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Conot posted:I wonder if the underground insects belies the possibility of getting elevation levels. Certainly it'd be nice to be able to build up and down instead of just across, but I can also see the issues that presents in terms of existing game logic. You might want to post a screenshot of your fridge as you shouldn't need more than one cooler for a 2x2 room unless you're living in Death Valley Mk2.
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# ? Nov 14, 2015 00:35 |
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# ? Jun 9, 2024 03:21 |
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I just had a game where a poison ship fell from the sky. No problem, deal with that. Then 4 days later toxic plumes covered the area, for about 15 days. Ok, we were nearly starving end of last winter , got enough food to stay inside for a while, no problem. Until the seige party showed up. So my sniper had to go out and deal with them. Came back in seriously poisoned but alive. Poison clouds disappear and the next day 3 poison ships fall from the sky........ Took a bit of time to deal with the 3rd one as it wasnt as kind as the other 2 that dropped smack in the middle of my farms. Dealt with. And a mechaniod ship fell from the sky that very night. All the while maneating boars and muffalo (at least 2 packs of each) and crazed hares ruled the lands about my poor settlement.
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# ? Nov 14, 2015 06:54 |
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'ere the maneating poison muffalo roam Is there any actual reward to nursing escape pods back to health? I've never had any contact with the spacer faction, so I don't know if they can actually help or hinder me.
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# ? Nov 14, 2015 14:51 |
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Tynan making the most of his time off
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# ? Nov 14, 2015 17:29 |
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This is a clue. They're introducing ideologies and tiny Hitler mustaches in the next update!
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# ? Nov 14, 2015 17:33 |
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Tias posted:'ere the maneating poison muffalo roam There is no downside to imprisoning and converting them, the spacer faction never sends invaders. There is also no upside to setting them free, so it's basically a free colonist when a pod lands. Also, Tynan probably should keep his goofy religious/political opinions to himself.
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# ? Nov 14, 2015 17:55 |
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Geokinesis posted:Tynan making the most of his time off jesus gently caress what the gently caress god drat *uninstalls Rimworld*
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# ? Nov 14, 2015 18:08 |
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The author of Space Mengele Simulator 2015 has unorthodox political views? Say it ain't so!
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# ? Nov 14, 2015 22:12 |
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Can someone please send a Bulk Goods Trader my way? I'm pretty sure I haven't seen one in more than 2 game years. I had to build a new freezer with it's own dedicated orbital trade beacon to hold all this human meat. edit: yes, that one piece of unhauled slate chunk is driving me nuts too. I was distracted by a raid.
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# ? Nov 14, 2015 22:14 |
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I'm the one stack of man meat outside I'm so lonely out here.
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# ? Nov 14, 2015 22:16 |
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Geokinesis posted:Tynan making the most of his time off
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# ? Nov 14, 2015 22:34 |
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Tommofork posted:You might want to post a screenshot of your fridge as you shouldn't need more than one cooler for a 2x2 room unless you're living in Death Valley Mk2. This is my usual setup, and with a single cooler is wildly varying between 1-6*C with the cooler set to 1*C. This is without any movement in/out of the fridge and stable power supply. This is a design I tried with bigger spaces, and while theres still temperature variation, its only in the 1-3*C range. e: Adding a second cooler to the second design doesn't affect the variance at all, even if the cooler is on the opposite wall of the freezer. Arianya fucked around with this message at 23:23 on Nov 14, 2015 |
# ? Nov 14, 2015 23:19 |
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I usually have a big freezer with 3 coolers, one set to 0c, one at -5c and the last at -10c. Works great.
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# ? Nov 14, 2015 23:55 |
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beerinator posted:Can someone please send a Bulk Goods Trader my way? I'm pretty sure I haven't seen one in more than 2 game years. Turn on dev mode, then click events I think, then bulk goods trader. I'm rusty on the menus though but it's in there somewhere. Conot posted:
I'm not sure what's happening then. There's temperature exchange through ceilings/walls modeled in game, but a single cooler should be able to handle that easily. Try building a second wall around it for more insulation and seeing if that helps. It could be a bug even idk.
