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420 Gank Mid posted:If you're using dfhack you can select a tile of the vein and enter "digv" as a command You can also just hit ctrl-v I think (on default dfhack keybind settings).
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# ? Nov 5, 2015 23:56 |
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# ? May 18, 2024 23:14 |
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The upside of digv is that it auto marks the entire vein, regardless of how much or little you can see. That may seem a little cheaty, but auto mine vein won't give you any kind of notification before mining straight through natural walls (say, into the caverns). If you digv, you can then undesignate the offending sections and promptly forget about it.
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# ? Nov 6, 2015 02:03 |
One of the latest peridexis has vein mining built in on the designate menu.
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# ? Nov 6, 2015 02:07 |
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Fix Lag posted:yeah it's under submenu q but you have to press D and then little d and then h and then x and then back up one level and select an area over the vein and then press r a bunch of times and then depending on the position of the sun relative to the moon and the number of pizza rolls left in this bag you're poo poo out of luck It works absolutely fine for me. The game's automining function makes it so that when a tile is mined, it designates every revealed tile that is of the same type of the original tile to be mined as well. You just have to designate all the revealed bits of the mineral you want mined and then you can safely do other stuff.
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# ? Nov 6, 2015 02:29 |
IT WASN'T INEVITABLE YOU WANNA GO M8Toady One posted:I finished up the adventure mode side of personality needs -- partially by adding an avenue for the "argue"/"cause trouble" need. You can argue over differing values (or if you want, put forth an argument you don't agree with just to start trouble), and there are a few options, including ones that can make people angry. You can change people's values (or change your own if you choose to acquiesce yourself), and it uses some of the conversation skills. I fixed an old issue where brawls would automatically elevate to "non-lethal" status. I also cleaned up some of the performance text.
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# ? Nov 6, 2015 06:06 |
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canepazzo posted:One of the latest peridexis has vein mining built in on the designate menu. If you mean the Designate: All / Automine Ore & Gems / etc... thats part of DF proper since a while ago.
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# ? Nov 6, 2015 07:01 |
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I stand corrected
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# ? Nov 6, 2015 07:40 |
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scamtank posted:IT WASN'T INEVITABLE YOU WANNA GO M8 Will trolls get a racial bonus to trolling checks?
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# ? Nov 6, 2015 08:32 |
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scamtank posted:IT WASN'T INEVITABLE YOU WANNA GO M8 You wot m8, swear on me beard m8 I'm gonna bash ur knees in m8.
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# ? Nov 6, 2015 08:36 |
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My favorite story from Dwarf Fortress goes a little like this. Once upon a time, someone was messing around in adventure mode and decided to kill some townsfolk. A little while later, he notices that there are tears in his adventurer's eyes. The horrible atrocities done to the people of the village... Toady One posted:The emotional circumstance processor is still turned on, with a randomly rolled up personality, but they can't express themselves or take control... they can only cry The player is the God of Blood, filling the mind of a hapless bystander with madness, beyond their control.
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# ? Nov 6, 2015 08:36 |
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The number of similarities between Dwarf Fortress and Undertale are surprising.
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# ? Nov 6, 2015 08:46 |
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Tunicate posted:The number of similarities between Dwarf Fortress and Undertale are surprising. What's a furry RPG have to do with randomly generated fantasy worlds?
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# ? Nov 6, 2015 13:37 |
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Shayu posted:What's a furry RPG have to do with randomly generated fantasy worlds? A what?
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# ? Nov 6, 2015 13:40 |
oh god I'm getting into chipping away at Dwarf Fortress.exe with dfhack and Cheat Engine again Did you know that armor still uses the [VALUE:xxx] token that was removed from the raws? It just reads the size and other attributes from the raws during the load-save and spits down a number based on those. You can still screw with the value in-game and it will alter the prices accordingly. Oh and also that [UPSTEP:MAX] is internally the same as [UPSTEP:10000]?
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# ? Nov 6, 2015 14:04 |
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Hmmnn... The Autumn caravan has decided that my site is unreachable. I have a 3x1 ramp to the surface, and then a 3 wide corridor and a L turn into the trade depot. The only thing I can think about is that I'm walling off my entrance, have three sides covered and I'm building a shor drawbridge to seal it off. Something like this: xxxxxx x v ooo x v ooo x v ooo xxxxxx (ASCII "art" not to scale, forum keeps eating my spaces) x - Wall v - Ramp o - Bridge under construction So, can the bridge be blocking the caravan somehow? Any other ideas on why my fortress is so unjustifiably shunned? And can I build a new emergency trade depot to bring the season caravan back? The caravan liaison popped up normally.
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# ? Nov 6, 2015 14:05 |
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Select the depot and press something, I think f? And it pops up an overlay to visualise access. Note that you only need a 1x1 valid path, it takes into consideration the size of the cart and blanks out 2 wide routes.
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# ? Nov 6, 2015 14:20 |
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Fat Samurai posted:(ASCII "art" not to scale, forum keeps eating my spaces) FWIW, [fixed] or [code] will solve that for you.
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# ? Nov 6, 2015 15:11 |
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Fat Samurai posted:Hmmnn... The Autumn caravan has decided that my site is unreachable. I have a 3x1 ramp to the surface, and then a 3 wide corridor and a L turn into the trade depot. The only thing I can think about is that I'm walling off my entrance, have three sides covered and I'm building a shor drawbridge to seal it off. Something like this: I had a problem like this a while back, where dwarves were completely unable to ascend a ramp directly onto a bridge. Rebuilding the bridge so there's a single row of normal floor between it and the ramp solved it.
