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Chill la Chill
Jul 2, 2007

Don't lose your gay


Scrunting commences! I figure I'll just cover up the rudimentary graffiti with others as I get better with thinking of and transcribing line work


I want to do the rebels poster like the one below on the other side but I'd probably need an airbrush to do so. The stencil int shouldn't be too bad but can't really do that gradient without an airbrush

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Major Isoor
Mar 23, 2011
Looks good, Chill!

Also, I'm after some input on a list I put together (mostly to try out Nera, seeing as I actually haven't used her despite having her for quite some time now), after buying the A-Wing expansion for Tycho:

quote:

Nera Dantels — B-Wing 26
Deadeye 1
Extra Munitions 2
Advanced Proton Torpedoes 6
Recon Specialist 3
B-Wing/E2 1
Ship Total: 39

Tycho Celchu — A-Wing 26
Push the Limit 3
Proton Rockets 3
Ship Total: 32

Jake Farrell — A-Wing 24
Elusiveness 2
Proton Rockets 3
Ship Total: 29

Not sure if this is the most effective in terms of points usage (since I could swap out the APT for something cheaper, like plasma torpedoes, I think they are? However I fly my B-Wings super-aggressively, so it's probable she'd be within range 1 often), however hopefully the lack of a fourth ship - what with two of the ones I've got here being a bit fragile - won't hurt too badly.
Thanks for any advice!

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

Chill la Chill posted:

Scrunting commences! I figure I'll just cover up the rudimentary graffiti with others as I get better with thinking of and transcribing line work


I want to do the rebels poster like the one below on the other side but I'd probably need an airbrush to do so. The stencil int shouldn't be too bad but can't really do that gradient without an airbrush


This may be a stupid question, but if you had a decent-sized piece of cardboard and just cut a small aperture in it to limit the flow, what's stopping you from using an actual can of spray paint?

Chill la Chill
Jul 2, 2007

Don't lose your gay


Mostly the nozzle's spray pattern. I can make a cutout stencil using thin sheet styrene. However, a typical spray can has such a wide angle that I wouldn't be able to get the tiny gradient effects I was looking for. I'd have to brush those on which takes a lot of effort and which I want to mitigate with the airbrush in the first place.

What I did learn was that I can mimic a decent spray gradient using weathering powders (which you can see from the faint yellow and black highlighting and weathering).

Chill la Chill fucked around with this message at 17:27 on Nov 16, 2015

Deviant
Sep 26, 2003

i've forgotten all of your names.


Chill la Chill posted:

Corellian corvettes were primarily an imperial ship so you're good.

Can you show me this? I'd love to repaint it in a dark color scheme.

Kai Tave
Jul 2, 2012
Fallen Rib

Major Isoor posted:

Looks good, Chill!

Also, I'm after some input on a list I put together (mostly to try out Nera, seeing as I actually haven't used her despite having her for quite some time now), after buying the A-Wing expansion for Tycho:


Not sure if this is the most effective in terms of points usage (since I could swap out the APT for something cheaper, like plasma torpedoes, I think they are? However I fly my B-Wings super-aggressively, so it's probable she'd be within range 1 often), however hopefully the lack of a fourth ship - what with two of the ones I've got here being a bit fragile - won't hurt too badly.
Thanks for any advice!

I've actually just played a couple games with this Nera build. In every game I've been able to get off one APT, but in neither game did I win or did Nera contribute much to things after that, and I think the reason is that while it's a cute combo it absolutely requires you to have your action free to double-focus in order to generate the threat of a torpedo launch, and that cuts you off from the already limited B-Wing dial's pool of red maneuvers...no K-turns, no hard-1's, and that limits your ability to fly her aggressively. Combine that with the range 1 limitation and it's easy for opponents to slip past her.

So what I'd do is expand the thread radius and make it simpler and more effective to pull off:

Nera Dantels
-Deadeye
-Proton Torpedoes
-Extra Munitions
-Fire Control System

Regular Proton Torpedoes give you a couple of 4-red long range shots with a bit of automatic dice modification. Deadeye still allows you some flexible targeting, especially since Nera is only PS5 and a lot of ships will be moving after her which can make locking the right target a hassle, but the Fire Control System will help her maintain lock on someone she shoots even if she needs to pull a red maneuver, and it'll also continue to help her even after her torpedoes are gone allowing her to keep the pressure on someone with her primary weapon attacks.

