|
This sounds promising. (The video link just takes you to the original release trailer.)
|
# ? Nov 16, 2015 18:00 |
|
|
# ? Jun 3, 2024 22:15 |
|
Fans posted:Engines of War because the finale is a piece of piss. Engines does definitely have the most grimoire friendly pacing of any long level, Enemies Below is also a very good pick, and Garden of Morr is a pretty good level that really only makes you do the end with two grims, although it can get hairy if you get the wrong spawns. Just remember that friends that let friends try grim runs on Supply and Demand don't stay friends for long.
|
# ? Nov 16, 2015 18:01 |
|
Totally not bothered about grims as much now they only take away 15% of my health each
|
# ? Nov 16, 2015 18:08 |
|
Kitchner posted:Totally not bothered about grims as much now they only take away 15% of my health each Just for that I'm not picking you up even though it'd be extra fast and uninterruptable.
|
# ? Nov 16, 2015 18:13 |
|
I wish that engines of war had a better finale. The Inn is just piss easy to defend. Go into the basement and rats can only attack from two narrow chokepoints. Go upstairs and their pathing breaks so badly that they forget they can climb walls through gaping holes in the building. And yet I still see pubbies trying to hold the line at the loving pier and getting thrown into the water by an angry ROgre.
|
# ? Nov 16, 2015 18:28 |
|
Arcsquad12 posted:I wish that engines of war had a better finale. The Inn is just piss easy to defend. Go into the basement and rats can only attack from two narrow chokepoints. Go upstairs and their pathing breaks so badly that they forget they can climb walls through gaping holes in the building. The basement has a little hole in the ground in the back now where occasionally some rats clamber up from now. It's still just 2 major chokepoints, but you gotta check your butt occasionally now too.
|
# ? Nov 16, 2015 18:39 |
|
Arcsquad12 posted:I wish that engines of war had a better finale. The Inn is just piss easy to defend. Go into the basement and rats can only attack from two narrow chokepoints. Go upstairs and their pathing breaks so badly that they forget they can climb walls through gaping holes in the building. I kind of like engines because of that. Most of them have a big tricky finale which serves as a difficulty peak. Instead engines has a nasty bit in the middle and follows it up with a long stretch where healing is often very rare, so not only do you need to survive and beat that section, you need to do so in a way that lets you have enough to get through the next chunk, but if you do poorly, you can make up for it. The one thing I don't adore is that once you're in the town area until you get the bell, you've got carte blanche to lose people and can just pick them up. I don't think there's a mechanical way to discourage or prevent just dying and getting recovered essentially for free other than them having grims, but thinking about it, that's kind of enough. Maybe being tighter on the heals in the port town would work so there's a chance the defense on a two grim run means keeping someone oneshottable safe and makes you more vulnerable to packmasters.
|
# ? Nov 16, 2015 19:01 |
|
Arcsquad12 posted:I wish that engines of war had a better finale. The Inn is just piss easy to defend. Go into the basement and rats can only attack from two narrow chokepoints. Go upstairs and their pathing breaks so badly that they forget they can climb walls through gaping holes in the building. True, but I really like the idea of the heroes being tired and wounded and saying "gently caress it, we're going to wait this one out in the basement, be sure to ring the bell extra loud oleysa"
|
# ? Nov 16, 2015 22:09 |
|
I think the hardest part of that map is the movement between the doomwheels and the inn. People get ahead of themselves thinking they're running to the escape vehicle.
|
# ? Nov 17, 2015 04:04 |
|
BioTech posted:I have the 40% extra blast radius trinket
|
# ? Nov 17, 2015 04:12 |
|
The Doomwheels themselves are a non-trivial event too, a lot of teams I've played with just wipe there.
|
# ? Nov 17, 2015 04:13 |
|
Coolguye posted:The Doomwheels themselves are a non-trivial event too, a lot of teams I've played with just wipe there. That's always the hardest part for my team. Carrying gunpowder while under constant attack is pretty stressful.
|
# ? Nov 17, 2015 04:17 |
|
Does this game have a full release date yet? I'm intrigued but leery about getting games in early access/alpha/pre alpha/beta/words have no meaning.
|
# ? Nov 17, 2015 04:28 |
Deport The Irish posted:Does this game have a full release date yet? I'm intrigued but leery about getting games in early access/alpha/pre alpha/beta/words have no meaning. it was released a month ago dude
|
|
# ? Nov 17, 2015 04:32 |
|
Seriously, it was never even in EA. It had a couple of actual, sign-up required beta tests and a sort of week long pre-order pre-release but that's it.
|
# ? Nov 17, 2015 04:43 |
|
New DLC confirmed. Ratling Guns spun up too long will randomly spin and fire on their own units or explode. (Please do this Fatshark, Skaven are funniest when they're exploding themselves. It's why I played them)
|
# ? Nov 17, 2015 04:46 |
Nebiros posted:New DLC confirmed. Ratling Guns spun up too long will randomly spin and fire on their own units or explode. (Please do this Fatshark, Skaven are funniest when they're exploding themselves. It's why I played them) i'm pretty sure if a ratling gun fires long enough it will eventually explode, which is a failsafe for if it pins everyone down at the end of a long hallway and everyone's out of ammo
|
|
# ? Nov 17, 2015 04:53 |
|
I hadn't realized there were actually pictures for the DLC weapons. Special mentions go to the Dwarf's shield and great axe.
