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I'm collecting little quality-of-life stuff from random mods that people use cleverly in various mod packs so I can give them a mention in BFSR. While playing Blightfall, I found out about a few things, read up on some others, and have some base ones that I could not really mention on their own. 1. MFR plastic bags, which would be a really simple early-game way to expand your inventory. It takes the pressure off setting up your permanent base right away somewhere. 2. Jerky making and berries from Natura, which take some of the edge off in Spice Of Life stuff in the early game. 3. The Last Millennium and the Deep Dark. 4. Autonomous Activators and clever uses for them. 5. MFR fisher because it accumulates so much bizarre extra stuff. 6. MFR Liquidcrafter for early batch process of liquid-based stuff (cheese, butter, dough). 7. The Tinker's Construct crossbow seems better than the old-style bows in every way. 8. Bloodwood trees for "wooden steel," fireproof wood, and respectable bow. 9. Artifice armor enhancements. 10. SDX if you need to blast out a hard material and don't have the tool for it. 11. The builder's wand, since I'm already dealing with the division-by-diamond. I also figure it's about time I read up on the Tinkers Construct armor. Has that finally matured? I just installed the latest stable.
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# ? Nov 19, 2015 23:21 |
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# ? May 21, 2024 14:52 |
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Rocko Bonaparte posted:6. MFR Liquidcrafter for early batch process of liquid-based stuff (cheese, butter, dough). The cyclic assembler can also batch-process liquid based stuff, but it does take (a pittance of) power. The MFR liquicrafter requires a redstone clock to operate, which makes it a bit irritating if you don't have botania bootstrapped. Regrowth turned me on to Similsax Transtructors which manages to accomplish both having a goofy as gently caress name and be really handy for building stuff. You hold one of the transtructors and hover over a block, and depending on what part of the block you're hovering on, an arrow will appear. Right click to place a block in that direction of the same type as the one you're looking at. Right click again to extend the stack, and so on. It's great for building bridges and walls.
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# ? Nov 19, 2015 23:27 |
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Glory of Arioch posted:The cyclic assembler can also batch-process liquid based stuff, but it does take (a pittance of) power. The MFR liquicrafter requires a redstone clock to operate, which makes it a bit irritating if you don't have botania bootstrapped. I'll probably end up mentioning both, but the liquicrafter is novel for when you don't really have power generation even going on yet. Then again, nobody's usually making 64 blocks of butter without a powered rancher anyways. I have to see if anything I have in BFSR make clocks easier, or if I will have to explain redstone shenanigans. I didn't know about the transtructor. I will doodle with that, but it looks like I'll have to just try to find out the recipes. The Curse page does not show it, and that's all that comes up in a Google search for the mod. That seems pretty odd so I must have screwed up something.
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# ? Nov 20, 2015 00:01 |
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Rocko Bonaparte posted:I didn't know about the transtructor. I will doodle with that, but it looks like I'll have to just try to find out the recipes. The Curse page does not show it, and that's all that comes up in a Google search for the mod. That seems pretty odd so I must have screwed up something. It's an ender pearl, 4 iron, and a stick. There's a second version with diamonds instead of the iron (it just has better durability.)
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# ? Nov 20, 2015 00:05 |
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TiCon armor is really cool but not terribly deep. There's a set of modifiable armor but you can't make it out of various and sundry materials, just set recipes, and each piece has like 2-3 modifiers and there's not a ton of reason to not just put every modifier on every piece of armor, barring the boots (they have a modifier for water walking and a modifier that's basically lead boots). E: The big thing TiCon armor is good for is that it gives you really early access to step assist with the boots. Not having to jump up one block inclines is really, really nice and the earlier you can get it, the better. Magres fucked around with this message at 00:51 on Nov 20, 2015 |
# ? Nov 20, 2015 00:36 |
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Rocko Bonaparte posted:I'll probably end up mentioning both, but the liquicrafter is novel for when you don't really have power generation even going on yet. Then again, nobody's usually making 64 blocks of butter without a powered rancher anyways. I have to see if anything I have in BFSR make clocks easier, or if I will have to explain redstone shenanigans. I use liquicrafters even after I've got a reactor or whatever up. Not having to run power to where you want to make stuff is super useful, and if it's making a stack or less I usually just hook it up to a lever. If you have Extra Utilities it has a clock that pulses every half second or so and is usually good enough for Pam's salt and fresh water crafting or whatever other long-term poo poo you have going.
