|
Angry Diplomat posted:If you leave the holster empty you should be able to draw from it anyway to go "pew pew" at people. Hand them out to the staff assistants and reenact the giant ridiculous Helios finger gun fight from Tales From The Borderlands.
|
# ? Nov 4, 2015 19:24 |
|
|
# ? Jun 9, 2024 14:41 |
|
Can we please add a cooldown to activating the teleporter via network? Had a few rounds now where people lagged the server to poo poo by making a script that spams the teleporter nonstop,
|
# ? Nov 5, 2015 05:44 |
|
It does have a cooldown. The script is likely just in an infinite or extremely extended loop, but yeah that's still kinda butts.
|
# ? Nov 5, 2015 11:10 |
|
I hoped you all enjoyed The End.
|
# ? Nov 9, 2015 15:37 |
|
Got to play with the work in progress cruiser last night, was super fun! thanks for letting me play with it!
|
# ? Nov 9, 2015 18:33 |
|
Matty posted:Got to play with the work in progress cruiser last night, was super fun! thanks for letting me play with it! I am dripping with jealousy. Can you describe the experience for all of us?
|
# ? Nov 9, 2015 19:47 |
|
Bunmo posted:I hoped you all enjoyed The End. What were you doing? Hiding in bushes and tranqing people as they ran by? I can't really think of any other way to emulate that fight in SS13.
|
# ? Nov 9, 2015 21:12 |
|
FriskyBoat posted:What were you doing? Hiding in bushes and tranqing people as they ran by? I can't really think of any other way to emulate that fight in SS13. Needs a parrot to go with it.
|
# ? Nov 9, 2015 21:28 |
|
FriskyBoat posted:What were you doing? Hiding in bushes and tranqing people as they ran by? I can't really think of any other way to emulate that fight in SS13. (by wasted I mean I got it right)
|
# ? Nov 10, 2015 00:19 |
|
The Pain is the best boss to copy, of course.
|
# ? Nov 10, 2015 01:05 |
|
Man, no wonder nobody plays sec nowadays. Just watched a round where the only members of sec were all mugged, beaten up and/or murdered by people who really should have known better, because they were trying to stop a traitor who was openly lazering people in the halls. Disclaimer: wasn't even playing sec, observed the entire round
|
# ? Nov 10, 2015 05:40 |
|
Pretty sure I was sec in the round you're talking about, and the traitors were deliberately spreading misinformation to make it worse. But yeah. E: I noticed that if you depower a computer, you can no longer remove ID cards from it. That seems like a pretty huge flaw.
|
# ? Nov 10, 2015 07:21 |
|
The Shortest Path posted:E: I noticed that if you depower a computer, you can no longer remove ID cards from it. That seems like a pretty huge flaw. That's been like that for months, if not years.
|
# ? Nov 10, 2015 07:27 |
|
It's not something that comes up often, but I guess I see why it works that way because you can't interact with depowered computers at all. Still, a right-click-dialog eject option would be nifty and helpful.
|
# ? Nov 10, 2015 07:29 |
|
make it require a bent paperclip
|
# ? Nov 10, 2015 08:03 |
|
Agent Kool-Aid posted:make it require a bent paperclip Sticking one into one with the monitor unscrewed (but the power still live) should give a nice jolt. Or when the computer is working perfectly fine, this is SS13 after all.
|
# ? Nov 10, 2015 08:28 |
|
Houka posted:I am dripping with jealousy. I should have taken some screenies :shep: Really fun, even if it is a WIP. the one i played on was a big back, sleek looking ship. I was teleported inside but you can physically enter it too. Inside is a room with engine, life support, turret mounts etc. There are 3 pods inside the room that you enter to do your role on the cruiser: security, for weapons and weapon functions, engineering, for shields and warp, and navigation for erm, navigation! Myself, Dions, and Mr White piloted the curiser against several rounds of ai drones, till an ar drone blew us apart and we all died. Through some sort of voodoo magic, the 'interior' of the pod displays any damage the cruiser has sustained. When the ar drone wrecked us our pods ejected us and exploded, and the 'room' had holes in the floor and fires everywhere.
