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Apparently it's a bug and they're looking into it. Basically from wht I've heard armor is hosed so BB shells pretty much always overpen cruisers for 10% damage while cruiser AP can cut through BB armor.
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# ? Nov 8, 2015 17:34 |
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# ? May 11, 2024 10:00 |
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Wonder it it's a wrong decimal there too? "Penetration factor * 10" instead of 1.0 etc
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# ? Nov 8, 2015 18:01 |
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Darkrenown posted:Wonder it it's a wrong decimal there too? "Penetration factor * 10" instead of 1.0 etc Wonder what's going to happen to the developer(s) that did this? Bonus points if one developer did both.
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# ? Nov 8, 2015 18:07 |
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Maybe now is the perfect time to grind those Ibuki/Baltimore.
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# ? Nov 8, 2015 18:18 |
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Krogort posted:Maybe now is the perfect time to grind those Ibuki/Baltimore. Or the Admiral Hipper. Wait, gently caress.
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# ? Nov 8, 2015 18:26 |
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If the fuckup has to do with penetration factors, that may explain why I seem to have been taking far more citadels from extreme angles than usual. Extremely annoying to watch someone broadside you and your shells do piddly damage, while his shells are coming in at a 60 degree angle and citadeling me. Or RNG is just dicking me over.
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# ? Nov 8, 2015 18:37 |
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It's funny how the optimal facing now for CA against BB is sitting at broadside at close range and any angling is now instance death.
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# ? Nov 8, 2015 18:57 |
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https://www.youtube.com/watch?v=i0T5-zQCKk4
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# ? Nov 8, 2015 20:34 |
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its ok guys, i wasn't just sitting at max range being useless, i was sitting at max range being useless because IM TRYIN TO GET CITADEL HITS
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# ? Nov 8, 2015 21:00 |
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Finally had a good game in the Hipper again, would have got solo warrior if there'd been one more enemy alive. Being the last ship left on the team while we capped out at 700 hp was nice and "tense". Also got citadels.
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# ? Nov 8, 2015 21:14 |
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Also, newsflash if you see cruisers who think that the AP change makes them invincible to pens: If they're 203mm cruisers, fire into the magazine that's furthest away from you for citadels. If they're not, HE will knock out their engines with a direct hit, then you can pull range and angle for a citadel. If you're a DD, especially russian, shoot AP at cruisers first to test for pens. If you're GETTING pens, don't stop shooting AP. Edit: Since I'm not in the mood to doublepost, I'll just edit my bragging in Good doubles get me in a great mood for the rest of the night. Hazdoc fucked around with this message at 02:38 on Nov 9, 2015 |
# ? Nov 8, 2015 21:18 |
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Hazdoc posted:Edit: ughhh.. Stop making us look bad with your inability to lose the match for your team.
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# ? Nov 9, 2015 02:10 |
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dominoeffect posted:Wonder what's going to happen to the developer(s) that did this? Immediate promotion to head of QA
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# ? Nov 9, 2015 03:22 |
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So I bought an Aoba. What should I know about it, besides it having more torpedoes and a better turret arrangement than the Furutaka?
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# ? Nov 9, 2015 06:11 |
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Sperglord Actual posted:So I bought an Aoba. What should I know about it, besides it having more torpedoes and a better turret arrangement than the Furutaka? It's better in basically every way except tier matchup.
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# ? Nov 9, 2015 06:59 |
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I did notice it can only fire torps backward.
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# ? Nov 9, 2015 07:24 |
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Sperglord Actual posted:I did notice it can only fire torps backward. You want to fire them as a parting gift while you're turning away, chiefly in a "welp that's a point blank Fuso time for me to mosey on out of here" way NTRabbit fucked around with this message at 07:28 on Nov 9, 2015 |
# ? Nov 9, 2015 07:25 |
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Sperglord Actual posted:I did notice it can only fire torps backward. Get used to this, as every ship in the tree going forward hucks torps like this. But at least as you go up in tier you get more launchers, more tubes, more hurty warheads. Unlike the German line that uses the same torpedoes all the way from tier V to tier X. They are a little tough to use because most people arent really fooled when you execute a full turn under 10km. I find they work best when you are kiting a pursuing enemy and it looks like you are just dodging instead of bringing your launchers to bear.
