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It's an neat game and unlike any of the others you mentioned?
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# ? Nov 17, 2015 12:08 |
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# ? Apr 29, 2024 02:43 |
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This is a list of 2+ player games that I own: Codenames Pictomania Reef Encounter Carcassone Keyflower Inhabit the Earth Pillars of the Earth Puerto Rico Chaos in the Old World + Exp Game of Thrones Boardgame 1st Edition + Exp Dominion Base + Intrigue Love Letter Bohnanza Phase 10 Wizard Hanabi Death Angel Werewolf 51 State New Era Warhammer Diskwars Blood Bowl Team Manager + Exp Game of Thrones LCG 1st Edition Pandemic Space Alert Forbidden Desert Mage Knight + LL All Creatures big and small Dungeon Twister Tash Kalar Twilight Struggle Fields of Arle Battles of Westeros W1815 Nuklear winter 68 Churchill Fire in the Lake Cuba Libre Descent 1st Edition + Exp Doom + Exp My question is: Am I missing anything (a genre or game mechanic, etc) that I should add to that list? I'm missing a hidden movement (looking at Specter Ops or new Fury of Dracula) and a traitor (can't stand BSG anymore) game from the top of my head... Anything else? Looking to round up my collection.
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# ? Nov 17, 2015 12:32 |
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Maybe an auction game? I've heard Ra's the king. Cyclades may be more accessible
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# ? Nov 17, 2015 12:40 |
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I've heard good things about The Gallerist and was thinking of pickin it up but wanted to see if any goons have had a chance to play it and what their thoughts are about the game?
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# ? Nov 17, 2015 13:14 |
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jng2058 posted:But are there any war/strategy games that support three players well? If so, how do they avoid the usually inevitable end results of 1) One player is ignored while the other two fight, and that one player almost certainly wins, or 2) Two players team up against the third, and that player almost certainly loses? Maria: War game that basically has one player play two sides against each other...sort of. It works! Three Kingdoms Redux: along with mechanics that put players farther ahead in a weaker spot turn-order wise, there is a mechanic that makes 2nd and 3rd player in turn-order (determined by basically who did the most stuff last turn) automatically "ally" against the 1st player. No alliances otherwise. Churchill: While it's a VP game, being ahead at the end of the game by a large enough margin will actually make you lose points and last place gain points. The game being about three nations trying to make peace but still have an advantage post-war, the rules give incentive to winning but not by too much.
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# ? Nov 17, 2015 13:41 |
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To expand on Churchill, what Trynant said isn't actually correct and a little bit more complex. The way the game works is that it has 3 victory conditions: 1. If both Japan and Germany have surrendered, and the difference between the first and last player is <=15 points, the first player wins. 2. If both Japan and Germany surrendered and the difference between the first and last player is >15 points, the second player wins (you can roll a dice and add that as well if you want slightly more randomness as well). 3. If both Japan and Germany haven't surrendered, the first and second player lose a random amount of points and the last player gains points, and whoever is first after that wins. The end game incentives are really crazy and hard to analyse, but in my last game I was last as the UK, with the US so far ahead that his only chance of victory was to prevent Japan from surrendering, and thus it was a fight between me and the USSR to see who would become second. I managed to win after a successful invasion of Japan
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# ? Nov 17, 2015 13:48 |
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Dr. VooDoo posted:I've heard good things about The Gallerist and was thinking of pickin it up but wanted to see if any goons have had a chance to play it and what their thoughts are about the game? I've only played the solitaire variant several times but I enjoy it a lot. Each time I want to try again and improve. There's a variety of things to do and ways to earn points (like investing, collecting, and bidding at auction) and each of them is integrated well with the theme. The components look and feel fantastic. My one big complaint is that many of the actions you can choose from have a good number of steps to them, some of which are easy to overlook completely. Each action is meant to impact your reputation, the reputation of the artists, and/or the visitors in your gallery, but that means you are moving four or five different pieces around with each action. There are printed reminders on the board, but you may need to be glued to the rulebook for the first few attempts.
