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Neddy Seagoon posted:We could probably do with a new thread title come Thursday. I was thinking "Space and Medieval Engineers; The planets have more bugs than the games." Not to try to plug for myself but if you're still doing the Goon Creations sections of the OP you can toss my ship in there. I posted it a few pages back. It's going to be interesting to see just how hard you are going to have to try to design ships to get them in / out of planetary gravity.
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# ? Nov 11, 2015 06:58 |
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# ? May 31, 2024 10:40 |
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Zodack posted:Not to try to plug for myself but if you're still doing the Goon Creations sections of the OP you can toss my ship in there. I posted it a few pages back. Whoops, added now.
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# ? Nov 11, 2015 09:35 |
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I've been wondering - what'll happen if you drill into core of the planet? Will you start floating in middle or something? I'm curious as hell but currently, I can't play due to crappy hardware. Would any of you brave souls take a hit when the planets come out and check what happens when (if) you manage to get to the core? Edit: Dear god, is there a way to get rid of this horrid bonzi AV? (aside from buying myself a avatar and a title)
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# ? Nov 11, 2015 10:35 |
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XkyRauh posted:The vanilla vents are frustrating, because whether you have them jut out of the wall half a block, or try to put them in a dent in the wall, they look out of place. There's no aesthetically pleasant way to use them! Ahem (sixth picture)
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# ? Nov 11, 2015 10:45 |
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Mortvert posted:I've been wondering - what'll happen if you drill into core of the planet? Will you start floating in middle or something? I'm curious as hell but currently, I can't play due to crappy hardware. Would any of you brave souls take a hit when the planets come out and check what happens when (if) you manage to get to the core? Edit Options, set "Show User's Avatar" to No.
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# ? Nov 11, 2015 10:46 |
OwlFancier posted:It's a shame we can't have arbitrarily long pistons because it would be very neat to be able to build boreholes. I remember seeing a Russian creation on the workshop that used wheels and welders to create an infinitely long pipe for a drilling rig. Clanged like all hell though. I'll look for it when I get to a desktop.
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# ? Nov 11, 2015 14:20 |
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Mortvert posted:I've been wondering - what'll happen if you drill into core of the planet? Will you start floating in middle or something? I'm curious as hell but currently, I can't play due to crappy hardware. Would any of you brave souls take a hit when the planets come out and check what happens when (if) you manage to get to the core? Even if you have 32GB+ of Ram and 12GB of Vram you probably won't even make it to the core of a moon without the game client crashing. Forget planet cores for now, Maybe with an Nvidia Pascal GPU with 16GB HBM2 and a theoretical Intel Cannonlake i7 with 96GB HBM2 on die. Planets and Moons are smaller than real life ones but they're still loving big.
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# ? Nov 11, 2015 15:23 |
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I am wondering how they will model planetary gravity, though. While it'd be really cool if they went ahead and followed the inverse square rule and implemented orbits and stuff, I can also see that being incredibly annoying once you get out into space and want to get away from things. It'd be weird to see a hard cutoff of some sort though, where you just go from Planetary Gravity - > Nothing after a certain distance. I don't know what I'd want.
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# ? Nov 11, 2015 15:33 |
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GenericOverusedName posted:I am wondering how they will model planetary gravity, though. While it'd be really cool if they went ahead and followed the inverse square rule and implemented orbits and stuff, I can also see that being incredibly annoying once you get out into space and want to get away from things. It'd be weird to see a hard cutoff of some sort though, where you just go from Planetary Gravity - > Nothing after a certain distance. I don't know what I'd want. It gets weaker the higher you go.
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# ? Nov 11, 2015 15:36 |
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In that case, would it get stronger as you go deeper? (Until you hit the center then it'd be effectively zero, but your computer can't handle that probably).
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# ? Nov 11, 2015 15:42 |
I honestly don't know why they didn't implement Starmade's solution of impassible cores/mantles. It's close enough to the real world, and it could provide a new source of energy on planets. Design according to your limitations.
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# ? Nov 11, 2015 16:35 |
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Triskelli posted:I honestly don't know why they didn't implement Starmade's solution of impassible cores/mantles. It's close enough to the real world, and it could provide a new source of energy on planets. Design according to your limitations. Because why not? If people want to dig, let them dig. Even if it will eventually cause their PC to melt down into a small star.
