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Gridlocked posted:This is a really good question. If it were sealed then it wouldn't be an issue because the player would just drop and his opponents would get a bye. But how does it work in draft? Are the cards YOURS until the draft is over or do they exist in a limbo? That said in limited events the contents of packs are considered to be owned by the tournament organizer until the conclusion of the event. What they do When players want to drop/exit the tournament is technically their call.
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# ? Nov 12, 2015 23:06 |
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# ? Jun 7, 2024 02:06 |
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stinkles1112 posted:So Wizards' policy is that in a draft it sealed tournament, all product in your possession is officially yours and you can take your ball (cards) and go home at any time. That's fine, whatever. I'm pretty alright with people being able to replace packs if it meant their only alternative was to drop since passing a card that was worth more than winning the draft is kind of silly. I don't think a guy is going to say, "you know, I don't want to play this crappy Gideon, let's just buy another pack so I can open a bomb rare." I'd rather have more games of Magic being played, plus the store gets more money. Seems like a win all around.
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# ? Nov 12, 2015 23:09 |
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Mikujin posted:They actually aren't and that's the issue. One could argue a double 'goyf pack falls under abnormal product and then replacement is up to the TO because there are no hard and fast rules for specifically what is considered abnormal. No they totally are clear: mtr posted:2.10 Dropping from a Tournament So technically you could even drop pick two with your neighbour's pack. Though personally I would prefer that the store owns the pack contents until the draft is complete. You're paying for the right to sit at the table and perform the procedure and they only become yours once it's done.
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# ? Nov 12, 2015 23:18 |
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MTR 7.4 Abnormal Product posted:Neither Wizards of the Coast nor the Tournament Organizer guarantee any specific distribution of card rarities or frequency in a particular booster pack or tournament pack. If a player receives an unconventional distribution of rarities or frequencies in a particular booster pack or tournament pack, he or she must call a judge. The final decision to replace or allow the atypical product is at the discretion of the Head Judge and the Tournament Organizer.
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# ? Nov 12, 2015 23:26 |
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Any reason for emptyquoting my list of EDH decks?
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# ? Nov 12, 2015 23:39 |
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Doesn't opening a bomb pack and requesting a new one open a pretty slippery slope? What if I open a pack and its jack poo poo and I just request a new one until all my first picks are top tier?
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# ? Nov 12, 2015 23:42 |
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I assume abnormal packs refer to you opening a weird pack with 3 rares and 4 basics or something, rather than a pack that's very lucky but completely within normal pack parameters.
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# ? Nov 12, 2015 23:43 |
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Skyl3lazer posted:
Stay safe top deck ghost
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# ? Nov 12, 2015 23:52 |
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mehall posted:Any reason for emptyquoting my list of EDH decks? None at all and I honestly don't know how that post got there. My bad dude.
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# ? Nov 12, 2015 23:52 |
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Permotriassic posted:None at all and I honestly don't know how that post got there. My bad dude. Not a problem, just checking if you were after any of the lists.
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# ? Nov 12, 2015 23:58 |
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rear end Catchcum posted:Doesn't opening a bomb pack and requesting a new one open a pretty slippery slope? What if I open a pack and its jack poo poo and I just request a new one until all my first picks are top tier? Yeah I mean have fun with doing that at fnm. Also seems like a good MODO microtransaction model. Zoness fucked around with this message at 00:01 on Nov 13, 2015 |
# ? Nov 12, 2015 23:59 |
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Mikujin posted:This, specifically, is what I was referencing. There is no strict guideline for what is normal and what is abnormal, and it's completely up to the TO/HJ insofar as what to do about the product in question. Everyone knows what a normal pack is. A bunch of commons, three uncommons, a rare/mythic, and possibly a foil that replaces a common. No amount of fudging logic is going to convince anyone that a pack with a Gideon and foil Sunken Hollow is "abnormal". Neither is Goyf + foil Goyf.
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# ? Nov 13, 2015 00:14 |
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Skyl3lazer posted:
ghost safely modo skeletal
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# ? Nov 13, 2015 00:19 |
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Irony Be My Shield posted:I assume abnormal packs refer to you opening a weird pack with 3 rares and 4 basics or something, rather than a pack that's very lucky but completely within normal pack parameters. It's a good practice because nobody is going to pass a 20+ dollar card at an fnm over dropping, so pack replacement (at casual) makes it so you can actually keep your coolio cards if you open two nutso cards, but doesn't force 7 man pods + make someone go home w/o playing. Like seriously nobody should be against pack replacement in these situations. "Sorry Timmy, you can't play tonight because you go too lucky but didnt want to give away a card worth a year of your allowance!"