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# ? Nov 9, 2015 16:02 |
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Best way to use them is to dump them from behind a terrain feature to try and catch someone coming around an island. Or, as mentioned, running away. Alternatively, if you get caught under 10 km from a battleship in open water, you can charge him, and release at point blank range as you pass him. You're reducing the likelihood of citadels that way, and you're forcing the battleship to maneuver away from you, likely bringing less guns to bear, or risk eating large numbers of high damage torpedoes. Along similar lines, you can count seconds between his salvoes and turn towards him and release before retreating. Even if he's smart and fully aware you released them, he still has to react to them. Incidentally, the T8 premium Atago actually can fire them forwards as well. Two of its launchers are mounted further forward on better swivels, though they still don't cover quite as much area as the german launchers.
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# ? Nov 9, 2015 17:03 |
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Hot news http://forum.worldofwarships.eu/index.php?/topic/31444-some-interesting-info-from-ru/page__st__140__pid__670765#entry670765 tl;dr quote:So basically there was a glitch,entire game was balanced around that glitch,removed glitch so now entire game is unbalanced and will stay that way for months while they try to address it(hopefully without making it worse),instead of concentrating on new ship lines/Clan wars. lol
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# ? Nov 9, 2015 17:22 |
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some guy on Reddit posted:Never go full Wargaming.
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# ? Nov 9, 2015 17:40 |
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This is it. This is Cruiser Era.
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# ? Nov 9, 2015 17:49 |
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If true than RIP my interest.
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# ? Nov 9, 2015 18:15 |
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Well idc, the patch seems to have made my DD AP more useful, so I can citadel dumb cruisers all day and not care.
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# ? Nov 9, 2015 18:52 |
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Hazdoc posted:
Yeah, I'm pretty sure that's not the whole story. It feels like armor in general is thinner, creating more penetrations and overpens than there used to be.
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# ? Nov 9, 2015 18:55 |
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wdarkk posted:Yeah, I'm pretty sure that's not the whole story. It feels like armor in general is thinner, creating more penetrations and overpens than there used to be. The given justification was that there was armor that was just cosmetic, 0 mm armor, that was still causing AP shell interactions when the shell hit them. This would cause battleship shells to bounce inside the citadel and explode, increasing the likelihood of citadels. This also likely assisted in deflecting AP from lower tiered ships before they entered the citadel of other ships, especially low caliber guns, like on DDs, though that is my own theory, not confirmed by WG. If the issue really IS BB AP overpenning citadels and not something else, then tuning to the fuses of AP shells, or changes to the citadel armor of cruisers and battleships, would solve it. If its NOT that, and instead a case of the BB shells no longer going on trajectories through a ship that hit the citadel, then the problem isn't quite as clear. If they raise the citadel hitbox, then it increases the citadel chance for all ships, not just BBs. I mean, they could if they wanted to, but its likely not the best solution.
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# ? Nov 9, 2015 19:03 |
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Oh no! My stats! Are going to get better... If that is possible
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# ? Nov 9, 2015 19:05 |
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Hazdoc posted:The given justification was that there was armor that was just cosmetic, 0 mm armor, that was still causing AP shell interactions when the shell hit them. This would cause battleship shells to bounce inside the citadel and explode, increasing the likelihood of citadels. This also likely assisted in deflecting AP from lower tiered ships before they entered the citadel of other ships, especially low caliber guns, like on DDs, though that is my own theory, not confirmed by WG. People are saying different things about cruiser AP. Some say they don't notice a change, others say they notice a big change.
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# ? Nov 9, 2015 19:07 |
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So basically, they change is too big to revert, and they have no data as to what it should be because all their stats are as it shouldn't be? hmm. Sounds like something that should have been caught in Beta.