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# ? Nov 17, 2015 13:48 |
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Dr. VooDoo posted:I've heard good things about The Gallerist and was thinking of pickin it up but wanted to see if any goons have had a chance to play it and what their thoughts are about the game? I've played it twice with real people now. It's a very good game, but it can be tough for some people.
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# ? Nov 17, 2015 13:51 |
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Selecta84 posted:Am I missing anything (a genre or game mechanic, etc) that I should add to that list? Hidden movement -ish I'd recommend Tragedy Looper (although it's not actual secret board movement it certainly is 1 player with secret information and other players trying to reveal that information). Traitor game in the BSG vein (i.e. not Mafia more big coop'ish thing with traitor), Archipelago is still my favorite game. Not sure I noticed any outright economic games in that collection. Euros, yes, but "he who has most money and buys things wins" kind of stuff seems a little absent. Acquire is the most entry-level of the genre, but probably too filler. The deep end would be 18XX-style games (1830 being the most widely available), but you're looking into stuff as complicated if not more than the GMT games you own. I may have glanced over one, but I'm not seeing any route-building games. Stuff like Power Grid and Brass are good here.
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# ? Nov 17, 2015 13:55 |
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Triumph and Tragedy is a new block war game by gmt for 3 players. No experience with it though
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# ? Nov 17, 2015 13:55 |
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Selecta84 posted:This is a list of 2+ player games that I own: You are missing both Agricola, and Talisman: The Magical Quest game. You have Mage Knight though, so this sin can be forgiven for a time.
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# ? Nov 17, 2015 14:02 |
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You are sorely missing Diskwars expansions.
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# ? Nov 17, 2015 14:10 |
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Selecta84 posted:This is a list of 2+ player games that I own: Letters from Whitechapel is a decent hidden movement one, and you can play it 2p.
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# ? Nov 17, 2015 14:13 |
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Lord Frisk posted:Maybe an auction game? I've heard Ra's the king. Cyclades may be more accessible Yeah, I miss one of those. Can Isle of Sky be considered an auction game? I like the theme and it would also be another tile laying game for those who can't stand Carcassone anymore. Trynant posted:Hidden movement -ish I'd recommend Tragedy Looper (although it's not actual secret board movement it certainly is 1 player with secret information and other players trying to reveal that information). Hm, Acquire could be a possibility. My playgroup plays mostly during the week and we don't have that much time so a shorter or easier game would likely hit the table more often. I don't really think they would ever play a 18xx game. Yean, I don't really have a route building game. Brass sounds good... Rutibex posted:You are missing both Agricola, and Talisman: The Magical Quest game. You have Mage Knight though, so this sin can be forgiven for a time. Nah, Fields of Arle is enough Rosenburg for me and I don't really like roll and move games
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# ? Nov 17, 2015 14:13 |
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Lichtenstein posted:You are sorely missing Diskwars expansions. One of my buddies really likes the game and is going to buy another core set and then I will get the add ons. Sloober posted:Letters from Whitechapel is a decent hidden movement one, and you can play it 2p. I will consider it
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# ? Nov 17, 2015 14:14 |
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Selecta84 posted:One of my buddies really likes the game and is going to buy another core set and then I will get the add ons. I approve of your friend.
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# ? Nov 17, 2015 14:19 |
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I haven't played it much, but Stockpile is fun, plays in less than an hour, and is about as pure of a trading/auction game as it gets. I liked Hab & Gut even better, but then I learned it's out of print and unlikely to get reissued.
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# ? Nov 17, 2015 14:33 |
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Selecta84 posted:I'm missing a hidden movement (looking at Specter Ops or new Fury of Dracula) and a traitor (can't stand BSG anymore) game from the top of my head... Dark Moon might be a good BSG replacement for you. It's basically the same game but condensed to the minimum, so it hits most of the same notes but is much quicker paced. Lacks a bit of theme in comparison though, and if you hate dice or they hate you, stick to BSG. You didn't mention the reason why you can't stand BSG anymore, but if it's game duration, definitely look at DM.