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# ? Nov 11, 2015 16:37 |
Neddy Seagoon posted:Because why not? If people want to dig, let them dig. Even if it will eventually cause their PC to melt down into a small star. Maybe I shouldn't talk because I'm not a game designer, but it feels like wasted space to me. If you can dig straight through the planet what does that mean about the ore distribution for planets? Are resources evenly distributed around and through the planet? That sounds pretty boring. More fair for a survival start, but if you're claiming a planet that means the best thing to do is set up one base and dig in as hard as you can. Maybe there could be metallic cores like Earth has? That could be interesting, but remind me how big planets are going to be again? Regardless it would still have the same problem as above while encouraging server crashing behavior. But how about clustered in veins in the surface? That would encourage vehicle building like the rest of the game. Possibly extra base building if you enjoy playing that way. And it discourages deep digging by not providing a benefit for doing so. But if you're already going to passively discourage something, why not go ahead and enforce it while providing a benefit for gameplay? So you either put a hard limit with a layer of mantle "bedrock", or a soft limit of adding a rising temperature dps, and then add a geothermal power generator that gives power based on temperature. And also maybe microwave laser arrays for transmitting power. And there you go, you've covered a weakness in the simulation, you've encouraged more dynamic play, and you still reward people for digging pretty deep: just not all the way. Seems like a better option to me. e: Found that mining rig I mentioned: https://www.youtube.com/watch?v=7LWVw_dl_Oc Triskelli fucked around with this message at 18:09 on Nov 11, 2015 |
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# ? Nov 11, 2015 17:41 |
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GotLag posted:Ahem Woah! Happy to be wrong. Neat!
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# ? Nov 11, 2015 17:55 |
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Keen's doing a official planets release stream with the devs and a bunch of SE youtubers at 1:00pm est tomorrow. Update will probably drop during or after it I guess. http://www.twitch.tv/keencommunitynetwork
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# ? Nov 12, 2015 03:17 |
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STREAM IS LIVE
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# ? Nov 12, 2015 19:35 |
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Jigoku San posted:Keen's doing a official planets release stream with the devs and a bunch of SE youtubers at 1:00pm est tomorrow. Update will probably drop during or after it I guess. This stream is pretty bad.
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# ? Nov 12, 2015 21:02 |
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Update out!
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# ? Nov 12, 2015 21:04 |
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Patch notes!KeenSWH posted:
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# ? Nov 12, 2015 21:07 |
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I told my girlfriend that today was the biggest day in gaming because of Planets and that my entire weekend was gonna be absorbed. She responded by saying "Are you taking about that game you build Penis like spaceships in."
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# ? Nov 12, 2015 21:09 |
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# ? Nov 12, 2015 21:13 |
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I can hardly believe that I initially bought this when it was essentially a 'crash poo poo together in space' simulator. I never ever imagined that it could become something so loving awesome, I can't wait to play around with planets.
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# ? Nov 12, 2015 21:49 |
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Generation Internet posted:I can hardly believe that I initially bought this when it was essentially a 'crash poo poo together in space' simulator. I never ever imagined that it could become something so loving awesome, I can't wait to play around with planets. Same. Keen is a legit company.
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# ? Nov 12, 2015 21:53 |
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Yeah same here too. I was pretty happy with what I got when I bought this but they've kept adding and adding and it's turned into one of my better uses of gaming money.
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# ? Nov 12, 2015 22:30 |
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Generation Internet posted:I can hardly believe that I initially bought this when it was essentially a 'crash poo poo together in space' simulator. I never ever imagined that it could become something so loving awesome, I can't wait to play around with planets. It's doubly interesting because Starbound has had the opposite journey in many ways, and I probably would have bet on that at the start rather than SE. Do people still bitch about how Miner Wars was unfinished or whatever?
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# ? Nov 12, 2015 23:16 |
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Can someone please gif or video their ship falling from space to impact on the planet? Asking for a friend.
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# ? Nov 12, 2015 23:22 |
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OP's updated, as well as some very important bug notifications. The new jump effect is nice, I like that there's one for arrival now, but I kinda preferred the multicolour blue-shift left behind after a ship vanishes. edit: Wow, they badly need a hotfix. Froze when I pasted in a ship or flew too high over a planet, not to mention trying to devour all 16gb of my RAM. Seeing as I can't spend 5 minutes on a planet without the game freezing, I worked some new pods to the Hawk starfighter just so it isn't constantly burning fuel in atmosphere. Winds up looking a bit A-10 Gunship-ish as a result, but with my mental math I think it can lug most of its dorsal pods on just the wing boosters without having to resort to hydrogen. Neddy Seagoon fucked around with this message at 04:05 on Nov 13, 2015 |
# ? Nov 13, 2015 02:38 |
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Yeah, if the pasted in ship clips the planet it tanks. Grass even at 0.1 is killing my fps too. But its all good, I'm loving just tooling around a planet with a vanilla buggy. Holy gently caress, don't use a ship with the Azumuth ore detector on a planet, ~6 million hits locked up the game. Jigoku San fucked around with this message at 05:29 on Nov 13, 2015 |
# ? Nov 13, 2015 04:03 |
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Do the new planet easy starts also have all the other planets there to visit?