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# ? Nov 9, 2015 20:04 |
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jownzy posted:So basically, they change is too big to revert, and they have no data as to what it should be because all their stats are as it shouldn't be? I actually believe them that this is (somewhat) working as intended. It's just that they were balancing around the bug since the end of alpha or so.
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# ? Nov 9, 2015 20:06 |
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wdarkk posted:I actually believe them that this is (somewhat) working as intended. It's just that they were balancing around the bug since the end of alpha or so. I get that, but they need to do something other than just leave it until they collect enough data. Should be pretty easy, since I'm sure 1,000 damage from a full salvo of a BB isn't working as intended for cruisers. I just hopped in my Mogami and was landing multiple 5k+ salvo's with HE... on a North Carolina... even AP was penetrating.
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# ? Nov 9, 2015 20:31 |
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So apparently there's another WW2 ship game coming out in a few days called Steel Ocean made by a Chinese company, and it looks like they've got subs in it.
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# ? Nov 9, 2015 23:07 |
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Are you ready to install a program of any sort by a Chinese developer? I mean WG's Russian hacks are bad enough but gently caress off of I'll ever install a Chinese state sponsored game on my computer.
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# ? Nov 9, 2015 23:10 |
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demonR6 posted:Are you ready to install a program of any sort by a Chinese developer? I mean WG's Russian hacks are bad enough but gently caress off of I'll ever install a Chinese state sponsored game on my computer. Heh, yeah. We'll see how that goes. I have no plans on getting it either, and definitely not give them any kind of CC information.
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# ? Nov 9, 2015 23:22 |
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I wonder if battleships' gun handling will be made so that it is less RNG-based now that citadels are much harder to get?
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# ? Nov 9, 2015 23:56 |
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Danann posted:I wonder if battleships' gun handling will be made so that it is less RNG-based now that citadels are much harder to get? That'd be nice.
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# ? Nov 10, 2015 00:11 |
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I understand overpenning a destroyer with 15mm "armor" for a hull, but I dont get how shooting a cruiser broadside with big AP shells isnt working right. Four+ inches of armor isnt enough to fuze a BB shell? As much as I hated fighting against higher tier BBs in a cruiser, it more or less "felt" right if that makes any sense. Just had a beautiful 5 kill, 60,000dmg game in the Gnevny ruined by a pubbie. Two enemy ships left, one of them afk. I know the live player is hiding behind a big island trying to cap, so I tell the pubbie to move south while I flush him out going west. Guy decides to be Mr. Helper and follows me west. Enemy ship just heads the other way (right to where I told the pubbie to go) and avoids me just long enough to secure a win on points as time expired. Teammate was in a nearly full hp New York and the enemy ship was a Karlsruhe with about 4k hp so its not like he had any reason to be hesitant. At least I got confederate out of it.
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# ? Nov 10, 2015 00:41 |
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You should join a goon division in teamspeak then Good avatar/post combo there.
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# ? Nov 10, 2015 00:52 |
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wdarkk posted:People are saying different things about cruiser AP. Some say they don't notice a change, others say they notice a big change. Well, it should affect all AP, not just BB AP. All armor was affected, which in turn should affect all AP shells.
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# ? Nov 10, 2015 00:54 |
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# ? May 11, 2024 10:00 |
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Double post this time since its not self bragging, update from WG about the armor change http://forum.worldofwarships.ru/index.php?/topic/34999-%D0%BE-%D1%86%D0%B8%D1%82%D0%B0%D0%B4%D0%B5%D0%BB%D1%8F%D1%85-%D0%B2-051/#topmost Translation from reddit: quote:Roll back to the model of damages 0.5.0 is not planned. Today, we have considered this option, however, as I have already explained, the internal ricochet error needed to be corrected anyway. So roll back to the old model, and then re-implementing changes in the new model doesn't seem to be the best solution. We believe that this kind of back-and-forth will bring even more negativity.
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# ? Nov 10, 2015 01:15 |