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http://www.nexusmods.com/fallout4/mods/1464/ noooooo
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# ? Nov 19, 2015 23:42 |
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# ? May 16, 2024 17:43 |
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LumberingTroll posted:Do you have the perk that lets you see their level in vats? if they are all low level nothing you do will fix it besides nerfing your own damage, you can always use the lower PCGame versions as well, I think there is a 50, and probably a normal. Levels in Fo4 literally just add HP to things. i just checked and lol they're all level 1 and im level 11. i guess that explains that. figured this was a high level area but i guess i've been loving around too much up in concord. i turned off the mods and even at level 1 they take forever to die and even less damage myself so im gonna leave the mod on i think.
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# ? Nov 20, 2015 00:21 |
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I'm hoping for a mod that gets rid of that awkward light source between the eyes of the X-01 Power Armor when you activate the light. I love the glowing eyes on the armor but that light source really just looks awful.
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# ? Nov 20, 2015 00:21 |
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Vikar Jerome posted:I tried the survival damage mods in the op, and used the suggested 100 player and 200 enemy one and tried it out at the corvega plant but goddamn it was super loving easy and i didnt even get any legendaries show up either, in fact i had more legendaries show up on hard... is there any better settings? im one-two shotting raiders and they seem to be doing regular hard more damage to me as far as i can tell. feels too easy and it's making me feel like i did something wrong. the 1.0 pc damage multiplier means you're effectively playing on normal but doing as much damage as you would on survival. Try an 0.75 damage multiplier perhaps?
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# ? Nov 20, 2015 00:24 |
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Anyone found something to zoom the action part of vats out once you've fired off your attacks? It's always so tight in close that all I see is an elbow of knee or wall.
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# ? Nov 20, 2015 00:30 |
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LumberingTroll posted:Higher Settlement Budget I'm pretty sure you mean bat settlement.
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# ? Nov 20, 2015 00:33 |
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Friction posted:Any word on working 21:9 aspect ratio fix? The game is playable, but some UI elements and HUD glitches ruin my immersion~~ I just downsized my monitor to 16:10.
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# ? Nov 20, 2015 00:36 |
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Rasmussen posted:Anyone found something to zoom the action part of vats out once you've fired off your attacks? It's always so tight in close that all I see is an elbow of knee or wall. The Tab key.
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# ? Nov 20, 2015 00:37 |
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While This is not a place for requests, there are a few... sorry, a lot of duff texture assets like the computer terminal overlay, when I can repack BA2's I'll make a pack of nicer textures, in the meantime : http://www.nexusmods.com/fallout4/mods/1417/ some nicer and less jarring textures. Harrow posted:You already can! Do a few quests for the Railroad and Tinker Tom will teach you how to add ballistic weave to certain outfits. Piper's trenchcoat is one of them. At Armorer rank 4 you can add Ballistic Weave Mk.5 that adds like 90 damage and energy resistance. (You can also add this to most underarmors, and still wear armor over them, for maximum defense. It's more than a little overpowered.) http://www.nexusmods.com/fallout4/mods/745/ Is not exactly what you are looking for, but it is a starting point.
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# ? Nov 20, 2015 00:52 |
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I have the ballistic weave on my to-research list incidentally. I'd also really appreciate it if anyone had a list of armour that doesn't, but should, have a ballistic weave option. Preferably including form/refIDs.
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# ? Nov 20, 2015 00:57 |
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Can someone who knows how to mod textures and stuff give me the down-low on editing normal maps in, say, Photoshop? Almost every texture creation tutorial for gamebryo games I've found covers diffuse maps and that's it. I'm trying to remove the patches and such on the faded trenchcoat, and I've already done that on the actual texture, but any time I edit the normal maps it goes nuts on certain parts of the body. So I'd appreciate it if someone could give me a quick run-down of how not to gently caress it up, or hell, how to make normal maps out of the diffuse map so I don't have to bother editing the vanilla one.