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# ? Nov 17, 2015 14:40 |
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theroachman posted:Dark Moon might be a good BSG replacement for you. It's basically the same game but condensed to the minimum, so it hits most of the same notes but is much quicker paced. Lacks a bit of theme in comparison though, and if you hate dice or they hate you, stick to BSG. You didn't mention the reason why you can't stand BSG anymore, but if it's game duration, definitely look at DM. Played BSG too much and I got fed up with it. I don't really feel like playing it anymore. I will look into Dark Moon. CaptainRightful posted:I haven't played it much, but Stockpile is fun, plays in less than an hour, and is about as pure of a trading/auction game as it gets. I liked Hab & Gut even better, but then I learned it's out of print and unlikely to get reissued. Amazon.de has Hab und Gut for 60 Euros... Care to give a few more details about the game? Selecta84 fucked around with this message at 14:44 on Nov 17, 2015 |
# ? Nov 17, 2015 14:42 |
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Selecta84 posted:Amazon.de has Hab und Gut for 60 Euros... Care to give a few more details about the game? It's a stock buying/selling game. There are 6 goods and their current value is displayed on a central track. There are cards that will manipulate the value of the goods. They indicate a +/- value for a particular good. Every player shares one set of cards with the player on their left and their right, so everyone has access to two different sets of communal cards. These cards are stored in holders between adjacent players. On your turn you either buy or sell 1-3 goods from the supply at the current market price. You can choose to give a good to charity - these will be sold off at the end of the game at the current market price. You then manipulate the market by playing one card at full value from one card holder and then another card from the other card holder at half value. After all cards have been played, all goods given to charity are sold off at market value, the cards returned, and that money placed on the charity board. More cards are drawn and placed in the card holders. This is done for 2 rounds. You win by amassing the most money and by not being the person to give the least to charity. e: It's pretty simple, but a good game. I don't know if I'd spend 50+ Euro on it though... Oldstench fucked around with this message at 15:10 on Nov 17, 2015 |
# ? Nov 17, 2015 15:08 |
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Thanks
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# ? Nov 17, 2015 15:13 |
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Selecta84, I noticed that Chaos in the Old World is on that great list of yours (as well as the impossible to find at a reasonable price Pillars of the Earth, thanks for taunting me) and because it's something I've had my eye on for a long time, how do you like it? Is it a tough game to get people with no knowledge of the universe to give a shot? Are the mechanics easy to teach? It isn't the cheapest and if I grab it I don't want it to turn into another game that sits on my shelf gathering dust because the theme is too dark and it's too hardcore for the Carcassonne crowd.
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# ? Nov 17, 2015 16:04 |
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quote:Chaos in the Old World (...) game that sits on my shelf gathering dust because the theme is too dark and it's too hardcore for the Carcassonne crowd. #justtomvaselthings
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# ? Nov 17, 2015 16:08 |
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I picked up Mage Knight the other day since everyone recommends it as a solo game. Is there, like...a "Mage Knight For Dummies" video or something? Because this looks pretty complicated.
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# ? Nov 17, 2015 16:09 |
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Evil Mastermind posted:I picked up Mage Knight the other day since everyone recommends it as a solo game. Search Ricky Royal on YouTube, he has exactly that. Re: Dark Moon - it's pretty bad. I played it at Essen at someone's insistence, and I don't even think they had fun.
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# ? Nov 17, 2015 16:16 |
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Yes, there is. Ricky Royal did a good MK walkthrough.