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# ? Nov 13, 2015 05:32 |
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Ass_Burgerer posted:Do the new planet easy starts also have all the other planets there to visit? Should do, so long as you set the World's size to infinite. Also, I like that they've just made the lakes out of ice . Neddy Seagoon fucked around with this message at 07:01 on Nov 13, 2015 |
# ? Nov 13, 2015 06:57 |
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Neddy Seagoon posted:Should do, so long as you set the World's size to infinite. I don't think so. Patch notes say planets are not generated, but placed manually.
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# ? Nov 13, 2015 07:01 |
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Rhjamiz posted:I don't think so. Patch notes say planets are not generated, but placed manually. No, that means that the planets are a pre-existing template (Earth, Mars or Alien) and then randomly altered to add mountains, valleys and flora along with biomes.
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# ? Nov 13, 2015 07:04 |
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All the easy starts and star system have the 3 types in close (relative, lol) proximity with or without infinite on, the single habitable planet one doesn't, obviously. And the small chance you can find more wandering in infinite. Neddy Seagoon posted:No, that means that the planets are a pre-existing template (Earth, Mars or Alien) and then randomly altered to add mountains, valleys and flora along with biomes. From what they where saying on the stream it sounded like the terrain maps were hand crafted and the biomes/ores are random, they will be releasing tools so people can make planets too.
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# ? Nov 13, 2015 09:25 |
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Right, let's do this thing! Combat alert, and we're gonna make the biggest belly-flop of all time! 5km to go! CRASH AND BURN! Alright, let's watch this thing turn into a massive stream of wrecked... *Thud* Huh.... Uh... Well, poo poo... .
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# ? Nov 13, 2015 09:38 |
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It survived the drop test. Now install 500m/s speed mod and do it again. I felt the need for something more stylish to tool around in on planets, so I revisited a old build. A new Pulsar for a new age, the Pulsar A, and the special edition Interceptor. Jigoku San fucked around with this message at 09:54 on Nov 13, 2015 |
# ? Nov 13, 2015 09:51 |
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So planets are no loving joke in terms of computing power needed. Freaking 5 minutes of loading time at the very least, sub-10 fps, and random frames hitching. Granted I'm currently running with a radeon hd 5800 g-card right now, but I'll be slotting in a GTX 970 some time next week . Will a new graphics card help with the fps here or is this mostly cpu intensive? Also, I don't mind that pirates are attacking me with drones every now and then, it's just that they're attacking me almost every 2 minutes and I can't keep up with repairs.
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# ? Nov 13, 2015 11:43 |
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I'm running the game on 2560x1600 on a 980Ti and an i7 4770k, and the performance is really good. It's an overkill machine, but I'm still surprised. Trying similar things in similar games usually gets me into teen fps, if not single digit. There are annoying stutters here and there, I'm guessing due to loading more landscape/updating voxels etc, but when I'm not moving around at high speeds or crashing from orbit, its perfectly playable. I'm actually surprised at how well it runs.
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# ? Nov 13, 2015 12:06 |
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While loading a planets map my i5 2500k CPU clocked at 4.6Ghz will sit at 30% usage on all cores as Space Engineers gobbles up close to 7GB of ram. Then it'll spike to 100%, the loading cog will freeze for a minute then continue at 99% as the map finally loads. More mods results in a dramatically slower load time. How does the dedicated server handle it when it's limited to a single thread?
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# ? Nov 13, 2015 12:15 |
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There's no orbital mechanics, right? Also, quote:- you have to start new world with planets enabled RIP asteroid base. You were a good save since you were created, when oxygen wasn't even a thing.
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# ? Nov 13, 2015 12:46 |
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# ? May 31, 2024 10:40 |
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Verizian posted:How does the dedicated server handle it when it's limited to a single thread? I'm running one for my friends, and while there's only one person playing right now, it's using 2% cpu and 2 gigs of ram. Peanuts, basically. HardDisk posted:There's no orbital mechanics, right? Right. e: Technically, there are, but top speed is way too low for you to miss the planet when falling down to it.
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# ? Nov 13, 2015 12:53 |