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# ? Nov 20, 2015 00:57 |
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Vikar Jerome posted:i just checked and lol they're all level 1 and im level 11. i guess that explains that. figured this was a high level area but i guess i've been loving around too much up in concord. i turned off the mods and even at level 1 they take forever to die and even less damage myself so im gonna leave the mod on i think. Check this mod out, I am using it right now, and it seems to make things spawn closer to my level, with a sprinkle of lower and higher level stuff, not quite sure how its working but I've been having a bit more fun. http://www.nexusmods.com/fallout4/mods/261/ Fish Fry Andy posted:I'm pretty sure you mean bat settlement. I did indeed
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# ? Nov 20, 2015 01:14 |
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Not a serious request: I want a mod that changes Nick's character model to Sam's from Sam & Max.
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# ? Nov 20, 2015 02:09 |
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jfood posted:The Tab key. Idont know what pressing tab during vats shots does but I don't want to press it every time. Any other suggestions?
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# ? Nov 20, 2015 02:16 |
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getting back from the glowing sea:
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# ? Nov 20, 2015 02:18 |
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Xbone exclusive console bundle content!
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# ? Nov 20, 2015 02:26 |
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Depths posted:A thing i want is to disable the battle music so i can just listen to the sweet ambient stuff instead Along the same lines, I'll install any mod that adds the Fallout 1 & 2 soundtracks the moment it goes online.
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# ? Nov 20, 2015 02:46 |
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Would be really neato if I could take the scope of a 10mm pistol to put it on my 10mm pistol without having to expend the resources to make the stock sights so I could take the scope off. Seems pretty dang dumb.
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# ? Nov 20, 2015 03:41 |
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Now with brand new Mountain Dew Stimpack™ Edit: Can't wait for Mountain Dew Code Red Bloodpacks. AtillatheBum fucked around with this message at 03:47 on Nov 20, 2015 |
# ? Nov 20, 2015 03:44 |
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KakerMix posted:Would be really neato if I could take the scope of a 10mm pistol to put it on my 10mm pistol without having to expend the resources to make the stock sights so I could take the scope off. Seems pretty dang dumb. Yeah, it'd be nice if when I scrapped a weapon I got the mods off it.
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# ? Nov 20, 2015 04:22 |
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chiefnewo posted:Yeah, it'd be nice if when I scrapped a weapon I got the mods off it. Yeah they should auto de-equip the mods instead of having to go into the customize screen and swap the mod you want off.
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# ? Nov 20, 2015 06:58 |
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Falken posted:Food planters Oh awesome It really bugged me that you couldnt get these, such an obvious thing to have considering some of the settlements.
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# ? Nov 20, 2015 07:12 |
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We need a mod that allows us to track what settler's are doing what, and how to assign them easily. Might need a FOSE or something for that though.
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# ? Nov 20, 2015 08:56 |
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GreenBuckanneer posted:We need a mod that allows us to track what settler's are doing what, and how to assign them easily. Bandanas are the way to go, there's like 5 different types you can use.
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# ? Nov 20, 2015 09:08 |
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GreenBuckanneer posted:We need a mod that allows us to track what settler's are doing what, and how to assign them easily. Yeah, can't wait for the first settlement overhaul mods to start rolling in. The building is solid enough once you learn how to bypass the clipping/unfavorable angle snapping and unlock the building cap, but the people management is atrocious. Aaaand kinda pointless i guess.
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# ? Nov 20, 2015 11:36 |
can we get a mod to make curie's humanoid body into an assaultron? thanks
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# ? Nov 20, 2015 12:00 |
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3 mod requests if anybody has seen them (I did a search on the Nexus but didn't see anything). 1.) When you scrap gear, it keeps the mods intact, and puts them into your inventory. 2.) When you are on the craft screen, it tells you if you already have certain mods crafted, rather than having to try to make them to see if you have it. 3.) Make mods weigh nothing.
