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my happiest moments with fallout come from seeing the "STIMPACK DOGMEAT" prompt because i know that dead loving dog won't block me when some GWAR roadie throws a grenade at me loving again
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# ? Nov 15, 2015 08:46 |
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# ? May 28, 2024 00:38 |
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CJacobs posted:Nothing happens when I click there. Same
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# ? Nov 15, 2015 08:47 |
I love nick but he can be pretty judgemental. Yes I am technically stealing something that doesn't belong to me, but it is from insane drugged out cultists, don't give me that look. Unrelated, the ratio of times I have seen a rotocopter crashing/exploding in a ball of firey death vs flying around normally is pretty abysmal. Someone in the Brotherhood needs to learn that "coming in hot" does not mean to turn your helicopter into a missile
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# ? Nov 15, 2015 08:47 |
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Lady Naga posted:I really wouldn't have minded a nice middleground where all the important stuff isn't voice acted but you still had battlecries and stuff so you didn't seem like a mute. Yeah, my posts in this thread have been embarrassingly angry about the voice acting choice and even I would be comfortable with this. Unfortunately I doubt they're gonna roll this lovely decision back in any subsequent games--sunk cost fallacy + an attempt at consistency + being bad developers is not a good combo
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# ? Nov 15, 2015 08:48 |
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DreamShipWrecked posted:I love nick but he can be pretty judgemental. Yes I am technically stealing something that doesn't belong to me, but it is from insane drugged out cultists, don't give me that look. the only thing they cant crash into is the prydwen which they just clip straight through
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# ? Nov 15, 2015 08:49 |
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Hey, question halfway through the main quest: I tracked down the Courser for his brain chip, and one of the chat options was something like Reset Code, and my guy said a string of numbers that made the Courser shut down without a fight. Pretty cool, but where on earth did I learn that?? Later on: Also, what would have happened if I didn't tell Father I'd join him? Would I have immediately had to kill everyone? I didn't have a Quicksave to check.
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# ? Nov 15, 2015 08:53 |
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lol an assaultron dominator just oneshot me from full health. guess I better upgrade my armor
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# ? Nov 15, 2015 08:54 |
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What's the best way to boost HP/resistances (besides better armor)? Is it worth using perk points to boost Endurance and/or get the Endurance perks? I'm at 3 Endurance right now on a melee character on Survival difficulty and could use the extra HP. Does putting perk points in the Armorsmith perk help? Haven't really fiddled with that yet.
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# ? Nov 15, 2015 08:56 |
Phenotype posted:Later on: Also, what would have happened if I didn't tell Father I'd join him? Would I have immediately had to kill everyone? I didn't have a Quicksave to check. Nah, he just gets all mopey and lets you go without a fight. I still need to see what happens when you actually agree to his demands
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# ? Nov 15, 2015 08:56 |
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LumberingTroll posted:Holy poo poo, the default launcher has a data menu, but its hidden. This does work, but only if you've already added bEnableFileSelection=1 to Fallout4Prefs.ini. Still, thanks Bethesda!
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# ? Nov 15, 2015 09:03 |
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Finished Cait's companion questline I guess it's fine that she got clean or whatever. Kind of anticlimactic. But now she's judging me when I do drugs in battle? Bitch, that's the only reason I hung out with you in the first place!
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# ? Nov 15, 2015 09:06 |
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DreamShipWrecked posted:I love nick but he can be pretty judgemental. Yes I am technically stealing something that doesn't belong to me, but it is from insane drugged out cultists, don't give me that look. Yeah, especially considering functional aircraft are some of the most rare things you can find in Fallout, unless you were dealing with the Enclave in 2-3.
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# ? Nov 15, 2015 09:07 |
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Your Dunkle Sans posted:What's the best way to boost HP/resistances (besides better armor)? Is it worth using perk points to boost Endurance and/or get the Endurance perks? I'm at 3 Endurance right now on a melee character on Survival difficulty and could use the extra HP. eat lots of buffout, med-x, and psycho. and yeah, good armor mods are worth tons and tons of defense.
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# ? Nov 15, 2015 09:12 |
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Am I the only one feeling totally neutral about your character having a voice? I don't think it adds anything or takes it away at all.
