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I roll Glint/Mallyx as Shiro is lame as gently caress.
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# ? Nov 6, 2015 14:42 |
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# ? May 13, 2024 05:22 |
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ItBurns posted:Glint is far better, not to mention that it spreads the boons to your entire party. You'll find this out when you fully unlock the class. Switching between the two isn't a bad idea if you're solo though. You only swap to Shiro for Impossible Odds and Jade Daggers or whatever, then right back into Glint. Are you saying that just remaining in Glint is better?
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# ? Nov 6, 2015 14:48 |
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Glint/Shiro presses about as many buttons as most non-Engineer classes that I've played. You just don't spam them. You start in Glint, throw up all your facets except for the elite. When you run out of energy, which will be pretty quickly, you switch to Shiro. You then use your heal and impossible odds. Throw in sword 3 when you can. When out of energy you switch back to Glint and repeat. So total its about 9 buttons not counting using the swiftness facet active right before losing energy in Glint for the AoE damage, using the elite facet to break bars, using offhand skills, or using Shiro skills when needed for movement or a stunbreak.
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# ? Nov 6, 2015 14:51 |
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Plavski posted:I roll Glint/Mallyx as Shiro is lame as gently caress. How's that hold up in PVE stuff? boho posted:You only swap to Shiro for Impossible Odds and Jade Daggers or whatever, then right back into Glint. Are you saying that just remaining in Glint is better? Always be dancing between your legends when your energy runs out. Always. I think you also want to graduate upto knowing when the other legend's cooldowns are up and switch then, but that's something you'll learn by play. This is how I play my rev currently and I don't pretend to be good. On the whole, I spend more time in Glint then Shiro. Totbot posted:Glint/Shiro presses about as many buttons as most non-Engineer classes that I've played. You just don't spam them. Dont forget, Shiro's charge follows up with a few unblockable attacks. Which I assume are also good for the infamous SMOKE DOGS.
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# ? Nov 6, 2015 14:54 |
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its actually more dps to use dwarf form with the hammers because you can keep your boon duration facet up and use sigil of strength and the might-on-boon trait to mini phalanx your whole party
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# ? Nov 6, 2015 14:54 |
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Thyrork posted:How's that hold up in PVE stuff? I run a Glint/Mallyx Viper's build in PvE and it's super fun. Enemies get tons of conditions applied to them pretty quickly, and they just melt. Mallyx's torment well actually becomes a good way to get around and to torment enemies chasing after you.
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# ? Nov 6, 2015 15:30 |
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boho posted:You only swap to Shiro for Impossible Odds and Jade Daggers or whatever, then right back into Glint. Are you saying that just remaining in Glint is better? If you don't care about maintaining the boons because you have extra duration or someone else is providing them then swapping to Shiro is fine, something that I explicitly pointed out. If you have a Mesmer giving you quickness and are the only person handing out fury/might then it's pointless to switch. If you have a warrior giving might and fury and no mesmer then it makes more sense to use IO on cooldown. Either way, don't be such a pedant.
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# ? Nov 6, 2015 15:33 |
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thanks alot assbag posted:I run a Glint/Mallyx Viper's build in PvE and it's super fun. Enemies get tons of conditions applied to them pretty quickly, and they just melt. Mallyx's torment well actually becomes a good way to get around and to torment enemies chasing after you. I keep hearing that Viper's alittle busted, so when its not that'll be even better.
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# ? Nov 6, 2015 15:56 |
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Thyrork posted:I keep hearing that Viper's alittle busted, so when its not that'll be even better. Wasn't that because Expertise was bugged? Or is there something else wrong with it? Because supposedly the Concentration/Expertise bug is fixed now.
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# ? Nov 6, 2015 16:04 |
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Harrow posted:Wasn't that because Expertise was bugged? Or is there something else wrong with it? Because supposedly the Concentration/Expertise bug is fixed now. Yeah, and good to know!
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# ? Nov 6, 2015 16:28 |
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Thyrork posted:How's that hold up in PVE stuff? Condition rev is Not Good (TM) but it's PvE so whatever.
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# ? Nov 6, 2015 16:43 |
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ItBurns posted:Condition rev is Not Good (TM) but it's PvE so whatever. Sure it is. You just have to be on top of blasting your fields as often as possible and herding fools.
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# ? Nov 6, 2015 17:01 |
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So from what I'm seeing in the Reddit thread about DnT's fancy meta builds: apparently condition builds are the poo poo in high-level Fractals. They didn't just give enemies piles of health--they also raised their toughness into the sky. If that's the case, I don't really like it. I'm all for incentivizing condition damage builds, but it should be more like: most enemies go down at about the same rate from condition and direct damage; some enemies are heavily armored and die faster to condition damage; some enemies are resistant to or can cleanse conditions and are easier to kill with direct damage. The idea of making everything heavily armored to incentivize condition builds just seems like a dick move, especially in the content that actually does need ascended gear.
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# ? Nov 6, 2015 17:02 |
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They apparently also completely dumpstered Fractal drop rates in the process. At this point, it really is starting to feel like ArenaNet's being pressured to churn a bigger profit and their way of doing that is by incentivizing more gem -> gold purchases. I don't like it one single bit.