Another advantage to this build is it frees up 4 points which allows you to put Autothrusters on both of your A-Wings, which you really want to do if at all possible. I'm not entirely sold on Elusiveness for Jake though, A-Wings have good greens but it still makes you a bit predictable. A guy at the store I was playing with yesterday was running it on Chewie and yeah, it prevented some hits, but even with Ten Numb it helped his opponent zero in on where he was going round to round. A combo I like for Jake is A-Wing Test Pilot together with VI and Adrenaline Rush...it's really handy to be able to pull a K-turn, treat it as white, then focus + boost/barrel roll at PS9.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
If you're firing APTs you don't need an FCS, and if you have an APT, standard weapon attacks are not the gimmick. Go with an Advanced Sensors, and you can open up your dial a stupid amount (and also not fear blockers).

Kai Tave
Jul 2, 2012
Fallen Rib

Strobe posted:

If you're firing APTs you don't need an FCS, and if you have an APT, standard weapon attacks are not the gimmick. Go with an Advanced Sensors, and you can open up your dial a stupid amount (and also not fear blockers).

Maybe you misread? I'm not suggesting he uses FCS with Advanced Torpedoes, I'm suggesting he use it with regular ones. Even in the game where I successfully launched both APTs the end result was that an extremely points-heavy B-Wing had a cool moment, then died, and the rest of my list followed shortly thereafter.

Also using Advanced Sensors to open the dial up runs counter to the fact that you need to be focusing in order to launch those APTs so if you barrel roll with Advanced Sensors to get some room then whoops, no torpedo this round. Okay maybe next round no poo poo, he's out of range, okay try it again...

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
No, you can't barrel roll and still fire the APT, but you can absolutely use it for a focus and then flip a 2k, or use it and then pull off a hard 2 or a 4 forward to get a target in range. You can also use it to get a focus and then run right into a group of blockers without becoming utterly useless even as a gimmick platform.

Chill la Chill
Jul 2, 2007

Don't lose your gay


So uh, I just found out about this through my star wars card trader app but they're releasing a sweet line of skateboard deck art here: http://santacruzskateboards.com/starwars/. The rey art looks so good. :allears: I'll see if I can get a stencil made and try to paint one or more of them on a side of the space garbage truck.


Deviant posted:

Can you show me this? I'd love to repaint it in a dark color scheme.

It was just stated in a bunch of technical manual stuff that it was a typical imperial senatorial vehicle.

Major Isoor
Mar 23, 2011

Kai Tave and Strobe posted:


Hmm, OK looks like I might need to fiddle with things a bit. I'll see if I can work some Advanced Sensors in without making too many cuts (possibly Evasiveness as I think KT suggested? I only really gave Jake that as I had nothing better to give him). Might need to change from APTs as well as suggested - hopefully I can still fit them in, but I agree - the range limitations on them might be crippling, depending on what lists I go against.

Kai Tave
Jul 2, 2012
Fallen Rib
^^^Jake works good with VI since his ability makes him a decent arc dodger, so being able to move last is helpful.

Strobe posted:

No, you can't barrel roll and still fire the APT, but you can absolutely use it for a focus and then flip a 2k, or use it and then pull off a hard 2 or a 4 forward to get a target in range. You can also use it to get a focus and then run right into a group of blockers without becoming utterly useless even as a gimmick platform.

Sure, but at that point he's gonna need to shave an additional 3 points off his list elsewhere which in all likelihood means either Tycho or Jake is losing their Proton Rockets, which is going to leave two fragile and undergunned ships even more fragile and undergunned.

I mean if the dude wants feedback my advice, from actual experience with that exact configuration and experiments running things like Punishers, is putting 40+ points into a single bomber generally doesn't work out super-great. I don't think Nera's a bad pilot, I just think that sinking that many points into her to try and lob a couple of APTs is going to be a more frustrating experience than a fun one, especially when you've only got two A-Wings picking up the slack.

