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Azhais posted:Thus far anyway I've not seen any indication that player cybernetics are a thing. Not in Fo3 either that I can recall. FO2 and FONV both had them, but Bethesda must be a conscientious objector I'm betting high money one of the first DLCs will be about cybernetic enhancements. That or a mod will do it
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# ? Nov 20, 2015 19:43 |
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# ? May 28, 2024 07:36 |
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Kinda surprised me that F4 didn't have some kind of transmogrification system. People would eat that poo poo up.
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# ? Nov 20, 2015 19:44 |
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PantsBandit posted:The Railroad gave me a Tactical Sweater Vest but it takes up my entire upper body and has a terrible armor rating! Check out Tinker Tom's inventory now, he should have some new, fun stuff.
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# ? Nov 20, 2015 19:45 |
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Added compatibility patches for Better Item Sorting (both Full and Lite versions); added a new German translation; updated the French translation to Beta3. Plan is to add at least one new translation every day. Either Polish or Italian is up next, can't remember which. Maybe I can play the actual game some this weekend.
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# ? Nov 20, 2015 19:47 |
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PantsBandit posted:The Railroad gave me a Tactical Sweater Vest but it takes up my entire upper body and has a terrible armor rating! Go get another sweater vest. They look identical and you can now, thanks to Tinker Tom, add ballistic weave to it. Ballistic weave mk. 5 adds like 100 damage/energy resistance.
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# ? Nov 20, 2015 19:48 |
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Holy poo poo, they actually modeled and crafted a full Chinese Submarine. It isn't just some one compartment little poo poo either, they even have a picture map of it on the wall in every section of it as well. Now I gotta get a mod going to have a Sub home that can move anywhere on the coast.
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# ? Nov 20, 2015 19:51 |
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Dear god Bethesda makes such stupid games. "Some assholes are stealing our crops. Can you go take them out?" "Okay, sure" I then proceed to steal all their crops myself and nobody bats an eyelid.
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# ? Nov 20, 2015 19:52 |
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RBA Starblade posted:I'll get a picture of my dude next time I'm on, but it's fun how in the course of one dungeon (a middle school, even) I went from scraps of metal here and there all over my body to that. loving Trashcan Carla lights up a cigarette every now and then, so this stuff is already in the game. Boo.
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# ? Nov 20, 2015 19:56 |
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Iceshade posted:loving Trashcan Carla lights up a cigarette every now and then, so this stuff is already in the game. Boo. I saw Piper light one up in Railroad HQ the other night and go stand next to another NPC who was already smoking.
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# ? Nov 20, 2015 19:58 |
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Piper smokes all the time when idle, but she seems to be the only companion that does so.
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# ? Nov 20, 2015 19:59 |
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Thought I had this cramped-rear end factory cleared out when I walk around a corner and straight into a legendary Glowing One. With no crits banked. That was a lot of panicked shotty firing, I don't mind telling you. It dropped this: So the gun that does pure radiation damage ignores 30% of physical and energy resistance. Lovely.
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# ? Nov 20, 2015 20:14 |
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Melanion posted:Thought I had this cramped-rear end factory cleared out when I walk around a corner and straight into a legendary Glowing One. With no crits banked. Just got the same mod, but as a Combat Rifle. Im cool with that
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# ? Nov 20, 2015 20:15 |
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I think Deathclaw steaks might be bugged. It says it adds +10 to melee damage (or +10% I forget). Then I looked at my pipe wrench which apparently went from like 20 damage to 186.
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# ? Nov 20, 2015 20:16 |
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Ddraig posted:Dear god Bethesda makes such stupid games. I think they probably have a guy that points that out then another better guy that has just a job of saying "yeah, but would it actually be more fun if we decided everything on making a real life simulator", it is probably just a lot better to let players take whatever dumb low value crop and not worry about it being realistic. almost none of the crops anywhere in the game are marked as owned.
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# ? Nov 20, 2015 20:22 |
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Melanion posted:Thought I had this cramped-rear end factory cleared out when I walk around a corner and straight into a legendary Glowing One. With no crits banked. you can mod it to do electrical damage.
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# ? Nov 20, 2015 20:23 |
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Hammerstein posted:The big foundation lego blocks are great for watch towers (drat, I wanna get attacked more).
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# ? Nov 20, 2015 20:24 |
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Inverness posted:The thumbnail made me think of the concrete walls and barbed wire around a prison. Is there any way to deal with the big puddle of highly irradiated water at the drive in settlement short of just building a big wall around it?
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# ? Nov 20, 2015 20:27 |
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This guy was really funny until I read his notes and realized why he was so hosed up.
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# ? Nov 20, 2015 20:27 |
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PantsBandit posted:Is there any way to deal with the big puddle of highly irradiated water at the drive in settlement short of just building a big wall around it? Remove the barrels you dummy.
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# ? Nov 20, 2015 20:27 |
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Tenzarin posted:Remove the barrels you dummy. oh that makes sense I guess
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# ? Nov 20, 2015 20:28 |
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No keep the barrels and put your settlements water purifier right on top of them.
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# ? Nov 20, 2015 20:33 |
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PantsBandit posted:Is there any way to deal with the big puddle of highly irradiated water at the drive in settlement short of just building a big wall around it? efb
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# ? Nov 20, 2015 20:34 |
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Internet Kraken posted:No keep the barrels and put your settlements water purifier right on top of them. You can purify it with the barrels still there? I think the rads only comes from the barrels.
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# ? Nov 20, 2015 20:34 |
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Internet Kraken posted:No keep the barrels and put your settlements water purifier right on top of them. I really love you can put a bigass industrial water purifier down in that lovely little puddle and it counts.