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# ? Nov 13, 2015 00:21 |
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stinkles1112 posted:So Wizards' policy is that in a draft it sealed tournament, all product in your possession is officially yours and you can take your ball (cards) and go home at any time. That's fine, whatever. Pods of 8 > 7 imo. I'm fine with someone replacing a pack. It is a courtesy to the lotto ticket nature of this game, the effect on the draft is much lower than if someon drops in the middle of a draft. Of course at a Comp REL event my opinion changes, but at FNM why get uptight?
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# ? Nov 13, 2015 00:54 |
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stinkles1112 posted:For the record I understand that that is the best solution given the problem, I just wanted to complain. In no small part because I need, specifically, Sunken Hollows. What is a store going to do? Call the cops and try to explain the finer nuance of the difference between buying 3 packs and buying entry into an event which you also happen to select 3 packs blah blah blah. The cop is going to give everyone a death glare and say refund his money if you want to keep the cards or something like that.
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# ? Nov 13, 2015 00:56 |
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The cops will arrest that bastard and send him to hell jail for stuffing a sunken hollows into his loving pants.
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# ? Nov 13, 2015 01:10 |
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jassi007 posted:What is a store going to do? Call the cops and try to explain the finer nuance of the difference between buying 3 packs and buying entry into an event which you also happen to select 3 packs blah blah blah. The cop is going to give everyone a death glare and say refund his money if you want to keep the cards or something like that. They just get the cop who happens to be an L3 judge, and then he revokes the dude's DCI card. "Book'em, Lou. Perps just cant resist a foil mythic..."
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# ? Nov 13, 2015 01:11 |
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BJPaskoff posted:Everyone knows what a normal pack is. A bunch of commons, three uncommons, a rare/mythic, and possibly a foil that replaces a common. No amount of fudging logic is going to convince anyone that a pack with a Gideon and foil Sunken Hollow is "abnormal". Neither is Goyf + foil Goyf. The only "abnormal pack" I've seen was one I got during a MM2015 draft that had a "DISCARD" card in it replacing one of the uncommons. I was allowed to keep the DISCARD card and the replacement pack had a Spellskite in it. (The original pack was just a Midnight Banshee.) That being said, I was allowed to get a replacement pack in an Origins draft that had a Jace and foil Demonic Pact in it.
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# ? Nov 13, 2015 01:19 |
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rear end Catchcum posted:Doesn't opening a bomb pack and requesting a new one open a pretty slippery slope? What if I open a pack and its jack poo poo and I just request a new one until all my first picks are top tier? Yeah so what? You open a box and everyone lols and you win but prob won't get the cost of the box back. Store owners loves you paying full MSRP for a dumb weekly event. It only affects the first pick out of each pack.
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# ? Nov 13, 2015 01:31 |
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Finding the right deck for Demonic Pact is up there with a Risen Executioner deck on my bucket list.
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# ? Nov 13, 2015 02:37 |
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Mr. Jive posted:Finding the right deck for Demonic Pact is up there with a Risen Executioner deck on my bucket list. Missed your chance, sorry mate. Maybe once Khans/Fate rotate out?
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# ? Nov 13, 2015 03:26 |
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While I agree with basically everyone else that the a replacement pack is a sensible solution to the problem that leads to no disruption for everyone else at the table, it still leads a bad taste in my mouth and anyone who sits down at a draft unwilling to pass valuable cards just because there's more than one in a pack is a greedy buttface.
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# ? Nov 13, 2015 03:55 |
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Rimusutera posted:While I agree with basically everyone else that the a replacement pack is a sensible solution to the problem that leads to no disruption for everyone else at the table, it still leads a bad taste in my mouth and anyone who sits down at a draft unwilling to pass valuable cards just because there's more than one in a pack is a greedy buttface. Isn't the point of drafting that you sometimes have to make hard decisions?
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# ? Nov 13, 2015 05:27 |
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Lobsterpillar posted:Isn't the point of drafting that you sometimes have to make hard decisions? You take the common blue flying creature, every time. Hence why WWK caused me to fall into deep existential despair.