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# ? Nov 17, 2015 16:16 |
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Evil Mastermind posted:I picked up Mage Knight the other day since everyone recommends it as a solo game. Look up Ricky Royal on YouTube. I learned the game with his videos. I really recommend them. FulsomFrank posted:Selecta84, I noticed that Chaos in the Old World is on that great list of yours (as well as the impossible to find at a reasonable price Pillars of the Earth, thanks for taunting me) and because it's something I've had my eye on for a long time, how do you like it? Is it a tough game to get people with no knowledge of the universe to give a shot? Are the mechanics easy to teach? It isn't the cheapest and if I grab it I don't want it to turn into another game that sits on my shelf gathering dust because the theme is too dark and it's too hardcore for the Carcassonne crowd. In Germany they have Pillars of the Earth in stock on Amazon for 28 euros. But it's in German. As for Chaos, I quite like it. It is not that hard to teach imho. Just play 1-2 test rounds and that should do it. But yeah, the theme can be quite a turn off for some people. My playgroup all played some kind of Warhammer game (minitures game or one of the RPGs) so the theme has always been a plus for them.
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# ? Nov 17, 2015 16:17 |
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Evil Mastermind posted:I picked up Mage Knight the other day since everyone recommends it as a solo game. You can watch the Ricky Royal playthrough playthrough to get a really good feel as to how the game is set up and played. Also, use the learn to play guide and just jump in. e: goddamn you nerds are fast
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# ? Nov 17, 2015 16:17 |
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I really really like Chaos but I play it with the same group of 4 people which I think it pretty much requires to develop a decent meta.
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# ? Nov 17, 2015 16:23 |
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T-Bone posted:I really really like Chaos but I play it with the same group of 4 people which I think it pretty much requires to develop a decent meta. Yeah, do that. Or every game with new people will end in a victory for Khorne cause for the love of god nobody new to this game seems to understand that you want to AVOID any fights with Khorne as much as possible.
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# ? Nov 17, 2015 16:27 |
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Evil Mastermind posted:I picked up Mage Knight the other day since everyone recommends it as a solo game. A lot of people recommend the Ricky Royal video series, but it's super long, and I don't know that it's really the best intro to the game. As far as I know, there's no Rodney Smith or Paul Grogan type video that really grounds you in the basics. (And don't watch Rahdo's video. You'll just be more confused than you started.) Really, your best bet is to sit down with the tutorial book and play through it step by step. The MK rules are kinda annoying as a reference document, but Vlaada and his crew know how to make a solid tutorial. Otherwise, it's like your first time taking it up the butt. Go slowly. Get yourself comfortable and try to relax--you're not going anywhere for a while, and being tense is just going to make things harder. Take it in a tiny bit at a time. Even if you feel like you're getting a handle on things, don't jump ahead, or you're just going to hurt yourself and sour the whole experience. Pause every so often to acclimate before trying to cover more. It's best to experiment by yourself before involving a second person, and get used to two-player before involving three or more people. And remember, a tiny bit of pain is part of what makes the experience enjoyable. It can all seem daunting at first, impossible even, but once you've gotten a little experience under your belt you'll be surprised how easily everything slides into place. Also, take a poop and a shower beforehand. That's not a metaphor for anything, it's just generally good advice. gutterdaughter fucked around with this message at 16:55 on Nov 17, 2015 |
# ? Nov 17, 2015 16:52 |
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Gutter Owl posted:(And don't watch Rahdo's video. You'll just be more confused than you started.) Seriously, dude, get the rules straight then make the video. quote:Otherwise, it's like your first time taking it up the butt. Go slowly. Get yourself comfortable and try to relax--you're not going anywhere for a while, and being tense is just going to make things harder. Take it in a tiny bit at a time. Even if you feel like you're getting a handle on things, don't jump ahead, or you're just going to hurt yourself and sour the whole experience. Pause every so often to acclimate before trying to cover more. It's best to experiment by yourself before involving a second person, and get used to two-player before involving three or more people. And remember, a tiny bit of pain is part of what makes the experience enjoyable.
