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Kraftwerk
Aug 13, 2011
i do not have 10,000 bircoins, please stop asking

So is this game worth me dropping money on a new computer? I really want to play it (and witcher 3 among other things).

Does it have the same problems as other Fallout games? I remember you could have really awesome guns but the enemies eventually get so much HP it's like shooting nerf darts at a blow up doll.

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Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Mr Beens posted:

You are over complicating it.
You have gun A with mods and gun B you want to put those mods onto.
Craft basic mods onto gun A, install the now released mods onto gun B.

That's literally what I said with slightly more explanation :colbert:

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Kraftwerk posted:

So is this game worth me dropping money on a new computer? I really want to play it (and witcher 3 among other things).

Does it have the same problems as other Fallout games? I remember you could have really awesome guns but the enemies eventually get so much HP it's like shooting nerf darts at a blow up doll.

Dude questions like that are entirely dependent upon how much you like fallout and how much money you personally have. Don't loving ask goons poo poo like that.

Is it a good game? Yes! Does it have flaws? Yes! The gameplay and shooting are deeper than F3 but the story is slightly weaker. Make up your own drat mind.

If your computer sucks get it on console, but if you don't have a console and you like playing video games then yeah maybe buy a new computer? But probably not just for this?

Enemies don't feel too badly like bullet-sponges at all, but I'm playing on normal. On higher difficulties they have much more health, but several goons seem to be really enjoying playing on the hardest difficulty so... probably not that bad.

Kopijeger
Feb 14, 2010

New Leaf posted:

Realistically though, there is literally no way to tell how long its been. They could have taken the kid 100 years ago or 10 minutes ago.

Then again, you'd expect there to be some kind of access log showing when the cryopods were last tampered with.

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord

Samara posted:

Yep this is what I was looking for.

You should've died too, but the ice in your heart was colder than the ice around you.

Leyburn
Aug 31, 2001
Is there something I need to do to finish this Polymer Labs experement? I've got the power armour chest piece but the quest won't finish. Did I screw it up by killing the robot?

VulgarandStupid
Aug 5, 2003
I AM, AND ALWAYS WILL BE, UNFUCKABLE AND A TOTAL DISAPPOINTMENT TO EVERYONE. DAE WANNA CUM PLAY WITH ME!?




Nckdictator posted:

Quick question: Is there a way to resolve the USS Constitution quest without having to kill the scavengers?

You can probably Stealth boy the part you need, however, I didn't even think of that until afterwards.

Kill All Cops
Apr 11, 2007


Pacheco de Chocobo



Hell Gem
Real talk inventory analysis.

When you pick up legendary weapons you can end up spending lots of resources modding them to max level, but you sometimes pick up base weapons with these mods already existing. Instead of modding upwards, you mod down to lowest quality to use that attachment on your legendary, rather than level perks and resources modding them up.

Problem is really knowing the difference between that a pipe rifle is a pipe pistol with mods but a bolt action pipe pistol is something completely unrelated, as well as the various ranks of each attachment.

It doesn't seem like a big deal but when you are dealing with one inventory screen to handle all your weapons it's a real pain to navigate. The other problem is spending adhesives and screws to even mod then down to lowest level. The team have had influence from Diablo and borderlands but their aging ui isn't suited for it.

In lieu of a decent type sorting I just use the rename function as much as possible to solve it. I have primary weapons renamed to their base gun and prefixed with a dash to differentiate them from risk of being accidentally scrapped.

Clothes are a lot simpler since you don't waste resources modding them back to base level. The only problem with them is setting which ones replace body armor and which go under. It's all moot if you are constantly using power armor anyways.

The Butcher
Apr 20, 2005

Well, at least we tried.
Nap Ghost
I don't quite meet min specs for this, wondering if anyone has similar level hardware and what kind of performance are you seeing?

GeForce GTX 760 (2 GB)
AMD Phenom II X6 1100T (6 core @ 3.3GHz)
8 GB RAM

its all nice on rice
Nov 12, 2006

Sweet, Salty Goodness.



