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I've only run into two so far, the first was at wicked trucking, I loaded the construction persona and it walked outside, and ignored me completely. Second one was in the Super Duper Mart and I wanted that one to deal with the Ghouls so I uploaded Law Enforcement and continued sneaking around while he [DETECTED] me sometimes but he never attacked me. I powered it down before I left though, and never walked very close to it, so I don't know if that mattered. ...also I had my guns out and fought a number of ghouls in the Mart.
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# ? Nov 17, 2015 05:33 |
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# ? May 27, 2024 14:10 |
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Meridian posted:So which faction are most of you guys siding with? I've joined all of them at this point and am thinking Institute just for the sake of it. All the plot lines are kind of weak. The one that makes my numbers go up.
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# ? Nov 17, 2015 05:36 |
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Phenotype posted:I dunno, other than "avenge my wife", which is perfectly reasonable if she's been your beard, and a close friend who keeps your secret, I didn't think anything really shoved "straight white male protagonist" in your face. Even "some military service" isn't really very descriptive, and I don't think I've seen anything go more in depth than that. There was probably a draft going during the war, so it probably applied to almost every 18-year-old male. Being a courier in the Mojave is probably a pretty demanding, difficult, and high paying job. Also, like the other guy said, the bullet in your head gives you temporary amnesia and also reduces your abilities except for stuff that you've really, really internalized (your tags).
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# ? Nov 17, 2015 05:38 |
That Cabot House quest was the dumbest poo poo I've seen in a long time.
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# ? Nov 17, 2015 05:40 |
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RBA Starblade posted:Just had my first crash leaving the Prydwen. How many hours had you clocked before that crash? Because I just had my first as well when talking to one of the scientists in the Institute, and that's after about ~60 hours, which is impressive Really love the aesthetics of the Institute, by the way. Kind of has a 60's/70's sci-fi feel to it, which is a refreshing change from the usual retro-50's stuff. Roobanguy posted:i straight up killed father when he first appeared. Same. I was actually genuinely surprised that worked.
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# ? Nov 17, 2015 05:40 |
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It doesn't give you amnesia, but I do like to imagine being shot in the head and being in a coma leaves you pretty weak and the rest of the game is you recovering to your former badass self
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# ? Nov 17, 2015 05:40 |
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SunAndSpring posted:That Cabot House quest was the dumbest poo poo I've seen in a long time. Agreed, I was hoping Lorenzo Cabot would teach me the psychic powers after I saved him. Wasted opportunity right there Bethesda
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# ? Nov 17, 2015 05:43 |
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SunAndSpring posted:That Cabot House quest was the dumbest poo poo I've seen in a long time. You start the quest by murdering an entire regiment of, assumedly, high price mercenaries. The quest giver sees that you've murdered the men he's spent a shitload of money to hire and who were doing nothing but guarding a building you're trying to raid. Not only that, but there's recently been a robbery of a serum shipment, so you could even (potentially) be an assassin trying to get at the Cabots. So what does he do? He seeks you out, and invites you in past their security system!
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# ? Nov 17, 2015 05:44 |
I want no more aliens in Fallout ever again. And wait, you can start the quest by murdering all the people at the asylum? I started it by talking to that ghoul in Bunker Hill. That's just dumb as hell.
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# ? Nov 17, 2015 05:45 |
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2house2fly posted:It doesn't give you amnesia, but I do like to imagine being shot in the head and being in a coma leaves you pretty weak and the rest of the game is you recovering to your former badass self i think that's actually a cool touch in their design for NV dialogue stuff meanwhile i didn't know this game still had random encounters. at least, i think it was random? i ran into a funeral for some guy near salem in the fog and the way the npcs were named it seemed like a random encounter given that they didn't have any special names despite referring to each other and the dead guy by name in actual dialogue edit: frajaq posted:Agreed, I was hoping Lorenzo Cabot would teach me the psychic powers after I saved him. Wasted opportunity right there Bethesda it seems like both rewards for the quest are kinda lame
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# ? Nov 17, 2015 05:47 |
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sector_corrector posted:You start the quest by murdering an entire regiment of, assumedly, high price mercenaries. The quest giver sees that you've murdered the men he's spent a shitload of money to hire and who were doing nothing but guarding a building you're trying to raid. Not only that, but there's recently been a robbery of a serum shipment, so you could even (potentially) be an assassin trying to get at the Cabots. So what does he do? He seeks you out, and invites you in past their security system! That quest line started for me when he met me in Bunker Hill and went "hey, want a job?"
