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How do you even design a game like that and not have the crossroads cards and secret goals be character specific?
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# ? Nov 6, 2015 07:58 |
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# ? May 29, 2024 00:43 |
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cenotaph posted:How do you even design a game like that and not have the crossroads cards and secret goals be character specific? By being bad at game design.
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# ? Nov 6, 2015 09:13 |
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Jedit posted:By being bad at game design. Jedit's legendary reading comprehension at work.
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# ? Nov 6, 2015 09:55 |
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Played Trias, Lost Cities, and Balloon Cup with the wife tonight. I have owned all these games for at least a decade but hadn't broken anything out to play in a bit. Trias is still obtuse as hell. It seems like it could almost be fun but 2 players is not enough to really create any conflict. Also the rules are written like poo poo and make learning the game much harder than it needs to be. Lost Cities and Balloon Cup are both really fun 2 player games. I think I prefer Lost Cities but I enjoy both games quite a bit and they are probably my most played 2 player games.
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# ? Nov 6, 2015 12:55 |
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Played Tokaido for the first time ever tonight. We played traditional Japanese music and drank Japanese green tea. It was the most soothing board game experience ever.
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# ? Nov 6, 2015 13:37 |
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elgarbo posted:Played Tokaido for the first time ever tonight. We played traditional Japanese music and drank Japanese green tea. It was the most soothing board game experience ever. That sounds cool. I just got Evolution for my birthday, maybe we'll put on the Jurassic Park soundtrack and snack on ferns.
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# ? Nov 6, 2015 14:17 |
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Tokaido is one of my go-to games to introduce people to boardgames. The board is beautiful, the art is nice and the simple idea of the game is wonderfully different from Monopoly. "You're tourists walking the road from Edo to Kyoto. You win points by watching vistas, eating good food and collecting souvenirs. The winner is the one who has a better time" has to be the best pitch ever made on boardgame history. Pity the only strategy is "walk the least amount of spaces possible each turn". Does the expansion fix it?
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# ? Nov 6, 2015 14:18 |
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Fat Samurai posted:Tokaido is one of my go-to games to introduce people to boardgames. The board is beautiful, the art is nice and the simple idea of the game is wonderfully different from Monopoly. Sounds cool. I am in Japan and looking to get more folks together to play boardgames. I might have to see about picking this up to use as an introduction.
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# ? Nov 6, 2015 14:24 |
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Electric Hobo posted:Going to play Argent tomorrow, 5 players, all new. Any rules I should stress or that are commonly missed? IIRC shadowing mages lose their special abilities and cannot be targeted by spells unless the spell says it targets shadowing mages.
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# ? Nov 6, 2015 14:35 |
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Fat Samurai posted:Pity the only strategy is "walk the least amount of spaces possible each turn". Does the expansion fix it? I thought it was "walk the least amount of spaces possible each turn while also trying to keep your opponents from taking the spots that will help them the most, taking into account that they are doing the same". This creates a sort of next-level thinking feedback loop. Mind you I could be way off here as I haven't played the game, I gathered this from watching TableTop *cue people raging about using TT as a source of information on boardgames*
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# ? Nov 6, 2015 14:43 |
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theroachman posted:I thought it was "walk the least amount of spaces possible each turn while also trying to keep your opponents from taking the spots that will help them the most, taking into account that they are doing the same". This creates a sort of next-level thinking feedback loop. No, you're right, that is the actual strategy. Walk as little as possible, unless you can either 1) get to a thing you really need, and it would suck to get blocked, or 2) block somebody from something they really need. The more players you have, the less choice you will have for either.
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# ? Nov 6, 2015 15:13 |
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homullus posted:No, you're right, that is the actual strategy. Walk as little as possible, unless you can either 1) get to a thing you really need, and it would suck to get blocked, or 2) block somebody from something they really need. The more players you have, the less choice you will have for either. Yeah, that's my problem with Tokaido. It's alright, but at the end of the day you don't have a lot of choices to make.
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# ? Nov 6, 2015 15:15 |
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The crossroads cards are the redeeming feature of dead of winter. It's a drat shame that so many include a so nothing option though. Hopefully something else will rip off the mechanic
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# ? Nov 6, 2015 15:16 |
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Is the Terry Pratchett The Witches game good?
