|
The great thing about being pro-Imperium is you can still totally be the "bad guys". The Imperium is so hosed up that things like collateral damage and acceptable civilian casualties aren't really worried about by those in charge, because there's always another hive overflowing with people just a short warp jump away. It's the angle I tried to pursue in my recently dead OW game here on the forums.
|
# ? Oct 30, 2015 02:51 |
|
|
# ? Jun 6, 2024 03:11 |
|
The problem is that only works when the players actually pick up on it and/or care. "Yeah, yeah, we're the bad guys, I get it, what's the civvy's range/cover penalties?"
|
# ? Oct 30, 2015 05:47 |
|
Yeah true but having a theme you wanna play up can still make for memorable encounter design even if the players have no stake in the morality of the situation - e.g. fighting in a crowded, panicked habspire against renegades/loyalists where all your misses crit fleeing innocents. Sometimes the occasional civilian will take a cheapshot w/a stub revolver at you in the pandemonium because there's underground resistance groups everywhere. A player might not care about the implications of loving the emperor enough to just hose the room with a flamer but you can still get creative with encounters.
|
# ? Oct 30, 2015 06:27 |
|
I love this thread. A bit long, but Warhammer 40,000 Roleplay: A player might not care about the implications of loving the emperor enough to just hose the room with a flamer but you can still get creative with encounters.
|
# ? Oct 30, 2015 08:31 |
|
Have them fight some absurdly over-violent space marines from an unrecognised chapter. Refuse to say if they're loyalists or not.
|
# ? Oct 30, 2015 15:32 |
|
Got my hands on Enemies Without today. Let me know if anyone has any questions!
|
# ? Oct 31, 2015 04:04 |
|
Enentol posted:Got my hands on Enemies Without today. Let me know if anyone has any questions! Weapons baby, weapons. I assume the Ordo Xenos is gonna have interesting loot in it
|
# ? Oct 31, 2015 04:10 |
|
frajaq posted:Weapons baby, weapons. I assume the Ordo Xenos is gonna have interesting loot in it Definitely lots of super cool stuff to play with. Weapons are divided into different sections by race: -Imperial -Eldar (including Dark Eldar and Harlequins) -Ork -Tau (called Kroot Hunting Gear - I guess those in Askellon don't know about the Tau on the other side of the galaxy) -Necron (although not called by name) -Other (a few items from "lost" races) Most items are Extremely Rare or higher. There's also a bunch more weapon profiles outside of the armoury section and buried among enemy profiles throughout the last third of the book. The Imperium has some really cool stuff though, including a rifle that makes a 4d10 area-of-effect gravity well. Most races have stats for the the weapons you would expect, although some more obscure stuff like Ossefactors have been left out. Most of the guns are pretty nasty, as they should be. The only race really missing are Nids. Two different type of genestealer profiles are included, although they're named "Vouxian Stalkers". It's all "mysterious rumours" about whether or not they're Nids, but from the profiles, etc. they're clearly genestealers. Other than that, no other enemy profiles or weapon stats, so I'd go to Only War or Deathwatch for those. Necron enemy profiles are also absent, but as stated, the gun profiles are there.
|
# ? Oct 31, 2015 04:54 |
Pretty sure the other Nid profile was a Lictor, what with talking about tentacled face, brain-eating and other Lictor-like things in the profile. The planet the Genestealers are on is pretty cool, the locals have covered large parts of the planet's surface with Imperial statues, and the statues worth is measured partially by how many people died during their creation. edit: also the Genestealers are one of the nastiest monsters in the book imo, but FFG still considers their threat rating to be equal to an Ork Nob - even though I would rather face like five Ork Nobs than five Genestealers in a fight, at least Ork Nobs have a far, far smaller chance of insta-gibbing a character with just one hit. The threat ratings are all over the place. SpiritOfLenin fucked around with this message at 09:43 on Oct 31, 2015 |
|
# ? Oct 31, 2015 09:41 |
|
SpiritOfLenin posted:Pretty sure the other Nid profile was a Lictor, what with talking about tentacled face, brain-eating and other Lictor-like things in the profile. Yeah, you're definitely right. I had only given it a quick read and a really brief look at the stat line last night. Neat.
|
# ? Oct 31, 2015 13:21 |
|
goatface posted:Have them fight some absurdly over-violent space marines from an unrecognised chapter. Refuse to say if they're loyalists or not. Are they Marines Malevolent or Iron Warriors? Tune in next week to find out!