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# ? Nov 20, 2015 20:35 |
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The flamer is weak as hell in this game. I have a maxed out one and maxed big guns and all it's good for is trash mobs of low-level mirelurks or ferals. Maybe a good mod could salvage it though, like bleeding or explosive, although that would be playing on the razor's edge with the short range. So far the only legendary item I've really benefited from is my bugslayer combat shotgun, it got me through a lot of hairy mirelurk encounters early on. At this point I can kill a queen with 5 shots to the legs with it.
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# ? Nov 20, 2015 20:42 |
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Filthy Hans posted:The flamer is weak as hell in this game. I have a maxed out one and maxed big guns and all it's good for is trash mobs of low-level mirelurks or ferals. Maybe a good mod could salvage it though, like bleeding or explosive, although that would be playing on the razor's edge with the short range. I maxed big guns out also. The mini gun feels so weak after that first quest where they give you one. Even the minigun with 15 fire damage still doesn't do enough damage. Laser minigun is decent since if you did alot of exploring and you have like 50 fusion cores. Each clip is a fusion core for 500 ammo. So if you got a shitload stored thats like 25000 shots.
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# ? Nov 20, 2015 20:46 |
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Iceshade posted:
I had a Mr. Handy and Mr Gutsy model on my drawers in my house but when I went back they'd disappeared. There's a thief in Sanctuary. I'm gonna find them and I'm gonna kill them.
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# ? Nov 20, 2015 20:54 |
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Tenzarin posted:I maxed big guns out also. The mini gun feels so weak after that first quest where they give you one. A gun they hand you in the first 25 minutes of the game was unlikely to be one of the better weapons in that game.
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# ? Nov 20, 2015 20:56 |
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RBA Starblade posted:I really love you can put a bigass industrial water purifier down in that lovely little puddle and it counts. Well, presumably water's pooling there when it rains or maybe upwelling from some aquifer. What really gets me is Somerville Place. The swamp is RIGHT THERE and yet the buildable area ends two feet before it. Drag your workshop to the other side of your house or something, man! Also is there any way to scrap or otherwise enter that boarded-up house in the Jamaica Plain settlement area? Also! If you've cleared out Fort Independence and Preston seems to have forgotten he's a companion of yours, this might be due to faulty scripting setting him non-recruitable during the raid and not going off afterward. PC people, this fix worked for me. Console people... sorry.
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# ? Nov 20, 2015 20:56 |
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I think I've broken the main quest I'm doing Underground Undercover, and my current objective is to keep working with father, except that the only quest remaining for them is synth retention, which involves an NPC that I already killed and won't advance You might want to avoid clearing libertalia until a quest sends you there
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# ? Nov 20, 2015 20:58 |
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Tenzarin posted:You can purify it with the barrels still there? I think the rads only comes from the barrels. The rads only come from the barrels, but even with the barrels there the purifier still works and makes purified water. I'd have kept it for thematic humor but you take the rads even in workshop mode and it made everything really hard to deal with when building stuff.
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# ? Nov 20, 2015 20:58 |
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The Goatfather posted:I think I've broken the main quest That specific NPC shouldn't spawn until you have that quest. I went and cleared the place out earlier as well, and there was a named guy at the top, but it was not the same guy as was required for the quest I got later. Have you been to the very top of the place? There's a trapdoor you can climb up in the upper room.
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# ? Nov 20, 2015 21:02 |
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Tenzarin posted:You can purify it with the barrels still there? I think the rads only comes from the barrels. You have to scrap the nearby car as well.
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# ? Nov 20, 2015 21:06 |
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Owlofcreamcheese posted:A gun they hand you in the first 25 minutes of the game was unlikely to be one of the better weapons in that game. There's only the mini gun and laser mini gun, there are no more miniguns.
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# ? Nov 20, 2015 21:09 |
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So a few days ago I was walking through the Commonwealth, and found myself in a gunfight between twins. So I picked a guy to shoot, and luckily I shot the one who was a synth, saving the poor dude from getting replaced by the Institute. Today, I rested in Bunker Hill and come morning, I walk out of the motel to be shot at by the same dude. Or so I thought. This one had synth parts as well. Guess the Institute got him after all
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# ? Nov 20, 2015 21:12 |
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Broken Cog posted:That specific NPC shouldn't spawn until you have that quest. I went and cleared the place out earlier as well, and there was a named guy at the top, but it was not the same guy as was required for the quest I got later. it leads me to the captain's quarters and then there's nobody there and no pip on the compass
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# ? Nov 20, 2015 21:12 |
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Someone on the Fallout mods subreddit mentioned that pre-Creation Kit mods are risky and can gently caress your save files up in the long run for some reason or another (something about the way they're compiled?). They're basing this off of experiences from Skyrim's pre-Creation Kit era. Can anyone attest to this? There are some cool mods out, but I don't want my save game to eat poo poo.
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# ? Nov 20, 2015 21:13 |
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I got a Plasma Gun with the double shot trait. 4/5 Commando perks and each shot does 108 Ballistic and 108 Energy damage with a RoF of 120+
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# ? Nov 20, 2015 21:14 |
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Frankston posted:I had a Mr. Handy and Mr Gutsy model on my drawers in my house but when I went back they'd disappeared. If you're going to put stuff in your house you should know there is a non-zero chance anytime you load that zone that any items placed will freak out and shoot into space/fall through the floor/clip into some other geometry. Your models are probably in low-orbit now.
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# ? Nov 20, 2015 21:14 |
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# ? May 28, 2024 07:36 |
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The Goatfather posted:it leads me to the captain's quarters and then there's nobody there and no pip on the compass Look up, there is a hatch in the ceiling leader to the guy on top!
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# ? Nov 20, 2015 21:14 |