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Tippis posted:Don't worry. It gets worse with time. I have the system clock mod installed so I don't lose track of time and still played it over an hour past when I should've gone to bed last night.
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# ? Nov 11, 2015 19:07 |
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# ? May 28, 2024 09:04 |
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Baron Porkface posted:Do drivers in Sweden not have to pull over for emergency vehicles?
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# ? Nov 11, 2015 19:52 |
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Anyone have a good list of updated mods? I can't figure out how to sort properly on the workshop and the OP seems outdated. Whenever I sort by most popular and subscribed it pulls up junk even on the collections mode. I want stuff like Traffic++.
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# ? Nov 11, 2015 19:58 |
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zedprime posted:Its a gameplay conceit otherwise there would be no way for bad traffic to affect service coverage. I bet you can get around this in amusing ways with that walkways mod that lets you build on pedestrian paths, and allows emergency/utility vehicles to route onto them. Special pedestrian/ambulance bypass bridges all over the place, and so on.
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# ? Nov 11, 2015 22:25 |
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Mitt Romney posted:Anyone have a good list of updated mods? I can't figure out how to sort properly on the workshop and the OP seems outdated. Whenever I sort by most popular and subscribed it pulls up junk even on the collections mode. I want stuff like Traffic++. Steam defaults to weird filters of like, most popular over the past day or 3 days or something weird, could this be causing you an issue?
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# ? Nov 11, 2015 22:29 |
Is there a bug where parks don't ... work? I don't have any user made mods turned on, just the 'unlock everything' and '25 tile' bundled mods. I have an ok number of parks, I think? Or are my cims all staying indoors getting high instead?
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# ? Nov 12, 2015 00:07 |
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Baron Porkface posted:Do drivers in Sweden not have to pull over for emergency vehicles? Also even if there's street or building parking available all service vehicles block the road while they work. Then again I've seen enough cops doing this in real life so I guess it's legit.
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# ? Nov 12, 2015 00:30 |
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Mitt Romney posted:Anyone have a good list of updated mods? I can't figure out how to sort properly on the workshop and the OP seems outdated. Whenever I sort by most popular and subscribed it pulls up junk even on the collections mode. I want stuff like Traffic++. http://steamcommunity.com/sharedfiles/filedetails/?id=516260778 <- basically what I'm using, although not all of them are turned on at all times. vvv They do, but that's pretty much true to life. People around here can often behave… oddly in roundabouts. If they ever saw a double roundabout, I'm fairly certain that explosive aneurysms would happen. Granted, in the game, that has more to do with how the lanes set themselves up — the AI (mostly) just follows the arrows. Tippis fucked around with this message at 01:18 on Nov 12, 2015 |
# ? Nov 12, 2015 01:12 |
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Baron Porkface posted:Do drivers in Sweden not have to pull over for emergency vehicles? Also do any roundabouts exist in Sweden at all because the way cars behave on them in game makes me
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# ? Nov 12, 2015 01:15 |
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Jyrraeth posted:Is there a bug where parks don't ... work? I don't have any user made mods turned on, just the 'unlock everything' and '25 tile' bundled mods. I have an ok number of parks, I think? So the solutions are either parkier parks that are innately more leisureful (these exist if you delve into the raw stats), a higher density of parks, or a faster road network. 2 lane roads are notoriously bad at conveying service because of how low their speed limit is. Its kind of dumb in the way its set up, presented, and balanced. As your city grows, you will realize if you are or aren't successfully fulfilling the agent based portion of fire departments and police stations, and then it boils down to spamming more service buildings of whatever type seems low to make stuff level up.
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# ? Nov 12, 2015 02:24 |
I also realized I had them set at the lowest amount of budget possible. E: Hit post too quickly. That screenshot was my entire city minus the industrial district, which is why I thought it was so weird. I really need to get out of the habit of trying to get super dense residential blocks with minimal pavement, because that's just not how to play this game. Cims don't walk over unzoned land, right? They're good little citizens that stay on the walkways? Jyrraeth fucked around with this message at 02:33 on Nov 12, 2015 |
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# ? Nov 12, 2015 02:29 |
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You guys make such good looking cities compared to my hellish nightmares. Maybe its because I build them based off the only cities Ive ever been to and known (Toronto, Vancouver, LA, and a bunch of cities that are basically giant suburbs like the hell I currently live in). It would explain my inability to plan for public transit and walking at the very least.