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# ? Nov 17, 2015 05:47 |
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sector_corrector posted:You start the quest by murdering an entire regiment of, assumedly, high price mercenaries. The quest giver sees that you've murdered the men he's spent a shitload of money to hire and who were doing nothing but guarding a building you're trying to raid. Not only that, but there's recently been a robbery of a serum shipment, so you could even (potentially) be an assassin trying to get at the Cabots. So what does he do? He seeks you out, and invites you in past their security system! I started the quest by going to Cabot House's and passing two easy Persuasion checks at the door
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# ? Nov 17, 2015 05:47 |
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SunAndSpring posted:That Cabot House quest was the dumbest poo poo I've seen in a long time.
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# ? Nov 17, 2015 05:48 |
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ImpAtom posted:That quest line started for me when he met me in Bunker Hill and went "hey, want a job?" The typical way to start it is the way I mentioned there. He even off-handedly mentions the mercenaries you killed as part of the dialog.
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# ? Nov 17, 2015 05:49 |
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I'm stuck and I can't exit a crafting menu by pressing tab. Is there a console command that gets me out?
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# ? Nov 17, 2015 05:50 |
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sector_corrector posted:The typical way to start it is the way I mentioned there. He even off-handedly mentions the mercenaries you killed as part of the dialog. You are the first person I've heard who started the quest that way. I doubt you're the only one but I really doubt it's the typical way. (He also doesn't mention the mercenaries if you don't kill them.)
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# ? Nov 17, 2015 05:51 |
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This is my first playthrough, I spent about 15 minutes wandering around Salem looking for what to do with a key I picked up off a dead guy surrounded my Mirelurks. Turns out he's supposed to be alive when you get there? And he gives you a quest? Well, he wasn't alive, so I guess I'll never know. Also he has a really obvious trapdoor in his house, but there's no prompt for it.
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# ? Nov 17, 2015 05:53 |
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LumberingTroll posted:Build happiness items, decorations etc. Turns out they wanted more beds. There was enough for everyone but they all wanted to share the same bed, apparently. Also after a bunch of raiders tried to jump my settlement Curie suggested calling the police so they could put the evidence in little baggies. Curie owns. quote:How many hours had you clocked before that crash? Because I just had my first as well when talking to one of the scientists in the Institute, and that's after about ~60 hours, which is impressive 20! Amazing by Bethesda standards.
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# ? Nov 17, 2015 05:53 |
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Samfucius posted:This is my first playthrough, I spent about 15 minutes wandering around Salem looking for what to do with a key I picked up off a dead guy surrounded my Mirelurks. Turns out he's supposed to be alive when you get there? And he gives you a quest? Well, he wasn't alive, so I guess I'll never know. If he's alive you can do a simple quest for him, get into that trapdoor and get a unique Hunting Rifle that does +50% to Mirelurks. Not super-great.
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# ? Nov 17, 2015 05:55 |
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I play this in Big Picture mode, is there a way to autolaunch the game instead of Bethesda's dumb launcher window that needs a mouse? thanks goons
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# ? Nov 17, 2015 05:55 |
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Fereydun posted:
yeah theoretically it's an endless supply of it, but you have to use the serum he gives before he gives you another.
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# ? Nov 17, 2015 05:56 |
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ImpAtom posted:If he's alive you can do a simple quest for him, get into that trapdoor and get a unique Hunting Rifle that does +50% to Mirelurks. Not super-great. That quest is super fun though because its basically a zombie attack but with mutated crab (and sometimes lobster) monsters. Smashing through them all with my super sledge felt badass. Then I walked onto the beach and got murdered by a mirelurk king.
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# ? Nov 17, 2015 05:59 |
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Arcsquad12 posted:I'm stuck and I can't exit a crafting menu by pressing tab. Is there a console command that gets me out? I have this problem sometimes too, I think it has to do so shift+tabbing into steam overlay. I just alt tab out and back in and that fixes it for me, I'm running borderless windowed mode though.
