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LordAba
Oct 22, 2012

by FactsAreUseless

!Klams posted:

Yeah, this was going to be my advice too. In my experience, it's much easier to explain all the different options available to troops, or even your warnoun that don't require focus or fury first. Play without focus or fury for a bit, explaining that machines / dumb beasts can't do much on their own. THEN explain about how you can make them do those things, then explain the extra things they can do.

For demos though? Warmachine & Hordes: Dinosaurs Punching Robots Punching Werewolves Forever not Warmachine & Hordes: Battle of Waterloo.

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Geisladisk
Sep 15, 2007

The Fury and Focus mechanics are simple enough and similar enough that having Warmahordes demo games shouldn't be a problem. And you definitely shouldn't demo infantry heavy games, people aren't interested in Warmahordes because of generic infantry guy fights, they're interested because of "Dinosaurs Punching Robots Punching Werewolves Forever". :colbert:

Just try to make sure that the demo lists are varied and interesting and present a lot of gameplay options. And yes, definitely try to lose the demo game.

!Klams
Dec 25, 2005

Squid Squad

LordAba posted:

For demos though? Warmachine & Hordes: Dinosaurs Punching Robots Punching Werewolves Forever not Warmachine & Hordes: Battle of Waterloo.

Yes, definitely. It only takes a few minutes to go thorough who can do what. The temptation is to start talking about the robots first, but actually you're better off talking about the non robots first. The reason for this is twofold. Firstly, it's easier to understand one thing at a time. 'These are the things you can do'. 'ok'. 'for robots you have to pay for them' 'ok'.

Secondly, to the majority of people I've seen learn, it seems really dumb if you play without infantry and get used to having to pay for stuff first (except my awesome super hero warcaster) and then some random pleb grunt can run for free?!?! It feels odd doing it that way round, and only highlights how much better infantry are than the robots. If you're up front with, it seems to feel less of a drawback.

Edit: should point out, I'm not advocating playing big infantry games at all, I literally just mean when you're explaining at the start.

!Klams fucked around with this message at 13:25 on Nov 3, 2015

Crab-Stuffed
Jul 24, 2006

Floppychop posted:

Does anyone have any "demo-ing for dummies" tips? Our local meta has stagnated after a fair amount of people have moved and I'm trying to refresh it

There's a local mini convention going on and I can get table space to drop a 2x2 demo sized play area.

I understand the game well, but I'm not the best teacher. So I want to make sure I'm not going to botch it.

I have access to the Circle, Khador, Legion, and Retribution battleboxes. Should I just set them all out and let people pick what they'd like to play?

I recommend you keep it absolutely, brutally simple. Veterans of any game get so wrapped up that they want to teach you everything at once... My first demo of X-Wing lasted 3 hours because the dude wanted to show us everything and I hated it. :colbert:


Do what the other dude said, keep it robbits vs. robbits and go for quick games (15 min tops). Don't show them everything they can do right away, wait for the next game. The goal is growth and there's no rush! Don't overwhelm them.

waah
Jun 20, 2011

Better stay in line when
You see a Pavel like me shinin

Otisburg posted:

- One I learned the hard way: Everyone wins their first game of Warmahordes. Try to disguise your dive and give them a good fight, but pick sub-optimal trades and leave some things out in the wind for them to alpha on. I learned this one the hard way by playing the pButcher alt box against Stryker, took out his Ironclad, and realized I'd put myself in a position where it would be very difficult for me to even deliberately try to throw the game.

My demo game was vs the Legion battlebox and the guy literally tried eveything he could to throw the game and I still lost due to incredibly terrible dice. It was to the point where he was apologizing that my guys were whiffing every attack. I got a thick enough skin to realize how funny it was then, but I think it's hilarious now. The Master Tormentor Morghoul didn't want to kill, he just wanted to hug that cute little shredder.

rydiafan
Mar 17, 2009


KPC_Mammon posted:

So overloading the foundries generally works better for Ret than trying to snipe them?

As a Convergance player, yes. The foundries can bring back a total of 12 per turn. If you kill 20 guys then 8 are dead forever. You don't even have to kill that many if you're concentrating on an area that only 1 or 2 foundries has range to.

Alternately, kill 10 guys a turn, but have them be an entire unit. Souls are useless if there isn't a unit left to add to.

Spiderdrake
May 12, 2001



Crab-Stuffed posted:

I recommend you keep it absolutely, brutally simple. Veterans of any game get so wrapped up that they want to teach you everything at once...
Yeah. It's a good rule when teaching wargames to try to limit your own answers. It is true that it is hard to unlearn and relearn, so give correct answers, but you don't needlessly explain every aspect of the game.

