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Electric Hobo posted:Going to play Argent tomorrow, 5 players, all new. Any rules I should stress or that are commonly missed? Remember that you can always choose to take 1 IP instead of having your mage take the action of the spot they're standing on. Surprisingly important in the end game.
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# ? Nov 5, 2015 16:53 |
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# ? May 30, 2024 15:03 |
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I heard from a number of the local gaming crowd that they were severely disappointed with Dilluvia Project, so I cancelled the pre-order... They did rave about Food Chain Magnate, so I am excited for that.
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# ? Nov 5, 2015 17:09 |
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Thanks for the comments, I'm sure they make the game more enjoyable for us all.ETB posted:I heard from a number of the local gaming crowd that they were severely disappointed with Dilluvia Project, so I cancelled the pre-order... I just got my Dilluvia Project today, so it better be good. Lorini hasn't steered me wrong yet, so I'm pretty sure I'll like it. What didn't they like about it?
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# ? Nov 5, 2015 17:49 |
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Electric Hobo posted:Going to play Argent tomorrow, 5 players, all new. Any rules I should stress or that are commonly missed? Not a commonly missed rule, but I'd recommend you give everyone a small checklist where they can tick off the requirements of each voter whenever they earn a mark. Saves having people reaching for the cards when they want to check things. 'one of each wizard' is generally a good start for new players, only start drafting when you've more experience.
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# ? Nov 5, 2015 17:53 |
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Electric Hobo posted:I just got my Dilluvia Project today, so it better be good. Lorini hasn't steered me wrong yet, so I'm pretty sure I'll like it. Nothing new, obvious choices, looked like replay value was weak, underwhelming. The people definitely had similar taste to me, which made me panic quite a bit.
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# ? Nov 5, 2015 18:14 |
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Has anyone played Inhabit the Earth, the new Richard Breese game? Preorder kickstarter is ending in a few hours and I'm thinking about jumping on it.
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# ? Nov 5, 2015 18:54 |
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I have another friend who really likes Dilluvia Project but is also concerned about the replay value. I didn't focus on that when I was playing. We might be playing it in the next couple of days so I'll be sure to think about that when playing.
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# ? Nov 5, 2015 18:58 |
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Man Dancer posted:Cave Evil: WARCULTS is up for pre-order. <-Caution: auto-playing music. Hell yeah. Nate makes the best games.
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# ? Nov 5, 2015 19:08 |
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Oldstench posted:Hell yeah. Nate makes the best games. Wow, how is this not more well known. It's like the Advanced Squad Leader of Wiz Wars. I'm so going to buy this and never play it.
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# ? Nov 5, 2015 19:25 |
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I wish there were better pictures, I never feel like I grasp a game until I see it deployed/in action.
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# ? Nov 5, 2015 19:56 |
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Mister Sinewave posted:I wish there were better pictures, I never feel like I grasp a game until I see it deployed/in action. Better pics of Cave Evil? I'll hook you up.
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# ? Nov 5, 2015 20:33 |
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BonHair posted:Was it the game's fault or the players being uninterested? A little of both, I'd say. I'll run it through a few more groups.
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# ? Nov 5, 2015 20:36 |
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So I looked up Codenames after all the talk in this thread, and it seems to be mostly out of stock at the moment. But it seems to me this is like the worlds easiest game to make? You just need some words... and some markers, right? There's not really anything else to the game is there?
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# ? Nov 5, 2015 20:55 |
Elysium posted:So I looked up Codenames after all the talk in this thread, and it seems to be mostly out of stock at the moment. But it seems to me this is like the worlds easiest game to make? You just need some words... and some markers, right? There's not really anything else to the game is there? Main problem is that they actually chose the words really, really carefully. So yes, you can play it, you just won't get as quite tightly designed word choices. Please don't ask for the actual word list, since that would kinda be stealing. But yeah, people have run forums games of it, mostly just with "list of words with multiple meanings" random choices from online.
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# ? Nov 5, 2015 20:58 |
Also the reprint is supposedly hitting US stores soon.
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# ? Nov 5, 2015 21:00 |
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Elysium posted:So I looked up Codenames after all the talk in this thread, and it seems to be mostly out of stock at the moment. But it seems to me this is like the worlds easiest game to make? You just need some words... and some markers, right? There's not really anything else to the game is there? http://www.cardhaus.com/catalog/board_games/codenames/338533 their shipping is like $5 I believe if you just order Codenames (or free if you order a poo poo load of stuff!).
