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Jst0rm posted:
I too wish to know this.
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# ? Nov 19, 2015 00:00 |
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# ? Jun 13, 2024 04:21 |
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Gwaihir posted:lol you think he's only 350? kg maybe e: he fat
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# ? Nov 19, 2015 00:04 |
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Already posted? Unable to keep up with this thread Director of Games Ops - Jeremy Masker left in November and now works at Epic https://www.linkedin.com/in/jeremysmasker
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# ? Nov 19, 2015 00:04 |
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Well as they run out of money it will be less and less people. Once we hit 2017, it will be just Croberts sitting alone in a dark basement of an industrial park and streaming yet another jpeg sale to pay his electricity bills.
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# ? Nov 19, 2015 00:09 |
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sorla78 posted:Already posted? Unable to keep up with this thread Thats normal, people come and go, thats game development.
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# ? Nov 19, 2015 00:10 |
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https://www.youtube.com/watch?v=hpkQlnPsSgA https://www.youtube.com/watch?v=eHWyo2V77dU
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# ? Nov 19, 2015 00:12 |
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Jst0rm posted:gently caress his heart is not gonna go far. He's already lost an eye.
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# ? Nov 19, 2015 00:17 |
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EightAce posted:Friend of mine , fellow game dev , worked at Austin. Told me they brought forward the layoffs from Dec to Nov including his. Also said after Christmas there are some 'Shockingly' high profile leavers. I can't believe that a dude who is worked for them think Chris Roberts has a spring in his step because he still has money/ got some from an investor literally after being laid off probably because they can't pay him. That is a really weird line of logic unless there was another reason Austin got dismantled? I can't think of one. That is just weird the whole studio shut down. Vire fucked around with this message at 00:22 on Nov 19, 2015 |
# ? Nov 19, 2015 00:20 |
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sorla78 posted:Already posted? Unable to keep up with this thread https://robertsspaceindustries.com/citizens/JMasker_CIG Hasn't been posted, they left his citizen profile, must have learnt we can spot when they disappear. https://forums.robertsspaceindustries.com/discussion/comment/5278536/#Comment_5278536 Jeremy Masker posted:Greetings, Last post.
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# ? Nov 19, 2015 00:21 |
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Also Ship Shape Woman still isn't working officially with Sony - assuming that it was a mcguffin provided by her to CIG to save face and gladly picked up by CIG to explain back to backers who gladly ate the cake. Their jobs page hasn't changed much since at least two months, sitting static at 60+ something jobs with listings going back as far as 2014. Looks like they aren't really updating those headcount listings anymore - maybe to keep them around to simulate a healthy - staff hungry company. Seeing that Billy Lord got fired but them still seeming to look for a 3d Artist at Santa Monica - this company is just plain weird.
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# ? Nov 19, 2015 00:24 |
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sorla78 posted:Also Ship Shape Woman still isn't working officially with Sony - assuming that it was a mcguffin provided by her to CIG to save face and gladly picked up by CIG to explain back to backers who gladly ate the cake. It's really strange / insulting. Nothing this company does makes sense. Unless they are blaming the Austin people for everything and think they are untalented hacks I just don't really get why they are firing / laying off everyone then moving to a more expensive studio and then re hiring. It is expensive as poo poo just to replace some one doing the same job just in administration and training cost. Not to mention you will probably have to pay them more to work at Santa Monica just because of cost of living.
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# ? Nov 19, 2015 00:27 |
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After you get used to drinking creamy ketchup tea, you graduate to drinking ketchup flavoured lard cola. The bubbles usually puncture the thick crust of fat that forms in the first few minutes after you unpeel the can.
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# ? Nov 19, 2015 00:33 |
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Vire posted:It's really strange / insulting. Nothing this company does makes sense. Unless they are blaming the Austin people for everything and think they are untalented hacks I just don't really get why they are firing / laying off everyone then moving to a more expensive studio and then re hiring. It is expensive as poo poo just to replace some one doing the same job just in administration and training cost. Not to mention you will probably have to pay them more to work at Santa Monica just because of cost of living. CIG makes more sense when you don't think of them as a video game company and see them more a way back into movies for Chris funded with a jpeg store. Any game stuff is incidental.