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# ? Nov 6, 2015 15:20 |
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Quoting myself from a few pages ago, in case anyone has some input.Ryoshi posted:Hey I grabbed the MtG Arena of the Planeswalkers game for $30 because it comes with 35 minis that I can use as stand ins for other stuff....but is the game itself any good? I played it once as a 2p game but I'm not sure we got the rules right, there's costs on cards but it didn't seem to matter outside of building your forces. The pro strategy seemed to be an obvious one: pick your Planeswalker for your first several turns and summon strong guys as far ahead of you as you can before you move behind them. Then when you have 3x of something that hits hard and has decent mobility (like Jace's four armed things that move through figs and can't be base locked) select that army, rush the opposing planeswalker, and paste them with all three attacks. As a random aside, my go-to "simple game for parties and older relatives" has now become Snake Oil. It's really a blast if the players put any effort into their pitches.
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# ? Nov 6, 2015 15:27 |
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ETB posted:I'll take Nippon off your hands if you ever want to sell, Lorini. PM sent.
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# ? Nov 6, 2015 15:32 |
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Boz0r posted:Is the Terry Pratchett The Witches game good? I've only played it once, but I didn't think so; there seemed to be too big a gap between the big and small problems, the Power of Three cards seemed like a trap option, and it was really uninteractive. I think the only meaningful thing you can do with other players is have tea. And there were lots of dice. Board is very pretty though.
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# ? Nov 6, 2015 15:37 |
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Boz0r posted:Is the Terry Pratchett The Witches game good? It's not as good as Ankh-Morpork and it's probably the weakest Wallace game I own, but it's playable. It's semi-cooperative in the same way that Archipelago is (except nobody's trying to lose), and a little more interactive than House Louse says in that only one person can score for solving a problem so you can gazump your opponents. However, you can't do everything yourself so if you screw the other players over too much you risk ending the game.
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# ? Nov 6, 2015 15:57 |
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Boz0r posted:Is the Terry Pratchett The Witches game good? If you like Disk World, no. If you LOVE Disk World, it's OK.
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# ? Nov 6, 2015 16:03 |
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Any games with similar aesthetics that are great?
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# ? Nov 6, 2015 16:11 |
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Cardhaus has shown 1 in stock Codenames for the last 18 hours. I'm wondering if the sites says that because they want to restrict it to 1 copy per order?
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# ? Nov 6, 2015 17:27 |
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Boz0r posted:Any games with similar aesthetics that are great? Broom Service maybe? It's based on the terrific game Witches Brew. Indolent Bastard fucked around with this message at 18:02 on Nov 6, 2015 |
# ? Nov 6, 2015 17:50 |
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canyoneer posted:Cardhaus has shown 1 in stock Codenames for the last 18 hours. I'm wondering if the sites says that because they want to restrict it to 1 copy per order? Yeah, both times I ordered it from Cardhaus it said they had 1 in stock.
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# ? Nov 6, 2015 17:52 |
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canyoneer posted:Cardhaus has shown 1 in stock Codenames for the last 18 hours. I'm wondering if the sites says that because they want to restrict it to 1 copy per order? It's restricted.
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# ? Nov 6, 2015 22:33 |
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A slightly alternate view of Dead of Winter's traitor mechanic. I've only played the game twice, and the 2nd time nobody was a traitor. The 1st time though, I was a traitor and it worked just about perfectly. It came down to the last turn, I barely got through it, and the win/deception ended up being an ongoing topic/joke. Not many single games I've played have left that kind of impression. But despite that, I agree with basically all the things everyone else said. The "roll dice and die" mechanic is just frustrating. The hidden goals don't always work very well, and balance on a player by player basis is all over the place. I think the problem with the Crossroads cards is not that the other option is "do nothing", because both of those options have weight. Since the "do something" option almost always has a negative side, it's a choice of getting something but dealing with a problem, or getting nothing and having to figure out how you'll deal with your needs on your own. The issue is that unless you need the positive thing for a specific goal (hidden or otherwise), there's never a reason to do it. In my experience, the basic gameplay provided enough resources that we didn't need to use Crossroads unless it gave us something vital to the quest, which was rare and completely based on luck.
