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So, Returning's description mentions "[getting] lost in time and [returning] later, not all all or completely insane." How likely is that? Is it just a miniscule chance or is Returning not worth using due to the chance of losing the unit anyway or them going mad?
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# ? Nov 11, 2015 08:25 |
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# ? May 10, 2024 14:38 |
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It's quite likely. The chance was increased considerably in the transition from Dom3 to Dom4. About 20% chance of getting lost. reference: http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2401 Of course, Returning isn't very useful anymore anyway, because spell scripts are not followed in assassinations. But yeah, the whole teleport -> cast a thing (usually horrors) -> returning is a lot riskier now. That said if the risk if you don't Returning is high, like for example, you are trapped in a breached fort, then by all means. e: Ironically, Returning was one of the number one ways to escape being Lost in Time and Space back in Dom3.
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# ? Nov 11, 2015 08:30 |
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Alright. Good to know. Those are acceptable odds for emergency/last-ditch-effort things I've been thinking about, but definitely not something to rely on. Thanks for answering. And yeah, I remember it being good for that; it's why I used S2 priests for Void Gate stuff when possible as MA R'lyeh, among other things, when I played then.
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# ? Nov 11, 2015 08:41 |
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Luceid posted:This nation seems chill. it is. just shuffle around vine critters and expand your hell dominion. maybe prepare for the inevitable rush of people trying to cut down your overgrowth. have fun in the process of taking out as many as possible while getting whittled down. the True Dominions 4 Experience.
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# ? Nov 11, 2015 08:44 |
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Luceid posted:This nation seems chill. actually you should be very not chill. you need to be real aggressive taking other people's land because your poo poo is dying
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# ? Nov 11, 2015 09:49 |
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Sloppy Milkshake posted:actually you should be very not chill. you need to be real aggressive taking other people's land because your poo poo is dying Yep, which makes it a pain to deal with if, for instance, you are on the end of a big peninsula is Asphodel and Ermor are the two nations at the top of the peninsula and you just want to expand and not have a turn 4 war and end up fighting for literally 4 game years because your hell dominion just keeps popping freespawn back up again and and again and
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# ? Nov 11, 2015 15:00 |
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Sloppy Milkshake posted:actually you should be very not chill. you need to be real aggressive taking other people's land because your poo poo is dying no, you misunderstand, that's the chill part about it!
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# ? Nov 12, 2015 00:27 |
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a legitimate strategy
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# ? Nov 12, 2015 01:46 |
This image is classified top secret under the new dom4 meta stratagems act of tyool 2015.
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# ? Nov 12, 2015 01:48 |
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big news from spooky game: ill winter game maker factory is bad at making games and spells cast by a man with a communion hat do not propagate to pythiums communicants
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# ? Nov 12, 2015 16:18 |
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TRILLWINTER
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# ? Nov 12, 2015 18:05 |
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jsoh posted:big news from spooky game: ill winter game maker factory is bad at making games and spells cast by a man with a communion hat do not propagate to pythiums communicants You should get real mages to communion Phoenix Pyre about it.
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# ? Nov 12, 2015 18:12 |
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Speaking of which, do items that give spell-like abilities to a Communion Master (i.e. Ring of Levitation) work on the Slaves? I'm assuming no, but Illwinter.
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# ? Nov 12, 2015 18:14 |
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Those fire off before the turn happens, so I don't think so.
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# ? Nov 12, 2015 18:39 |
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so uh communion chat, I'm in my first game where I'm going to be using them (or rather, i'm already trying to use them but I destroyed my enemy before the communion really fired off). So I have my dudes communion up, a bunch of slaves + master(s) let's just say I have 1 master and 4 slaves for this scenario. If I have everyone cast said communion spell on turn 1, then I have the master on turn 2 cast astral shield, does astral shield carry over to the slaves? Also, what do I do with the slaves once I cast communion slave, do i have them hold or does casting slave automatically cause them to do nothing for the rest of the fight except eat fatigue from the master? *EDIT* if buffs do transfer from master to slave, are there any exceptions that are notable? if there's a good/decent website or forum post that explains this stuff, I'll take a link to that and read it, then come back with questions if I don't understand/need more help after.
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# ? Nov 12, 2015 20:54 |
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The way I understand it, spells that specifically target the caster will transfer, spells that target anything else won't. So body ethereal won't work, but things like earth power and personal regen will. And phoenix pyre, because Dominions is a dick like that. You can check out spells (and much more) at the Dominions mod inspector. (maintained by a goon I think, but to my eternal shame I forget who. He/she's a loving hero though, that's a handy site) Funnily enough I think this is actually one of the most active communities, so it's always worth asking questions here. You could also try visiting the following: http://z7.invisionfree.com/Dom3mods/index.php?act=idx http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum
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# ? Nov 12, 2015 21:04 |
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Yeah I check the inspector a lot, it just obviously doesn't explain weird workings of stuff like communion etc, and googling for stuff is very hit and miss with this game since it's not very popular, and often info outside of SA I take with a giant block of salt because people are idiots.
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# ? Nov 12, 2015 21:10 |
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GenericOverusedName posted:
what am I looking at here
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# ? Nov 12, 2015 22:09 |
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packetmantis posted:what am I looking at here Vomit. Duh.