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# ? Nov 17, 2015 06:05 |
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they should fire anyone that worked on the cabot house quest imo
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# ? Nov 17, 2015 06:12 |
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Did some research to see what kind of armor you can add Tinker Tom's ballistic weave lining on. The answer: if it looks cool, you can't. Seriously. I console commanded like every decent-looking outfit onto my character and anything that is a cool duster, or something that looks like an outfit someone would wear exploring the wasteland, or anything that isn't like a shirt and some jeans, you can't modify. Well, you can add it to MacCready's ratty jacket and Piper's jacket, but those are pretty much the only outliers. (Also Maxson's, but you ain't getting that without console commands on an average playthrough, so I'm not really counting it.) It's kind of infuriating. Bethesda added a system in the game that was like, "People want to wear clothing but not die in two shots. We should let them add DR to it!" And then it's like someone else went, "Well, let's not go too crazy. We can't have them wearing the outfits they want to wear." I'm pretty sure we won't see a mod to open up outfit modifications for a couple months at least, too. Few players even seem to be aware ballistic weave exists, and even then, I'm not sure you'd be able to change the armor crafting system without the creation kit.
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# ? Nov 17, 2015 06:27 |
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Ben "Yahtzee" Croshaw's "Judging by the Cover" analysis of the Fallout 4 (and 3) covers: http://www.escapistmagazine.com/videos/view/judging-by-the-cover/106816-Fallout-4-Box-Art-Review ...I found it funny. vv [e]: In regards to Fallout 4, for some reason my melee-weapon focused character with a modded sniper rifle absolutely slaughtered Corvega Factory on his run through the place whereas my stealthy sniper-focused character was getting creamed easily. Granted, there were a few key differences, such as paying attention to armor this time around and knowing how to pick perks/weaponry/etc on a second play-through plus the melee-character being level 15 (thanks Idiot Savant!) versus my stealth sniper being level 9. Oddly enough, casually using a bolt action hunting rifle manually can well over-compensate compared to a character actually built towards rifles/sniping in their stats. I guess what I'm saying is is that Perception is fairly useless compared to Agility. Also, having perks like Rooted/Toughness/Moving Target help a shitload towards not dying, especially on Survival difficulty as was the case for both characters. Plus, using stealth (without Ninja perks) + Blitz + high strength + modded melee weapon will absolutely murder the poo poo out of most scrub enemies and even Super Mutants in short order. This is actually really effective for "sleeping" ghouls who count for the sneak attack multiplier from lying on the ground to just before fully standing. Not having to rely on ammo means you can conserve ammo for, say, a sniper-modded sniping rifle to pick off stragglers on the fringes, get up close to stealth-melee the others, and use a back-up heavy weapon/combat shotgun in case things go south and enemies are rushing you. Finally, use chokepoints like doorways or crawl spaces (note: use a cluster of mines to take off an initial chunk of health) to plink away at monsters like Legendaries/Behemoths/Deathclaws until they die (which sometimes feel kind of cheap, but I'm playing on Survival so I consider it fair game). This is a very effective strategy for pretty much anything I've found so far. Teriyaki Koinku fucked around with this message at 06:42 on Nov 17, 2015 |
# ? Nov 17, 2015 06:28 |
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Phenotype posted:I dunno, other than "avenge my wife", which is perfectly reasonable if she's been your beard, and a close friend who keeps your secret, I didn't think anything really shoved "straight white male protagonist" in your face. Even "some military service" isn't really very descriptive, and I don't think I've seen anything go more in depth than that. There was probably a draft going during the war, so it probably applied to almost every 18-year-old male. Straight white male protagonist would be an upgrade. I just said that there was an incontrovertible backstory of suburban living and parenthood with a partner, which actually wouldn't be a problem if they let you redefine your character in their wasteland life, but you are pretty heavily tied back to the original concept at nearly every turn. If there wasn't the voiced 4 option (in effect more like no option or 2 option) dialogue system then it could work fine.
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# ? Nov 17, 2015 06:29 |
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Phenotype posted:But that just raises further questions! Why am I wandering around? Couldn't hack it as a farmer? Raider gang fell apart? Do I like the lonely road? It implies a significant backstory, one with some variability, sure, but it still makes me try to explain it away somehow, and it still means that my terrified level 1 courier has been at this for some time. Yeah, it raises questions! You answer the questions with your roleplaying and gameplay choices.