I haven't ever taught warmahordes (I don't think I technically know how to play myself) but I would suggest when teaching it to remember to use good visuals: Choose models with clear, easily distinguished silhouettes if possible and one thing I found made teaching Magic easier was simple visual references to put in front of them like the structure of the turn, their resources and I guess (though you couldn't do this in magic) a cheat sheet explaining what each unit can do in a turn. People tend to have more questions than they ask out of feeling bad they didn't clearly remember every intimate detail you explained to them, which going back makes over-explaining even worse.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Spiderdrake posted:

one thing I found made teaching Magic easier was simple visual references to put in front of them like the structure of the turn, their resources and I guess (though you couldn't do this in magic) a cheat sheet explaining what each unit can do in a turn.

I represent focus with actual dice (with their own color so they don't get lost in the confusion) to help new players remember that they can be used to boost.

S.J.
May 19, 2008

Just who the hell do you think we are?

KPC_Mammon posted:

I represent focus with actual dice (with their own color so they don't get lost in the confusion) to help new players remember that they can be used to boost.

I stopped doing this because they would pick up the dice and roll them :(

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

S.J. posted:

I stopped doing this because they would pick up the dice and roll them :(

I have a pretty big assortment of dice from running roleplaying games, so I let people pick out 4 cool looking dice for regular rolls, charges, and weapon masters, and then give them however many plain red, blue, or green dice they need for focus.

Some people won't even roll the focus dice when they boost, they prefer their fancy dice so much.

Accidentally using camped focus for an unboosted POW 10 attack is a pretty hilarious/frustrating way to get killed though.

Khisanth Magus
Mar 31, 2011

Vae Victus
So, new ADR is out.

Legion has both Lylyth2 and Vayl1 on theirs, so yeah, enjoy playing against legion with a 20 pt sideboard for a while because that is already a strong pairing. Meanwhile Circle got Kromac1, Baldur1, Kreuger1, and Mohsar(who was never viewed as great and then got a substantial nerf in this latest book due to the fact that pretty much everyone seems to want to bring croak raiders, who make his pillars a rather moot point because their ranged attacks being Fire type bypasses the requirements of shooting be PS14), not exactly any of their higher tier warlocks at all. Cygnar got Caine2, Haley1, and Stryker2, which does admittedly leave out Haley2 and 3, but is still a rather strong stable.

Alpha Phoenix
Feb 26, 2007

That is a peckin' lot of bird...
:kazooieass::kazooieass::kazooieass:

Khisanth Magus posted:

So, new ADR is out.

pMorghoul & Mak3 is pretty solid pairing, and Skorne has a lot of good ADR swaps that both casters can take advantage of [Drake for Krea, Agonizer, etc.] AND neither caster requires a Tier list to be played effectively.

That's a pretty neat combination for ADR.

counterspin
Apr 2, 2010

You get a separate swap list for each caster right? They don't have to share one?

S.J.
May 19, 2008

Just who the hell do you think we are?

counterspin posted:

You get a separate swap list for each caster right? They don't have to share one?

Correct.

Giant Tourtiere
Aug 4, 2006

TRICHER
POUR
GAGNER
Menoth's seems strong to me, even though I haven't learned High Reclaimer yet.

Am I right in thinking that you could get a pretty solid pairing out of Sev1/Feora2? The main thing I don't like is that there's no Purification, but I think I'm spoiled.

wearing a lampshade
Mar 6, 2013

Yes you are :colbert:

Khisanth Magus
Mar 31, 2011

Vae Victus
I just wish that circle, who I am currently playing, got something that was anywhere near our higher tier casters like the other factions did.

Speaking of circle...going to be playing circle in a foodmachine tournament coming up. Considering what to get out of it. It is 1 list required, 3 lists optional. I will probably bring goat lady. My first thought is to bring a unit of PGBHs. I was also thinking of adding in a 2 focus spell, but it is hard to choose one. Defenders ward would be hilarious. So would escort. Trying to think of what other 2 FOC/FURY spells would be awesome to have.

Giant Tourtiere
Aug 4, 2006

TRICHER
POUR
GAGNER
I think Kromac1 is still a solid pick. I haven't played my Circle in nearly a year so I really don't know who the right pair for him is. I always enjoy playing Baldur1 so that's probably what I'd try.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

evenworse username posted:

Menoth's seems strong to me, even though I haven't learned High Reclaimer yet.

Am I right in thinking that you could get a pretty solid pairing out of Sev1/Feora2? The main thing I don't like is that there's no Purification, but I think I'm spoiled.

As a bonus, both of them really really like colossals.