Buglord
As my paycheck was larger than expected, I will be on a responsible adult and buy a game rather than save the money.
After spending hours grinding brotherhood and minutemen quests, I find my character in desperate need of ammo and stims. Is there's any good place to pick these up in good quantifies, or should I actually start the story quest?

New Leaf
Jul 24, 2013

Dragon Balls? Are they tasty?

Kopijeger posted:

Then again, you'd expect there to be some kind of access log showing when the cryopods were last tampered with.

You'd expect a lot of things from Fallout that don't necessarily happen though..

Minorkos
Feb 20, 2010

The Butcher posted:

I don't quite meet min specs for this, wondering if anyone has similar level hardware and what kind of performance are you seeing?

GeForce GTX 760 (2 GB)
AMD Phenom II X6 1100T (6 core @ 3.3GHz)
8 GB RAM

My machine is the same except I have an i5-2500k. the game runs fine. i think you should be good probably

JoshTheStampede
Sep 8, 2004

come at me bro

Mr Beens posted:

You are over complicating it.
You have gun A with mods and gun B you want to put those mods onto.
Craft basic mods onto gun A, install the now released mods onto gun B.

This doesnt seem to work for me. I get the mods in my inventory, but whether they are there or in the workshop inventory, it doesn't give me an option to use that on a new gun. If I try it charges me the ingredients as if I was making a new one anyway.

In other words: I have Gun A with Mod X. I put standard on Gun A, get Mod X in my inventory. I cannot get Gun B to attach Mod X, I can only make a new Mod X for full price for Gun B. What am I doing wrong?

Mr Beens
Dec 2, 2006

JoshTheStampede posted:

This doesnt seem to work for me. I get the mods in my inventory, but whether they are there or in the workshop inventory, it doesn't give me an option to use that on a new gun. If I try it charges me the ingredients as if I was making a new one anyway.

In other words: I have Gun A with Mod X. I put standard on Gun A, get Mod X in my inventory. I cannot get Gun B to attach Mod X, I can only make a new Mod X for full price for Gun B. What am I doing wrong?

Mods are specific for base weapon type. You can't put a grip from a pipe pistol on a 10mm for instance even though they both have mods called the same thing. You cane see this when you look at mods in your inventory, they are labled with the base weapon.

LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...
Settlement Under Attack tip:

Build a safe room in each of your settlements then put the fast travel mat in there, that way if you fast travel there because its under attack, you wont get instantly attached by everything. such as 4 super mutants with missile launchers.

ellbent
May 2, 2007

I NEVER HAD SOUL
Having a blast. Still kinda bunmed the watered-down dialogue options, though I guess you have to expect that in a voice-acted protagonist.

If I don't particularly like the idea of babysitting settlements am I going to be annoyed later? Right now I'm like 20 hours in (mostly just been loving around exploring) and Sanctuary Hills hasn't been attacked once, which works for me. Is it a viable option for me to just not give a poo poo about the settlement portion of the game at all? Because I really don't.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Lady Galaga posted:

Problem is really knowing the difference between that a pipe rifle is a pipe pistol with mods but a bolt action pipe pistol is something completely unrelated, as well as the various ranks of each attachment.

Look at what kind of ammo it uses.

Pope Mobile posted:

As my paycheck was larger than expected, I will be on a responsible adult and buy a game rather than save the money.
After spending hours grinding brotherhood and minutemen quests, I find my character in desperate need of ammo and stims. Is there's any good place to pick these up in good quantifies, or should I actually start the story quest?

Diamond City obviously is the main metropolis and has stores for everything. Use your brain dude!

Ironically that's where the story quest takes you right away :v:

strong bird
May 12, 2009

This product stinks!

hemale in pain
Jun 5, 2010




kellogs gun is so cool. tempted to dump points in gunslinger so i can use it.