|
# ? Nov 10, 2015 17:07 |
|
Inadequately posted:Man, no wonder nobody plays sec nowadays. Just watched a round where the only members of sec were all mugged, beaten up and/or murdered by people who really should have known better, because they were trying to stop a traitor who was openly lazering people in the halls. I got secbanned on #2 for reacting appropriately to the kind of people who do this (read: liberally applying beatings and removing limbs). I regret nothing
|
# ? Nov 10, 2015 17:38 |
|
-Troika- posted:I got secbanned on #2 for reacting appropriately to the kind of people who do this (read: liberally applying beatings and removing limbs). If this was that same round where the detective was shooting anyone that looked at him funny with lethal bullets I regret nothing either
|
# ? Nov 10, 2015 18:51 |
|
Poland Spring posted:If this was that same round where the detective was shooting anyone that looked at him funny with lethal bullets I regret nothing either This is every round
|
# ? Nov 10, 2015 21:31 |
|
By the way, I played as Barman recently and I noticed a few super awesome changes. The new pitchers especially make mixing a large amount of drinks super easy. Kudos to whichever mod decided to put those in. e: The other really neat one is that the shotgun and the Russian Revolver have switched places, so the revolver's in the Barman's room while he starts with the shottie. Super handy for avoiding the usual situation where you log in and someone (the Captain) has already stolen it. Blastinus fucked around with this message at 22:28 on Nov 10, 2015 |
# ? Nov 10, 2015 22:25 |
|
Poland Spring posted:If this was that same round where the detective was shooting anyone that looked at him funny with lethal bullets I regret nothing either Nah this was months ago.
|
# ? Nov 14, 2015 03:19 |
|
Someone wrote a lot of words about Space Station 13 on Gamasutra.
|
# ? Nov 16, 2015 09:23 |
|
Still quite a ways back in reading this thread, but I just had my first Ling round, and my first antagonist round ever. Started as a miner, and I somehow managed to grab the body of a dead sec, and absorbed him and assumed his role. All the rest of the suspicion that round was on another Ling, so I played buddy cop to another sec while we hunted for the other Ling. Kept myself alive the rest of the round with barely a scratch, save for some crazy monkey with a knife at the start of the round. We knew who the ling was by the end of the round, and everyone on the shuttle, cap'n included, stood in a circle and beat him to death with fists, chairs, crowbars, and lasers. Well past his being dead.
geeko55 fucked around with this message at 05:59 on Nov 18, 2015 |
# ? Nov 18, 2015 05:45 |
|
geeko55 posted:Still quite a ways back in reading this thread, but I just had my first Ling round, and my first antagonist round ever. Started as a miner, and I somehow managed to grab the body of a dead sec, and absorbed him and assumed his role. All the rest of the suspicion that round was on another Ling, so I played buddy cop to another sec while we hunted for the other Ling. Kept myself alive the rest of the round with barely a scratch, save for some crazy monkey with a knife at the start of the round. We knew who the ling was by the end of the round, and everyone on the shuttle, cap'n included, stood in a circle and beat him to death with fists, chairs, crowbars, and lasers. Well past his being dead. Players will go out of their way to make drat sure that Changelings and Vampires are dead, because if they're even slightly alive they will come back for revenge. I kinda think that Headspidering should be player-triggered, incidentally, because everyone knows to wait for it to pop the moment the Changeling's dead. Having to go investigate the corpse or drag it away doesn't immediately expose their changeling nature, plus gives better opportunities for a spider to get loose in the corridor and jump some poor passer-by on the way to Disposals/Medical/Fun. Or even just left abandoned while the Changeling sits as a ghost, waiting for that one moment late in the round to tap back in because no-one removed his corpse from the hallway in all the excitement.
|
# ? Nov 18, 2015 06:45 |
|
Neddy Seagoon posted:Players will go out of their way to make drat sure that Changelings and Vampires are dead, because if they're even slightly alive they will come back for revenge. This is a good idea, to be honest. When you kill a changeling right now you can be absolutely certain it's a ling because it starts doing the head thing immediately. More opportunities to sow confusion is good, in my opinion. Maybe the changeling could get several different (randomly selected) revival vectors? One changeling gets headspider on death, the other gets a kind of sting that works similarly and so on? Just spitballing here.
|
# ? Nov 18, 2015 07:21 |
|
Spy_Guy posted:Maybe the changeling could get several different (randomly selected) revival vectors? One changeling gets headspider on death, the other gets a kind of sting that works similarly and so on? Just spitballing here. That sounds pretty fun, another I've heard suggested is the changeling gibbing in a gory explosion and their various parts attacking nearby crew!
|
# ? Nov 18, 2015 07:32 |
|
Spy_Guy posted:This is a good idea, to be honest. When you kill a changeling right now you can be absolutely certain it's a ling because it starts doing the head thing immediately. More opportunities to sow confusion is good, in my opinion. I think it should simply be a "Deploy Headspider" trigger that works while dead. It'd be pretty advantageous, granted, but it's something that's either getting popped immediately the moment the corpse is out of the room, or they're gonna sit for a bit while other chaos goes on anyway and just staring at your body for 10-20+ minutes is no fun. Poland Spring posted:That sounds pretty fun, another I've heard suggested is the changeling gibbing in a gory explosion and their various parts attacking nearby crew! I think I actually suggested that one .