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# ? Nov 5, 2015 22:41 |
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Speaking of I just got an email from my local shop that Codenames is in stock! The reprint must be arriving now.
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# ? Nov 5, 2015 22:46 |
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ChiTownEddie posted:Speaking of I just got an email from my local shop that Codenames is in stock! The reprint must be arriving now. It's still $60 on Amazon. Hurrrrrry upppppppppppp
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# ? Nov 5, 2015 22:53 |
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homullus posted:It's still $60 on Amazon. Hurrrrrry upppppppppppp I saw it for around $25 on Amazon about a week ago. I guess those copies went through fast.
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# ? Nov 6, 2015 00:50 |
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Loopin' Chewie was a big hit with my kids and their cousins last weekend. 4 year old nephew kept calling it "Luke and Chewie"
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# ? Nov 6, 2015 03:07 |
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We played two player Nippon yesterday and then three player today. I don't know that I'm going to keep it. And this is just my own preference, not that it's a badly designed game. In fact, it's better designed than Zhanguo and Madeira, both of which we had significant issues with. However, it suffers from what I call the Egizia syndrome. Players get way too many points at the end of the game, making the rest of the game feel meaningless (Ships seems to have this issue as well but the jury is still out on that one). At the end of the third scoring (just before the final scoring) I was at 120, the next person was at 101, and the third person was at 90 or so. The second place player beat me by 30 points after all the multipliers. Again, some people don't mind that, but I happen to hate it, so I doubt I'll be keeping the game. I compare it a bit to the Voyages of Marco Polo. In Marco, you get those two cards that give points at the end of the game. But there's only two of them, and you get penalized if they go together. In Nippon, it's just a huge snowball effect because too many of them go together. I liked the fact that you could choose what to go after, but like I said, it all synergized too well and the end of the game felt totally arbitrary.
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# ? Nov 6, 2015 03:22 |
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fozzy fosbourne posted:Yeah, the fact that the same guy has won the championship two years in a row (as well as a bunch more events) suggests to me that for all the dice in X-Wing, luck is a significantly lesser factor than player skill. Third year in a row! Maybe dice isn't the enemy and europe just needs to get gud at games? ()
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# ? Nov 6, 2015 03:44 |
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I'll take Nippon off your hands if you ever want to sell, Lorini.
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# ? Nov 6, 2015 03:50 |
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So what were the issues with Dead of Winter? I've gathered that as a whole this thread has soured on it, but I've not noticed an aggregate of its perceived problems so much as folks mentioning this or that detail. (I was at a board game meetup this evening and someone else mentioned it.)
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# ? Nov 6, 2015 04:08 |
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NGDBSS posted:So what were the issues with Dead of Winter? I've gathered that as a whole this thread has soured on it, but I've not noticed an aggregate of its perceived problems so much as folks mentioning this or that detail. (I was at a board game meetup this evening and someone else mentioned it.) I haven't played, but here are the complaints I've heard:
McNerd fucked around with this message at 04:39 on Nov 6, 2015 |
# ? Nov 6, 2015 04:26 |
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Has anybody tried the newest edition of Fury of Dracula yet? Never played any kind of hidden movement type game like this so this'll be a new experience for me at very least!
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# ? Nov 6, 2015 04:34 |
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McNerd posted:The vaunted "Crossroads" mechanic sucks but I can't remember how. From what I remember, the issue is that on almost every Crossroads gives you two options, one of which is "Nothing happens."
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# ? Nov 6, 2015 04:47 |
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The crossroads mechanic would work a hell of a lot better if you didn't know the results of the options, but a large amount of the cards are structured so as to make this unfeasible
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# ? Nov 6, 2015 04:58 |
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It wouldn't work any "better", it would just be more ~thematic~ (), remove that small strategic decision by obscuring the results, and encourage people to memorize the cards, which is awful.McNerd posted:[*]Traitors can win without really being sneaky, just directly sabotaging shared tasks when they come up. I've heard mixed reports on this so I'm guessing it depends on the specific type of traitor and their victory conditions? The commonly cited complaint about the traitor mechanism in DoW is the fact that there's no incentive for the traitor to act in any kind of traitorous way until after they've completed their traitor objective, probably late in the game when the morale track has already taken some hits, and ideally when they get two turns back to back. Then they can do serious damage to the morale track, ideally causing it to hit zero. It's incredibly unsatisfying both to be hit with and to perform. There is for all intents and purposes nothing you can do to get information about who the traitor is until they start sabotaging crises, and after the traitor has had their megaturn where they ate all the food and dumped a sack of garbage into the medicine supply or whatever, it's probably too late to do anything about it. Of course it all hinges on whether the traitor draws an objective they have any hope of ever completing, but even if they don't, that doesn't stop them from often tanking morale and forcing a draw. Repost because it's relevant:
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# ? Nov 6, 2015 05:18 |
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Last game I played of Dead of Winter with me as the betrayer ender on the final turn when I tanked the morale from nearly max to 0 after looking at the board for like 10 minutes. I didn't even win because I misread my card. Also there is a secret objective card to hoard three medicine, and one to hoard four medicine (or some other supply on both cards, I forget). That right there is some ridiculous poo poo.