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# ? Nov 6, 2015 17:48 |
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Dongattack posted:What's it like to embark near a necromancers tower anyway, can you "kill" the undead? I did it by accident once before i knew about them and my military fought a reanimated hand for around one year before someone lobbed it into a lake where it froze. Then the lake thawed in the spring and THE HAND CAME BACK ALIVE and nobody would go near the lake, i proceeded to laugh like a idiot for a few solid minutes and then restart my fort somewhere where there was no necromancer. The real fun is when a necromancer (or three) stealth infiltrates your fort and finds your bone/shell stockpile. Cue screaming dwarves running from a swarm of vengeance-seeking oyster shells, which I imagine hop around like those novelty wind-up teeth.
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# ? Nov 6, 2015 19:22 |
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Wonderslug posted:The real fun is when a necromancer (or three) stealth infiltrates your fort and finds your bone/shell stockpile. Cue screaming dwarves running from a swarm of vengeance-seeking oyster shells, which I imagine hop around like those novelty wind-up teeth.
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# ? Nov 6, 2015 20:29 |
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Fat Samurai posted:Hmmnn... The Autumn caravan has decided that my site is unreachable. I have a 3x1 ramp to the surface, and then a 3 wide corridor and a L turn into the trade depot. The only thing I can think about is that I'm walling off my entrance, have three sides covered and I'm building a shor drawbridge to seal it off. Something like this: If the bridge is under construction that's probably why. Either that or an errant boulder you need to smooth down. Hit shift-d and it'll show you the pathing to the trade depot. Green squares can get to it, red squares can't. Just start at the depot and go out until you find the blockage.
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# ? Nov 6, 2015 20:47 |
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Thanks for the answers. Apparently a bridge under construction counts as impassable for the caravan, even if there is solid ground below it.Subjunctive posted:FWIW, [fixed] or [code] will solve that for you. Good to know, too.
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# ? Nov 7, 2015 00:53 |
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Wonderslug posted:The real fun is when a necromancer (or three) stealth infiltrates your fort and finds your bone/shell stockpile. Cue screaming dwarves running from a swarm of vengeance-seeking oyster shells, which I imagine hop around like those novelty wind-up teeth. Game should really modify bravery against mob size so that any old cook can just walk over and squish the animated tongues under his boots.
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# ? Nov 8, 2015 02:47 |
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Quick dumb question that the wiki doesn't have readily available and totally should: at what level of skill do military dwarves swap to the elite/lord title?
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# ? Nov 8, 2015 04:39 |
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Nietzschean posted:Quick dumb question that the wiki doesn't have readily available and totally should: at what level of skill do military dwarves swap to the elite/lord title? Pretty sure it's 10/Great, but I could be wrong.
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# ? Nov 8, 2015 05:45 |
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darthbob88 posted:Pretty sure it's 10/Great, but I could be wrong. My first thought was that it was "Great," which I thought I recalled being either 10 or 12; but, then I went to the wiki and saw that 10 is Accomplished and 11 is Great and 12 is Master and now I still have no clue.
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# ? Nov 8, 2015 06:00 |
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I think it's 10.
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# ? Nov 8, 2015 06:03 |
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A 22 dwarf migration wave, I was not prepared!
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# ? Nov 8, 2015 16:43 |
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Seems like LNP updated again.
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# ? Nov 8, 2015 19:12 |
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Asproigerosis posted:A 22 dwarf migration wave, I was not prepared! A 22-dwarf cavern expedition, you say? How fortunate!
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# ? Nov 8, 2015 22:10 |
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Nietzschean posted:A 22-dwarf cavern expedition, you say? How fortunate! engraving slabs is such a pain in the butt though
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# ? Nov 8, 2015 22:48 |
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What the devil kind of dwarf are you, that can't carve a tablet with your naked arse?
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# ? Nov 8, 2015 22:55 |
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But he CAN carve the tablet with his rear end. It just causes him pain. This is probably due to not drinking enough.... which may mean he's a vampire. Better wall him off in the caverns, just to make sure.
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# ? Nov 9, 2015 16:15 |
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Long after all others have perished, I alone shall remain, eternal guardian of the lever control system. Let there be lava.
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# ? Nov 9, 2015 20:21 |
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Fix Lag posted:Long after all others have perished, I alone shall remain, eternal guardian of the lever control system. For the sake of science, could somebody make a central control room with levers for everything and then wall a vampire mayor in there? I have a feeling nothing or something wonderful would happen.
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# ? Nov 10, 2015 03:23 |
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Shayu posted:What's a furry RPG have to do with randomly generated fantasy worlds? In Undertale, if you do the kill-everybody route, the player is treated in the narrative as a demonic force possessing the protagonist.
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# ? Nov 10, 2015 03:48 |
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As far as I know, the vampire in the room with all the levers should be okay. The only problem is that they will eventually slow down. Dwarves need booze to function, but can only drink the blood of other dwarves. I think there is a limit to how slow they move eventually, but if you need a level pulled NOW, a caged vampire might not be the right answer.
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# ? Nov 10, 2015 05:02 |
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captain innocuous posted:My favorite story from Dwarf Fortress goes a little like this. This is simultaneously terrifying and one of the reasons I love this game so much.
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# ? Nov 10, 2015 05:15 |
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At One With The Slab was a legendary elk-bird leather bound book. The written portion consists of a 131 page guide entitled At One With The Slab, authored by Reg Roofcloister. It concerns the garnierite slab Necrohero. The writing is depressing and it is quite florid.
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# ? Nov 10, 2015 07:36 |
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# ? May 18, 2024 23:14 |
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LORD OF BUTT posted:In Undertale, if you do the kill-everybody route, the player is treated in the narrative as a demonic force possessing the protagonist. And if you kill everyone, random encounters still happen, but nobody comes.
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# ? Nov 10, 2015 08:04 |