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# ? Nov 12, 2015 06:04 |
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There are some really cool custom train assets on the Workshop: Shroomblaze's Union Pacific Cargo Train Tim the Terrible's Amtrak Acela Express ron_fu-ta's Regional Train Acc3ss Violation's BN Local Freight Train Acc3ss Violation's US SD40-2 with Boxcars, and the caboose from his BN train in the background Tim the Terrible's Conrail Freight Train Many of these work best with Advance Vehicle Options, a lightweight mod that, among other things, lets you replace the last car of the train with a copy of the engine (important for commuter rail and night operations - the last car never has its own lights for when the train goes backwards). You can also set which trains spawn in general and make various other tweaks. I also recommend Improved Public Transit, which lets you fine-tune how may vehicles spawn on each line and what type. Baronjutter also posted about these mods a couple pages back.
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# ? Nov 12, 2015 06:13 |
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Aside from the Acela there is also an AEM-7 with Amfleet coaches and a Metroliner cab car for your Northeast Corridor cities. Hopefully he'll release one with an ACS-64 soon as the AEM-7s have become rare over the past year. http://steamcommunity.com/sharedfiles/filedetails/?id=537953389 There's also an F40 pulling Superliner cars in the old style Amtrak livery. http://steamcommunity.com/sharedfiles/filedetails/?id=547983662&searchtext=Amtrak
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# ? Nov 12, 2015 14:53 |
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zedprime posted:Its a gameplay conceit otherwise there would be no way for bad traffic to affect service coverage. Heavy traffic definitely affects emergency vehicle response in real life, but yeah, that would be hard to simulate.
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# ? Nov 12, 2015 15:35 |
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Work in progress update #2: I think I'm happy with the diffuse textures so far. Now it's just a matter of creating the normal, illumination, and specular maps. Hoping to have this wrapped up and on the workshop in a few days! (Sorry about the lovely city I plopped this in. That's also a work in progress to use as a showcase city for all my Seattle towers I'd like to make.) e: Fabulousity posted:Nice work. What other ones were you planning on modeling? Right now at the top of my list are the Municipal Tower, the Smith Tower (for SimCity nostalgia nerds), the Washington Mutual Tower, Safeco Plaza, Fourth and Madison, and the Aspira building. I'd like to take a crack at the Space Needle as well. Even though one is already on the Workshop, I think I could do it better. ExtraNoise fucked around with this message at 21:37 on Nov 12, 2015 |
# ? Nov 12, 2015 19:49 |
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ExtraNoise posted:(Sorry about the lovely city I plopped this in. That's also a work in progress to use as a showcase city for all my Seattle towers I'd like to make.) Nice work. What other ones were you planning on modeling?
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# ? Nov 12, 2015 19:54 |
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This guy just put up some neat elevated NYC style train stations to go with new train assets, using the thing someone else put out that lets you change around pillars. Lots of attached mods unfortunately but it definitely looks nice.
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# ? Nov 12, 2015 21:46 |
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zedprime posted:Its a gameplay conceit otherwise there would be no way for bad traffic to affect service coverage. Why should that happen? In the old Simcities traffic was one facet of happiness, it didn't cause the city to burn down and be filled with corpses.
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# ? Nov 12, 2015 21:51 |
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Baron Porkface posted:Why should that happen? In the old Simcities traffic was one facet of happiness, it didn't cause the city to burn down and be filled with corpses.
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# ? Nov 12, 2015 22:37 |
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zedprime posted:You are poking at a very basic feels question about why a game would want to use agents vs statistical coverage. Since there's no real answer and going back to SimCity 4 is a very valid choice if you don't dig what agents do for providing traffic hurdles, I'd like to flippantly turn it around and ask why wouldn't a city burn down and fill with corpses if the fire trucks and hearses were stuck in a traffic nightmare? Moscow is still standing.
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# ? Nov 12, 2015 22:42 |
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Baronjutter posted:Moscow is still standing. I lived in Moscow for a summer and this is debatable.
