:46 |
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Get some space-truckin drugs. Also see if they repair AIs.
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# ? Nov 5, 2015 08:39 |
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This is Hugh Mann's natural element: A sleazy space-trucker stop. Whatever we do, bring him along. Just don't use the public restroom.
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# ? Nov 5, 2015 09:09 |
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Heal Hugh, goto the rest stop
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# ? Nov 5, 2015 09:14 |
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Hugh got healed during the jump, should be good to go there. We just can't let him take another or he dies. Go to the truck stop and barter Bijou eye gems for fuel, booze, and hookers.
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# ? Nov 5, 2015 10:23 |
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Raptor1033 posted:Hugh got healed during the jump, should be good to go there. We just can't let him take another or he dies. Go to the truck stop and barter Bijou eye gems for fuel, booze, and hookers. Hugh is back on his feet but he's still not fully recovered, 10 ENERGY will fix that. Didn't read your post correctly, yeah he's still good to go as long as he doesn't get hit again. Saint Isaias Boner fucked around with this message at 13:07 on Nov 5, 2015 |
# ? Nov 5, 2015 10:32 |
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By the way can we get a human/catte bestiary entries as well as the mutations table? Kinda missed both of those, would be nice to know more.
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# ? Nov 5, 2015 11:28 |
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A night on the town with Hugh seems like the soundest move at this point. If there is time, give the corpse of Donald Plover a full military funeral in the dankest restroom toilet - procession, honour guard, the works. The resulting confusion may be enough for us to skive off without paying for fuel.
Ponderous Saxon fucked around with this message at 11:45 on Nov 5, 2015 |
# ? Nov 5, 2015 11:43 |
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DmitriX posted:By the way can we get a human/catte bestiary entries as well as the mutations table? Yeah I'll try to get those scanned in this weekend (time permitting).
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# ? Nov 5, 2015 11:45 |
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Raptor1033 posted:Hugh got healed during the jump, should be good to go there. We just can't let him take another or he dies. Go to the truck stop and barter Bijou eye gems for fuel, booze, and hookers.
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# ? Nov 5, 2015 12:37 |
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Seconding the space blackjack and the space hookers.
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# ? Nov 5, 2015 13:33 |
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TheHomerTax posted:Seconding the space blackjack and the space hookers.
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# ? Nov 5, 2015 13:46 |
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Raptor1033 posted:Go to the truck stop and barter Bijou eye gems for fuel, booze, and hookers. Probably not as good as Caimen stuff but we'll take it.
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# ? Nov 5, 2015 13:52 |
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TheHomerTax posted:Seconding the space blackjack and the space hookers. man if only Five Aces were still with us he could have won us some money.
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# ? Nov 5, 2015 14:04 |
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Applewhite posted:man if only Five Aces were still with us he could have won us some money.
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# ? Nov 5, 2015 14:07 |
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Horrible Lurkbeast posted:Heal Hugh, Get to the station. Raptor1033 posted:Go to the truck stop and barter Bijou eye gems for fuel, booze, and hookers.
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# ? Nov 5, 2015 14:32 |
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We have to order the special when we get there.
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# ? Nov 5, 2015 15:47 |
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Mmmmm those xenomorphic parasites are so cruncy.
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# ? Nov 5, 2015 16:07 |
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Applewhite posted:Pull into the Fuel & Gruel Snack on some chicken-fried steak drowned in gravy with biscuits and collard greens and flirt with some delectably chubby waitresses :3
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# ? Nov 5, 2015 16:48 |
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Applewhite posted:man if only Five Aces were still with us he could have won us some money. At least Hugh Mann can win us a ship with a neurotic cartoon character AI.