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# ? Nov 19, 2015 00:37 |
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For anyone curious about the engine workings, the latest bug smashers came out: https://www.youtube.com/watch?v=5vHF8PGLMAI It's an AC 2.0 bug with the ship simulation systems. When a player activates a control (like using one of the console screens, or sitting in the pilot seat) a packet is sent to the server with a request for access to various ship systems based on the console they are trying to access. Mark shows one of the issues they encountered where some of the ship systems were not being enabled on the client, despite the server sending the authorization. Also, some AC 2.0 video in case people wondered what it looked like.
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# ? Nov 19, 2015 00:40 |
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AP posted:https://robertsspaceindustries.com/citizens/JMasker_CIG Well it doesn't sound like he did anything important. It's fine. Everything is ok. This is normal.
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# ? Nov 19, 2015 00:45 |
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Loiosh posted:For anyone curious about the engine workings, the latest bug smashers came out: https://www.youtube.com/watch?v=5vHF8PGLMAI Thanks for the update on this stupid thing.
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# ? Nov 19, 2015 00:46 |
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So I've been following the SC drama over the last month or so out of the same morbid love of insanity as the rest of you, but there's something I still don't get, especially now that CIG are outright calling the ship purchases 'sales' and not 'pledge rewards' anymore. When the game finally launches, I assume it will function like any other game ever and people who just buy the thing and play it will be able to gain (in-game) the same ships that they're selling for stupid amounts of money right now, right? I mean the big ships could take ages to grind up to, and it wouldn't surprise me if there were a few variants that were left backer-exclusive, but they'll largely still be there, right? Is that the case? Or are people still going to have to buy the ships with real money, either through DLC or by going the old MMO route and making them so ludicrously expensive in-game that people just wind up paying for 'credits' to get the good ships if they don't want to grind for 3 years? I know that there's a few whales who don't care either way and are just outright funding it because they have nothing left in their own lives and are stuck in a sunk-cost fallacy. But for the rest of the people who are still backing it (for a few hundred dollars, say), are they buying the ships just to skip a few days of grind? But if the ships are going to be paywalled in some way then wow, that will go down with the wider world as the biggest dick move in game publishing history. I don't know which is worse.
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# ? Nov 19, 2015 00:48 |
Rasmussen posted:I can't keep up with this thread is there somewhere I can find an up to date summary of where this train wreck is at? Is CIG out of money yet? Is the game still happening? Did dsmart burn them all to the ground? no, no, and no. basically.
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# ? Nov 19, 2015 00:50 |
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Bat Ham posted:Is that the case? Or are people still going to have to buy the ships with real money, either through DLC or by going the old MMO route and making them so ludicrously expensive in-game that people just wind up paying for 'credits' to get the good ships if they don't want to grind for 3 years? People are suppose to be able to get most of the ships through normal play. I'd expect that to last until the first $10,000 whale gets their autism chariot blown up by someone whose played the game for 6 hours.
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# ? Nov 19, 2015 00:52 |
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Matlock Birthmark posted:I'd expect that to last until the first $10,000 whale gets their autism chariot blown up by someone whose played the game for 6 hours. autism chariot makes me so pleased. great word
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# ? Nov 19, 2015 00:54 |
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Jst0rm posted:Thanks for the update on this stupid thing. Welcome
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# ? Nov 19, 2015 00:59 |
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Bat Ham posted:Is that the case? Or are people still going to have to buy the ships with real money, either through DLC or by going the old MMO route and making them so ludicrously expensive in-game that people just wind up paying for 'credits' to get the good ships if they don't want to grind for 3 years? The ships will be acquired in game. They will not require purchases.
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# ? Nov 19, 2015 01:00 |
Greetings condiment fans, I would like to introduce to you some god-tier mayo ta daa! seriously try this poo poo
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# ? Nov 19, 2015 01:01 |
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alphabettitouretti posted:Well it doesn't sound like he did anything important. It's fine. Everything is ok. This is normal. His two listed CIG projects from linkedin. quote:Outline: Write a proprietary game launcher that would allow CIG to internally handle all functions of updating, patching, and community engagement. They analyse what people who play the game are doing, I'm glad someone is wondering what the hell they are doing. quote:Outline: Scrap the older Jenkins build server used by the company, and build a new server that was highly dynamic, scale-able, faster, and more stable. He sounds like he did really useful stuff, not terribly surprised he's not there anymore.