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# ? Nov 6, 2015 17:08 |
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Colin did suggest that they want to "look at" and "iterate on" fractal rewards and that they're not happy with how they are right now, so they might've just miscalculated. If they want to incentivize gem -> gold purchases then that needs to have a much better exchange rate than it does. Right now, even if I were tempted, it would feel like a even more of a rip-off than it normally would. It's like $40 for ~250 gold? Nah, man.
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# ? Nov 6, 2015 17:12 |
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I'm glad I'm not the only one that's finding Revenant a little dull. I really want to like it, but I've tried a few builds and none of them really do it for me.
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# ? Nov 6, 2015 17:13 |
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What hurts Revenant for me is that I really don't like the main-hand sword's autoattack. The way the animation matches up with when the damage occurs just feels... off, and it feels even more like swinging a wiffle bat than any other melee weapon. When I do level Revenant, it'll be pretty much purely for Herald. I love providing tons of buffs so the Glint facets really speak to me. My DPS will be poo poo, though, because gently caress Shiro and gently caress sword.
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# ? Nov 6, 2015 17:16 |
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Vermain posted:At this point, it really is starting to feel like ArenaNet's being pressured to churn a bigger profit and their way of doing that is by incentivizing more gem -> gold purchases. I don't like it one single bit. It's been rumoured for a while that Anet will split from NCSoft, and they are even publishing under their own name name. I wouldn't chalk it up to them being pressured by an external factor to change their game, it seems more like a culture shift at Anet itself.
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# ? Nov 6, 2015 17:26 |
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They did absorb a bunch of WildStar people a while back. Seems to have encouraged a subtle shift towards needlessly grindy or untuned things so far.
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# ? Nov 6, 2015 17:28 |
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Harrow posted:Colin did suggest that they want to "look at" and "iterate on" fractal rewards and that they're not happy with how they are right now, so they might've just miscalculated. I make 7g a day purely by logging into my flax farming alts. There would have to be a dramatic change in prices for me to even consider gem->gold stuff.
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# ? Nov 6, 2015 17:29 |
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I make 40g per hour working from the comfort of my own home. Send me 40g for more information on this once in a lifetime money making opportunity!
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# ? Nov 6, 2015 17:49 |
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Vermain posted:They apparently also completely dumpstered Fractal drop rates in the process. At this point, it really is starting to feel like ArenaNet's being pressured to churn a bigger profit and their way of doing that is by incentivizing more gem -> gold purchases. I don't like it one single bit. Fractals are now one island instead of three and fifteen minutes rather than fifty. I don't really think it's that surprising they nerfed the rewards. Disappointing, but not surprising.
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# ? Nov 6, 2015 18:20 |
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Harrow posted:Colin did suggest that they want to "look at" and "iterate on" fractal rewards and that they're not happy with how they are right now, so they might've just miscalculated. You are probably better off buying black lion keys for claim tickets and selling the weapon skins for gold.
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# ? Nov 6, 2015 18:28 |
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Harrow posted:What hurts Revenant for me is that I really don't like the main-hand sword's autoattack. The way the animation matches up with when the damage occurs just feels... off, and it feels even more like swinging a wiffle bat than any other melee weapon. When I do level Revenant, it'll be pretty much purely for Herald. I love providing tons of buffs so the Glint facets really speak to me. I think the Rev sword has one of the highest DPS rating for auto attack. I regularly carve necros down in PvP using autoattack and Impossible Odds. I may be the odd one out though for using the hammer as my secondary weapon. I find the AoE attacks are nice, and interrupts can be really handy. Plus, I don't mind hitting people for 6.5k using Hammer 2 on a 2 second cooldown.
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# ? Nov 6, 2015 18:29 |
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LITERALLY A BIRD posted:Fractals are now one island instead of three and fifteen minutes rather than fifty. I don't really think it's that surprising they nerfed the rewards. Disappointing, but not surprising. I just did my first Fractal run in a long time. It was fast, easy enough and interesting. It used to be a huge slog through enemies with a billion HP but I think I like them.
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# ? Nov 6, 2015 18:40 |
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Hefty posted:I'm glad I'm not the only one that's finding Revenant a little dull. I really want to like it, but I've tried a few builds and none of them really do it for me. Yeah I don't like all the animations, it's too show off and gets annoying. Maybe some ult on 10min cd gets something exorbitant, but not every little fart.
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# ? Nov 6, 2015 18:42 |
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I like Shiro Rev because when playing thief I've always wanted Withdraw, Unhindered Combatant, and Physical Supremacy/Feline Grace all on one utility skill.
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# ? Nov 6, 2015 18:43 |
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Ok I keep hearing good things about minion master reaper, any one have a good spec for it?
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# ? Nov 6, 2015 19:00 |
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Cyron posted:Ok I keep hearing good things about minion master reaper, any one have a good spec for it? Quorum did a big post about his minion master reaper build: Quorum posted:So I was asked what I'm currently running on my ratpeople minion-master reaper, so here it is:
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# ? Nov 6, 2015 19:07 |
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Amante posted:They did absorb a bunch of WildStar people a while back. Seems to have encouraged a subtle shift towards needlessly grindy or untuned things so far. This rumor keeps getting repeated but I don't think it's true. At the very least "a bunch" is hugely overselling it.