|
# ? Nov 18, 2015 07:36 |
|
Neddy Seagoon posted:
It was a great suggestion! It'd certainly add to the chaos inherent to the station if some random assistant dies in a firefight and all of a sudden you're being eaten by his kidney
|
# ? Nov 18, 2015 08:10 |
|
More mass chaos abilities for lings would be pretty fun. Incidentally, I think headspiders work a little too quickly now. The way it works now, the second the ling dies someone in the immediate vicinity is almost always getting headspidered, and then there's no real recourse but to beat that guy to death as well because there's no way to cut it out. It would actually be more effective if the spider moved a little slower and there was a way to stop a headspidered guy from being taken over, because then you get to wonder whether that guy is pretending or actually grateful when you cut it out of him, rather than 'well, you're the ling now, rip, into the crusher with you.' E: A way for vampires to revive in a coffin/in the bodies of one of their thrills would be fun too, but vampires probably don't need another boost in their current state.
|
# ? Nov 18, 2015 10:35 |
|
Headspiders got buffed because before they took liek 2 minutes to come out and were very slow and useless.
|
# ? Nov 18, 2015 10:40 |
|
In their current iteration, it's actually counterproductive how quick they are. 90% of the time, it's a loud, obvious takeover of someone nearby, while you're surrounded by an angry armed mob who promptly beats that guy to death as well because there's no hope of saving him. I know how headspiders were like before, but I'm saying their current version isn't all that great either.
|
# ? Nov 18, 2015 10:47 |
|
Inadequately posted:In their current iteration, it's actually counterproductive how quick they are. 90% of the time, it's a loud, obvious takeover of someone nearby, while you're surrounded by an angry armed mob who promptly beats that guy to death as well because there's no hope of saving him. I know how headspiders were like before, but I'm saying their current version isn't all that great either. That was the point of my suggestion about making it player-triggered post-death; They'd still be quick, but it'd be at a moment of the Changeling's choosing. A headspider popping into the middle of a crowd of guys only to be killed immediately isn't useful (along with, potentially, it's new host). A headspider suddenly popping out while some guy's picking over a (seemingly) random corpse and leaping right down their throat is.
|
# ? Nov 18, 2015 11:52 |
|
Neddy Seagoon posted:That was the point of my suggestion about making it player-triggered post-death; They'd still be quick, but it'd be at a moment of the Changeling's choosing. A headspider popping into the middle of a crowd of guys only to be killed immediately isn't useful (along with, potentially, it's new host). A headspider suddenly popping out while some guy's picking over a (seemingly) random corpse and leaping right down their throat is. While this really is a good idea, I don't think it'll help changelings all that much. Whenever a crew is reasonably sure that the guy they just beat down is a changeling, there's almost always going to be a mob of people that won't leave the body alone until it's destroyed. So even if the changeling waits until the last moment, they'll just be there to destroy the headspider or the person it gets into.
|
# ? Nov 18, 2015 12:06 |
|
Supernorn posted:Someone wrote a lot of words about Space Station 13 on Gamasutra. More SS13 coverage.
|
# ? Nov 18, 2015 12:12 |
|
Maybe combine the headspider with the earlier mentioned idea of a Ling gibbing into animated organs/gibs/limbs? Make all of these organs/gibs/limbs have the potential to be the effective headspider, but only one actually is. So the crew doesn't know what gibling to target, and even if they see a few folks get infected, they have no idea if they're really infected or not.
|
# ? Nov 18, 2015 12:21 |
|
RoboChrist 9000 posted:Maybe combine the headspider with the earlier mentioned idea of a Ling gibbing into animated organs/gibs/limbs? Make all of these organs/gibs/limbs have the potential to be the effective headspider, but only one actually is. So the crew doesn't know what gibling to target, and even if they see a few folks get infected, they have no idea if they're really infected or not. This would work, but only if all of the animated body parts go nuts and start screaming and demanding to be eaten and actively trying to shove themselves down their victim's throats while beating on them.
|
# ? Nov 18, 2015 13:55 |
|
Basically how I imagined it, yeah. Sort of a reverse firing squad scenario. Most would be harmless, but you'd have no way of knowing which.
|
# ? Nov 18, 2015 15:20 |
|
Supernorn posted:Someone wrote a lot of words about Space Station 13 on Gamasutra. This was a really good read, and it highlights exactly why SS13 is a great game.
|
# ? Nov 19, 2015 08:12 |
|
|
# ? Jun 9, 2024 14:41 |
|
I've spent some time reworking the SS13 website after it got migrated, it still needs some work. If anyone has some suggestions, I'm happy to hear them. The purpose is to make it a good introduction to the game and the many branches available.
|
# ? Nov 20, 2015 11:49 |