Minorkos
Feb 20, 2010

Violent Powerful Hunting rifle damage: 108
Powerful Tactical Combat rifle damage: 78

rough DPS difference: 108 and 325

How can the hunting rifle be so weak in comparison? jeez

lalaland
Nov 8, 2012
After fighting some radscorpions I have to ask.. how do you cure poison? Never found any antidotes or something

The Aphasian
Mar 8, 2007

Psychotropic Hops


Fat_Cow posted:

What do I have to change to disable Godrays in the .ini files? That thing seems to be a resource hog, even for my 980ti

Only current way I know to is to use the launcher, choose "low" settings and then click advanced to up everything back to where you want it. Disabling godrays any other way does not work and they will be re-enabled.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Has anyone found a way to make a one-handed, gunslinger version of a sawed off like 3 and NV's Kneecapper or Big Boomer? If not, I hope modding or DLC gives me one, because I have a dream to revive the Hydra from Resident Evil 5, the king of sawed offs. Each mod tier just adds more and more barrels.

My wrists are made of adamantium--the perk just applies it to the rest of my skeleton.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Lotish posted:

Has anyone found a way to make a one-handed, gunslinger version of a sawed off like 3 and NV's Kneecapper or Big Boomer? If not, I hope modding or DLC gives me one, because I have a dream to revive the Hydra from Resident Evil 5, the king of sawed offs. Each mod tier just adds more and more barrels.

My wrists are made of adamantium--the perk just applies it to the rest of my skeleton.

You can definitely saw a shotgun down to a pistol grip, not sure if that counts for gunslinger or not.

Confused by your post though. What do you mean each mod tier just adds more and more barrels? There should be stock options.

coyo7e
Aug 23, 2007

by zen death robot
So how does this supply line stuff work between settlements? I've got the perk and four or five settlements but I can't figure out how to assign people to do anything but arm or scavenge etc. How do I tell them to go to another settlement with loot, or is it automagically invisibly happening already?

Dick Fagballzson posted:

Probably a dumb question but is there a way to move mods between guns? I had a hunting rifle that I had pimped out, then I killed a super mutant boss and got a legendary hunting rifle that does +50% damage to super mutants. I wanted to transfer the mods from the regular hunting rifle to it.
You can just change the mod to a different one, it'll leave the better mod in your inventory. You WILL have to pay to create a standard sight etc though, so make sure you've got enough mats on hand, it can get spendy.

OwlFancier
Aug 22, 2013

Minorkos posted:

Violent Powerful Hunting rifle damage: 108
Powerful Tactical Combat rifle damage: 78

rough DPS difference: 108 and 325

How can the hunting rifle be so weak in comparison? jeez

You're trading accuracy for alpha strike (and precision, the combat rifle is much harder to upgrade into a sniper rifle) and you can upgrade the hunting rifle to use other ammo if you want it more powerful still.

If you specialise in sniping you should be taking the sneak attack boosting perks which will multiply that first shot a lot.

Slavik
May 10, 2009
Standing on the roof of a hotel, about 20m+ up I look over the edge and see a radscorpion on the ground below. I drop a grenade down injuring it, the radscorpion immediately borrows into the ground and then pops out of a patch of dirt on top of the roof i'm standing on which happens to be right behind me, charges and pushes me over the edge to my death.

The combat is definitely fun and unexpected

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

Yo thread, how streamlined(read:dumbed down) is this game compared to the earlier Fallout fps titles?

Sikreci
Mar 23, 2006

Tin Tim posted:

Yo thread, how streamlined(read:dumbed down) is this game compared to the earlier Fallout fps titles?
It has more in common with Far Cry 3 than Fallout at this point. I'm having a blast but it's really not an RPG anymore.

VulgarandStupid
Aug 5, 2003
I AM, AND ALWAYS WILL BE, UNFUCKABLE AND A TOTAL DISAPPOINTMENT TO EVERYONE. DAE WANNA CUM PLAY WITH ME!?





How important is armor piercing? I always go for the base damage receivers on my guns, but maybe I shouldn't.

Minorkos posted:

Violent Powerful Hunting rifle damage: 108
Powerful Tactical Combat rifle damage: 78

rough DPS difference: 108 and 325

How can the hunting rifle be so weak in comparison? jeez

The hunting rifle is A) available earlier on and B) probably has a higher accuracy stat do it's more suitable for actually sniping at distance, and probably don't need to worry about trade-offs for recoil mods cause it shoots too slow.

DeliciousPatriotism
May 26, 2008

Tin Tim posted:

Yo thread, how streamlined(read:dumbed down) is this game compared to the earlier Fallout fps titles?