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# ? Nov 15, 2015 00:42 |
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Conot posted:This is my usual setup, and with a single cooler is wildly varying between 1-6*C with the cooler set to 1*C. This is without any movement in/out of the fridge and stable power supply. Why do you have it set to 1*C? It needs to get down below 0 to stop spoiling completely.
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# ? Nov 15, 2015 05:34 |
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LLSix posted:Why do you have it set to 1*C? It needs to get down below 0 to stop spoiling completely. Yeah, I usually shoot for -3 on coolers.
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# ? Nov 15, 2015 05:38 |
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Conot posted:
Build an air lock around the door, the temp will spike every time someone goes in at the moment. Edit: i cant read; ive never seen it fluctuate when its not being opened TheBlackVegetable fucked around with this message at 05:51 on Nov 15, 2015 |
# ? Nov 15, 2015 05:49 |
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Network Pesci posted:The author of Space Mengele Simulator 2015 has unorthodox political views? Say it ain't so! If that was the case shouldn't that tweet read something along the lines of "See if hitler had won we wouldn't be having this AY-RAB problem"
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# ? Nov 15, 2015 07:17 |
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Tommofork posted:I'm not sure what's happening then. There's temperature exchange through ceilings/walls modeled in game, but a single cooler should be able to handle that easily. Try building a second wall around it for more insulation and seeing if that helps. It could be a bug even idk. Temperature is fundamentally broken because everything updates out of sync. So the game will equalize the temperature in a room and half a second later the cooler will apply a fixed amount of cooling, etc. leading to massive temperature fluctuations in small rooms especially.
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# ? Nov 15, 2015 12:22 |
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Tommofork posted:Turn on dev mode, then click events I think, then bulk goods trader. I'm rusty on the menus though but it's in there somewhere. I didn't even think about doing that. Thanks. Since doing it, a bulk goods trader is pretty much every other trader that shows up now.
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# ? Nov 15, 2015 16:59 |
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Just lost my first colony to weekly waves of 3 times more tribals than I had colonists. A couple of tribals got eaten by wargs at one point and I guess they didn't like that so much. What size maps do most people play on? I was playing with the first large size and it felt way too large. Stuff would be way at the edge of the map a lot of the time and I didn't feel any real pressure to go deal with it. LLSix fucked around with this message at 20:07 on Nov 15, 2015 |
# ? Nov 15, 2015 19:49 |
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LLSix posted:Just lost my first colony to weekly waves of 3 times more tribals than I had colonists. A couple of tribals got eaten by wargs at one point and I guess they didn't like that so much. I usually play large maps because if the game goes long I like lots of options for resources. Maybe it makes sieges or poison ships and stuff harder to deal with since you have to go all the way over there?
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# ? Nov 15, 2015 19:56 |
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Tommofork posted:jesus gently caress what the gently caress god drat OK, yeah, what the gently caress. He just keeps digging deeper, too.
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# ? Nov 15, 2015 23:30 |
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islam is the blight
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# ? Nov 15, 2015 23:50 |
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gently caress Tynan Sylvester and this game tbh
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# ? Nov 17, 2015 15:22 |
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edit: oops double post
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# ? Nov 17, 2015 15:23 |
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LLSix posted:What food crop is best for raw throughput? I'm making everything into meals so I am not concerned about the raw food modifiers.
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# ? Nov 17, 2015 16:31 |
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From the changelog: - New jihadi factions added - can now research air strikes - prisoners can now be water boarded
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# ? Nov 17, 2015 18:58 |
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Geokinesis posted:Tynan making the most of his time off Ok, this is awful but how do I cut a dude's arm off and sew it back onto one of my colonists? I see options to harvest kidneys and legs but I don't see an option to harvest arms. My miner and general handy man got his arm shot off. Is there anything I can do to help him besides praying for a trader carrying a bionic arm and several thousand silver to fall from the sky so I can afford it?