Khisanth Magus
Mar 31, 2011

Vae Victus
If I was actively playing menoth right now I could return to my traditional 2 list pairing that I did extremely well with back in the day: Kreoss2(tier 4 theme list) and Feora2. I don't really know how they would work today though. Not sure what I'd even do with the kreoss2 theme list for ADR :P

Gay Polymers
Jun 14, 2005

I hear voices in my head
They talk to me
They understand
Where are my keys?
Dunno if it was mentioned in here yet, but pre-reg and hotels for Templecon go on sale 9 a.m. Eastern time on December 1st. The event is in August now, so no fear of blizzards trapping everyone in Rhode Island! Plus, beaches and all the other great oceanside stuff is now accessible! It's gonna be the biggest Templecon yet.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



STOMPYNESS LEVEL:

MAXIMUM

Excelsiortothemax
Sep 9, 2006
Kromac 2 Blood Price is so fun to play. It's actually one theme list I don't mind buying all the duplicate models for. It really plays to my aggressive play style and has an answer for many situations.

If you were looking for something new to try in Circle I can't suggest this enough.

Here is my current list

Kromac, Champion of the Wurm - WB: +4
- Ghetorix - PC: 11
- Rotterhorn Griffon - PC: 3
- Rotterhorn Griffon - PC: 3
- Argus - PC: 3
- Argus - PC: 3
- Argus - PC: 3
- Argus - PC: 3
- Argus - PC: 3
- Argus - PC: 3
- Argus - PC: 3
- Gorax - PC: 3
- Gorax - PC: 3
- Gorax - PC: 3

Bloodweaver Night Witch - PC: 2

Shifting Stones - Leader & 2 Grunts: 2
- Stone Keeper - Keeper 1
Shifting Stones - Leader & 2 Grunts: 2

THEME: Blood Price - Tier 3

Gay Polymers
Jun 14, 2005

I hear voices in my head
They talk to me
They understand
Where are my keys?

evenworse username posted:

Menoth's seems strong to me, even though I haven't learned High Reclaimer yet.

Am I right in thinking that you could get a pretty solid pairing out of Sev1/Feora2? The main thing I don't like is that there's no Purification, but I think I'm spoiled.

Menoth ADR is like a love letter directly to me. It's glorious.

Wotsnik
Sep 28, 2005
Just because you can see it, doesn't mean it's not invisible.

Excelsiortothemax posted:

Kromac 2 Blood Price is so fun to play. ...

Been playing this exact list and can't echo the fun factor comments enough. Argus missiles of doom that become 15/16 on feat round are incredible. Having two of them one-round a heavy sure brings :wtf: moments from the opponent, and then you just don't care that most are about to frenzy because you still have ghetto, goraxes and Kromac himself to beat the crap out of things.

FrostyPox
Feb 8, 2012

So sometimes I find Warmachine really frustrating, mostly because I'm really bad at it and don't own enough models to have the kind of flexibility I really need, and I don't know a lot about other armies. A lot of the time I get stomped, which is fine and usually I learn and have fun while doing it, but once in a while it's just discouraging.


And then every once in a while (like last night) I do something like, whiff terribly on a key rebuke roll, stat losing models left and right to Ghetorix and a Warpwolf, roll a 4 and then an 11 on Stryker2's overload, but still manage to velocity and charge him right into Cromac2's stupid face, juust at max melee range, hit him, whiff, hit him again, leave him on four boxes, and then feat and kill him with the feat bonus attack. :allears:

FrostyPox fucked around with this message at 02:45 on Nov 5, 2015

Excelsiortothemax
Sep 9, 2006
I cut Wold War Bradius's head off after teleporting Kromac. Mat 10 feels so good.

w00tmonger
Mar 9, 2011

F-F-FRIDAY NIGHT MOTHERFUCKERS

FrostyPox posted:

So sometimes I find Warmachine really frustrating, mostly because I'm really bad at it and don't own enough models to have the kind of flexibility I really need, and I don't know a lot about other armies. A lot of the time I get stomped, which is fine and usually I learn and have fun while doing it, but once in a while it's just discouraging.


And then every once in a while (like last night) I do something like, whiff terribly on a key rebuke roll, stat losing models left and right to Ghetorix and a Warpwolf, roll a 4 and then an 11 on Stryker2's overload, but still manage to velocity and charge him right into Cromac2's stupid face, juust at max melee range, hit him, whiff, hit him again, leave him on four boxes, and then feat and kill him with the feat bonus attack. :allears:

Just gotta get some more time in honestly. Playing more games will help sort out what you have to play against and how to beat it. Things get a lot more manageable when you start to know everyone's magic bullshit

Fyrbrand
Dec 30, 2002

Grimey Drawer
I got spoiled painting all those one-off light beasts for my EE list. Now I'm painting Highwaymen+Braylen and I want to die. :byodood:

!Klams
Dec 25, 2005

Squid Squad

w00tmonger posted:

Just gotta get some more time in honestly. Playing more games will help sort out what you have to play against and how to beat it. Things get a lot more manageable when you start to know everyone's magic bullshit

Yeah, as well when you're only played a few games you only really remember the standout parts that went weird, but when you've played loads you get a much Bette feel of what you can expect you're dudes to do

xiw
Sep 25, 2011

i wake up at night
night action madness nightmares
maybe i am scum

Cpig Haiku contest 2020 winner

Fyrbrand posted:

I got spoiled painting all those one-off light beasts for my EE list. Now I'm painting Highwaymen+Braylen and I want to die. :byodood:

good, I played against EE tonight and it made me want to leave my armies in the dumpster on the way out

waah
Jun 20, 2011

Better stay in line when
You see a Pavel like me shinin

xiw posted:

good, I played against EE tonight and it made me want to leave my armies in the dumpster on the way out

When you lose, thtow ice cubes at them, splash them Sulfuric acid, set their poo poo on fire, taze them and say, "How you like that?"