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# ? Nov 20, 2015 00:37 |
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The alternate recipes for torches are good. MFR rubber plus sticks if you're short on coal, and TiCons stone rods and coal if you're deep underground.
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# ? Nov 20, 2015 03:13 |
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If you have ProjectE the diving rods are insane and cheap. They let you find diamonds or other ores without mining in gigantic patches of land, and then you can 100% guaranteed mine to them. Dolly from JABBA is really good early. Lets you move stuff around. One of the fastest ways to get a quarry up is to fill 3-4 barrels with charcoal from an mfr farm, and then quarry something out with two electrum tier servos on a chest, one going to a series of chests (TE's strongboxes preferred) to store the ores and stuff, and another going to a series of barrels leading into a nullifier. Or just a nullifier. The dolly comes in because it lets you move the barrels later on. You can put a chest or barrel onto a dolly then put a dolly in a TE strongbox to not be encumbered. Tinker's Construct has some armor pieces now that are pretty nice due to their utility. The hang glider from that one mod is pretty good and relatively cheap. Mekanism's Jetpack is actually really good and relatively cheap. The armor actually works on it now too and gives you pretty crazy armor for the relative early game when you can make it. I don't know if that's worth mentioning in BFSR, but it's worth mentioning in this thread because I think it's something that experienced players often overlook. Tinker's Construct stone tool rods made out of cobble stone can be used to easily make ladders/torches in the early game. Stone hammer head with diamond enchant is pretty much an endgame hammer. Early on you can use stone, later on you can use ardite with a stone head. Just use ardite/cobalt for your single mining pick head for cobalt/ardite mining. Khorne fucked around with this message at 03:39 on Nov 20, 2015 |
# ? Nov 20, 2015 03:34 |
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Early game, bone is by far the best tool handle and is relatively cheap. Tcon books do a poor job explaining which component adds to what, how handle multiplies durability but binding / plates is a flat add, and mining is only the head of the tool. Moss is amazing. Slimy mod is not mossy. Definitely talk about ways to automate the smeltey with fluiducts that can handle heat with an always on servo leading to a casting table with an ingot cast and a hopper underneath to suck it into a chest and also a hopper going into the controller. It's a simple but non obvious setup that saves a ton of time. Maybe list some non obvious things that everyone does, like putting a chest next to the second crafting table with legs to have it open up next to it, but only stock minecraft chests. The idea to have that be mats you build with and separate mats into chests by mod or some other organizational method rather than a giant dumping ground. Automation and pipes are a big one that's missing. Maybe sorting pipes? I've never bothered. golden bag of holding I think you already have a quest for. I am a massive fan of faster travel. Elevators and building your base vertically as well as horizontally. The better enchantment options offered by various mods. Thaumcraft could use some serious handholding.
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# ? Nov 20, 2015 04:36 |
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Khorne posted:If you have ProjectE the diving rods are insane and cheap. They let you find diamonds or other ores without mining in gigantic patches of land, and then you can 100% guaranteed mine to them. quote:Lets you move stuff around. One of the fastest ways to get a quarry up is to fill 3-4 barrels with charcoal from an mfr farm, and then quarry something out with two electrum tier servos on a chest, ... quote:The hang glider from that one mod is pretty good and relatively cheap. quote:Stone hammer head with diamond enchant is pretty much an endgame hammer. Early on you can use stone, later on you can use ardite with a stone head. Just use ardite/cobalt for your single mining pick head for cobalt/ardite mining. The hammer is already mentioned in reasonable detail. In BFSR, that's all one really needs to complete the fundamental quest due to the ore abundance, but it's good to have all the normal mining toys so people get used to them. Bhodi posted:Early game, bone is by far the best tool handle and is relatively cheap (etc). Heffer posted:The alternate recipes for torches are good. MFR rubber plus sticks if you're short on coal, and TiCons stone rods and coal if you're deep underground. Glory of Arioch posted:It's an ender pearl, 4 iron, and a stick.