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# ? Nov 15, 2015 09:13 |
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NESguerilla posted:Am I the only one feeling totally neutral about your character having a voice? I don't think it adds anything or takes it away at all. it probably overall takes something away because money was spent on this instead of other things, but because no one can actually know what not having it would have improved you'de have to be a real sausage to give that much of a poo poo
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# ? Nov 15, 2015 09:15 |
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NESguerilla posted:Am I the only one feeling totally neutral about your character having a voice? I don't think it adds anything or takes it away at all. I prefer it. I was never big on role playing though.
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# ? Nov 15, 2015 09:15 |
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I'm having a lot of fun with this game. Out of the three first person Fallout games this one definitely has the best setting, and it's definitely the best looking. I'm so glad that they got rid of that puke green aesthetic from 3, and while New Vegas didn't have that it was still mostly just a big mess of brown, which, to be fair, makes sense seeing as it's set in an arid desert. Although, as I feared, making the protagonist a talking character really cut just about all of the meat out of the dialogue system, at least at the point I'm at right now. But your character actually having a voice isn't all bad. I actually feel like Fallout 4 has better conversations but worse dialogue, if that makes sense. I haven't gotten to many big important scenes but so far I thought that (early spoilers for Diamond City) the scenes in the intro to Diamond City with Piper were probably the best "cut-scenes" Bethesda has ever done.
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# ? Nov 15, 2015 09:17 |
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Anyway i'm probably going to have to shelve this game until i have a ps4 or a pc that can actually properly handle it. this lovely laptop can get a solid 30+ fps with ini weeks, but only outdoors, interior areas are just about unplayable and nothing i've tried has made it better so whatever. Hell of a drat good game tho.
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# ? Nov 15, 2015 09:20 |
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Voice acting is a huge money sink in games, so paying to have someone voice this many lines obviously took a lot of time and cash. For something that doesn't really improve the game, that's pretty poor. It doesn't bug me a huge deal since Bethesda's never really good at writing player dialogue. But it does make me worried it will set a trend where any future installments need to have it. Like say hypothetically Obsidian could New Vegas 2 or something. Having a voiced protagonist there would keep them from giving you a bunch of dialogue options, and with them I would actually care a lot about what my character is gonna say. More important matters; does anyone know of some cool beachfront property you can make a settlement in? Only one I've found is the lighthouse. Would like to build something in the wharf but there doesn't seem to be any options. Though now that I think about it, its probably because the settler AI would not behave well with water.
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# ? Nov 15, 2015 09:21 |
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NESguerilla posted:Am I the only one feeling totally neutral about your character having a voice? I don't think it adds anything or takes it away at all. I think it's fine, though it does introduce the mass effect problem of sometimes having the prompt not quite match what you think the character is gonna say the pc isn't that interesting but I don't think it detracts from the game at all
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# ? Nov 15, 2015 09:26 |
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Obsidian made Alpha Protocol, which had a voiced protagonist with [You guessed it] 4 conversation options. And it was one of best conversation systems in an action rpg, period. There's nothing innately good or bad about having a voiced protagonist, it's all about how you design around it.
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# ? Nov 15, 2015 09:28 |
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Internet Kraken posted:Voice acting is a huge money sink in games, so paying to have someone voice this many lines obviously took a lot of time and cash. For something that doesn't really improve the game, that's pretty poor. But at the same time, the game is great so I have a hard time bring bothered by that. it definitely doesn't feel necessary though.
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# ? Nov 15, 2015 09:29 |
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NESguerilla posted:Am I the only one feeling totally neutral about your character having a voice? I don't think it adds anything or takes it away at all. also i really wanted to make a cowboy char again but instead because all the armors look dumb and most of the clothes do too my char looks like one of the cannon fodder space marines from halo 1
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# ? Nov 15, 2015 09:30 |
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NecroMonster posted:eat lots of buffout, med-x, and psycho. and yeah, good armor mods are worth tons and tons of defense. Thanks for the advice! I'm basically going with the Doomguy standard of RIP AND TEAR with tons of drugs.
