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Ok I have reached the point i want new foes/quests. Still looks like a no idea eta on ether.
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# ? Nov 11, 2015 02:20 |
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# ? May 14, 2024 19:08 |
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xthetenth posted:On the other hand ha ha gently caress you I'm going to grab you from ten feet away with a six foot pole is a bit messed up. Even without this they are the most bullshit special, once they get into hook range (which is a very weird and nondeterminate point) unless you have the ability to burst them down in an instant such as with a perfect handgun shot which you already have drawn and aimed, there is no reliable way to kill them without getting hooked and having to get saved by team. Who are probably tied up with the horde the packmaster snuck through because they're also the least visually-distinct special in a crowd of ordinary rats. I've stabbed one in the head twice with a rapier and that didn't stun it for even a moment, and shooting it while it's dragging someone doesn't slow it down or make it drop your teammate until it suddenly dies. As it is they're arguably the most dangerous special (maybe this changes on nightmare and up I dunno) because they feel completely unable to be controlled, while gutter runners get knocked around very easily, stormvermin get pushed like everything else, and gunners and gas rats have to stay very still to really do anything. Packmasters should be able to be staggered by more attacks.
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# ? Nov 11, 2015 03:05 |
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ReapersTouch posted:Pole rat range is retarded Not to mention in terms of audio spawn cues, while Gutter Runner gets a creepy echoing whisper, Globadier gets a droning hornblast, Ratling Gunner gets a clanky, grinding whirr, and Roger gets a nice loud roar, I can't recall what Packmaster gets other than a very muted skulls clanking together that you can't hear over the sounds of a horde and sounds a lot like your own armor/trinkets rattling. So hey, when any of the others spawn I can hear it and I'll keep an eye out. Now let me just attack this horde in front of us and- oh I guess there was a Packmaster behind that sea of rats that grabbed me and I didn't know it.
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# ? Nov 11, 2015 03:32 |
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Gestalt Intellect posted:As it is they're arguably the most dangerous special (maybe this changes on nightmare and up I dunno) because they feel completely unable to be controlled, while gutter runners get knocked around very easily, stormvermin get pushed like everything else, and gunners and gas rats have to stay very still to really do anything. Packmasters should be able to be staggered by more attacks. No, no it doesn't change on Nightmare. Packmasters are still total cunts on any difficulty. Besides the absurd reach, which is fine - because the... smoker? or whatever, the dude with the tongue or some poo poo in L4D - It had the long arm and could use it. BUT the difference between its L4D counterpart is that the Packmaster nabs you close and drags you away, Fast. Not slow, fast as loving hell. A running person can barely keep up with it as it drags you through hordes and poo poo. It should be nerfed at least by its speed alone. If you slow down the drag speed, the packmaster would still be a formidable special thats not a game ender at the right time and still be a problem none the less.
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# ? Nov 11, 2015 03:36 |
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The Packmaster is an even bigger fucker on Nightmare because you can't shoot through his hostage.
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# ? Nov 11, 2015 03:36 |
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Night10194 posted:The Packmaster is an even bigger fucker on Nightmare because you can't shoot through his hostage.
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# ? Nov 11, 2015 03:44 |
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Abandoned Toaster posted:Not to mention in terms of audio spawn cues, while Gutter Runner gets a creepy echoing whisper, Globadier gets a droning hornblast, Ratling Gunner gets a clanky, grinding whirr, and Roger gets a nice loud roar, I can't recall what Packmaster gets other than a very muted skulls clanking together that you can't hear over the sounds of a horde and sounds a lot like your own armor/trinkets rattling. So hey, when any of the others spawn I can hear it and I'll keep an eye out. Now let me just attack this horde in front of us and- oh I guess there was a Packmaster behind that sea of rats that grabbed me and I didn't know it. I knew I was forgetting something, this is the other reason why they'll gently caress you over more than any other special, because you can't even prepare for them like the rest. In fact I'm not sure I've even heard characters even shout about them before they've grabbed someone or are about to anyway, while with other specials your character calls them out pretty well ahead of time even if you don't hear them. I may just not be listening well enough but that's been my experience sof ar. They're like the worst parts of the smoker and jockey combined, except with the extra feature that you can't easily shoot the special (both the jockey and smoker were usually pretty visible while they had someone grabbed, the jockey especially). Furthermore in L4D you could shove the person being moved and it would release them, but that's not the case here and the packmaster moves so fast while dragging someone that you're lucky to be able to even catch up through the ordinary rats. You also had goddamn assault rifles in L4D, while missing your snipe with one of warhammer's handguns is painful. Its just not a reasonable enemy.