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# ? Nov 20, 2015 06:49 |
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An important Ticon Armor thing to know is to make a glove and load it with your spare redstone, it will make all your tool swings be faster.
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# ? Nov 20, 2015 07:50 |
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Man, darksteel stuff from Ender IO is good stuff, I've never touched it before, but with a couple upgrades the chestpiece has a built in glider, togglable with a key (much more convenient than the OpenBlocks one), has diamond level armor and has 75% of durability damage subtracted from power instead, eventually 100%. Haven't gotten enough stuff to build the other pieces but if they're all this good that's pretty awesome - rechargable armor is great compared to the pain in the rear end it is to repair vanilla armor.Bhodi posted:This was a neat idea that I considered doing, but the main problem for me was that mobs will not spawn inside cubes, period. So there's no way to make a mob spawner without a chunkloader, and both mob spawners and the miner being loaded while you're tooling around in the base is really necessary. Otherwise, I'd have definitely gone that route! In fact, it'd be a neat idea, a map where you can ONLY go that route. A sort of inception style map pack with no overmap at all, where you spend 99% of your time inside cubes. I've used the progressive automation miner some, but when I give it my leveled up pickaxe it mines out literally 3000+ blocks in minutes so I haven't really needed to actually leave it running. As far as mob spawners go I only really seem to need ender pearls and endermen traps never work well for me without much more advanced tech than I have to either instant kill them or block their teleportation. So I haven't really had much need for a mob farm, i get lots of zombie flesh for leather just doing anything outside my base. The only thing I'm iffy about not working with a compact-cube base is an egg/feather farm - I bought a chicken egg, but I recall someone at some point mentioned a gamebreaking bug with vacuum hoppers in cubes, so I dropped him in a hole outside the cube with a vacuum hopper and a chest and have gotten a grand total of zero eggs/feathers. I've been outside enough that I would have thought he'd at least drop one, but apparently not. Wolpertinger fucked around with this message at 12:19 on Nov 20, 2015 |
# ? Nov 20, 2015 12:14 |
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Rocko Bonaparte posted:Oh gees that's so much better than divide by diamond for something that should be pretty accessible. To be fair, the similsax transtructors aren't quite as fast or as good as the Builder's Wand, but they are pretty handy.
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# ? Nov 20, 2015 13:00 |
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Speaking of Tinkers Construct, does anyone know what all the Thermal Expansion material modifiers do? Like, Dense or Fancy. IIRC Heavy- the one attached to lead- makes you move slower, but that's all I know. As for vanilla Tcon, in case anyone didn't know already, the two Slimy modifiers cause slimes to rarely spawn when you mine out a block, and the Tasty modifier drops bacon occasionally if you kill a mob with that tool/weapon. Tasty is actually kindof useful if you're in a survival modpack since it gives you free food. Slimy is generally just an annoyance since the spawned slimes are always tiny and thus aren't a good source of slimeballs. McFrugal fucked around with this message at 13:04 on Nov 20, 2015 |
# ? Nov 20, 2015 13:02 |
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As far as I know, dense and fancy don't do anything. One use for slimy is to turn blue slime into green slime, which is hard to do any other way.
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# ? Nov 20, 2015 14:49 |
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Wolfsbane posted:As far as I know, dense and fancy don't do anything. One use for slimy is to turn blue slime into green slime, which is hard to do any other way.
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# ? Nov 20, 2015 16:23 |
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Wolfsbane posted:As far as I know, dense and fancy don't do anything. One use for slimy is to turn blue slime into green slime, which is hard to do any other way. MFR Unifier should do this just fine, I think?