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# ? Nov 13, 2015 06:05 |
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Lobsterpillar posted:Isn't the point of drafting that you sometimes have to make hard decisions? In terms of gameplay, yeah. When the "hard decision" is the product of monetary value that's just one more instance of the collectible structure clashing with the competitive one. Blame that one squarely on Wizards; You can't be stupid and pass up gettin paid.
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# ? Nov 13, 2015 06:08 |
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So LSV has been writing a series where he rerates the cards he thinks he got wrong in his limited set review. The last color left is green and I'm half wondering if he's going to give every card a -1 on the logic of "it's green"
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# ? Nov 13, 2015 07:13 |
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Orange Fluffy Sheep posted:You take the common blue flying creature, every time. I've passed Bring to Light back when it was spiking in order to P1P1 an Eldrazi Skyspawner. Lobsterpillar posted:Isn't the point of drafting that you sometimes have to make hard decisions? Yeah that's what I'm getting at; if you sign up to draft, you know what you're signing up for, and that may involve passing a foil land to take the more valuable planeswalker. If you want to keep the full contents of a pack you should just buy one.
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# ? Nov 13, 2015 07:23 |
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Norin the Wary as a Soul Sisters engine in Modern is hilarious and fun. ...Until you stumble onto someone else playing the same deck in an online game. The mirror match is the most casual, luxuriously padded hell.
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# ? Nov 13, 2015 07:42 |
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Archenteron posted:Norin the Wary as a Soul Sisters engine in Modern is hilarious and fun. Do you want to talk about it. Are you alright?
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# ? Nov 13, 2015 07:46 |
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norton I posted:I just got an itch to play this again after loosing my shoebox of cards in a move years ago. I'm looking for booster drafts or sealed games, do you need to bring lands or do they still come in the packs? I play at Anime Imports in Pacifica. I haven't been to any stores in San Mateo (city), but there are also some good ones if you go into SF, like Versus Games.
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# ? Nov 13, 2015 07:46 |
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Rimusutera posted:Do you want to talk about it. Are you alright? Three soul sisters. A Norin per player. A Genesis Chamber. 2-3 Champion of the Parish and Ajani's Pridemate per side. 12 life and a cascade of triggers every turn. Stacks of Myr piling up. Both sides sitting on their Legion Loyalist to deploy as the final answer
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# ? Nov 13, 2015 07:50 |
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Archenteron posted:Three soul sisters. A Norin per player. A Genesis Chamber. 2-3 Champion of the Parish and Ajani's Pridemate per side. 12 life and a cascade of triggers every turn. Stacks of Myr piling up. Both sides sitting on their Legion Loyalist to deploy as the final answer So did you manage to time the opponent out or were they more efficient with their auto-yields?
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# ? Nov 13, 2015 08:01 |
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Hellsau posted:So did you manage to time the opponent out or were they more efficient with their auto-yields? Oh no. This was Cockatrice. We had to do everything manually
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# ? Nov 13, 2015 08:17 |
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Archenteron posted:Oh no. This was Cockatrice. We had to do everything manually Gentleman's agreement that you both chose a great deck and you're both winners.
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# ? Nov 13, 2015 08:24 |
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RW Soul Sisters seems like the most fun deck ever, because Norin is the most fun card ever. Do you have your list somewhere?
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# ? Nov 13, 2015 08:56 |
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Archenteron posted:Three soul sisters. A Norin per player. A Genesis Chamber. 2-3 Champion of the Parish and Ajani's Pridemate per side. 12 life and a cascade of triggers every turn. Stacks of Myr piling up. Both sides sitting on their Legion Loyalist to deploy as the final answer This is something I do when I'm in a particular mood and want to see how Forge will deal with it.
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# ? Nov 13, 2015 09:46 |
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The Shortest Path posted:RW Soul Sisters seems like the most fun deck ever, because Norin is the most fun card ever. http://deckstats.net/decks/9494/149007-norin-s-sisters Here's my version. Windswepts would ideally be Arid Mesas, but I'm not all that interested in dropping cash moneys on them. The need for more than one red source is very low, and Windswepts grab the Sacred Foundries just fine.
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# ? Nov 13, 2015 10:21 |
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Norin Sisters is super fun and is extremely my poo poo.
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# ? Nov 13, 2015 12:32 |
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# ? Jun 7, 2024 02:06 |
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Norin Sisters used to be the deck I loaned out to people for Modern night. They both loved me and hated me for it.
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# ? Nov 13, 2015 16:38 |