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# ? Nov 17, 2015 21:02 |
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LLSix posted:Ok, this is awful but how do I cut a dude's arm off and sew it back onto one of my colonists? I see options to harvest kidneys and legs but I don't see an option to harvest arms. You can install the Expanded Prosthetics and Organ Engineering mod and do it. It's compatible with alpha 12 and I do it occasionally. It even lets you put a female leg on a male and all that exciting realistic surgery stuff!
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# ? Nov 17, 2015 22:02 |
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LLSix posted:Ok, this is awful but how do I cut a dude's arm off and sew it back onto one of my colonists? I see options to harvest kidneys and legs but I don't see an option to harvest arms. I think you get the arm back if you install a prosthetic, so put a wooden arm on some prisoner then install his arm on your colonist.
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# ? Nov 17, 2015 22:51 |
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Getting back into this. Anyone have a recommended mod setup? edit: woops didn't re-read the OP. Well still if there's anything to add to that list... Garfu fucked around with this message at 05:58 on Nov 18, 2015 |
# ? Nov 18, 2015 05:32 |
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Here are the Mods that aren't in the OP that i use Hospitality mod It allows your colonists to convince visitors to join your faction! Of course there is a price to pay. Should you be successful, it will annoy the visitor's faction. Should other people from that faction see your attempts, it will annoy them too. And of course depending on the skills of your colonist you might annoy the visitor as well. You can also improve relationships by having your colonists entertain your guests. In return, using silver to improve relationships now gets more expensive every time you do it. https://ludeon.com/forums/index.php?topic=11444.0 Mending mod This mod allows colonists to repair damaged items. https://ludeon.com/forums/index.php?topic=10908.0 MoreMechanoids mod Adds 5 new mechanoids to fight and you can repurpose various mechanoids to do tasks that are below your colonists' pride. https://ludeon.com/forums/index.php?topic=9221.0 Rimsenal mod Adds a variety of futuristic weapons and armors, it also has new hair and a new hostile Federation Peacekeeper Corps faction. https://ludeon.com/forums/index.php?topic=11160.0 Have fun
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# ? Nov 18, 2015 18:58 |
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tynan is an islamophobe tynan gave me game access as a freebie after i asked him when he had no obligation to do it i feel conflicted
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# ? Nov 18, 2015 20:16 |
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LotsBread posted:tynan is an islamophobe enjoying someone's creation does not constitute an endorsement of their every facet as a human being. i never would've known about that tweet if it wasn't posted in this thread, and i don't give a poo poo about any game designer's political stances. i don't want to step on owlfancier's toes, but i would personally appreciate it if discussion remained focused on the game, which is loving great. Nut to Butt fucked around with this message at 20:45 on Nov 18, 2015 |
# ? Nov 18, 2015 20:42 |
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Drink Cheerwine posted:i don't want to step on owlfancier's toes, but i would personally appreciate it if discussion remained focused on the game, which is loving great.
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# ? Nov 18, 2015 21:11 |
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It ain't my thread, I just update the OP occasionally. Islamophobia bad, but Rimworld good. Islamophobia possibly more appropriate topic for DnD than Games. Didn't there used to be a gamers.txt thread?
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# ? Nov 18, 2015 21:14 |
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I wouldn't give Tynan my money now if I hadn't already, but I have, so it seems dumb to deny myself the pretty rad game that money got me.
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# ? Nov 18, 2015 21:30 |
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Drink Cheerwine posted:i don't want to step on owlfancier's toes, but i would personally appreciate it if discussion remained focused on the game, which is loving great. It isn't like the thread has raged out of control over the tweet tbh. I mean I like Rimworld but I won't be recommending it in future to others.
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# ? Nov 18, 2015 21:45 |
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# ? Jun 9, 2024 03:21 |
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Geokinesis posted:It isn't like the thread has raged out of control over the tweet tbh. Combatting ideologies by refusing to recommend games. Together we can beat this.
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# ? Nov 18, 2015 22:01 |