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So out of curiosity, how much replayability is there in Lakeview Cabin? I think the only reason I didn't pick it up originally was that some quick looks made it seem like it'd be super easy to run out of things to do or that the game seemed a bit aimless.
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# ? Nov 4, 2015 06:16 |
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# ? May 20, 2024 03:56 |
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Zombie Samurai posted:How many times have you died? Episode V has a unique death mechanic where you get clues to the puzzles when you die. For example, that doll head puzzle you mentioned? The first time I died, I ended up in a dilapidated room with a ghost pointing to that spot on the wall. I figured out what room it was from where the doors were positioned, and tried chucking things at the picture in the real world until I knocked it down. At one point it felt like it was impossible to die. Like no matter how hard I tried to get stabbed or throw myself off the roof I couldn't die. Like even if the killer appeared he would just phase right through me. And after I fell off the roof the first time further attempts just resulted in me bouncing off the ground. If I was supposed to divulge clues from hell it was kind of difficult to get there after the first few deaths. Eventually there was just no apparent thing to do and I got bored. Maybe I'll try again at some point, but the experience kind of put me off.
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# ? Nov 4, 2015 10:32 |
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been playing Until Dawn with my gf since we rented it on a Redbox, it's pretty entertaining so far. I think we're up to Chapter 4, Peter Stormare's character/role is pretty unsettling and I love it.
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# ? Nov 4, 2015 14:57 |
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BottledBodhisvata posted:The new movement options in Resident Evil (REmake) are loving great. It feels so good to move so freely about and it makes dodging zombies a lot easier to do--baiting their attacks and all that works much easier, and playing on the hardest difficulty keeps the challenge fair, since I die in three hits. Agreed. The remake spoiled any fun I could have in the newer ones. Just quick vastly superior game
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# ? Nov 4, 2015 15:02 |
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Captain Yossarian posted:Agreed. The remake spoiled any fun I could have in the newer ones. Just quick vastly superior game
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# ? Nov 4, 2015 17:33 |
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Any general tips for Pathologic (HD)? I just started and I like it, but I don't what I should be doing beyond talking to the people being pointed out to me and buying food. I'm playing as Bachelor if that makes a difference.
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# ? Nov 4, 2015 17:59 |
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Kill muggers at night. Talk to all of your adherents every day and do their quests. If you don't follow a walkthrough, be prepared to lose.
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# ? Nov 4, 2015 18:45 |
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MinibarMatchman posted:been playing Until Dawn with my gf since we rented it on a Redbox, it's pretty entertaining so far. I think we're up to Chapter 4, Peter Stormare's character/role is pretty unsettling and I love it. The game is pretty great when you take it as an interactive B-movie. And yeah, Stormare is great. I saw him in an episode of Arrow and immediately blurted "Wait is that the guy from Until Dawn?"
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# ? Nov 4, 2015 18:50 |
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Heroic Yoshimitsu posted:Any general tips for Pathologic (HD)? I just started and I like it, but I don't what I should be doing beyond talking to the people being pointed out to me and buying food. I'm playing as Bachelor if that makes a difference. Generally if you've completed all the tasks for the day, your task for the rest of the day is to scrounge for resources and survive until the next day. Killing bandits at night and raiding people's houses can be very profitable if you get good at fighting. If you end up getting stuck because you have no resources and you're infected to the point where you're going to die, you can try restarting the game and taking advantage of the shift in economy on the second day by stockpiling stuff on the first day and selling it on the next. Also try to get as many sand plague cures as you can manage. They will work on you in a pinch. I think children randomly trade them sometimes.
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# ? Nov 4, 2015 18:53 |
0 rows returned posted:If you don't follow a walkthrough, be prepared to lose. If I was interested in cheating to make it winnable without using a walkthrough but still challenging, how much extra resources would I want to give myself? Or is it entirely an issue with twitch action / mission timing and planning?
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# ? Nov 4, 2015 18:58 |
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Morpheus posted:The game is pretty great when you take it as an interactive B-movie. And yeah, Stormare is great. I saw him in an episode of Arrow and immediately blurted "Wait is that the guy from Until Dawn?" I was told it's possible to save ALL the characters by the end but there was at least one early moment where I thought "how is this even possible?" pretty sure that decision moment with Chris makes saving everyone impossible?
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# ? Nov 4, 2015 18:58 |
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MinibarMatchman posted:I was told it's possible to save ALL the characters by the end but there was at least one early moment where I thought "how is this even possible?" pretty sure that decision moment with Chris makes saving everyone impossible? Keep playing.