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# ? Nov 20, 2015 18:15 |
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Any good, recent HQM mods on the Technic launcher, apart from Blightfall? I've been functionally computerless for a bit (although have continued shitposting by other means), dunno if any good ones have come out recently
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# ? Nov 20, 2015 20:28 |
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Bhodi posted:That's a neat trick that I could have used; how do you do this? 4 into a block, place and break? No, make a slimy tool with a blue slime component, then when you use it it will occasionally spawn green slimes. I used it in the previous version of Blightfall, then completely forgot about it for this one DOWN JACKET FETISH posted:Any good, recent HQM mods on the Technic launcher, apart from Blightfall? I've been functionally computerless for a bit (although have continued shitposting by other means), dunno if any good ones have come out recently HQM mods generally come out on the FTB launcher, for some reason.
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# ? Nov 20, 2015 20:38 |
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Wolfsbane posted:No, make a slimy tool with a blue slime component, then when you use it it will occasionally spawn green slimes. I used it in the previous version of Blightfall, then completely forgot about it for this one ...but blue slime component Slimy spawns blue slimes.
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# ? Nov 20, 2015 23:15 |
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Well, crap. I guess that explains why I didn't do it in the current version of Blightfall then. On a totally unrelated note, does anyone have any suggestions on finding green slimes in Blightfall?
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# ? Nov 21, 2015 02:00 |
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Wolfsbane posted:Well, crap. I guess that explains why I didn't do it in the current version of Blightfall then. Get cactus, then convert it to slimeballs using Botania's Alchemy Catalyst. Alternatively, spam sapling bag requisitions until you get a slimy sapling.
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# ? Nov 21, 2015 02:03 |
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Wolfsbane posted:Well, crap. I guess that explains why I didn't do it in the current version of Blightfall then. Once you get a single slimeball you can clone it forever using thaumcraft (research the Alchemical Duplication node), or you can use botania to turn it into a cactus, and then grow infinite cactus which you can turn back into slimeballs. If you don't want to play sapling roulette, there's a green slimeball to start your cloning in a dockside crate on the north end of the floating city island, on the far east side of the map.
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# ? Nov 21, 2015 02:22 |
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Can somebody share the magic of storage drawers? I'm not sure I get it. Is it really that much faster to click on icons of your items in the world rather than rummage chests? Is the drawer controller just an importing device? What was this I heard about eventually connecting an AE2 storage bus to it?
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# ? Nov 21, 2015 07:11 |
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Rocko Bonaparte posted:Is it really that much faster to click on icons of your items in the world rather than rummage chests? quote:Is the drawer controller just an importing device? What was this I heard about eventually connecting an AE2 storage bus to it? Oh, and that goes for compacting drawers too. Which are awesome for storing metal.
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# ? Nov 21, 2015 07:43 |
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Rocko Bonaparte posted:Can somebody share the magic of storage drawers? I'm not sure I get it. Is it really that much faster to click on icons of your items in the world rather than rummage chests? Is the drawer controller just an importing device? What was this I heard about eventually connecting an AE2 storage bus to it? If you have buildcraft, compacting drawers become instant autocrafters. Pipe in coal using vanilla hoppers, withdraw coal blocks using Emerald (white list) extraction pipes. Every other auto crafter has a power cost and/or time delay, but those compacting drawers are instant and free. Besides that, yeah it's a big wall of icons, but so is a chest. Drawers are like a giant 3D chest you build in your base. But they are much better: with drawers your items never change position, you can upgrade them to hold a bajillion stacks each, show their relative fullness and void excess automatically. Also you can dump your whole inventory (keeping your tools) by right-clicking the controller as you run past.
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# ? Nov 21, 2015 09:38 |
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Rocko Bonaparte posted:I lost something here. What does the charcoal have to do with anything? What is the charcoal feeding? Progressive Automation? I suppose the other way to do it is just to use big reactors right away at the quarry site. Depends on the mod pack and how Big Reactors recipes are setup.
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# ? Nov 21, 2015 09:48 |
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Has anyone actually made an ME network in regrowth. The first time through I noticed the charger required mekanism and went "meh" and kept my drawers and massive chests. This time I wanted to go for ME, but god drat that is some hosed up bullshit. Each calculation processor requires a quartz chipset and a certus electron tube from a thermionic fabricator.
