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Plus, MGSV is made by a pachinko company, which makes it even more impressive when they make a good video game. Let's see Bethsoft make a genre-defining pachinko game.
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# ? Nov 5, 2015 17:08 |
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# ? May 14, 2024 05:39 |
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The Great War was Fallout's pachinko game
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# ? Nov 5, 2015 17:09 |
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The biggest problem I've seen from the FO4 streams is that the gameplay looks like garbage in a lot of respects: - No more skill tree (huh?). - Lots of perks that are just +X% to Y. - "Streamlined" dialog system that includes hidden stat checks. - The shooting is still bad. - It's a story driven game with the most wooden, stilted dialog I've seen since, uh, Skyrim. Really, we shouldn't even be arguing about the graphics. Anyone who has watched the stream can see that the game looks lousy compared to other open world games like GTA5, MGS5, and TW3 that came out this year on PC. Two of those games even had last-gen console ports to accommodate and still manage to shame this game visually. I don't think anyone would care that the graphics blow if they'd actually made some real improvements to the gameplay, instead of gutting the RPG aspects while leaving the lousy action elements and mind-boggling inconsistencies (see the Paul/Cooke thing) completely intact.
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# ? Nov 5, 2015 17:12 |
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Despite it's flaws I will play this game and most likely have fun
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# ? Nov 5, 2015 17:12 |
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the simple fact these bethesdorks can't seem to wrap their poo poo brains around is that witcher 3 is good and therefore fallout 4 is garbage
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# ? Nov 5, 2015 17:13 |
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Buff Butler posted:Afghanistan and Africa are huge and you can free roam them, and you can go directly from one mission to another without returning to the helicopter for most of them. Saying that it's not an open world game is laughable. It's not the same sort of open world game as skyrim. It's a different type of game. Maybe a better type!
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# ? Nov 5, 2015 17:13 |
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thank god we can't like two games at the same time- it would be perplexing.
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# ? Nov 5, 2015 17:14 |
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Buff Butler posted:The biggest problem I've seen from the FO4 streams is that the gameplay looks like garbage in a lot of respects: This is also all true. Bethesda has no business trying to break into story games when the last time they wrote anything compelling was when Kirkbride was still around to write Morrowind for them in 2002. Trying to bank on that and simplifying the gameplay even more is a mistake.
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# ? Nov 5, 2015 17:15 |
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rap music posted:the simple fact these bethesdorks can't seem to wrap their poo poo brains around is that witcher 3 is good and therefore fallout 4 is garbage But Witcher 3 was really bad
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# ? Nov 5, 2015 17:16 |
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Buff Butler posted:The biggest problem I've seen from the FO4 streams is that the gameplay looks like garbage in a lot of respects: About these two, a big complaint that I had about FO3 and Skyrim's perks is that they often just did the same thing that the actual skills did, and they ended up being redundant. Looks like they fixed that problem!
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# ? Nov 5, 2015 17:16 |
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Owlofcreamcheese posted:It's not the same sort of open world game as skyrim. It's a different type of game. Maybe a better type! If by 'better' you mean that it's an open world game in which you can enter buildings and settlements without having to pass through a loading screen, then yes, I agree.
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# ? Nov 5, 2015 17:16 |
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Buff Butler posted:The biggest problem I've seen from the FO4 streams is that the gameplay looks like garbage in a lot of respects: I don't think there ever was a skill tree in Fallout, was there? And most perks seem to have extra effects when you fill them out, at least on the thing I looked at here. I'm not saying it's perfect by any means, but it feels like a huge improvement over FO3/NV though, where half of leveling up was dropping 6 points into my small guns skill, which made almost no difference to anything.
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# ? Nov 5, 2015 17:18 |
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Will I be able to dual-wield pistols?
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# ? Nov 5, 2015 17:18 |
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I think the new perk system is superior to the old skill system. Skills sucked, there were basically only 4 values that mattered. Needlessly granular. Also the magazine system is neat, there are collectible magazines that give you a variety of unique perks of various types, from boring ones like +x% crit chance to new features at terminals and power armor custom paintjobs.
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# ? Nov 5, 2015 17:19 |
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can i put my penis inside piper and maybe cum????
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# ? Nov 5, 2015 17:19 |
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Speaking of fire, wasn't there an Oblivion demo about RadiantAI where a dog got set on fire?
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# ? Nov 5, 2015 17:19 |
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Unpopular opinion time but I feel 'X% to Y Damage is bad and Skills are better!' is the product of shallow thinking because Skills were just 'X% to Y Damage' but in much smaller increments. The difference between 25 and 75 Guns Skill was n% more damage/accuracy mechanically, and compared to a progression of 25/50/75/100% damage increase much -less- significant. 0 weapon skill compared to 100 weapon skill was considerably less than a doubling of damage output, the new perk system actually shows improvement for investment better than the old one.