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# ? Nov 5, 2015 18:52 |
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KillHour posted:At least Hugh Mann can win us a ship with a neurotic cartoon character AI. Croctana
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# ? Nov 5, 2015 18:55 |
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Applewhite posted:Croctana Cortomistoma
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# ? Nov 5, 2015 19:45 |
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The Supergalactic is by far the best ship in the galaxy, even without an AI. Whereas all the other ships need people with actual abilities and skills to control them, the Supergalactic is simple enough for a drunk crocodile to pilot. Don't be seduced by big titty holograms on the other ships, they're just marketing tools designed to steal your personal information, serve you advertising and trick you into using worthless search engines.DmitriX posted:By the way can we get a human/catte bestiary entries as well as the mutations table? Here's the Catte one: Human one will be a little later, I'll have it ready for when we encounter them (which we probably should soon at the rate we're going). Mutation and panic jump tables are on the same page so I'll try to have those scanned in the next day or two since both of those things might be relevant. Update Yesterday's page We're going in. Most of you naturally want truckstop hookers and blackjack but there's a small detail that we need to deal with first (198) The detail: we're broke. Turning to 278: We can offload some of our items (or hull) in return for goods and services. Since the thread wants to avail itself of truckstop services we'll need to buy at least one unit of Walkin' Round Money. Here's all our stuff: I confirmed with the 2FF forums that it's fine to mix ballast and hull points, so we could sell 1 HULL and the gems to get 1 ton of megasterling. I got a week's probation for asking which is pretty lenient by that board's standards. Anyway how do we want to approach this? Sell some stuff and go in, brawl our way in, or leave quietly without making a fuss? If we want to use the shipyard's services, what do we want to sell and what should we buy? It's day 39 so spending any whole days here is very risky. We can get away if we jump on day 40, but it will involve a panic jump. Still, maybe we want to encounter the Threshers here? Here's the manifest. No changes since last time. Next update: gambling and hookers (probably) Saint Isaias Boner fucked around with this message at 03:06 on Nov 6, 2015 |
# ? Nov 6, 2015 02:39 |
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Sell the Haldian Slaves and the Bijou eye gems. Spend the megasterling on hookers and whatever the other players want.
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# ? Nov 6, 2015 02:52 |
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Also what happens if FACTS and the crew are acting irrationally at the same time?
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# ? Nov 6, 2015 02:53 |
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Applewhite posted:Also what happens if FACTS and the crew are acting irrationally at the same time? http://memory-alpha.wikia.com/wiki/Masks_%28episode%29 probably Those gems aren't worth anything on their own, you'd need to trade in a point of HULL as well to get the cash for them.
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# ? Nov 6, 2015 02:56 |
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Gilganixon posted:http://memory-alpha.wikia.com/wiki/Masks_%28episode%29 probably booo
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# ? Nov 6, 2015 02:59 |
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I'm willing to go with anyone's halfway intelligent vote, but we should sell of the Haldian slaves at least, they're kinda crap and taking up space. Oh, when we get a moment of privacy radio back to our valet and tell him use the psionic amplifier to turn to page 329 and glean the override codes so we can loot the station's treasury. Outrail fucked around with this message at 03:10 on Nov 6, 2015 |
# ? Nov 6, 2015 03:04 |
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Sell gems and Haldian slaves, acquire hookers and blow.
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# ? Nov 6, 2015 03:06 |
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Applewhite posted:Sell the Haldian Slaves and the Bijou eye gems. Seconding this. Edit: or a chunk or two of our ship. What's a little hull in the face of space strange and games of chance! Solice Kirsk fucked around with this message at 03:09 on Nov 6, 2015 |
# ? Nov 6, 2015 03:07 |
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Sell 1 HULL and the Gems, the Haldian Slaves and the Cultural Tchoke. Spend on hookers and gambling.
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# ? Nov 6, 2015 03:11 |
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Are hookers an aquirable item card? Like, can we just kidnap some hookers and keep them on the ship? Because we should.
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# ? Nov 6, 2015 04:56 |
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I'm pretty sure there is a scanning glitch in there on page 198- i think our officers are supposed to be composing themselves, not composting themselves(which would imply the loss of the entire bridge crew). Otherwise no, not interested in anything.
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# ? Nov 6, 2015 09:50 |
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# ? Jun 7, 2024 14:11 |
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Applewhite posted:Are hookers an aquirable item card? Like, can we just kidnap some hookers and keep them on the ship? don't acquire hookers, applewhite The Supergalactic has its own breeding pit anyway
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# ? Nov 6, 2015 09:51 |