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# ? Nov 20, 2015 12:10 |
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Made some major updates to my Gun Crafting mod! Namely, it actually works free of all glitches now! No more weapons doing their best imitation of power fists. tl;dr gauss rifle/combat rifle/laser musket/gatling laser all added. Crafting prices have been rebalanced as well. Grab it here: http://www.nexusmods.com/fallout4/mods/1224
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# ? Nov 20, 2015 12:55 |
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Anyone know if there is a mod that reduces jet pack drain only?
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# ? Nov 20, 2015 13:11 |
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edit: eh nevermind
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# ? Nov 20, 2015 13:31 |
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The Iron Rose posted:I have the ballistic weave on my to-research list incidentally. Thanks! Here are some of the items that seem the most like they could have the lining upgrade slot but don't:
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# ? Nov 20, 2015 13:42 |
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I am excited about the modding possibilities for this Bethesda open world RPG and look forward to seeing what is to come.
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# ? Nov 20, 2015 13:53 |
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Vikar Jerome posted:I tried the survival damage mods in the op, and used the suggested 100 player and 200 enemy one and tried it out at the corvega plant but goddamn it was super loving easy and i didnt even get any legendaries show up either, in fact i had more legendaries show up on hard... is there any better settings? im one-two shotting raiders and they seem to be doing regular hard more damage to me as far as i can tell. feels too easy and it's making me feel like i did something wrong. You could always use the mod that just makes more legendaries show up and then play on Hard or Very Hard. That's what I'm doing. http://www.nexusmods.com/fallout4/mods/218/
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# ? Nov 20, 2015 14:46 |
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Cant recommend Touch of Green enough. Simple mod that totally changes the feel of the game.
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# ? Nov 20, 2015 16:31 |
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Harrow posted:Thanks! Road Leathers - 000AF0E2
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# ? Nov 20, 2015 17:24 |
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Trip report: Playing the game with x3 damage for everyone makes it very different in play. Yes, it's easier for sniping action but holy poo poo npcs can gently caress you up so bad so quickly. The game is extremely deadly and grenades are devastating. It's p. neato and I recommend it.
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# ? Nov 20, 2015 17:42 |
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http://www.nexusmods.com/fallout4/mods/1695/
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# ? Nov 20, 2015 18:12 |
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CJacobs posted:Can someone who knows how to mod textures and stuff give me the down-low on editing normal maps in, say, Photoshop? Almost every texture creation tutorial for gamebryo games I've found covers diffuse maps and that's it. I'm trying to remove the patches and such on the faded trenchcoat, and I've already done that on the actual texture, but any time I edit the normal maps it goes nuts on certain parts of the body. So I'd appreciate it if someone could give me a quick run-down of how not to gently caress it up, or hell, how to make normal maps out of the diffuse map so I don't have to bother editing the vanilla one. I dunno if people have replied, but I use the .dds plugin in gimp, I have not tried the F4 normals yet, but from my experience, you can check this out: http://forums.nexusmods.com/index.php?/topic/236994-tut-normal-map-plugin-for-beginners/ also, if i recall correctly, the alpha setting nowadays is to control gloss, with a 100% alpha being shiny, and the more transparent you go the more matte the map is.
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# ? Nov 20, 2015 18:59 |
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Can I use the Homemaker mod with SSEx or does Homemaker include all of its items? Will it gently caress up my game if I switch if I've already placed objects with SSEx? Will More Armor Slots make NPCs carrying pieces automatically equip them over armour where it clips?
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# ? Nov 20, 2015 19:19 |
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# ? May 16, 2024 17:43 |
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staberind posted:I dunno if people have replied, but I use the .dds plugin in gimp, I have not tried the F4 normals yet, but from my experience, you can check this out: http://forums.nexusmods.com/index.php?/topic/236994-tut-normal-map-plugin-for-beginners/ also, if i recall correctly, the alpha setting nowadays is to control gloss, with a 100% alpha being shiny, and the more transparent you go the more matte the map is. Thank you, I will take a look.
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# ? Nov 20, 2015 19:30 |