Think of it less as Fallout 4

and more of

Fall Effect

Doorknob Slobber
Sep 10, 2006

by Fluffdaddy
I like how they started using vertical space quite a lot more, now they just need to embrace it fully. There are too many empty rooftps and empty patches of freeway. Those places seem like they would be prime settling areas.

Nelson Mandingo
Mar 27, 2005




AceSnyp3r posted:

It has more in common with Far Cry 3 than Fallout at this point. I'm having a blast but it's really not an RPG anymore.

I don't know I'm still leveling up, putting points into things to make my character more powerful, upgrading my gear as I play the game and so on. Seems pretty RPG to me.

Is there any news on when a patch hits? Hopefully there is a fix on the way for Preston Garvey, I can't talk to him at all except to turn quests in.

Broken Cog
Dec 29, 2009

We're all friends here

Tin Tim posted:

Yo thread, how streamlined(read:dumbed down) is this game compared to the earlier Fallout fps titles?

The combat is better, the dialogue is worse.
The world is pretty well made, though. Lots of small details everywhere.

coyo7e
Aug 23, 2007

by zen death robot

Speedball posted:

I got some random attacks on Red Rocket, but only while I was actually THERE. Some Super Mutants showed up and got blasted to hell by my turrets.

Trading better guns to your settlers might not be a bad idea, either, if you don't feel like selling or scrapping them.
I get tons of attacks at Sunshine Tidings Co-Op when I'm there and I've only got one or two settlers and two turrets.. Also some water pumps, tomatoes, and stairs to get on top of the robot shed to place turrets. When I'm there it seems like it gets attacked from either side about every 90 seconds.

Andrast
Apr 21, 2010


Nelson Mandingo posted:

I don't know I'm still leveling up, putting points into things to make my character more powerful, upgrading my gear as I play the game and so on. Seems pretty RPG to me.

Is there any news on when a patch hits? Hopefully there is a fix on the way for Preston Garvey, I can't talk to him at all except to turn quests in.

You level and put points into things in pretty much every game these days.

Anime Schoolgirl
Nov 28, 2002

Slo-Tek posted:

Ok, I am intrigued by this, is 10,000 the highest number it will accept? In playing with it for 5 minutes, I'm not 100% sure it actually worked. I saw a legendary, but not bunches. Should that value make every decent pack of raiders show up with a legendary or two?
It basically guarantees a legendary per "unit" of monsters yes. Legendaries are rolled per spawn wave, not per monster (though someday I'd like to change that)

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Zaphod42 posted:

You can definitely saw a shotgun down to a pistol grip, not sure if that counts for gunslinger or not.

Confused by your post though. What do you mean each mod tier just adds more and more barrels? There should be stock options.

I'm talking modding dreams: I want to make a saw off held in one hand (the current double barrels dropped by basic raiders are definitely rifles, even with default pistol looking grips) and then, instead of barrel upgrades being "it's even shorter" or "it's longer now" just stack more and more barrels. The Hydra of RE5 has three barrels to start with an ammo cap of 3, then upgrades to like 10 capacity (sadly this doesn't change the appearance). I'd like to have a shotgun that's just three wide four deep with barrels or something stupid like that.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Nelson Mandingo posted:

I don't know I'm still leveling up, putting points into things to make my character more powerful, upgrading my gear as I play the game and so on. Seems pretty RPG to me.

Yeah but Farcry has all of those things too. (3-blooddragon-4 anyways) So he does have a bit of a point.

Tin Tim posted:

Yo thread, how streamlined(read:dumbed down) is this game compared to the earlier Fallout fps titles?

The dialogue and story are dumber, but all the mechanics are actually way deeper and more satisfying and not dumbed down at all.

And the story and dialogue aren't all bad, there's some real gems here and there. But there's overall less roleplaying and the new dialogue system is total poo poo.

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Broken Cog
Dec 29, 2009

We're all friends here
It's kind of sad how utterly harmless Deathclaws seem after you realize you can 100% neutralize them by crippling their legs.
Just have a kneecapper gun around for when you run into one.

Broken Cog fucked around with this message at 19:59 on Nov 13, 2015

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