So if you add Advanced Sensors to that Nera build, you drop one Proton Rocket and at that point you might as well take Chardaan Refit and slot in Autothrusters to one of your A-Wings. Then I guess you have to decide whether you're keeping the other Proton Rocket or freeing 5 points up with another Chardaan Refit and grabbing a second Autothrusters + another EPT with the title.

Kai Tave fucked around with this message at 00:11 on Nov 17, 2015

Major Isoor
Mar 23, 2011
Yeah, it's a very tricky situation - I did assemble this list so that I could basically have all three ships fire off their rockets almost on a whim (seeing as - particularly for APT - the extra action needed to TL before the almost-mandatory focus really hampers its effectiveness), however I can rarely resist the siren call of the advanced sensors. I might see if I can lower the cost of Nera's rocket I guess as originally suggested, and perhaps see if I can swap elusiveness for something and get autothrusters on the A-Ws?

Kai Tave
Jul 2, 2012
Fallen Rib
Yeah, unfortunately it's simply a case of "too much good stuff, not enough points to pay for it all." I think APTs are kind of overcosted for what they do given all of their other restrictions (gotta spend a target lock, range 1 only, have to have a focus to spend to really get the most out of it, etc) which kind of hampers their viability. At 6 points they're one of the most expensive upgrades in the game which is kind of nuts for all the hoops you need to jump through to use them.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Kai Tave posted:

the most expensive upgrades in the game which is kind of nuts for all the hoops you need to jump through to use them.

Ordnance.txt

Kai Tave
Jul 2, 2012
Fallen Rib

ConfusedUs posted:

Ordnance.txt

It's not ALL ordnance though. Like, Cluster Missiles? Pretty well costed imo. 3 points for two 3-red attacks at range 1-2, yeah okay. Proton Bombs are pricey at 5 but can potentially kill some ships right through their shields. I'd say that even Proton Torpedoes and Concussion Missiles aren't as bad as APTs in that regard, someone like Wedge or Poe can get a lot of mileage out of a Protorp.

kingcom
Jun 23, 2012

Kai Tave posted:

It's not ALL ordnance though. Like, Cluster Missiles? Pretty well costed imo. 3 points for two 3-red attacks at range 1-2, yeah okay. Proton Bombs are pricey at 5 but can potentially kill some ships right through their shields. I'd say that even Proton Torpedoes and Concussion Missiles aren't as bad as APTs in that regard, someone like Wedge or Poe can get a lot of mileage out of a Protorp.

Proton Rockets on A-Wings are also legitimately pretty scary in my experience.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Kai Tave posted:

It's not ALL ordnance though. Like, Cluster Missiles? Pretty well costed imo. 3 points for two 3-red attacks at range 1-2, yeah okay. Proton Bombs are pricey at 5 but can potentially kill some ships right through their shields. I'd say that even Proton Torpedoes and Concussion Missiles aren't as bad as APTs in that regard, someone like Wedge or Poe can get a lot of mileage out of a Protorp.

I think there are exactly two missiles/torpedoes in the game worth their price across the board: Proton Rockets work on any 3-agility ship, and Flechette Torpedoes are cheap enough to take "just in case". Thread Tracers will make a third, once released.

Cluster missiles are almost right. Cluster missiles are amazing on Redline, worth taking on someone who can generate free focus or target locks, and a bit too expensive for everyone else. Two unmodified 3 dice attacks vs defenses just isn't that great. Certainly not worth 4 points.

Of the remaining missiles and torpedoes, they're just a huge drain on your action economy for too little return, unless you're on a pilot that buffs them somehow, like Redline or Lt. Blount.

However, I feel that bombs and mines are all well-costed now that Extra Munitions is a thing. Except maybe Cluster Mines; I think they should be the same price as Proxy mines.

