|
Your Computer posted:Yeah, I should've worded that differently I suppose. It's still enough of a different engine to differentiate it though, and my main point was as you point out that Gamebryo has nothing to do with why Bethesda games are... well, Bethesda games. The wonky animations, quirky bugs, hilarious glitches and CTD's are all Bethesda. I wasn't trying to defend Bethesda, by the by. My key point was that game engines are fuckin' hard to make (I've been working on a very basic one for about a year now) and some of the decisions made in very early stages can and will gently caress over devs months or even years down the track. Maybe it's just one of those things where experience breeds a forgiving attitude, because I'm starting to spot all sorts of poor engine- and code-level decisions in games I play now, and instead of getting mad I just nod solemnly and jot down a mental note to make sure my engine handles that one properly.
|
# ? Nov 12, 2015 10:12 |
|
|
# ? May 22, 2024 13:32 |
|
Tunicate posted:I might be misremebering it, but I think Slowbeef mentioned it when doing his undertale LP, and how while you could hack the engine to increase the FPS to 60 from 30, it'd double everything else's speed as well.
|
# ? Nov 12, 2015 10:13 |
|
Cheez posted:Well, yes, but if you make the game at 60fps to begin with or even just not tie all events to frames to begin with then it wouldn't be an issue. That's a lot easier said than done, especially if you're developing the exact same game for consoles too.
|
# ? Nov 12, 2015 10:14 |
|
flatluigi posted:That's a lot easier said than done, especially if you're developing the exact same game for consoles too. A friend of mine studied game development some years ago, and he said one of the first, basic principles they taught was "never tie anything to your framerate". It's pretty basic stuff today, and he couldn't really understand why people still do this poo poo either. Maybe it'll help cut some corners on a console where you can test the thing to run at a constant FPS for everyone since everyone has the same hardware (which still doesn't happen since modern console games have plenty of stuttering problems), but on PC it's just asking for trouble.
|
# ? Nov 12, 2015 11:36 |
|
I have a feeling the devs don't have much say in that at least for 'AAA' stuff. Sounds more like a management/suit/publisher choice. It's going to take too long to make sure it runs at a rock-solid 60FPS just make it run at 30FPS or we'll hire someone else that will thing. Also FPS clearly means Funs Per Second hence why PC players NEED to have it uncapped, to show those console plebs who has more Fun.
|
# ? Nov 12, 2015 12:02 |
|
Dropbear posted:A friend of mine studied game development some years ago, and he said one of the first, basic principles they taught was "never tie anything to your framerate". It's pretty basic stuff today, and he couldn't really understand why people still do this poo poo either. Maybe it'll help cut some corners on a console where you can test the thing to run at a constant FPS for everyone since everyone has the same hardware (which still doesn't happen since modern console games have plenty of stuttering problems), but on PC it's just asking for trouble. That's a great way to start. Hindsight is a wonderful thing when you aren't crunching toward a deadline. Unfortunately, some engines (like, apparently, the Creation engine) are already in use, and already tie poo poo to the framerate. At that stage there's very little you can meaningfully do, beyond locking the framerate down, saying "this is how it runs, no questions," and praying that your audience is willing to accept that you probably know why you made that decision. Unfortunately, PC gamers are the loving worst at being jaw-droppingly entitled pricks. There was a goon-made game called Interstellaria- pretty much a space exploration game centered on a single, small primary spaceship and its crew- and on the Steam forums for the game there was a thread for "small suggestions" for quality-of-life improvements and the like. It has a small dev team (I think one person) and the game took quite a long time to reach its current state. Some player helpfully suggested that the dev should add, and I quote: PC gamers.txt posted:The ability to build space stations for housing your fleet, crew and community. This was his suggestion for a "small improvement" to the game.
|
# ? Nov 12, 2015 13:38 |
|
Buckets posted:http://webmshare.com/4WDy4 What's that thing on Dogmeat's back? I know you can put scarves and goggle on him, but is that some sort of backpack?
|
# ? Nov 12, 2015 15:39 |
|
SpacePig posted:What's that thing on Dogmeat's back? I know you can put scarves and goggle on him, but is that some sort of backpack? Where else is he going to carry my 8 million nuka-cola bottles and clipboards? Incidentally I refuse to buy another Fallout game until they give me a psychic dog for my Boy And His Dog run.
|
# ? Nov 12, 2015 16:26 |
|
SpacePig posted:What's that thing on Dogmeat's back? I know you can put scarves and goggle on him, but is that some sort of backpack? I can't view the video, but I've heard there's literal dog armor in the game, so it might be that.