|
# ? Oct 31, 2015 15:03 |
|
Fleshtearers
|
# ? Oct 31, 2015 20:53 |
|
I have a question that's been driving me nuts, and I figure this is a good thread to ask it... I dimly remember, about three years ago, reading a Dark Heresy sourcebook and running across a minor demon character who I really really liked as a concept. He was the ghost of a lazy starship crewman whose sloth had caused an accident that destroyed his ship, and now he haunted the warp and appeared aboard ships that were stranded or becalmed. He offered a deal whereby the dark powers would get your ship going again provided you agreed to be host to a plague that would hit your next stopover. There was artwork of him looking smug in a gothic spacesuit as a room full of panicking crewmen pointed guns at him. I have searched my Dark Heresy books up, down and sideways and I cannot find the guy. Did I dream him up entirely, or does he exist somewhere?
|
# ? Nov 5, 2015 19:19 |
|
I'm almost positive you're thinking of The Carrier, a daemon dude of Nurgle from the navis primer. He's like the last or second to last entry in the book iirc.
|
# ? Nov 5, 2015 19:37 |
|
Yeah, he's pretty cool. Navis Primer page 138
|
# ? Nov 5, 2015 19:50 |
|
Why do so many of you have stupid monkey avatars Is it the new newbietar or what?
|
# ? Nov 5, 2015 22:15 |
|
Tias posted:Why do so many of you have stupid monkey avatars yes
|
# ? Nov 5, 2015 22:21 |
|
Im surprised people still register for this site
|
# ? Nov 5, 2015 23:05 |
|
Yeah, GBS became real dumb all of a sudden, but there's still a lot of great threads around! Back to my OW mini-campagin: What kind of engagements are interesting for rough rider squadrons? I was thinking something about attacking a trench or other fortification with frag lances, then enveloping the position with melee weapons (and fangs!)
|
# ? Nov 6, 2015 08:14 |
|
For a final engagement of the campaign make them go tank hunting with krak/melta lances.
|
# ? Nov 6, 2015 17:01 |
|
Now that's what I'm talking about. Perhaps an experimental super-heavy plasma tip to take down a knight or two..
|
# ? Nov 6, 2015 17:58 |
|
Ok I have a question regarding Only War, if players make a regiment and spend the points to make a heavy weapon part of the starting kit does that mean everyone gets one or every squad gets one? How does that work with the heavy gunner? If every squad gets it then he would get that AND the weapon of choice?
|
# ? Nov 6, 2015 18:07 |
|
wjs5 posted:Ok I have a question regarding Only War, if players make a regiment and spend the points to make a heavy weapon part of the starting kit does that mean everyone gets one or every squad gets one? How does that work with the heavy gunner? If every squad gets it then he would get that AND the weapon of choice? It's spelled out in the starting kit bits. It generally means that the weapon is available to the regiment in some form or another, as evidenced by the fact that you get bonuses to requisition it. However, some characters get the option to start with a regimental special or heavy weapon. For instance, the heavy gunner specialty is offered the choice between a heavy stub gun, a missile launcher or the regimental favoured heavy weapon.
|
# ? Nov 6, 2015 18:20 |
|
Tias posted:It's spelled out in the starting kit bits. It generally means that the weapon is available to the regiment in some form or another, as evidenced by the fact that you get bonuses to requisition it. Well if they spend 20 of the starting 30 req points I was wondering exactly how that would play out. I did see the heavy starting with favored weapon thing as well which is what has cuased me to wonder.
|
# ? Nov 6, 2015 18:23 |
|
Another idea would be to have them reenact the charge of the light brigade.
|
# ? Nov 6, 2015 18:29 |
|
wjs5 posted:Well if they spend 20 of the starting 30 req points I was wondering exactly how that would play out. I did see the heavy starting with favored weapon thing as well which is what has cuased me to wonder. AFAIK heavy weapon gunners getting reg heavy weapon is without req point cost - kit bought with req is given to ALL troopers, so you could conceivably give everyone a heavy weapon, but then they'd start without the training to use it, nor anyone to help them move it or set it up. Hunt11 posted:Another idea would be to have them reenact the charge of the light brigade. A suitably fatalistic end, though my players may feel a bit gipped.
|
# ? Nov 6, 2015 18:38 |
|
Tias posted:A suitably fatalistic end, though my players may feel a bit gipped. Nothing says they have to die in the process. Make it clear just how dangerous a head on attack would be and give them an option of a more difficult path that limits their ability to fight whilst mounted but makes the artillery encampment relatively easy pickings, or allow them to just charge straight up the middle and hope for the best.