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# ? Nov 19, 2015 01:08 |
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Japanese mayo is superior-est
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# ? Nov 19, 2015 01:14 |
starkebn posted:Japanese mayo is superior-est
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# ? Nov 19, 2015 01:20 |
Hijikata endorsed mayo
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# ? Nov 19, 2015 01:21 |
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starkebn posted:Japanese mayo is superior-est french dijon mayonnaise in those toothpaste-like tubes.
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# ? Nov 19, 2015 01:21 |
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I have crazy friends who think buying into SC will net them greater gains when the game releases. The wisest business decision I can see is for CIG to keep this whale hunt up. Offer green eyed fan boys more ship sales with the idea that the prices will skyrocket at launch. How does this sound familiar. Can't quite put my finger on it.
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# ? Nov 19, 2015 01:22 |
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Europe's most successful Kickstarter idea, has been shut down by the company behind it.quote:One of the backers told the BBC he had invested £164 in Zano in November 2014. After raising record $3.4M on Kickstarter, UK drone startup collapses quote:Kickstarter's terms of service only provide general guidelines if such a project falls apart. "The creator is solely responsible for fulfilling the promises made in their project. If they’re unable to satisfy the terms of this agreement, they may be subject to legal action by backers," the site says.
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# ? Nov 19, 2015 01:23 |
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2.0 coming Thursday according to channer who claims to work for CIG Austin: http://boards.4chan.org/vg/thread/122673552/scg-star-citizen-general-anniversary-sale-soon
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# ? Nov 19, 2015 01:23 |
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So what are the legal ramifications for CiG if let's say there was a fire or some crazy accident that destroyed too many things causing them to be unable to complete the game?
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# ? Nov 19, 2015 01:26 |
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no_recall posted:I have crazy friends who think buying into SC will net them greater gains when the game releases. The wisest business decision I can see is for CIG to keep this whale hunt up. Offer green eyed fan boys more ship sales with the idea that the prices will skyrocket at launch. That makes sense, as Star Citizen will be the world's most popular game, easily eclipsing League of Legends' 27 million daily players. I'm expecting a 10x turnover for my own jpeg at the very, very least.
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# ? Nov 19, 2015 01:26 |
Fish Fry Andy posted:That makes sense, as Star Citizen will be the world's most popular game, easily eclipsing League of Legends' 27 million daily players. I'm expecting a 10x turnover for my own jpeg at the very, very least. Same
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# ? Nov 19, 2015 01:27 |
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Jst0rm posted:
Hong Kong Godfather Also, congratulations, Bootcha.
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# ? Nov 19, 2015 01:29 |
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sorla78 posted:Already posted? Unable to keep up with this thread This guy was an A-list chump, here's some stuff he's responsible for: Star Citizen/CIG Launcher Creation 2015 - this is the thing that re-downloads the entire 40g game package if someone adds a code comment, and ddoses itself if you enable P2P file sharing. Star Citizen Build Server Creation 2015 - the same ones that take like 24 hours to do one build and deploy. CIG is so hosed hahahahaha.
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# ? Nov 19, 2015 01:32 |
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JackDarko posted:So what are the legal ramifications for CiG if let's say there was a fire or some crazy accident that destroyed too many things causing them to be unable to complete the game? Unless someone corrects me I think nothing much if you can't prove they were up to something dodgy and proving something like that would be incredibly difficult. They have released stuff, they have been working on other stuff, the backers could take them to court for failing to deliver but if there's no money left what's the point as they wouldn't get much/anything? I believe Individuals aren't responsible for company debts in a LLC/LTD company, that's the whole point, so everyone gets to walk away, "sad, we tried, nevermind. What do you mean you have it bad? I've lost my highly paid job."
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# ? Nov 19, 2015 01:35 |
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I'm a pretty big deal in gaming and let me tell you what, there's something not quite right about this game
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# ? Nov 19, 2015 01:40 |
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Toops posted:Star Citizen Build Server Creation 2015 - the same ones that take like 24 hours to do one build and deploy. The builds don't take 24 hours. They're down to 4 now, I think? I forgot the last update, but it's significantly down. The release builds are even smaller, thanks to Excalibur.
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# ? Nov 19, 2015 01:46 |
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# ? Jun 13, 2024 04:21 |
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Loiosh posted:The builds don't take 24 hours. They're down to 4 now, I think? I forgot the last update, but it's significantly down. The release builds are even smaller, thanks to Excalibur. Maybe instead of taking 4 hours to do that they should concentrate on finishing the game?
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# ? Nov 19, 2015 01:50 |