Khisanth Magus
Mar 31, 2011

Vae Victus
Although I can't have all the models for this yet, as models for one of these lists aren't out until January, I'm thinking of this paired circle list:

System: Hordes
Faction: Circle Orboros
Casters: 1/1
Points: 50/50
Morvahna the Dawnshadow (*5pts)
* Gorax (4pts)
* Warpwolf Stalker (10pts)
The Death Wolves (Skoll, Tala and Caleb) (5pts)
Shifting Stones (2pts)
* Stone keeper (1pts)
Tharn Bloodtrackers (Leader and 9 Grunts) (8pts)
* Nuala the Huntress (2pts)
Tharn Bloodweavers (Leader and 5 Grunts) (5pts)
Bloodweaver Night Witch (2pts)
Warpborn Skinwalkers (Leader and 4 Grunts) (8pts)
* Warpborn Alpha (3pts)
Blackclad Wayfarer (2pts)
Gallows Grove (1pts)
Gallows Grove (1pts)
Gallows Grove (1pts)

System: Hordes
Faction: Circle Orboros
Casters: 1/1
Points: 50/50
Kaya the Moonhunter & Laris (*3pts)
* Gorax (4pts)
* Feral Warpwolf (9pts)
* Ghetorix (11pts)
* Warpwolf Stalker (10pts)
Shifting Stones (2pts)
* Stone keeper (1pts)
Blackclad Wayfarer (2pts)
Druid Wilder (2pts)
Gallows Grove (1pts)
Una the Falconer (3pts)
* Razorwing Griffon (4pts)
* Razorwing Griffon (4pts)

The eKaya list is all about getting the alpha and hitting hard, mainly for going after heavy armor lists. The Una + Double Razorwing boat gives it infantry popping options if necessary, and the blackclad + dog pile arced through either Laris or the grove gives absurd range on the alpha.

The goat lady list is more for infantry skew and being a pain to remove. Almost everything in the list can be brought back by her feat. The death wolves can't, but they should be a serious pain to remove if I can get a couple corpse tokens on them. It is also very fast, and between the death wolves and the bloodweavers and the bloodweaver solo there is lots of potential flanking for going after squishy parts while the bloodtrackers and skinwalkers gum up the middle.

SirJoeKCB
Dec 24, 2003
WMW goons: I'm attending for the first time this year and I was wondering how walkable the area is. Will I need to rent a car or latch on to someone who has one to find food and stuff?

w00tmonger
Mar 9, 2011

F-F-FRIDAY NIGHT MOTHERFUCKERS

Witness!!!


Khisanth Magus
Mar 31, 2011

Vae Victus
I have my own question for WMW goons!

I just found out that I could make it to WMW, but only on Saturday. Ticket pre-sale ended on Sunday, and they said that tickets at the door will be limited, if they are available at all. Anyone who has experience going know if I should even bother?

Gareth Gobulcoque
Jan 10, 2008



w00tmonger posted:

Witness!!!




Crushed it.

S.J.
May 19, 2008

Just who the hell do you think we are?

w00tmonger posted:

Witness!!!




Yes.

w00tmonger
Mar 9, 2011

F-F-FRIDAY NIGHT MOTHERFUCKERS

Gotta figure out uhlans and outriders now to match. Really want them to be street legal

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Adrian Finol
Sep 5, 2004

Khisanth Magus posted:

System: Hordes
Faction: Circle Orboros
Casters: 1/1
Points: 50/50
Kaya the Moonhunter & Laris (*3pts)
* Gorax (4pts)
* Feral Warpwolf (9pts)
* Ghetorix (11pts)
* Warpwolf Stalker (10pts)
Shifting Stones (2pts)
* Stone keeper (1pts)
Blackclad Wayfarer (2pts)
Druid Wilder (2pts)
Gallows Grove (1pts)
Una the Falconer (3pts)
* Razorwing Griffon (4pts)
* Razorwing Griffon (4pts)

I would drop the Gallows and bring in the Gobbers to protect Una since she won't be getting shadow pack'd. You already have Laris to arc and Una being one of the few things not stealthed means she's the best target to spend shots on.

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