|
# ? Nov 6, 2015 18:47 |
|
Hunt11 posted:For a final engagement of the campaign make them go tank hunting with krak/melta lances. hunting supply convoy's might be fun early on too if those supply convoys are ork, then it'll be madmax with trukks, battlewagons and boyz
|
# ? Nov 6, 2015 19:20 |
|
hard counter posted:hunting supply convoy's might be fun early on too I would play the poo poo out of that.
|
# ? Nov 6, 2015 20:07 |
|
If you're doing a Rough Rider game, don't do wimpy half measures. Go for impossibly swole Deathworlders riding terrifying monsters. Like, the Frazettan Dragonriders, who have to slather themselves in glistening oil because of the wind drag from their fearsome robodragons outrunning Eldar jetbikes.
|
# ? Nov 6, 2015 20:18 |
|
While I always appreciate power metal notions, I'm going for something a bit more cowboy: The 23rd Isonzo rough riders, hard bitten frontier worlders on vicious reptile mounts.
|
# ? Nov 6, 2015 20:30 |
|
Tias posted:While I always appreciate power metal notions, I'm going for something a bit more cowboy: The 23rd Isonzo rough riders, hard bitten frontier worlders on vicious reptile mounts. Another fun idea: giant spider mounts, with extra webbing strapping you firmly into the saddle so you can charge up sheer walls and across the roofs of caverns and hives.
|
# ? Nov 6, 2015 20:46 |
|
Squiggoth. Smash through a weak front in the ork line (you know the kind of place, where the nobz have wandered off, the boyz are drunk, nobody's holding that trench other than some yoofs and gretchin. Somewhere you can really put the hoof in) to get round behind the squiggoth spotted approaching the battlefront. Avoid getting in stamping, lashing or biting range. Shred its legs with every explosive lance tip you've got, or provide covering fire against the orks shooting/jumping down from it. Charge back through the lines pursued by some bikers or boar boys. Get home, unsaddle your horse-lizard, mourn/replace your dead comrades, and go to the company mess for a few rounds of drinks and to boast like the bunch of hussar wankers that you are.
|
# ? Nov 6, 2015 21:43 |
|
Starship boarding actions. Lead the charge out of boarding ramps mounted on the ship's armored prow, and sweep the main corridors clear of enemies.
|
# ? Nov 6, 2015 21:54 |
|
Rockopolis posted:Starship boarding actions. Lead the charge out of boarding ramps mounted on the ship's armored prow, and sweep the main corridors clear of enemies. In the same vein, the Gellar Field Generator burps while in-warp, not a full on failure but just enough to let Fun Stuff onboard and the players need to punch through the minor daemons and escort the cogboys to the ships critical bits to make sure they're still working right.
|
# ? Nov 6, 2015 22:05 |
|
The General wants to insert a team of Elysian elites to blow up a missile battery, but they can't breach the well embedded lines or the flying drone cloud swarming over their target. Those bastards shoot down aircraft from kilometres away, while the drone things resist all light arms fire while diving on and shredding anything man sized before they have time to respond. Unfortunately for you, your colonel was drunk and mentioned that he had a whole unit of people who specialise in inch perfect aim with anti-tank weapons at a hundred miles an hour. Welcome to the orbital drop lancers.
|
# ? Nov 6, 2015 22:19 |
|
Didn't someone itt actually suggest voidborn cavalry pdf to hoof around some huge-rear end derelict space station?
|
# ? Nov 6, 2015 22:26 |
|
ShootaBoy posted:In the same vein, the Gellar Field Generator burps while in-warp, not a full on failure but just enough to let Fun Stuff onboard and the players need to punch through the minor daemons and escort the cogboys to the ships critical bits to make sure they're still working right. I did this in RT. After consulting the shipboard component descriptions, my players had to suit up and escort the explorator(s) to the damaged emitter, which was located on a statue on the exterior of the ship. If you thought the inside of a ship gets sketchy during a minor gellar failure, imagine the outside that's not protected by any pentagrammic hull wards. I used this image as my inspiration.
|
# ? Nov 6, 2015 22:30 |
|
Probably me, before moving on to nomadic pastoralist voidborn. Oh, better yet, a special task force for the Mechanicus, to fight Necrons and Hereteks whose very presence is mortal peril to machine spirits. Just a bunch of primitive hackers chopping up evil robots.
|
# ? Nov 6, 2015 23:16 |
|
|
# ? Jun 6, 2024 03:11 |
|
Space Bikers. They're not grav bikes, because they're in spaaaaaace. Also, you should enforce strict Newtonian dynamics and they all have massive fuel efficiency problems.
|
# ? Nov 6, 2015 23:30 |