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# ? Nov 15, 2015 09:35 |
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NESguerilla posted:But at the same time, the game is great so I have a hard time bring bothered by that. it definitely doesn't feel necessary though. Yeah this game is amazing in other areas so it isn't bothering me that much, I'm more worried about it setting a bad precedent. It only bugs me a ton when I'm talking to my settlers because my dumbass character won't say hi like a normal person and instead initiates conversations by being an awkward idiot. Boogaleeboo posted:Obsidian made Alpha Protocol, which had a voiced protagonist with [You guessed it] 4 conversation options. And it was one of best conversation systems in an action rpg, period. There's nothing innately good or bad about having a voiced protagonist, it's all about how you design around it. That's a good point. I never played Alpha Protocol so I wasn't sure how it worked there, but I kind of figured your character had a mostly set background and personality and you just went between being serious or being an rear end in a top hat on the job. In New Vegas it felt like they intentionally set up your character to have as vague a background as possible so you could come up with whatever you want in your head. EDIT: My advice for melee is don't go pure melee because it will drive you crazy with all the turrets that show up. Mix melee with explosives for a good time. You can still sell all the ammo you pick up and put most of your cash towards crafting grenades so you can blow anything you can't punch to death up. I'm not sure how you'd deal with alpha deathclaws as a melee character otherwise since they can just insta-gib you with a grab.
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# ? Nov 15, 2015 09:35 |
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Boogaleeboo posted:Obsidian made Alpha Protocol, which had a voiced protagonist with [You guessed it] 4 conversation options. And it was one of best conversation systems in an action rpg, period. There's nothing innately good or bad about having a voiced protagonist, it's all about how you design around it. I played through Alpha Protocol recently, and I really have no idea why people say this about the conversations. Its the same 4 options, only with a time limit added. The only really neat thing I thought the game did was the amount of different permutations the missions could have based on your conversations with others, but I only knew about it from reading a wiki, because it's only something you notice if you're playing through 2 or 3 times. I thought it was a very mediocre game, through and through.
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# ? Nov 15, 2015 09:37 |
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drugs and booze are fuckin' good as hell in this game
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# ? Nov 15, 2015 09:37 |
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The Shortest Path posted:Jet is a huuuuuuge OH poo poo button. Legendary super mutant all up in your poo poo? Pop a Jet, equip your highest-DPS weapon, and point blank headshot that motherfucker 500 times before he can blink. Or dodge missiles/grenades/moltovs. That poo poo is amazing. This game sort of ruins the whole "addictions are terrible" thing from earlier games by just letting you use Addictol or get perks that make you 100% unable to become chem addicted. On the other hand, the only reason the ghoul that makes your Silver Shroud armor is alive is because I popped Buffjet and ran up to his executioners face and ripped it off before he could fire. I guess that sort of exemplifies what this game is about though, gameplay is tons of fun while lore and story and stuff are sort of set to the wayside. Even though I'd say this is a better world than Bethesda have made in years.
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# ? Nov 15, 2015 09:38 |
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The Iron Rose posted:So I drafted a list of interesting mods available for the moment! Most of these are mine, but I'll note where they are not. Also let me know if I'm being annoying and I'll shut up until I release a new mod, or a modding thread is created. That being said, endorse after you download please so I can get that sweet sweet e-cred (kidding. Mostly). Thanks for these, been rocking the survival legendary spawning one on normal and it made the game more challenging without making me sink 200 caps worth of bullets into every fight.
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# ? Nov 15, 2015 09:38 |
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So I just found the Atom Cats Garage, and a.) those cats are cool man, cool and b.) they sell power armor bits and pieces, including custom painted T-60. Plus, you can steal at least two suits of the stuff, and get another three or so if you just wipe them all out.
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# ? Nov 15, 2015 09:39 |
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gently caress you cait helping those sailor robots with their dumbass plan was amazing
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# ? Nov 15, 2015 09:40 |
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Phenotype posted:I played through Alpha Protocol recently, and I really have no idea why people say this about the conversations. Its the same 4 options, only with a time limit added. The only really neat thing I thought the game did was the amount of different permutations the missions could have based on your conversations with others, but I only knew about it from reading a wiki, because it's only something you notice if you're playing through 2 or 3 times. I thought it was a very mediocre game, through and through. Lookit this wrong rear end opinion. Alpha Protocol owns.