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# ? Nov 17, 2015 16:56 |
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Selecta84 posted:Yeah, do that. Or every game with new people will end in a victory for Khorne cause for the love of god nobody new to this game seems to understand that you want to AVOID any fights with Khorne as much as possible. I've found that with a new meta, it's more likely for Nurgle or Tzeentch to win because the new Khorne won't know what s/he is supposed to do.
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# ? Nov 17, 2015 17:06 |
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Gutter Owl posted:Otherwise, it's like your first time taking it up the butt. Go slowly. Get yourself comfortable and try to relax--you're not going anywhere for a while, and being tense is just going to make things harder. Take it in a tiny bit at a time. Even if you feel like you're getting a handle on things, don't jump ahead, or you're just going to hurt yourself and sour the whole experience. Pause every so often to acclimate before trying to cover more. It's best to experiment by yourself before involving a second person, and get used to two-player before involving three or more people. And remember, a tiny bit of pain is part of what makes the experience enjoyable. It can all seem daunting at first, impossible even, but once you've gotten a little experience under your belt you'll be surprised how easily everything slides into place.
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# ? Nov 17, 2015 17:10 |
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Selecta84 posted:Yeah, do that. Or every game with new people will end in a victory for Khorne cause for the love of god nobody new to this game seems to understand that you want to AVOID any fights with Khorne as much as possible. Explain to them at the start why this will be a bad idea and give them some pointers for each god?
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# ? Nov 17, 2015 17:25 |
Tekopo posted:To expand on Churchill, what Trynant said isn't actually correct and a little bit more complex. The way the game works is that it has 3 victory conditions: drat, that does sound interesting. I was looking at that game in a FLGS just last Friday but walked away because I wasn't sure when I would play it...then ended up playing Forbidden Stars three player the next day. Selecta84 posted:My question is: Huge Multi-player All-day Space 4X Game. Personally, I recommend Twilight Imperium, but some people prefer Eclipse or Space Empires. These people are wrong, mind you, but I mention them for the sake of completion. Shadows Over Camelot is the classic Traitor Game, but perhaps Dead of Winter as a more recent example is more what you're looking for? As mentioned, Letters from Whitechapel is an excellent Hidden Movement game, but I've heard good things about Fury of Dracula. I also note that you haven't got any of the newest "genre", the Legacy Game. That's the type of game where the board and other game elements change between (and sometimes during) games. There are only two Legacy Games extant that I'm aware of, Risk Legacy and Pandemic Legacy. Of the two, I recommend Pandemic Legacy as it's foundation is a much better base game than Risk. jng2058 fucked around with this message at 17:53 on Nov 17, 2015 |
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# ? Nov 17, 2015 17:44 |
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Selecta84 posted:This is a list of 2+ player games that I own: Mysterium, a game that uses artistic interpretation similar to Dixit. It's coop, works well for all ages and player counts, and is a great game all around.
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# ? Nov 17, 2015 17:51 |
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jng2058 posted:Shadows Over Camelot is the classic Traitor Game, but perhaps Dead of Winter as a more recent example is more what you're looking for? Both of those are quite bad. Play BSG (which I think you've said you soured on?) or Dark Moon.
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# ? Nov 17, 2015 17:52 |
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Eh, I'd say Dark Moon & Dead of Winter are a toss up. They both have some good ideas but some really big issues. For most groups though, they are still a fun experience. If you want a game like that, I'd go with whichever theme your group can get into more. BSG is better, but a much heavier and longer game.
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# ? Nov 17, 2015 17:55 |
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# ? Apr 29, 2024 02:43 |
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Evil Mastermind posted:I picked up Mage Knight the other day since everyone recommends it as a solo game. Mage Knight isn't that complicated if you remember that ice block blocks fire, fire block blocks ice, that it takes two movement to enter a city, that black mana can't be used during the day unless you're underground, that you can't block partially unless you're in pvp, and that units can take up to their hit points in damage unless they're resistant, in which case they can take double.
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# ? Nov 17, 2015 18:12 |