ConfusedUs fucked around with this message at 00:55 on Nov 17, 2015

Kai Tave
Jul 2, 2012
Fallen Rib
Sure, a lot of ordnance is situational based on the pilot...Redline and N'Dru get more out of Cluster Missiles, Poe or Wedge can get a lot of bang out of a Protorp, A-Wings and Advanceds love Proton Rockets more than something like the Outrider. APTs have very few ships that unconditionally love them though. Maybe Guri and that's it. You really need to work to try and use them and even then what they do isn't exactly worth the costs you incur. If they were Range 1-2 or cost 2 points less they'd still be situational but it'd be a broader situation.

kingcom posted:

Proton Rockets on A-Wings are also legitimately pretty scary in my experience.

A-Wings and the occasional TIE Advanced, yeah. The catch with Prockets is that they have a narrow range of ships you're ever going to want to run them on, basically anything with a Missile slot and 3 Agility. But on those ships, for the price, it's a good little punch and I try to never run A-Wings without'em unless I'm just using them as cheap blockers.

Also I hosed up, Clusters cost 4 points which is what I meant to type, it's still a good price.

Kai Tave fucked around with this message at 00:58 on Nov 17, 2015

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Proton Torpedoes almost instantly become worth using if you have Predator on the ship. Predator works well on normal attacks too and is an all around awesome EPT, so I don't really consider it a horrible cost on top of the Torps. Red Squad Vets with Predator and Torps wreck poo poo while being decently survivable on their own, capable of keeping up an engagement after their ordnance is expended, and being less expensive than a fully loaded ordnance truck.

Wedge with Predator and Torps is also a loving monster.

Panzeh
Nov 27, 2006

"..The high ground"

Kai Tave posted:

Sure, a lot of ordnance is situational based on the pilot...Redline and N'Dru get more out of Cluster Missiles, Poe or Wedge can get a lot of bang out of a Protorp, A-Wings and Advanceds love Proton Rockets more than something like the Outrider. APTs have very few ships that unconditionally love them though. Maybe Guri and that's it. You really need to work to try and use them and even then what they do isn't exactly worth the costs you incur. If they were Range 1-2 or cost 2 points less they'd still be situational but it'd be a broader situation.


A-Wings and the occasional TIE Advanced, yeah. The catch with Prockets is that they have a narrow range of ships you're ever going to want to run them on, basically anything with a Missile slot and 3 Agility. But on those ships, for the price, it's a good little punch and I try to never run A-Wings without'em unless I'm just using them as cheap blockers.

Also I hosed up, Clusters cost 4 points which is what I meant to type, it's still a good price.

The 5 point premium to run prockets makes them rough to use for me on As. I'll put them on Jake if I don't have room for another ship but pretty much nothing else.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Strobe posted:

Proton Torpedoes almost instantly become worth using if you have Predator on the ship. Predator works well on normal attacks too and is an all around awesome EPT, so I don't really consider it a horrible cost on top of the Torps. Red Squad Vets with Predator and Torps wreck poo poo while being decently survivable on their own, capable of keeping up an engagement after their ordnance is expended, and being less expensive than a fully loaded ordnance truck.

Wedge with Predator and Torps is also a loving monster.

He's also paper thin and 36 points with no boost or barrel roll to arc dodge :/

Panzeh
Nov 27, 2006

"..The high ground"

alg posted:

He's also paper thin and 36 points with no boost or barrel roll to arc dodge :/

Strobe's lists are all X-wing super alpha strike lists- that's his gimmick.

Kai Tave
Jul 2, 2012
Fallen Rib

Panzeh posted:

The 5 point premium to run prockets makes them rough to use for me on As. I'll put them on Jake if I don't have room for another ship but pretty much nothing else.

The problem I have is that without that rocket I find that A-Wings just cannot do enough damage on their own. 2 red dice isn't a problem when you have, like, four or five ships all shooting 2-red attacks every turn, that's the basis of many a swarm, but the elite A-Wing dudes cost too much to build an effective swarm out of and just one or two dudes with a 2-red attack doesn't cut it.

alg posted:

He's also paper thin and 36 points with no boost or barrel roll to arc dodge :/

Panzeh posted:

Strobe's lists are all X-wing super alpha strike lists- that's his gimmick.

I don't know that I'd run torpedoes on Wedge myself but so far, including the game I played yesterday, Wes, Wedge, and Dutch remain undefeated. It's the only list I've got that managed to crack my regular Sunday opponent's Chewie + Corran list so I dunno, I think there's something to it.