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# ? Nov 6, 2015 23:16 |
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Gzuz-Kriced posted:A slightly alternate view of Dead of Winter's traitor mechanic. I've only played the game twice, and the 2nd time nobody was a traitor. The 1st time though, I was a traitor and it worked just about perfectly. It came down to the last turn, I barely got through it, and the win/deception ended up being an ongoing topic/joke. Not many single games I've played have left that kind of impression.
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# ? Nov 7, 2015 00:51 |
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Fat Samurai posted:I'll bite. What did you do, traitor wise, in that game, and what did the other players missed on your play that could have given them a clue to single you out as the traitor? It was about a year ago so I don't remember exact turns. I know my goal was to set up one location full of barricades so as to "separate" from the main group and start my own group, or something along those lines. I also needed a certain number of goods. Mostly it was trying my best to convince people to barricade certain locations or keep a location well barricaded. Towards the end I had to give a reason to go to a separate location that did not make strategic sense, which mostly tipped them off, but I played it off as if I had a card that would make the move make sense (I think..again this was a while ago). As far as what happened on specific turns and what exactly they may have seen, I just don't remember. It very well could have been "lucky" that it worked out as well as it did and we had as good of a time with it. And I was able to hold out until the last 2 turns for most of my more traitorous actions, which helped hide my intentions. Other traitor roles may not be as easy to hide. The rest of the game is meh in a lot of ways but in my very limited experience the traitor mechanic worked well.
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# ? Nov 7, 2015 03:08 |
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In my limited experience the traitor mechanic was one guy waiting until the last turn or two, dropping a dozen characters on the board, and spending 15 minutes using his actions to fulfill his objectives. It was not great.
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# ? Nov 7, 2015 03:32 |
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Poopy Palpy posted:In my limited experience the traitor mechanic was one guy waiting until the last turn or two, dropping a dozen characters on the board, and spending 15 minutes using his actions to fulfill his objectives. It was not great. That is not at all my experience, but again, I only saw one role, and none of that would have been possible. I actually don't think anything I could have done would have taken longer than any other turn.
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# ? Nov 7, 2015 04:06 |
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Tonight, I saw a grown woman walk into a game store and buy a copy of Talisman at MSRP. What is going on?
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# ? Nov 7, 2015 04:08 |
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Cougar looking to entice young foolish men.
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# ? Nov 7, 2015 04:28 |
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medchem posted:Tonight, I saw a grown woman walk into a game store and buy a copy of Talisman at MSRP. What is going on? I told someone not to buy Betrayal at the House of the Hill. They're buying Talisman instead.
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# ? Nov 7, 2015 04:32 |
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HOOLY BOOLY posted:Has anybody tried the newest edition of Fury of Dracula yet? Never played any kind of hidden movement type game like this so this'll be a new experience for me at very least! I like it better than 2nd edition by a lot
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# ? Nov 7, 2015 05:22 |
AMooseDoesStuff posted:I told someone not to buy Betrayal at the House of the Hill. You are history's greatest monster.
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# ? Nov 7, 2015 06:26 |
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Is that worse, or a certain uncle giving their nephew his Munchkins collection?
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# ? Nov 7, 2015 06:36 |
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ETB posted:Is that worse, or a certain uncle giving their nephew his Munchkins collection? Are they teenagers? If so, they're supposed to gently caress up. If not, you're a monster.
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# ? Nov 7, 2015 06:42 |
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TheCosmicMuffet posted:Cougar looking to entice young foolish men. Hey baby I like the way your D6 roll AMooseDoesStuff posted:I told someone not to buy Betrayal at the House of the Hill. Good call, that's the longer term investment. You did the lords work!
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# ? Nov 7, 2015 06:45 |
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ETB posted:Is that worse, or a certain uncle giving their nephew his Munchkins collection? Umm are we supposed to hate Munchkin? I actually like to play it with my wife and son.
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# ? Nov 7, 2015 07:02 |
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Nostalgia4Ass posted:Umm are we supposed to hate Munchkin? I actually like to play it with my wife and son. Well, how young is your son? There is a place for board games with Candyland levels of depth.
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# ? Nov 7, 2015 07:07 |
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# ? May 29, 2024 00:43 |
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unpronounceable posted:Are they teenagers? If so, they're supposed to gently caress up. If not, you're a monster. I was referring to a different goon.
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# ? Nov 7, 2015 07:19 |