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# ? Nov 21, 2015 10:25 |
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Nope. Got frustrated at all the gating and decided I really didn't like mekanism and quit. Tonight in obscurity I discovered AE isn't gated behind ender io at all, it's gated behind the cube exploration quests on the left branch. All I had to do was find the ocean cube after hell and build a trading post! While the "build a crafting terminal" quest is behind endgame ender io in the foundry line, they give you inscribers for finding the cube and the presses inside and that's all you really need. Other than some SDX to help mine the meteor.
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# ? Nov 21, 2015 10:58 |
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Happy Big Fun posted:Has anyone actually made an ME network in regrowth. The first time through I noticed the charger required mekanism and went "meh" and kept my drawers and massive chests. I haven't, though I technically could -- I have a full Mekanism stack, power, and plenty of certus quartz. I was holding out for AE quests, but I am starting to think there aren't any.
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# ? Nov 21, 2015 13:07 |
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Glory of Arioch posted:I was holding out for AE quests, but I am starting to think there aren't any. Correct, there are zero AE quests outside of certus seeds.
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# ? Nov 21, 2015 20:17 |
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Rocko Bonaparte posted:Can somebody share the magic of storage drawers? I'm not sure I get it. Is it really that much faster to click on icons of your items in the world rather than rummage chests? Is the drawer controller just an importing device? What was this I heard about eventually connecting an AE2 storage bus to it? This might give you an idea Basically just right click the arrow looking block in the center and all the items stored on that wall would be instantly pulled from your inventory. Makes coming back from a mining trip easy. I wish it had an option to store Metallurgy metals as dusts instead of nuggets, but I guess ~balance~
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# ? Nov 21, 2015 21:07 |
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Happy Big Fun posted:Correct, there are zero AE quests outside of certus seeds. alright then NEED MORE LASERS
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# ? Nov 21, 2015 22:44 |
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The storage drawer controller also supports dumping into JABBA barrels.
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# ? Nov 22, 2015 03:04 |
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Glory of Arioch posted:alright then This is awesome. Curious to see if AE will end up being worth the effort.
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# ? Nov 22, 2015 06:22 |
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So is there a way to make the smeltery handle multiple casting stations without ending up with a bunch of half-filled ones at the end you need to move around with pumps? I've tried fluiducts, channels, whatever. drat you AgSkies!
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# ? Nov 22, 2015 08:15 |
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Falcon2001 posted:So is there a way to make the smeltery handle multiple casting stations without ending up with a bunch of half-filled ones at the end you need to move around with pumps? Fluiducts should work. Just have each pump any excess into the next one, leave the last one not pumping anywhere. Have something taking items out of every one of them.
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# ? Nov 22, 2015 08:18 |
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Falcon2001 posted:So is there a way to make the smeltery handle multiple casting stations without ending up with a bunch of half-filled ones at the end you need to move around with pumps? You can pull from every face of the drain, and put the stuff into Barrels so you can then use comparators to only dump out the barrel when there is at least 9 ingots in the barrel, its also easy if you use computercraft.
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# ? Nov 22, 2015 08:34 |
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TheresaJayne posted:You can pull from every face of the drain, and put the stuff into Barrels so you can then use comparators to only dump out the barrel when there is at least 9 ingots in the barrel, its also easy if you use computercraft. Wait, do barrels hold liquid? Or do you mean drums? McFrugal posted:Fluiducts should work. Just have each pump any excess into the next one, leave the last one not pumping anywhere. Have something taking items out of every one of them. Yeah, I've done that before with a chain of fluiducts and servos I turn on at the end, but it's just a pain in the rear end. Was hoping I missed something less finicky.
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# ? Nov 22, 2015 09:07 |
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# ? May 21, 2024 14:52 |
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Falcon2001 posted:Wait, do barrels hold liquid? Or do you mean drums? yeah sorry i meant drums and tanks
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# ? Nov 22, 2015 09:16 |