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# ? Nov 6, 2015 05:28 |
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T-Bone posted:http://www.cardhaus.com/catalog/board_games/codenames/338533 gently caress, they had three copies of patchwork in stock too so I got the last codenames and a patchwork the two games I have been looking for are in my grasp
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# ? Nov 6, 2015 05:28 |
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Scyther posted:It wouldn't work any "better", it would just be more ~thematic~ (), remove that small strategic decision by obscuring the results, and encourage people to memorize the cards, which is awful. I agree with the rest, but no one's going to memorize every crossroads card, come on now
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# ? Nov 6, 2015 05:30 |
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Morpheus posted:Also there is a secret objective card to hoard three medicine, and one to hoard four medicine (or some other supply on both cards, I forget). That right there is some ridiculous poo poo. That's my thing. Basically, *everyone* is sort of the traitor. Like. If the deal was that you could always choose to go traitor when it became clear you couldn't make your goal, or else, that everyone was a traitor of sorts with NPC 'good faith' people trying to actually survive the apocalypse, then it would be different. Pushing your luck to achieve an unreasonable objective looks just like being a traitor, so it's not like a commons-spoiling game, more like a push-your-luck but one person maybe has nothing at stake.
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# ? Nov 6, 2015 05:33 |
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memy posted:I agree with the rest, but no one's going to memorize every crossroads card, come on now Maybe memorizing isn't the term I should have used, but concealing the otherwise static results of the options on the cards adds an implicit metagame memory element, in that anyone who's seen that card before in previous games has an advantage, and I think the general consensus is that rewarding being good at remembering poo poo is not good design.
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# ? Nov 6, 2015 05:38 |
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The few times I did play Dead of Winter, we kept the results of the crossroads cards secret until the player made their decision. Didn't save the game, but made that part a bit more 'choose your own adventure' style and a little bit more in line with everything being random anyway.
enigmahfc fucked around with this message at 05:43 on Nov 6, 2015 |
# ? Nov 6, 2015 05:39 |
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Is the Crossroads mechanic really just "draw a card that gives you two choices, pick one and deal with the outcome"? Because I feel pretty confident that other games have done similar things before.
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# ? Nov 6, 2015 05:46 |
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enigmahfc posted:The few times I did play Dead of Winter, we kept the results of the crossroads cards secret until the player made their decision. Didn't save the game, but made that part a bit more 'choose your own adventure' style and a little bit more in line with everything being random anyway. How did you deal with the cards that had the group vote on which option to go with, or did you just not get any of those
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# ? Nov 6, 2015 05:47 |
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Kai Tave posted:Is the Crossroads mechanic really just "draw a card that gives you two choices, pick one and deal with the outcome"? Because I feel pretty confident that other games have done similar things before. No, it's someone else draws a card and watches and waits to see if you do the thing that triggers the card otherwise it gets discarded. Which means it's even less likely to have an impact, and on top of that people are likely to either forget to draw the card at all or to watch out for the trigger.
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# ? Nov 6, 2015 05:52 |
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memy posted:How did you deal with the cards that had the group vote on which option to go with, or did you just not get any of those What? Still keep it secret til after the vote? The app that reads crossroad cards for you now is like this. Where you choose without mechanical knowledge and then you get the results.
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# ? Nov 6, 2015 06:43 |
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# ? May 30, 2024 15:03 |
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The main reason the crossroad cards suck (on top of things already mentioned) is that most of the time they don't do anything at all because the character they require to trigger isn't being used or is already dead. It's said when the oft-touted best feature of your game fizzles the majority of the time. Also, I persuaded my friend to not buy Time Stories last night. I'm doing my part to make the world a better place.
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# ? Nov 6, 2015 07:56 |