|
# ? Nov 12, 2015 16:36 |
|
Somfin posted:You can put the cap back on, you know. I'd rather have a game that 'looks like poo poo' while running at a smooth 30fps than one that is actually hosed and broken and unplayable (but look at that FPS number when I'm staring at a barren shelf!), but maybe my video gaming priorities are just in the wrong place. Somfin posted:At that stage there's very little you can meaningfully do, beyond locking the framerate down, saying "this is how it runs, no questions," and praying that your audience is willing to accept that you probably know why you made that decision. Unfortunately, PC gamers are the loving worst at being jaw-droppingly entitled pricks. I haven't played a PC game since maybe 1998, and I've never played a fallout game, and you're definitely not wrong, but for $75-$125, the most anticipated PC game of the year should run like the most anticipated PC game of the year. Now their reputation is hurt a little bit, and that might depress sales of this and the next big title a little bit, and thats probably what it all means.
|
# ? Nov 12, 2015 16:41 |
|
blarzgh posted:Now their reputation is hurt a little bit, and that might depress sales of this and the next big title a little bit, and thats probably what it all means. Nah, Bethesda games already have a reputation of being horribly buggy messes, but they still sell like hotcakes. If anything, the funny glitch videos probably gain them some visibility.
|
# ? Nov 12, 2015 18:51 |
|
Croccers posted:I have a feeling the devs don't have much say in that at least for 'AAA' stuff. Sounds more like a management/suit/publisher choice. It's going to take too long to make sure it runs at a rock-solid 60FPS just make it run at 30FPS or we'll hire someone else that will thing. I'd rather my game go at 60FPS (or 50+) so that when it does dip and lag it isn't that incredibly jarring. I don't want to go back to looking at a single moving particle at <10 FPS. I spent WAY too much time doing that. Rigged Death Trap has a new favorite as of 19:51 on Nov 12, 2015 |
# ? Nov 12, 2015 19:49 |
|
Tunicate posted:I might be misremebering it, but I think Slowbeef mentioned it when doing his undertale LP, and how while you could hack the engine to increase the FPS to 60 from 30, it'd double everything else's speed as well. You can set speed to anything in Game Maker but it treats "steps" and frames as synonymous; it runs the game loop every frame. You could make it at 60 to begin with, but if you didn't, rewriting every single script to make your little retro sprite game more suitable to a vocal minority of tech dorks-- and less playable for people with old computers-- is probably not a great use of your time, imo
|
# ? Nov 12, 2015 21:04 |
|
blarzgh posted:but for $75-$125, the most anticipated PC game of the year What the hell are you talking about?
|
# ? Nov 12, 2015 23:32 |
|
You can't play fallout without the giant plastic armband
|
# ? Nov 13, 2015 00:22 |
TheMaestroso posted:What the hell are you talking about? I'm guessing he doesn't live in america and you missed all the fallout over the international pricing. Because people were loving pissed when it cost a lot more pretty much anywhere but America to buy Fallout 4 and more than other AAA titles on steam for a lot of foreign markets.
|
|
# ? Nov 13, 2015 00:30 |
|
Over here I've gotten used to the industry's 1$=1€ policy
|
# ? Nov 13, 2015 00:35 |
|
http://imgur.com/ddkrTnr Was in vault 81 and the overseer went to sit down. She missed.
|
# ? Nov 13, 2015 00:40 |
Fathis Munk posted:Over here I've gotten used to the industry's 1$=1€ policy 3 years ago though.
|
|
# ? Nov 13, 2015 00:46 |
|
Crossposting from the Imp Zone Fallout 4 thread:WeaponGradeSadness posted:I just did a quest that gave me and two bad guys the "essential" status for a staged fight, and then once that was over didn't remove the status, so I can never complete the quest since I have to kill the enemies for the second stage of the quest, but I can also never die and having my health dropped to zero causes the game to freeze for half a second before returning me to full health, no rads. Cool. I actually kinda like it for now, I'm sure at some point I'll get bored of the complete lack of challenge but for now I'm enjoying my character being an immortal avenging death spirit.
|
# ? Nov 13, 2015 01:00 |
Thats the main reason I buy Bethesda games on PC, a handful of quick console commands and that error would be fixed!
|
|
# ? Nov 13, 2015 01:05 |
|
Arrath posted:Thats the main reason I buy Bethesda games on PC, a handful of quick console commands and that error would be fixed! I googled it and apparently the normal console commands to set someone as inessential don't work either lol. Everyone who has it is stuck waiting on a patch.
|
# ? Nov 13, 2015 01:07 |
WeaponGradeSadness posted:I googled it and apparently the normal console commands to set someone as inessential don't work either lol. Everyone who has it is stuck waiting on a patch. Oh wow okay that is grade A. Guess I'lll make double sure to save before that bit.
|
|
# ? Nov 13, 2015 01:08 |
|
Arrath posted:Oh wow okay that is grade A. Guess I'lll make double sure to save before that bit. It's the side-quest called "Confidence Man," keep an eye out.