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# ? Nov 17, 2015 06:30 |
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My guess is that they were nearing the release deadline, realized that they had a bunch of clothing sets that didn't have proper clipping models for over armor, and said "gently caress it, we'll fix it later in a DLC or a patch", and made them incompatible.
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# ? Nov 17, 2015 06:31 |
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Your Dunkle Sans posted:Ben "Yahtzee" Croshaw's "Judging by the Cover" analysis of the Fallout 4 (and 3) covers: shhh we don't talk about actually funny successful goons
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# ? Nov 17, 2015 06:34 |
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I shouldn't be enjoying myself this much making a shack on top of Red Rocket. I have to finish it later though, I ran out of wood after getting the stairs and foundation down.UP AND ADAM posted:Straight white male protagonist would be an upgrade. I just said that there was an incontrovertible backstory of suburban living and parenthood with a partner, which actually wouldn't be a problem if they let you redefine your character in their wasteland life, but you are pretty heavily tied back to the original concept at nearly every turn. If there wasn't the voiced 4 option (in effect more like no option or 2 option) dialogue system then it could work fine. The voice acting isn't the issue, it's the script. It'd be the exact same issue if the guy was completely mute. quote:My guess is that they were nearing the release deadline, realized that they had a bunch of clothing sets that didn't have proper clipping models for over armor, and said "gently caress it, we'll fix it later in a DLC or a patch", and made them incompatible. A mod allows you to put the armor pieces on everything. It looks like poo poo, even on suits, so it seems intentionally cut off for very thin armor only. Too bad they didn't balance around that.
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# ? Nov 17, 2015 06:34 |
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After finally getting this and playing for five hours straight, I feel I can say one thing with complete and utter authority... gently caress molerats. Stingwings too. But mostly molerats.
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# ? Nov 17, 2015 06:34 |
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sector_corrector posted:My guess is that they were nearing the release deadline, realized that they had a bunch of clothing sets that didn't have proper clipping models for over armor, and said "gently caress it, we'll fix it later in a DLC or a patch", and made them incompatible. I'm talking about ballistic weave, though, not the layered armor. It's an (invisible) upgrade you can unlock that just adds DR to an outfit. It works on most under armor stuff and a handful of the most boring outfits, but none of the cool ones.
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# ? Nov 17, 2015 06:35 |
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Needs More Jazz posted:gently caress molerats. Stingwings too. But mostly molerats. I...buh....huh?????
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# ? Nov 17, 2015 06:35 |
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RBA Starblade posted:The voice acting isn't the issue, it's the script. It'd be the exact same issue if the guy was completely mute. The voice acting was a minor part of my complaint, which is with the entire dialogue system.
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# ? Nov 17, 2015 06:38 |
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Tried a second, much more minmaxy character file and Trudy was selling a suppressed bolt-action pipe pistol right when I met her. Welp, guess I've just broken the early game right over my knee. That's the earliest I've ever found a silent weapon.
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# ? Nov 17, 2015 06:39 |
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MY ABACUS! posted:This may be a supremely stupid question, but how do I actually benefit from improving my settlements? Is it just meant to be a time waster, or do you get some kind of rewards for doing it? Other than piles of tatos. socialsecurity posted:The Artillery sucks, have to get too close to deploy it and it either kills you or what you are trying to artillery kills you before it lands. You definitely do not need to run right up to them or even be seen. Aim high, the smoke grenade can be thrown far. Fishstick posted:How do you use stored mods? Like, I found a stealthboy and some random rifle mods - but if I try to equip either on applicable stuff it still tries to use the mats for them, even though they're stored in the workshop.
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# ? Nov 17, 2015 06:39 |
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Internet Kraken posted:I...buh....huh????? They come out of nowhere. Just walking along the wasteland and BOOM! Pack a' molerats. Sure they're easy to put down, but it's that constant threat man. Can't ever let your guard down...
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# ? Nov 17, 2015 06:41 |
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I'm not sure if anyone else has had this problem, but I turned Sanctuary into a massive water farm with 500+ units, but I've stopped getting purified water. Does anyone know how to fix this?
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# ? Nov 17, 2015 06:41 |
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# ? May 27, 2024 14:10 |
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Man, molerats are going to be so far down the ladder of problems that you're going to look back on them fondly.
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# ? Nov 17, 2015 06:41 |