|
# ? Nov 17, 2015 04:56 |
|
President Ark posted:i'm pretty sure if a ratling gun fires long enough it will eventually explode, which is a failsafe for if it pins everyone down at the end of a long hallway and everyone's out of ammo And they do already hose down any skaven between themselves and you, helpfully killing them.
|
# ? Nov 17, 2015 06:04 |
|
Why is Well Watch so goddamn long I hate it
|
# ? Nov 17, 2015 06:50 |
|
NickBlasta posted:I think the hardest part of that map is the movement between the doomwheels and the inn. People get ahead of themselves thinking they're running to the escape vehicle. Coolguye posted:The Doomwheels themselves are a non-trivial event too, a lot of teams I've played with just wipe there. Both of these are correct, that's what I mean about the pacing being different with a nasty section to put you in dire straits and then a long endurance section after it. It's tricky and cool (and coincidentally pretty favorable for library runs). Also ask me about desperately wanting a good soldier handgun and finally giving up and fusing four green handguns and a blunderbus because come on it's an 80% chance and getting a blunderbus. Then immediately after, rolling one up and it's got literally useless traits. xthetenth fucked around with this message at 06:56 on Nov 17, 2015 |
# ? Nov 17, 2015 06:54 |
|
motherfuckin poo poo bitch pubbies I can't even get a decent group for NM games i should play with my goon friends
|
# ? Nov 17, 2015 15:58 |
|
the lovely drawing i made has 85 likes on steam, im letting this go to my head. also i had a bug where i lagged a bunch, fell over, and was picked up, and my vision was stuck on the ground, which made me feel like i was playing as a tiny dwarf, except as kruber.
|
# ? Nov 17, 2015 16:29 |
|
Tiler Kiwi posted:the lovely drawing i made has 85 likes on steam, im letting this go to my head. That drawing is pretty awesome I might try making it my new Steam AV!
|
# ? Nov 17, 2015 17:05 |
|
Tiler Kiwi posted:the lovely drawing i made has 85 likes on steam, im letting this go to my head. Nice humble brag. It is a very good drawing though.
|
# ? Nov 17, 2015 18:20 |
|
Kitchner posted:
I didnt notice the legs at first. Really good
|
# ? Nov 17, 2015 23:29 |
|
So I got a trinket that "Increases luck by 25%" what exactly does that mean in game-terms? Do I get better dice rolls or more stuff out of chests or what? Better proc chances?
|
# ? Nov 18, 2015 02:18 |
|
AndroidHub posted:So I got a trinket that "Increases luck by 25%" what exactly does that mean in game-terms? Do I get better dice rolls or more stuff out of chests or what? Better proc chances? It increases the chance good things will spawn in chests, like medkits. Picking up cursed die will lower this chance.
|
# ? Nov 18, 2015 02:22 |
|
Does it have to be me who opens the chest or is it just applied to the level?
|
# ? Nov 18, 2015 02:47 |
|
Skandranon posted:It increases the chance good things will spawn in chests, like medkits. Picking up cursed die will lower this chance. I'm pretty sure the chests are all populated when the level is loaded.
|
# ? Nov 18, 2015 02:47 |
|
This is the only post on it I could find that seemed to have done any testsquote:I have ruled out the following: A dev responded to the thread saying that luck "Makes you luckier." Which is very dumb that they know about the question and are still going to let people waste time trying to figure it out.
|
# ? Nov 18, 2015 02:55 |
|
President Ark posted:it was released a month ago dude My bad. I thought this was an EA release, guess I got confused by the pre release betas. Now I've got another reason to look forward to pay day.
|
# ? Nov 18, 2015 06:49 |
|
tofes posted:Why is Well Watch so goddamn long Let a well fall and it goes realll quick.
|
# ? Nov 18, 2015 07:40 |
|
Microwaves Mom posted:Let a well fall and it goes realll quick. Why does this happen? Is it because you need to defend each well 3 times or something so if you let it fall it shortens the level?
|
# ? Nov 18, 2015 09:16 |
|
It doesn't do that since the last major patch, it just replaces the defenses with more holdout phases, so you'll defend one then have 3 holdouts in a row.
|
# ? Nov 18, 2015 13:54 |
|
Well, the more you know I guess!
|
# ? Nov 18, 2015 14:40 |
|
Also if you haven't already noticed, all the door event phases have extended slightly as the doors move slower. So the 2 gates in Smuggler's Run and the 1 in Wizard's Tower.
|
# ? Nov 18, 2015 14:52 |
|
I hadn't noticed actually. The only one like that I did recently was trying to complete the white rat on hard and I was too busy being rat raped to time the door
|
# ? Nov 18, 2015 15:34 |
|
Gestalt Intellect posted:This is the only post on it I could find that seemed to have done any tests That's a loving hilarious response.
|
# ? Nov 18, 2015 16:22 |
|
|
# ? Jun 3, 2024 22:15 |
|
Ugh. I got a max roll on a killing blow rapier, then my internet went out immediately after. When it came back up, I had to reroll the weapon as it hadn't saved, and rolled minimum.
|
# ? Nov 18, 2015 17:43 |