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# ? Nov 12, 2015 22:18 |
MF_James posted:Yeah I check the inspector a lot, it just obviously doesn't explain weird workings of stuff like communion etc, and googling for stuff is very hit and miss with this game since it's not very popular, and often info outside of SA I take with a giant block of salt because people are idiots. You're probably safe with mechanics outside of SA. It's strategy that you have to worry about. packetmantis posted:what am I looking at here a lot of dead troops probably (banefire spam, perpetuated by werehyenas who should probably be casting Horde of Skeletons instead) tooterfish posted:The way I understand it, spells that specifically target the caster will transfer, spells that target anything else won't. Correct. Specifically, any single target spell with "self" as the target will hit all the communion slaves. Any spell that targets an aoe will not. Wouldn't it be neat if any single-target spell hit all slaves as well? Oops i incinerated your master now all your slaves are burning to death lol
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# ? Nov 12, 2015 22:18 |
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jsoh posted:big news from spooky game: ill winter game maker factory is bad at making games and spells cast by a man with a communion hat do not propagate to pythiums communicants Yeah I was pretty loving miffed that my dudes did not poison resist my army like they were supposed to...
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# ? Nov 12, 2015 22:22 |
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ChickenWing posted:Wouldn't it be neat if any single-target spell hit all slaves as well? Oops i incinerated your master now all your slaves are burning to death lol Communions are hard enough to not blow yourself up with. Besides, we already have "Oops, I incinerated your master now all of your slaves are writing on the ground with a splitting headache"
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# ? Nov 12, 2015 22:25 |
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BurntCornMuffin posted:Communions are hard enough to not blow yourself up with. We also have "Oops, looks like your masters got overexcited casting spells like mad motherfuckers. Now 100+ of your mages are dead." I'm the unironic champion of bad scripting.
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# ? Nov 13, 2015 00:55 |
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I genuinely enjoy watching my scripting backfire. It's good to be able to laugh at yourself now and then.
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# ? Nov 13, 2015 22:07 |
Rhavviepoodle posted:I genuinely enjoy watching my scripting backfire. It's good to be able to laugh at yourself now and then. Sometimes they ignore your script and it's good. (Summon Earthpower)(Temper Flesh)(Resist Shock)(Quicken Self) Attack Closest Or do that instead I guess.
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# ? Nov 13, 2015 22:36 |
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Rhavviepoodle posted:I genuinely enjoy watching my scripting backfire. It's good to be able to laugh at yourself now and then. You know when your scripts will always work perfectly? When your allies accidentally walk into the same province as your army.
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# ? Nov 13, 2015 22:39 |
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ChickenWing posted:You're probably safe with mechanics outside of SA. It's strategy that you have to worry about.
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# ? Nov 13, 2015 22:40 |
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packetmantis posted:what am I looking at here a hosed Up Tiny Wolf puking banefire
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# ? Nov 13, 2015 22:43 |
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Density posted:Boy did I look like an idiot when I thought that the internet was right about patrol mechanics for blood hunting. Just assume that non-goons are always wrong about dominions. Stay safe out there. What was it they were wrong about?
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# ? Nov 13, 2015 22:50 |
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Archenteron posted:a hosed Up Tiny Wolf puking banefire hyenas are not wolves! Not even close to wolves!
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# ? Nov 14, 2015 00:04 |
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Lprsti99 posted:What was it they were wrong about?
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# ? Nov 14, 2015 00:52 |
Archenteron posted:a hosed Up Tiny Wolf puking banefire I <3 my hosed up tiny wolf.
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# ? Nov 14, 2015 13:46 |
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There're so many ridiculous tiny details in the game that it's hard not to be wrong on occasion. Even for goons!
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# ? Nov 14, 2015 17:48 |
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Because if there's one thing Blood needs, it's not being an actual detriment to your economy.
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# ? Nov 14, 2015 20:50 |
wiegieman posted:Because if there's one thing Blood needs, it's not being an actual detriment to your economy. It is not a detriment to your economy. You trade gold for blood slaves, which buy things that are far far more powerful than what gold can buy can in basically all cases.
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# ? Nov 15, 2015 03:32 |
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Blood hunting is bugged anyways, and kills far less pop than it's supposed to, thus making it far less damaging on your economy than it is supposed to be anyways.
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# ? Nov 15, 2015 04:21 |
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Lord Koth posted:Blood hunting is bugged anyways, and kills far less pop than it's supposed to, thus making it far less damaging on your economy than it is supposed to be anyways. Well at least blood hunting is less of a terrible mechanic than gem-gen forging.
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# ? Nov 15, 2015 04:29 |
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Doesn't patrolling end up killing way more pop than blood hunting itself does?
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# ? Nov 15, 2015 05:57 |
Rhavviepoodle posted:Doesn't patrolling end up killing way more pop than blood hunting itself does? Patrolling down unrest kills a ton less people than the manual reckons, for instance.
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# ? Nov 15, 2015 07:24 |
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# ? May 10, 2024 14:38 |
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Lord Koth posted:Blood hunting is bugged anyways, and kills far less pop than it's supposed to, thus making it far less damaging on your economy than it is supposed to be anyways. How do we know this?
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# ? Nov 15, 2015 09:54 |