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# ? Nov 15, 2015 09:40 |
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but no seriously, how do they have such a killer lighting system on the character models, and just zero shadows. is it a bug? will there be a shadows dlc? I don't know but it's weird. like look at the shadows on my back when I move just a couple feet. it's awesome. shadows would make it so much better
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# ? Nov 15, 2015 09:41 |
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evilmiera posted:This game sort of ruins the whole "addictions are terrible" thing from earlier games by just letting you use Addictol or get perks that make you 100% unable to become chem addicted. On the other hand, the only reason the ghoul that makes your Silver Shroud armor is alive is because I popped Buffjet and ran up to his executioners face and ripped it off before he could fire. I guess that sort of exemplifies what this game is about though, gameplay is tons of fun while lore and story and stuff are sort of set to the wayside. Even though I'd say this is a better world than Bethesda have made in years. Fallout 3 made addictions a joke anyways, and New Vegas didn't try to make them any more hindering. They are so trivial to get rid of I'm not even sure why they still exist. It'd make more sense if being addicted to a drug also gave you better effects when using them, so being an addict is a character choice rather than just a penalty you get rid of ASAP. I don't recall exactly how Fallout 1/2 did it, but I think being an addict there was so god awful it was never worth it to touch drugs.
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# ? Nov 15, 2015 09:42 |
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what the gently caress does cait even like beyond you getting wasted?
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# ? Nov 15, 2015 09:44 |
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Phenotype posted:Its the same 4 options, only with a time limit added. Yes, it is in fact literally the same 3 options with an occasional 4th wildcard or exit option. And they are designed around 3 types of spies; Jack Bauer, Jason Bourne, and James Bond. Every single option is going to be Aggressive, Professional, or Suave. And it doesn't matter, because it fits the game it was designed around. Those options give you the experience of being that type of spy, which is sort of the point of role playing. Feeling like you are a certain type of character. And you could get wildly different endings and paths by changing things up, which is the point of giving the player choices. Making the things they do feel like they matter. The game had a massive amount of flaws, but not a single one of them was based around only having 4 dialogue choices.
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# ? Nov 15, 2015 09:49 |
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So I understand that the settler limit is CHA + some modifier, is that settlers-you-can-attract-per-settlement or settlers-you-can-attract-period? I just retook The Castle and it's just big enough that I'm compelled to at least sorta build it up. That requires shuffling settlers from Sanctuary there (which they seemingly take their time getting there!).
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# ? Nov 15, 2015 09:50 |
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Noyemi K posted:The Snatcher thing, while kind of dumb, is pretty cool IMO because I wear my love of Snatcher on my sleeve. Speaking of special setpieces, I'm guessing there's loads of those, like in FO3 with the toilet plunger hoarder, or the failed motorcycle stunt, or the numerous toaster-in-bathtub suicide skeletons. How do the weird scenes fare in FO4?
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# ? Nov 15, 2015 09:52 |
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http://gfycat.com/CanineHastyAkitainu One of many reasons why the jetpack is awesome.
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# ? Nov 15, 2015 09:58 |
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# ? May 28, 2024 00:38 |
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Internet Kraken posted:Fallout 3 made addictions a joke anyways, and New Vegas didn't try to make them any more hindering. They are so trivial to get rid of I'm not even sure why they still exist. It'd make more sense if being addicted to a drug also gave you better effects when using them, so being an addict is a character choice rather than just a penalty you get rid of ASAP. Pretty much. You could get traits and I think one or two perks and some stats helped you have less chances of becoming addicted but it was still a worry, albeit a small one. But it was sort of fitting with the whole "drugs are bad, mkay" thing going on in those games. You kept being reminded in text how you'd REALLY like some Jet right now, you had a reminder on the side of the screen that you were an addict and suffering withdrawal, it really hammered home just how terrible it was to be addicted to poo poo and why the junkies you found in towns were the way they were. In the later games it sort of became a "pay some caps to get rid of this" thing. Edit: I guess in 2 there was a longwinded quest to get rid of Jet addiction, as I recall. I don't know if there were some kind of doctors that helped cure other addictions too. But I'm not sure. evilmiera fucked around with this message at 10:04 on Nov 15, 2015 |
# ? Nov 15, 2015 09:59 |