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# ? Nov 12, 2015 22:46 |
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I would support a Russian emergency vehicles pathfinding option https://i.imgur.com/xfb6oiL.gifv
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# ? Nov 12, 2015 22:47 |
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I used to wheel my blinky blinky car through the opposing lane in rush hour, and I skipped a lot of pedestrian paths, grass patches and parking lots back in when I was a cool guy. I have no idea how'd you simulate that in a game like this.
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# ? Nov 13, 2015 01:16 |
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Bold Robot posted:No, which is why I asked? How do I do this? Sorry for the delay, but for the FPS mod i'm using it's keyboard keys like z and x and stuff, don't remember exactly but the workshop page for it should say. Baronjutter posted:Also even if there's street or building parking available all service vehicles block the road while they work. Yeah it's definitely realistic. It doesn't seem to matter how urgent (or not) any situation is, any kind of emergency vehicle ain't got time to park, son! zedprime posted:I would support a Russian emergency vehicles pathfinding option https://i.imgur.com/xfb6oiL.gifv This is amazing. "gently caress YOUR ROUNDABOUT!"
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# ? Nov 13, 2015 04:45 |
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ExtraNoise posted:Work in progress update #2: I think I'm happy with the diffuse textures so far.
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# ? Nov 13, 2015 05:16 |
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I haven't played for a while, and I've come back and I'm finding that I can plop buildings over roads I've built. I know from past experience that it's a mod doing it, but I can't remember which one or how to turn that off. Anyone know? e. lol I had 2 versions of Road Anarchy and I guess they were colliding e2. I also had 2 versions of no pillars what am i doing Bogan Krkic fucked around with this message at 13:57 on Nov 13, 2015 |
# ? Nov 13, 2015 12:36 |
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Bogan Krkic posted:I haven't played for a while, and I've come back and I'm finding that I can plop buildings over roads I've built. I know from past experience that it's a mod doing it, but I can't remember which one or how to turn that off. Anyone know? That's probably NoPillars - check the two labels in the bottom left to see if the bottom one says Collide or Overlay.
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# ? Nov 13, 2015 13:30 |
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Oh my. http://steamcommunity.com/sharedfiles/filedetails/?id=553501635 My my
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# ? Nov 13, 2015 14:43 |
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Are parking spots required to make buildings work properly or something? I keep seeing towers on the Workshop with three little parking spots in front and it looks awful.
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# ? Nov 13, 2015 19:07 |
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Badger of Basra posted:Are parking spots required to make buildings work properly or something? I keep seeing towers on the Workshop with three little parking spots in front and it looks awful. No, in near future cars fit in pockets. Just add parking lots anyways, it does look better that way.
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# ? Nov 13, 2015 20:14 |
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Finally I can re-create the Renraku Arcology
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# ? Nov 13, 2015 20:18 |
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Friction posted:No, in near future cars fit in pockets. Just add parking lots anyways, it does look better that way. Holy poo poo.
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# ? Nov 13, 2015 20:22 |
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Friction posted:No, in near future cars fit in pockets.
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# ? Nov 13, 2015 20:23 |
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A Buttery Pastry posted:Cities Skylines takes place in the Dragon Ball universe. Dragon Ball weird dome buildings theme set, please.
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# ? Nov 13, 2015 20:26 |
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Friction posted:No, in near future cars fit in pockets. Just add parking lots anyways, it does look better that way. At first glance I thought that was a photo.
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# ? Nov 13, 2015 20:51 |
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Count Roland posted:At first glance I thought that was a photo. Thanks! I'm quite happy in general how the airport turned out.
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# ? Nov 13, 2015 21:53 |
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That is so beautiful. I love the realism of the airport. Well done.
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# ? Nov 13, 2015 21:56 |
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There's still people on simtropolis crying about how it's 'not realistic enough' even after screenshots like that. 'WELL IT'S GOOD BUT IT'S NOT SC4 IS IT?'
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# ? Nov 13, 2015 22:16 |
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# ? May 28, 2024 09:04 |
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Yeah, SimCity 4 is the pinnacle of realism. Cars randomly fade in and out of existence, and pollution is unable to spread between regions.
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# ? Nov 13, 2015 22:18 |