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# ? Nov 4, 2015 19:13 |
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SOMA launched with a custom story editor, right? Has anyone tried messing with it yet? I'm curious how user-friendly it is.
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# ? Nov 4, 2015 19:18 |
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Glukeose posted:Keep playing. haha oh man really hope my original hypothesis about one of the characters is true now.
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# ? Nov 4, 2015 19:18 |
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Skyscraper posted:If I was interested in cheating to make it winnable without using a walkthrough but still challenging, how much extra resources would I want to give myself? Or is it entirely an issue with twitch action / mission timing and planning? woodenchicken fucked around with this message at 19:27 on Nov 4, 2015 |
# ? Nov 4, 2015 19:24 |
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MinibarMatchman posted:haha oh man really hope my original hypothesis about one of the characters is true now. It most likely is. I'm pretty sure I had the same thought at that point, because I didn't actually move the lever when I played, and the saw automatically toggled to Josh without my input.
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# ? Nov 4, 2015 19:35 |
I believe this is the reliable method to save everyone in Until Dawn. Obviously, don't click the drat black bars if you haven't beaten the game: Mike: Can only die in the final scene if you fail the QTEs or don't choose "Save Mike" as Sam. Sam: Can only die in the final scene if you fail the QTEs. Jessica: When chasing the wendigo carrying her as Mike, always take the shortcut options and don't fail any QTEs. When playing as Matt in the mines, don't abandon her. Emily: Don't fail the QTEs when being chased in the mine, choose to jump off the conveyor when given the option instead of staying on to the end, and obviously don't shoot her in the eye as Mike. Matt: After the tower falls, choose to jump to safety instead of trying to save Emily. If you choose to save Emily, make sure he has the flare gun to use against the wendigo. And don't fail the QTEs at the end. Chris: Choose to kill Josh and then himself instead of Ashley both times. Ashley: Don't open the trap door in the mines. Josh: When playing as Mike and Sam in the mines, go to the left in the water pool first and you'll find Hannah's diary where she reveals the truth of what happened to her and Beth.
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# ? Nov 4, 2015 19:40 |
woodenchicken posted:I think they meant that you often just don't know where to find/how to complete quests, and hints provided in-game may be obtuse or hard to find. Maybe they polished it up a bit in the HD version, but back in the day at least some of the quest designs were not great. I say keep many separate save files, and if at the end of a day it says you've messed up the main quest, replay that day peeking at a walkthrough. Oh, cool, that makes sense. Thanks!
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# ? Nov 4, 2015 19:48 |
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The voice of the narrator is supposed to tell you if a plot-critical character has survived/not survived the day.
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# ? Nov 4, 2015 20:16 |
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Korean horror game White Day is getting a PS4 remake with VR support. Who knows if it'll come to the West but I sure hope someone jumps on that train and capitalizes on a horror VR game quickly. https://www.youtube.com/watch?v=U3WwP_2AKNY
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# ? Nov 5, 2015 06:27 |
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I've only played through the first two days so far in Pathologic HD, but it seems somewhat comprehensible with the new translation? I tried the game originally after reading those Rock Paper Shotgun articles about it (like everyone else did, I suspect), and it felt like one of those pieces of media I appreciated existing but didn't really want to play. The new translation still feels off, but the original one felt like machine-translated gibberish half the time. I'm actually enjoying the game now, in as much as anyone can really "enjoy" Pathologic. Big ol' tip I discovered for the first day playing as the Haruspex: don't kill the dog-head kid they tell you about on the edge of town. Talk to both the people in the warehouses who want him dead, spare him, then talk to both of the people who wanted him dead again. This will boost your reputation back up into neutral immediately so you don't spend 2/3rds of your first day running and hiding from murderous townsfolk. I had no idea how you were even supposed to get across the city to do your tasks as the Haruspex before figuring that out.
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# ? Nov 6, 2015 23:48 |
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Lunchmeat Larry posted:The teleporting dude on the CURIE, the weird blind mole people at Theta, even the numerous forced chase sequences – in theory incredibly obnoxious – have my heart racing. It works a lot better than I think it really should, basically, but it’s definitely a play-once-and-you’re-done thing – and since it doesn’t seem like it’ll be longer than eight hours or so, that’s not great value for the current price. Wait, I forget the ship names. When you refer to the teleporting dude, are you talking about the Jiangshi aka lightbulb head or Johan Ross? Because the first one was used sparingly enough especially for the chase out of the ship that I liked it, but Ross kinda broke all the rules without much explanation and pretty much at the end just popped in like "Sup, I need you to resolve the B-plot, please press this button, kthnxbai" and that was lame as hell.