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# ? Nov 6, 2015 19:14 |
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Tivac posted:This rumor keeps getting repeated but I don't think it's true. At the very least "a bunch" is hugely overselling it. The shift in game design probably just helps feed the rumor too.
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# ? Nov 6, 2015 19:14 |
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Quorum posted:So I was asked what I'm currently running on my ratpeople minion-master reaper, so here it is: this is a cool build, what stats do you recommend? conditions, power or a bit more defense?
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# ? Nov 6, 2015 19:20 |
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Inzombiac posted:I just did my first Fractal run in a long time. It was fast, easy enough and interesting. Sadly, it starts to get to that "huge slog through enemies with a billion HP" thing again at high Fractal levels. This might be part of the balance changes that they've talked about wanting to look at, though. I did run some lower-level Fractals yesterday and had a blast, though. They're genuinely good PvE content, they just need some retuning. xZAOx posted:The shift in game design probably just helps feed the rumor too. I honestly don't know if I'd say the game design has actually shifted all that meaningfully. The new zones are right in-line with what we've seen from Dry Top and Silverwastes, and, while they're full of challenging enemies, they do a decent job rewarding short bursts of play (except for Dragon's Stand, probably). The new elite specs are fun and cool. Fractals genuinely are more accessible now, though their reward structure and high-level balance are out of whack (but that's nothing new for ArenaNet and is something they've acknowledged as not quite how they wanted it). There are even some unique weapon skins that are available as drops with not-horrible droprates in specific HoT areas, not just from the claim tickets or from the Mystic Toilet--not a ton, but there are some, and that's a good step in the right direction. Like, that's not to say there aren't problems (precursor collections are just as grindy as buying them from the TP, or there's too much emphasis on Black Lion Claim Tickets for cool weapon skins, for example), but all the problems are just the same kind of problems that have been there for years now. We're just re-noticing them because there's an expansion and we (or at least I) had hoped things would be more different than they are. Harrow fucked around with this message at 19:25 on Nov 6, 2015 |
# ? Nov 6, 2015 19:21 |
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That Carbine/Wildstar thing is something I posted and was complete bollocks. The grindy stuff anet has put in the game will get iterated on as it always has. Speaking of complete bollocks, The Floor Is lava? This was by far the hardest thing I've ever done in the gw2. Interacting with 50 objects within 2 minutes with a 250ms ping, half of which send you into the air was fun!
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# ? Nov 6, 2015 19:26 |
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Solumin posted:Quorum did a big post about his minion master reaper build: Blood Magic is very good for keeping your minions alive. If this isn't an issue for you, swap it out for Spite and take every trait that procs on enemy health. Alternatively, Shroud traits are EXTREMELY useful for Reaper.
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# ? Nov 6, 2015 19:27 |
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Harrow posted:Sadly, it starts to get to that "huge slog through enemies with a billion HP" thing again at high Fractal levels. This might be part of the balance changes that they've talked about wanting to look at, though. That's true, and good points. Their first new form of progression being so grindy though really overshadows a lot of things. Also the inclusion of raids helps the rumor too (even though we haven't seen yet how they'll play out).
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# ? Nov 6, 2015 19:30 |
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xZAOx posted:That's true, and good points. Their first new form of progression being so grindy though really overshadows a lot of things. Also the inclusion of raids helps the rumor too (even though we haven't seen yet how they'll play out). Yeah, that's true. I'd forgotten the Mastery system's grindiness. I think if they'd, like, halved the amount of XP required for the tier 1 and 2 Masteries things would be better. In general, those are the only ones (after a patch) that we need for the story. Everything after that is sorta just neat to have and/or required for map completion, which I can sort of understand if they want to slow us down on a little bit. (I don't necessarily agree, but I don't think it's incomprehensible either.) I'm comfortable knowing that I won't get Ley Line Gliding for a good while, but it's kind of nice to think that I might actually get a cool new ability a month from now. It helps that they're account-bound, at least.
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# ? Nov 6, 2015 19:33 |
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Cyron posted:this is a cool build, what stats do you recommend? conditions, power or a bit more defense? I run mine with Berserker, and the enemies just melt under the onslaught of a thousand tiny minion attacks. If you're having trouble staying alive still and want to be literally the hardest to kill, Soldiers would probably be a cool option too. Reaper is typically recommended for power builds; I've not seen many condi reaper builds floating around.
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# ? Nov 6, 2015 19:35 |
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Five hundo gems.
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# ? Nov 6, 2015 19:38 |
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# ? May 13, 2024 05:22 |
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Harrow posted:Yeah, that's true. I'd forgotten the Mastery system's grindiness. Yea, I wouldn't care about the grindy nature of masteries if they didn't gate the story arbitrarily. I mean, it's done now and I'll never have to re-do them on alts, but first time around it's a little jarring to have the momentum of the plot killed by "go get 1 mil xp to continue" sort of stuff.
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# ? Nov 6, 2015 19:38 |