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# ? Nov 11, 2015 03:52 |
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The Packmaster wouldn't be as bad if he didn't pull you through terrain and closed doorways. That poo poo pisses me off.
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# ? Nov 11, 2015 03:53 |
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Apparently there's some dumb loving glitch in Garden of Morr where you can jump on top of a building, walk across the sky, and skip all the way to the chain breaking section. Nobody actually wants to play this game, apparently.
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# ? Nov 11, 2015 04:07 |
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I've begun my cataclysm runs. Apparently there's a way to cheese White Rat now. Glitches out the ending, as it went to the victory screen after they bombed the pillar instead of breaking chains. fake edit: heh... cheese.
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# ? Nov 11, 2015 04:13 |
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Wrath of the Bitch King posted:Apparently there's some dumb loving glitch in Garden of Morr where you can jump on top of a building, walk across the sky, and skip all the way to the chain breaking section. Was in a public game earlier where someone was trying to show how to do something like this on the white rat. Apparently after getting the grimoire at the beginning there's some silly series of jumps you can do to skip a bunch of the level. I didn't see all of it before I left, but apparently there's a spot where you can fall into a roof and be unable to escape so there's a bit of karma there. Of course I almost can't blame them for wanting to skip the white rat it's so unfun. Horn of magnus and garden of morr are cool and fun levels though, why would you want to skip them. Especially the ending to magnus, people are so goddamn determined to never actually play it.
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# ? Nov 11, 2015 04:23 |
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Taear posted:Friendly Fire makes Nightmare an absolute slog. you almost have to be trying to do a substantial amount of damage with FF on nightmare seriously, i have taken 5 arequbus shots in the back in nightmare over the course of a level and that was, like, one clanrat hit.
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# ? Nov 11, 2015 05:06 |
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Coolguye posted:you almost have to be trying to do a substantial amount of damage with FF on nightmare Yeah, that makes it a no brainer whether to plow a shot through a hostage if you can.
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# ? Nov 11, 2015 05:46 |
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The only friendly fire that can really screw you on Nightmare+ is bombs and burn damage. The guns and bows do such a tiny fraction it's really not a factor.
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# ? Nov 11, 2015 06:00 |
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rezatahs posted:The only friendly fire that can really screw you on Nightmare+ is bombs and burn damage. The guns and bows do such a tiny fraction it's really not a factor. It's main function is blocking your fire, which I really notice with the Dorf Handgun because it doesn't pierce.
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# ? Nov 11, 2015 06:05 |
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Everyone here complaining about Horn of Magnus, while I'm trying to convince people to stop playing Man the Ramparts over and over. Yes, it is a fun map and can be done quickly. No, I do not want to play it five times in a row but you're the only people nearby running Nightmare matches, christ.
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# ? Nov 11, 2015 06:37 |
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We usually play Man the Ramparts after we lose a longer one, as a sort of cooldown. Or once at the start of a session to warm up. It's great for diving into a harder difficulty and getting your head back in it.
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# ? Nov 11, 2015 06:38 |
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Arcsquad12 posted:Everyone here complaining about Horn of Magnus, while I'm trying to convince people to stop playing Man the Ramparts over and over. Yes, it is a fun map and can be done quickly. No, I do not want to play it five times in a row but you're the only people nearby running Nightmare matches, christ. Thought I was the only one that had encountered this. I like Man the Ramparts a lot, but after the second time completing it with the same group, they wanted to do it AGAIN, and I noped right out of there.
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# ? Nov 11, 2015 06:39 |
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I like Ramparts as a palate cleanser between longer full tome/grim runs, or if I am playing with some pubs who are a bit terrible. Smuggler's Run is pretty legit, as is Waterfront.
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# ? Nov 11, 2015 06:45 |
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Have people figured out which enemies count as "man-sized" for the effect to instantly kill a man sized enemy? I got a 7.5% chance to instakill on a blue rapier and it would be awesome if commanders counted. e: Looked it up and people say it counts for everything but roger. However there is also apparently an effect with a super low chance to instakill everything including roger Owl Inspector fucked around with this message at 07:42 on Nov 11, 2015 |
# ? Nov 11, 2015 07:35 |
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Gestalt Intellect posted:Have people figured out which enemies count as "man-sized" for the effect to instantly kill a man sized enemy? I got a 7.5% chance to instakill on a blue rapier and it would be awesome if commanders counted. I have a blue elf sword with that and I can confirm it works on commanders. They explode in a big gout of black blood and gibs when it procs, too.