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# ? Nov 7, 2015 00:03 |
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Popular Human posted:I've only played through the first two days so far in Pathologic HD, but it seems somewhat comprehensible with the new translation? I tried the game originally after reading those Rock Paper Shotgun articles about it (like everyone else did, I suspect), and it felt like one of those pieces of media I appreciated existing but didn't really want to play. The new translation still feels off, but the original one felt like machine-translated gibberish half the time. I'm actually enjoying the game now, in as much as anyone can really "enjoy" Pathologic. The new translation is accurate, it's more that Russian is a fairly poetic style of language anyway and the game is intentionally being obtuse. Native Russian readers and speakers have said the game is pretty obtuse with words.
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# ? Nov 7, 2015 12:30 |
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Soma was an interesting game, I really like how it was basically covering two points of the Technological singularity. A Tesla quote would of been way more fittings for this game "You may live to see man-made horrors beyond your comprehension.".
Tenzarin fucked around with this message at 17:30 on Nov 7, 2015 |
# ? Nov 7, 2015 17:04 |
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Popular Human posted:Big ol' tip I discovered for the first day playing as the Haruspex: don't kill the dog-head kid they tell you about on the edge of town. Talk to both the people in the warehouses who want him dead, spare him, then talk to both of the people who wanted him dead again. This will boost your reputation back up into neutral immediately so you don't spend 2/3rds of your first day running and hiding from murderous townsfolk. I had no idea how you were even supposed to get across the city to do your tasks as the Haruspex before figuring that out. Or alternatively, kill him and take the medicine for yourself. Your reputation will suffer, but that thing can save a life if you're low on supplies.
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# ? Nov 13, 2015 01:05 |
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Part of me wants to play Pathologic HD but I backed the remake and I'd like to go in mostly blind. But at the same time I really want to know wtf the games story is and get some plot spoilers.
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# ? Nov 13, 2015 01:40 |
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Apparently the reason they released Pathologic HD is that they're going to end up making some major changes to the storyline, and they didn't want to upset the people who just wanted the original game with a good translation.
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# ? Nov 13, 2015 01:42 |
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Not sure if any of you cool dudes follows PCSX2, but for the longest time Gregory Horror Story did not work...but it does now: https://www.youtube.com/watch?v=fZT3IWHT_Lg. So if you ever wanted to play it then now seems to be the perfect opportunity for it.
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# ? Nov 13, 2015 02:01 |
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Niggurath posted:So out of curiosity, how much replayability is there in Lakeview Cabin? I think the only reason I didn't pick it up originally was that some quick looks made it seem like it'd be super easy to run out of things to do or that the game seemed a bit aimless. I accumulated 25 hours on it, according to Steam, including making friends play it and just watching them, which, imo, is the best part, because the game gives only contextual clues for the goal, and multiple player characters makes the fail state a gradual slide that feels preventable. It's a great game to "discover", and I'm probably a high end statistical outlier, but I kind of got obsessed with sussing out all the hidden stuff. Episode 3, really once you've beaten it is just about finding other ways of beating it, which has its own charm, but 4 and 5 start to put in things you could miss even having nominally "beaten" them. (Afaik the achievements cover everything, though.) 5 got a little wonky tbh. I think the developer was aware of the online community and tried to make it complicated enough that people would have to put their heads together on it, but the end result is not as tight as the other two. It's also hindered by a couple of bugs that can make some of the puzzles impossible, and a few counterintuitively inflexible object interactions, especially after the impressively open-ended episode 3. For anybody stuck on Lakeview Cabin 5, but don't want to resort to a walkthrough just because of a design flaw (I will try to be vague): E: oh, really important non-obvious mechanic: you can leave the phone, TV, etc, by holding space (character change button) for a second and letting go. The Ouija board does do something other than reset to the eye. Just wait a bit longer. If it teleports to a random letter instead of sliding slowly, it's bugged. You can reset to fix it, and it's not game breaking, but I'd recommend it, as the Ouija board is continually useful (to a point). If you stop taking fall damage, that's a bug, and potentially game-breaking. Might want to reset. (Your progress should be saved, excluding character states and item placement.) If you're having trouble with the four symbols, it might be because the thing you do that causes them doesn't always take. This is a bug. Try repeating what you think is causing them a couple times. The first hint that the ghost in the empty version of the pink house gives you can only be resolved with the football. I think because it goes higher than other thrown objects? If you leave the completed doll alone, it will go where it needs to be. The second hint that that pink house