Magmarashi fucked around with this message at 17:23 on Nov 5, 2015 |
# ? Nov 5, 2015 17:21 |
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Magmarashi posted:Unpopular opinion time but I feel 'X% to Y Damage is bad and Skills are better!' is the product of shallow thinking because Skills were just 'X% to Y Damage' but in much smaller increments. The difference between 25 and 75 Guns Skill was n% more damage/accuracy mechanically, and compared to a progression of 25/50/75/100% damage increase much -less- significant. Are we now making the argument that the skill system did not result in meaningful player choices in previous Fallout games? Because that's a chuckle.
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# ? Nov 5, 2015 17:22 |
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Look, I may be a simple man (with a genius level IQ) but there's one thing i know for sure. Things that are in any way different than what I currently prefer are necessarily bad and only enjoyed by halfwit poo poo stains.
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# ? Nov 5, 2015 17:23 |
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Geoff Zahn posted:can i put my penis inside piper and maybe cum???? That's gross. You're gross. I'm sure some gross person on the 'slab or nexus will fulfill your gross needs in the coming weeks though
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# ? Nov 5, 2015 17:23 |
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Shroud posted:Speaking of fire, wasn't there an Oblivion demo about RadiantAI where a dog got set on fire? The big lie fake demo, yeah. Also, it had a badly voiced Dunmer with actual Dunmer voice. https://www.youtube.com/watch?v=pjbx6-KQoRg
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# ? Nov 5, 2015 17:23 |
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Frankston posted:Will I be able to dual-wield pistols? This is also important to me. Someone answer this.
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# ? Nov 5, 2015 17:24 |
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Buff Butler posted:Are we now making the argument that the skill system did not result in meaningful player choices in previous Fallout games? Because that's a chuckle. No, this has nothing to do with what I said.
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# ? Nov 5, 2015 17:24 |
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Skills are bad perks are bad too. Player engagement? It's bad as well. You should just get in your little cart (actually a hat) and ride from place to place seeing what the vile enemy Todd Howard wants you to see.
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# ? Nov 5, 2015 17:24 |
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Infinity Gaia posted:I think the new perk system is superior to the old skill system. Skills sucked, there were basically only 4 values that mattered. Needlessly granular. I don't know what could possibly be bad about optimizing an in-game spreadsheet.
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# ? Nov 5, 2015 17:25 |
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Magmarashi posted:No, this has nothing to do with what I said. Oh, okay, I was trying to give you the benefit of the doubt and ignore all of the parts of that post that were wrong, so in order to respond, I had to invent an entirely new point by inference.
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# ? Nov 5, 2015 17:26 |
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Buff Butler posted:Oh, okay, I was trying to give you the benefit of the doubt and ignore all of the parts of that post that were wrong, so in order to respond, I had to invent an entirely new point by inference. I'd be happy to read your reasoning for why skills aren't just invisibly calculated, incremental % gains that shows the flaw in my thought process.
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# ? Nov 5, 2015 17:28 |
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Bethesda designs their open world differently than anyone else and it is shown on the technical side as well Main thing I noticed was that most open-world games nowadays load content as you go, sometimes literally removing things you don't see, but Bethesda seems really against this idea. Another thing they do is that they always make NPCs and other actors similar to the player character, they can wear the same equipment, wield the same weapon the same way, while in other games the main character is totally unique. projecthalaxy posted:Is your thesis that MGSV is not an open world game because I guarantee you it takes longer than 10 minutes and 40 seconds to cross Afghanistan, or even Mother Base after a couple upgrades. That's bullshit and you know it. Buff Butler posted:The biggest problem I've seen from the FO4 streams is that the gameplay looks like garbage in a lot of respects: There never were skilltrees in Fallout, and I thought we are beyond from having skills just because percentages make your dick hard. Perks are +X% because there are no skills, so they do the same with a more streamlined way. And the more interesting ones are further down the path. Hidden stat checks were the way how the classic games worked, I thought this is about how Fallout 4 is bad compared to them... And if you really think there's no way you can ask more than 4 things (which doesn't happen that often really) then get more creative! And again, you are comparing graphics on some homemmade videos made by some random assholes using who knows what.
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# ? Nov 5, 2015 17:29 |
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I'm really excited for Fallout 4.
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# ? Nov 5, 2015 17:29 |
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Magmarashi posted:I'd be happy to read your reasoning for why skills aren't just invisibly calculated, incremental % gains that shows the flaw in my thought process. Because they're not? Skill levels in previous Fallout games affect which perks you can take, which in-game skill checks you can pass, and impact performance of the skill when it's being used. Also lol again at "comparing graphics in some homemade video." I guess the official trailer is a homemade video now?