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# ? Nov 11, 2015 07:41 |
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Gestalt Intellect posted:e: Looked it up and people say it counts for everything but roger. However there is also apparently an effect with a super low chance to instakill everything including roger
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# ? Nov 11, 2015 07:53 |
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Coolguye posted:it only shows up on oranges and it maxes out at like 3% or something but when it procs it owns ridiculously hard Can confirm this. We were all getting ready for the big fight with the Rogre when suddenly our elf just one-shots it with her knives. It was beautiful. We couldn't stop laughing.
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# ? Nov 11, 2015 08:44 |
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SEen the rogre pop mid fight af ew times from insta kill always a welcome sight.
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# ? Nov 11, 2015 09:10 |
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Got a blue hammer and shield drop as a dwarf, might stick with using my green two handed hammer though because I like the moveset better
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# ? Nov 11, 2015 09:30 |
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This happened to me and my pals earlier https://www.youtube.com/watch?v=05e7YM7LEdM Most l4d thing that's happened so far.
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# ? Nov 11, 2015 13:16 |
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New patch just started downloading. Bolding is mine on some of the highlights.quote:Patch 1.0.2 Metos fucked around with this message at 13:47 on Nov 11, 2015 |
# ? Nov 11, 2015 13:42 |
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Hey, hey, you! DLC http://www.vermintide.com/dlc-plans-2015/
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# ? Nov 11, 2015 13:46 |
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Microwaves Mom posted:Hey, hey, you! quote:The free DLC will introduce a number of new features including player control of what loot is dropped in-game and a new altar in the Inn, that provides ways of sacrificing existing loot to improve the player’s arsenal. In addition to this, the DLC will include completely new traits added to the loot tables and new, unique weapon drops in the “red” loot class for each of the 40 weapon types in Vermintide. Each red weapon features a set trait combination, taking top tier gameplay to a new level.
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# ? Nov 11, 2015 13:55 |
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Metos posted:Lands December 3rd for free, then alternating free/paid DLC after that. cannot wait
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# ? Nov 11, 2015 13:58 |
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Microwaves Mom posted:Hey, hey, you! That's pretty loving cool.
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# ? Nov 11, 2015 14:29 |
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Metos posted:Lands December 3rd for free, then alternating free/paid DLC after that. Perfect timing! I'll be burnt out on Fallout 4 and ready to hit some rats with hammers again. See you all again on the 3rd!
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# ? Nov 11, 2015 15:04 |
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300,000 copies sold? How does that compare to their previous titles?
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# ? Nov 11, 2015 15:28 |
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Tiler Kiwi posted:300,000 copies sold? How does that compare to their previous titles? Their only previous game that comes close to the attention Vermintide has is War of the Roses, and it got stomped on by Chivalry.
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# ? Nov 11, 2015 15:32 |
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Arcsquad12 posted:Everyone here complaining about Horn of Magnus, while I'm trying to convince people to stop playing Man the Ramparts over and over. Yes, it is a fun map and can be done quickly. No, I do not want to play it five times in a row but you're the only people nearby running Nightmare matches, christ. It has no tomes or grims, so playing it repeatedly on Nightmare is a good way to get a lot of green and white loot. For fun, go through the thread and read all the people crying about how they never roll well - you've found the guys that run ramps and sewers constantly
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# ? Nov 11, 2015 15:45 |
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I knew the blue/orange conflag left click seemed too good compared to before.
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# ? Nov 11, 2015 15:45 |
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All of that (patch notes + DLC plans) looks great although I'm not sure I like the idea of them adding higher tier loot and making the game more dependent on what gear you have over skill. Two other things: If they're adding a mode with no crosshair then they need to have actual ironsights on ranged weapons because right now you have to depend on the crosshairs to know where you're shooting even when aiming, and if they're adding a solo mode then they need to change the design of specials so they aren't an instant game over if you ever let a packmaster exist for more than a second.
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# ? Nov 11, 2015 17:39 |
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Gestalt Intellect posted:and if they're adding a solo mode then they need to change the design of specials so they aren't an instant game over if you ever let a packmaster exist for more than a second. This goes without saying, really. Unless you think Fatshark is made up of complete idiots you can assume they know to change/remove incapacitating specials for a solo mode. How is this even a concern?
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# ? Nov 11, 2015 17:44 |
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Gestalt Intellect posted:All of that (patch notes + DLC plans) looks great although I'm not sure I like the idea of them adding higher tier loot and making the game more dependent on what gear you have over skill. I doubt it will be any MORE dependent upon loot than it is now. It will just make things like Cataclysm & Endless mode easier / last longer.
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# ? Nov 11, 2015 18:00 |
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# ? May 14, 2024 19:08 |
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Just make red items not even show up on the loot table until Nightmare or maybe even Cataclysm. Problem solved.
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# ? Nov 11, 2015 18:02 |