ghost gives requires outside research and is laughably literal and only works with specific translations, but it's basically the same hint you can get from the newspaper clipping that you can find on the white bookshelf (there's a faded button prompt at the bookshelf, like the hidden actions in 4.) The second game-within-a-game (... within a movie, within a game) very confusingly has a fail state that looks like a completion state. There's an important albeit vague hint about this in the manual that your inventory says is included with the game; the manual is an out-of-game .pdf that you can view by attempting to access Lakeview Cabin Collection's manual in the Steam window. It seems important, but the portrait is actually just there to remind you of something you might have seen before. Don't bother dragging it around anywhere. Unless you just like to, I guess. Uh. The solution to one of the puzzles was an otherwise unimportant texturing detail on the deepest hidden part of the place where you've possibly seen the portrait before? (Alternatively, just alta vista yourself a screenshot of the solution to the six-slot non-numeric code, this puzzle was motherfuckin abstruse) If you find a multi-digit number and don't know what to do with it, you should probably know this episode reuses puzzle solutions. If something worked for one number, that doesn't rule it out of working for others as well. You can and probably will accidentally do something that makes the A Ending impossible without starting a new game. This is by design, and it's not Cave Story levels of impossible to deduce, but it's a bit much. If you've made it to the spinning room, look for something familiar in there (apart from the obvious) and... think about what it is that you know that you can do that gets it to be somewhere else? That's how the community discussion kids ended up figuring it out, anyway. Once you get the ginger hat man's silly black box, there are only a couple more things to do, but they involve following the box through time in a way that raises serious questions about metanarrative layers. If you've given the box to somebody, that's good. Where is that person? How else can you get there? And what could you put in a magic box that might give this story some resolution? You know what after typing all of that I actually just hate the puzzles in episode 5, full stop. Cubone fucked around with this message at 12:22 on Nov 16, 2015 |
# ? Nov 16, 2015 12:12 |
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that sounds loving awful
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# ? Nov 16, 2015 13:15 |
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Lunchmeat Larry posted:that sounds loving awful
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# ? Nov 16, 2015 14:40 |
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And the Friday the 13th kickstarter ended. Looks like the game got funded and a few goals met.
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# ? Nov 20, 2015 03:22 |
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A skin worth $100k.Nckdictator posted:And the Friday the 13th kickstarter ended. Looks like the game got funded and a few goals met.
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# ? Nov 29, 2015 17:03 |
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Lunchmeat Larry posted:that sounds loving awful I've played that episode and I think I understood one of those hints. Also if you "stop taking fall damage" try not holding an object, any object you're holding onto breaks your fall for some reason. Also that F13 game had way too loving many stretch goals, and they all read like fan fiction. But whatever, I'm sure the game will be fine.
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# ? Nov 29, 2015 17:15 |
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Has anyone tried "Emily Wants to Play?" I saw part of an LP for it, and was thinking about picking it up.
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# ? Dec 21, 2015 15:09 |
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synthetik posted:Has anyone tried "Emily Wants to Play?" I saw part of an LP for it, and was thinking about picking it up. I saw that too and wondered how it is, don't know if HarshlyCritical did any vids for it yet either. Looks decent for the price it's at right now.
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# ? Dec 21, 2015 15:11 |
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HarshlyCritical does indeed have a video, two even because he thought it was entertaining enough for an extra
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# ? Dec 21, 2015 15:18 |
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Speaking of Harshly Critical, he uploaded a video of the SYLVIO 2 prototype, which is now on kickstarter. It seems promisingly creepy. https://www.kickstarter.com/projects/stroboskop/sylvio-2-open-world-horror-game
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# ? Dec 22, 2015 11:32 |
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I'm glad Sylvio is getting a sequel that's a bit prettier, more fleshed-out, and less red. I liked the original, though I had thought Juliette did not survive? They explicitly say she is "back" now, though, with the events of this game taking place after the events of the first...
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# ? Dec 24, 2015 05:12 |
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# ? May 20, 2024 03:56 |
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Just played "Spirits of Xanadu." Intriguing low-budget, deliberately low-rez zero-textures graphics on a ship full of hallucinations and killer robots. I get the feeling the developers really liked System Shock 2, because one of the enemies is an exploding android that wants to play basketball with you. It's very short, but very cheap; I like it.
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# ? Dec 24, 2015 06:44 |