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# ? Nov 5, 2015 17:31 |
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Buff Butler posted:Because they're not? Skill levels in previous Fallout games affect which perks you can take, which in-game skill checks you can pass, and impact performance of the skill when it's being used. So now you choose those perks that are determined by your stats. These Perks and stats weill be used for skillchecks and impact performance. It's the exact same poo poo.
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# ? Nov 5, 2015 17:33 |
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Sputty posted:The big lie fake demo, yeah. Also, it had a badly voiced Dunmer with actual Dunmer voice. why is the guy from extra credits narrating this video
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# ? Nov 5, 2015 17:33 |
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Buff Butler posted:Because they're not? Skill levels in previous Fallout games affect which perks you can take, which in-game skill checks you can pass, and impact performance of the skill when it's being used. You're comparing the graphics of an in game experience to a transcoded and compressed video.
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# ? Nov 5, 2015 17:33 |
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so, yeah, about Deathclaws... http://imgur.com/gallery/X8h5tfv/new
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# ? Nov 5, 2015 17:35 |
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Chalks posted:I'm not arguing that The Witcher 3 doesn't look better, but it did only come out 6 months ago or whatever. If that game had been delayed, what would you be pointing to? 6 months ago when The Witcher 3 came out, you can hardly expect the Fallout devs to re-write loads of their engine to try to compete - that's a disastrous path. At least from the promotional images, this game looks better than previous games in the same engine, which have never been the prettiest PC gaming has to offer. Saying "it's not as nice as this one game that happened to get released first" seems like an odd criticism. It's on a par with other similar games, but it's not the top and I'd be astonished if anyone expected it to be given the history of this engine. The Witcher 2 looked better than Skyrim as well, games vary in aesthetic quality rather than always being incremental improvements based on their exact release order. I would point to MGS V or ARMA III or Sleeping Dogs or any of the cookie cutter games that Ubisoft vomits out yet still manage to look on par if not better than Fallout 4. Hell even no name indie fucks are doing open world that looks just as good, even if they might be smaller in scale. Even the STALKER games, now ancient by comparison, had a really complex lighting system that seems to dwarf anything in FO4. Pretending that Bethesda games look all right just because they get all the blowjobs from clueless fans and game sites is retarded. Bholder posted:Main thing I noticed was that most open-world games nowadays load content as you go, sometimes literally removing things you don't see, but Bethesda seems really against this idea MGS V lets you mark patrolling enemies and follow their movement all across the map so that argument falls flat on its face.
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# ? Nov 5, 2015 17:36 |
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Bholder posted:That's bullshit and you know it. In what way
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# ? Nov 5, 2015 17:37 |
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Buff Butler posted:Because they're not? Skill levels in previous Fallout games affect which perks you can take, which in-game skill checks you can pass, and impact performance of the skill when it's being used. Yes, they are made to do other things but the biggest mechanical impact they have is invisible % improvements to the skill effectiveness and dialogue checks already exist for perks across all 3 of the Beth-published Fallout titles. An extra 25% damage to bullets isn't any different in the end to raising your guns skill and getting 25% more damage to your gun for it, it's just a different packaging.
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# ? Nov 5, 2015 17:37 |
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One thing that is interesting about the perk system in fallout 4 is that you can take all the first level perks at level 1 if you build a character right. You need higher levels to take the 2nd and 3rd rank but if you have 10 in the right stat right at level one you can start ricocheting or animal friending or healing from solar power right from the start. You can't max the skill till 50 but it can be a thing you do right from level 1.
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# ? Nov 5, 2015 17:37 |
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WastedJoker posted:so, yeah, about Deathclaws... I like the UI for when you're in power armor. It makes me hope that some crazy modder will make a V8 powered one complete with engine sound FX.
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# ? Nov 5, 2015 17:38 |
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# ? May 14, 2024 05:39 |
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rap music posted:You're comparing the graphics of an in game experience to a transcoded and compressed video. This is an example of a poorly compressed video: https://www.youtube.com/watch?v=mDBE_h2RjFk This is still an accurate representation of what Armored Warfare looks like with the graphics settings arranged between mid and high. You can make informed judgments about the overall quality of the models, textures, lighting, animation, and effects. It is pretty good looking for a F2P game, but nothing amazing. I think I can make an informed judgment on the lighting, models, textures, animation and effects of Fallout 4 based on officially released screenshots, the official trailer, and hours of streamed gameplay in which the streamer showed us his what his graphics are set at. The graphics are no bueno.
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# ? Nov 5, 2015 17:38 |