Major Isoor
Mar 23, 2011

Panzeh posted:

Strobe's lists are all X-wing super alpha strike lists- that's his gimmick.

And what a gimmick! :getin:

I was given Wes recently by a friend, so I'm gonna have to get in on that XXX action myself, soon.

Major Isoor fucked around with this message at 01:54 on Nov 17, 2015

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


Strobe posted:

Proton Torpedoes almost instantly become worth using if you have Predator on the ship. Predator works well on normal attacks too and is an all around awesome EPT, so I don't really consider it a horrible cost on top of the Torps. Red Squad Vets with Predator and Torps wreck poo poo while being decently survivable on their own, capable of keeping up an engagement after their ordnance is expended, and being less expensive than a fully loaded ordnance truck.

Wedge with Predator and Torps is also a loving monster.

Don't forget Horton Salm, the pilot that was made to run Proton Torpedoes. I'm looking forward to trying this at my next league game:

Miranda Doni (29)
+ Twin Laser Turret (6)
+ Advanced SLAM (2)

Horton Salm (25)
+ Twin Laser Turret (6)
+ Proton Torpedoes (4)
+ Extra Munitions (2)

Gold Squadron Pilot (18)
+ Twin Laser Turret (6)
+ R3-A2 (2)
+ BTL-A4 Y-Wing (0)

Kai Tave
Jul 2, 2012
Fallen Rib
Is there really a point to putting Advanced SLAM on a K-Wing if you don't have any on-action bombs to take advantage of it?

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Kai Tave posted:

Is there really a point to putting Advanced SLAM on a K-Wing if you don't have any on-action bombs to take advantage of it?

Defensive tokens or target locks for the next round

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Kai Tave posted:

Is there really a point to putting Advanced SLAM on a K-Wing if you don't have any on-action bombs to take advantage of it?

Lets you burn past and focus if you're being shot at or target lock for the future. It's not nearly as big a deal as when you have a bomb though.

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


Kai Tave posted:

Is there really a point to putting Advanced SLAM on a K-Wing if you don't have any on-action bombs to take advantage of it?

I found it hugely useful for setting up target locks for next round and putting myself behind rocks at range 3 with a defensive focus (rolling three dice with a modifier on a K-Wing is absurdly hilarious).

That said, in that game I was also running a Warden with Advanced SLAM and Connor Nets instead of Horton (I call it Y2K dohoho), which was also hilariously good.

I absolutely murdered a Redline + Miniswarm list.

Admiral Joeslop
Jul 8, 2010




Kai Tave posted:

Does anyone here use a Plano 732 to store their stuff? If so, do you have any pictures that might give me an idea of how you've got it set up? I'd like to try consolidating all my stuff into one single carrying case.

My collection is relatively small so everything X-wing I have fits.



On the very top, I keep extra tokens and mission tokens in baggies, in the left hole is where I keep my ships for the evening if I'm going to be moving them around and they fit.



Inside are bases, rules, movement templates, tokens I actually use, and a standard size binder with card holders that fits *just perfectly*.



Middle spots have the ships, currently one box for each faction but I'm going to have to combine Empire and S&V into one to make room for all my Rebels. The Falcon and Outrider are a little awkward and don't fit snugly but all the other Rebel ships so far do.

To the left and right are boxes for cardboard bases and maneuver dials. Running out of Rebel room there as well!

Let me know if you want to know anything else.

Any decent builds for Empire Slave 1? I've ran it a few times without much success; I don't have a lot of Empire to support it unfortunately. Also I love bombs.

Admiral Joeslop fucked around with this message at 06:42 on Nov 17, 2015

Kai Tave
Jul 2, 2012
Fallen Rib

Admiral Joeslop posted:

My collection is relatively small so everything X-wing I have fits.



On the very top, I keep extra tokens and mission tokens in baggies, in the left hole is where I keep my ships for the evening if I'm going to be moving them around and they fit.



Inside are bases, rules, movement templates, tokens I actually use, and a standard size binder with card holders that fits *just perfectly*.