|
# ? Nov 13, 2015 01:10 |
|
Nuebot posted:I'm guessing he doesn't live in america and you missed all the fallout over the international pricing. Because people were loving pissed when it cost a lot more pretty much anywhere but America to buy Fallout 4 and more than other AAA titles on steam for a lot of foreign markets. drat, that sucks.
|
# ? Nov 13, 2015 01:35 |
|
People should know at this point to wait at least a month after release before buying a Bethesda game, kind of like not trying to play an MMO expansion on the first day.
|
# ? Nov 13, 2015 02:13 |
|
To be fair you could say that about just about every videogame. It's almost never worth buying a thing day 1 and certainly not worth preordering.
|
# ? Nov 13, 2015 02:17 |
|
A dude posted:but for $75-$125, TheMaestroso posted:What the hell are you talking about? I'm guessing he's referring to one of the 873 different flavors of "special editions", which in addition to the DVD which still requires a few GB download, also contain a plastic arm thingy, a soundtrack CD, an 'making of' DVD, a cloth map of Boston, and a granola bar that Todd Howard took a bite out of. I paid $60 on Steam like 95% of the population, and I feel I'll at least get my money's worth. Yeah, the PC version has glitches, but seriously for a game that huge they did a decent job.
|
# ? Nov 13, 2015 03:39 |
Nuebot posted:I'm guessing he doesn't live in america and you missed all the fallout over the international pricing.
|
|
# ? Nov 13, 2015 03:57 |
|
It's me. I'm the idiot who didn't pre-order right away, and found it to be $80 CDN when I did. I figured it was because the CAD had dropped recently, I didn't even know that was an international thing until now.
|
# ? Nov 13, 2015 04:06 |
|
Gynovore posted:I'm guessing he's referring to one of the 873 different flavors of "special editions", which in addition to the DVD which still requires a few GB download, also contain a plastic arm thingy, a soundtrack CD, an 'making of' DVD, a cloth map of Boston, and a granola bar that Todd Howard took a bite out of. Maybe like 95% of the Americans but it comes out to $112 for Australians which is a full thirty bucks more than what we'd have to pay if it were priced like the American version.
|
# ? Nov 13, 2015 04:08 |
|
moist turtleneck posted:People should know at this point to wait at least a month after release before buying a Bethesda game, kind of like not trying to play an MMO expansion on the first day. Seriously, but I'd say that the rule with Bethesda games should be to wait at least two or three months for the worst game breaking bugs to be fixed. And to give time for someone in the community to make a mod which fixes the inevitably piece of poo poo game interface.
|
# ? Nov 13, 2015 04:39 |
|
Gynovore posted:I'm guessing he's referring to one of the 873 different flavors of "special editions", which in addition to the DVD which still requires a few GB download, also contain a plastic arm thingy, a soundtrack CD, an 'making of' DVD, a cloth map of Boston, and a granola bar that Todd Howard took a bite out of. You're wrong, also illiterate.
|
# ? Nov 13, 2015 05:14 |
|
https://www.youtube.com/watch?v=_1jGnFt78H8
|
# ? Nov 13, 2015 05:21 |
|
I am mystified as to how people considered fallout 4 the most hotly anticipated pc game of 2015.
|
# ? Nov 13, 2015 05:41 |
Testekill posted:Maybe like 95% of the Americans but it comes out to $112 for Australians which is a full thirty bucks more than what we'd have to pay if it were priced like the American version. Apparently it cost around $250 for people in brazil which is like $80 american or something. People on the steam forums were getting banned for a while for even bringing it up and trying to discuss it, while the people who would write oh so witty "lol stop being Brazilian and poor" posts wouldn't even get deleted.
|
|
# ? Nov 13, 2015 05:54 |
|
Testekill posted:Maybe like 95% of the Americans but it comes out to $112 for Australians which is a full thirty bucks more than what we'd have to pay if it were priced like the American version. The hilarious bit is that the PC version was going for $59 AUD in retail stores (Target etc), people were happily paying nearly double for the privilege of not getting a box with the game.
|
# ? Nov 13, 2015 06:01 |
|
Lord Lambeth posted:I am mystified as to how people considered fallout 4 the most hotly anticipated pc game of 2015. Fallout 3 and New Vegas were fun games. Not really a stretch of the ol' noodle, there.
|
# ? Nov 13, 2015 06:14 |
|
Lord Lambeth posted:I am mystified as to how people considered fallout 4 the most hotly anticipated pc game of 2015. It's insanely popular.
|
# ? Nov 13, 2015 06:21 |
|
|
# ? May 22, 2024 13:32 |
|
Pro-click
|
# ? Nov 13, 2015 12:23 |