Middle spots have the ships, currently one box for each faction but I'm going to have to combine Empire and S&V into one to make room for all my Rebels. The Falcon and Outrider are a little awkward and don't fit snugly but all the other Rebel ships so far do.

To the left and right are boxes for cardboard bases and maneuver dials. Running out of Rebel room there as well!

Let me know if you want to know anything else.

Thanks, do you have a picture of one of your middle boxes? I'm trying to consolidate my collection into a single 732 but the dividers are a bit smaller than the ones on the case I've been using up until now, so I'm wondering how you've got them set up. My collection's quite a bit bigger unfortunately, so I may need to get creative or start leaving some stuff at home.

quote:

Any decent builds for Empire Slave 1? I've ran it a few times without much success; I don't have a lot of Empire to support it unfortunately. Also I love bombs.

Unfortunately the Scum Firesprays are generally better, but ImpKath with a Mangler Cannon can be fun.

Admiral Joeslop
Jul 8, 2010




Kai Tave posted:

Thanks, do you have a picture of one of your middle boxes? I'm trying to consolidate my collection into a single 732 but the dividers are a bit smaller than the ones on the case I've been using up until now, so I'm wondering how you've got them set up. My collection's quite a bit bigger unfortunately, so I may need to get creative or start leaving some stuff at home.


Unfortunately the Scum Firesprays are generally better, but ImpKath with a Mangler Cannon can be fun.

I can't take a picture right now but I'll try to remember to tomorrow. Off the top of my head, the rebel box has: Falcon, Outrider, K-wing, 2 X-wings, 3 A-wings, 3 B-wings, Z-95, Y-wing, E-wing, HWK. I think I can squeeze another 2-3 small ships in but that's the limit. Some of them could be moved in with the large ships as well.

DKD
Dec 25, 2011
Why don't I see R7-T1 in any lists? It seems like a good fit for high-PS pilots without a boost, like Wes with VI; if you move yourself into someone's firing arc at close range, you can try to slip away, for cheaper than an EU, and you even get a target lock out of it.

Kai Tave
Jul 2, 2012
Fallen Rib

Admiral Joeslop posted:

I can't take a picture right now but I'll try to remember to tomorrow. Off the top of my head, the rebel box has: Falcon, Outrider, K-wing, 2 X-wings, 3 A-wings, 3 B-wings, Z-95, Y-wing, E-wing, HWK. I think I can squeeze another 2-3 small ships in but that's the limit. Some of them could be moved in with the large ships as well.

That'd be awesome, thanks. There's a guy I play with who also uses a 732 but I'm not gonna be able to game with him again for another two weeks or so, and I need to figure out a good way to store the bigger and more awkwardly shaped ships like B-Wings, Y-Wings, HWKs, K-Wings, Starvipers, etc.

banned from Starbucks
Jul 18, 2004




Try the plano 1374

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


DKD posted:

Why don't I see R7-T1 in any lists? It seems like a good fit for high-PS pilots without a boost, like Wes with VI; if you move yourself into someone's firing arc at close range, you can try to slip away, for cheaper than an EU, and you even get a target lock out of it.

It's situational and you can usually find something better for three points, but I think it's great for a Y-Wing. Dutch can grab a target lock, give one to someone else, boost either out of arc or into range one and have a good time.

Kai Tave
Jul 2, 2012
Fallen Rib

zVxTeflon posted:

Try the plano 1374

That would have been great advice if I hadn't just bought a 732 :v:

I just want a magic box that holds all of my plastic spaceships and dice and cards and dials and templates for when I want to play a game involving 2-6 ships at a time at most, is that too much to ask?

Crab Dad
Dec 28, 2002

behold i have tempered and refined thee, but not as silver; as CRAB


Kai Tave posted:

That would have been great advice if I hadn't just bought a 732 :v:

I just want a magic box that holds all of my plastic spaceships and dice and cards and dials and templates for when I want to play a game involving 2-6 ships at a time at most, is that too much to ask?

You just described my fishing problems.

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Aramoro
Jun 1, 2012




Is there any firm word on what the Jump Master 5000 will be like yet, and the other pilots. Other than the fact it's got a white S-Loop.

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