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does anyone know where i can find the doom phase cruiser? i've been looking for it over multiple versions of this game but i really can't find it. is it more likely to spawn in high tech areas for purchase, or is it totally random?
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# ? Nov 21, 2015 14:51 |
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# ? Jun 10, 2024 18:37 |
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ThePutty posted:does anyone know where i can find the doom phase cruiser? i've been looking for it over multiple versions of this game but i really can't find it. is it more likely to spawn in high tech areas for purchase, or is it totally random? Totally random, more likely in high-stability worlds, especially ones owned by factions likely to use the ship in their fleets (so, tri-tachyon, most likely)
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# ? Nov 21, 2015 14:56 |
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Tanith posted:Dagger torpedo bombers have suddenly become intelligent in this update and it is goddamn terrifying. Nine at once backed up by two Condors with a bunch of annoying frigates blocking turned what used to be a laughable battle into one that cost me three frigates. This definitely took me by surprise. A couple patches ago, the AI was super reluctant to use reapers against anything smaller than a destroyer; last patch (or the one before? I dunno), I noticed that they'd do it, but they still seemed pretty reserved about it. Yesterday my starter wolf (and only ship) got smoked by a dagger wing. Two missed, but the last one held out for a while. When it fired...
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# ? Nov 21, 2015 15:27 |
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Carcer posted:I wish the radio wave thing you get when theres something beyond your sensor range was clearer in which direction it was comming from. Is it the direction the waves are curving? Is it the the opposite? Why does the signal sometime "land" on the other side of my ship from the direction it came from? It took me a while to figure it out, but the radio waves are basically a small part of the outer edge of a large circle with the other fleet right in the middle of it. I'm pretty sure the radio waves only show up if the other fleet is using its transponder, though, so it's not that handy for chasing pirates.
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# ? Nov 21, 2015 15:28 |
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Warheart525 posted:This definitely took me by surprise. A couple patches ago, the AI was super reluctant to use reapers against anything smaller than a destroyer; last patch (or the one before? I dunno), I noticed that they'd do it, but they still seemed pretty reserved about it. I think aggressive captains are allowed to use torpedoes against targets they usually wouldn't, so maybe the bombers benefit from that. It certainly makes then new hammer torps an option for your aggressive frigate captains. They'll use them point blank even against other frigates.
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# ? Nov 21, 2015 15:41 |
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Tomn posted:It took me a while to figure it out, but the radio waves are basically a small part of the outer edge of a large circle with the other fleet right in the middle of it. Correct. However, it's still quite useful because if you're not using your transponder and you see, for example, orange radio waves, you know a patrol or something is around and you can either avoid them or turn your transponder on and they'll be none the wiser. Trip report: Just had a mission for $74k for delivering 100 supplies in less than 60 days to a planet in the system. These kind of missions basically make your early game if you can get one. On the other hand, I found the Atzlan(?) system to be teeming with pirates stalking the trade lanes between Coatl and Ch....(long-rear end name). It's a great hunting ground to grind out early levels. It also helps that there are Hegemony patrols fairly frequently that join you or at least give you some breathing room.
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# ? Nov 21, 2015 16:19 |
I just made 110,000 in profit with two procurement contracts running 30 harvested organs total from the black market of the cyrosleep planet of Nomios to Citadel Arcadia and Agreus, both located in the same system. It's utterly wrecked stability on Nomios, and probably my independent rep when the investigation concludes, but hey, 110,000 credits!
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# ? Nov 21, 2015 17:53 |
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Its a bit stupid how whoever is selling you this stuff on the blackmarket gives you up when a investigation happens so easily and often.
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# ? Nov 21, 2015 17:57 |
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It feels like the rep drop for smuggling isn't quite as extreme as it used to be, at least for me. I'm in cahoots with the Hegemony and I've been dumping assloads of drugs on the Jangala black market and only occasionally do I lose a couple points of rep. Also it seems that if an investigation into smuggling occurs you can ride over the respective place and bribe the investigator as with factional investigations, although I haven't had to do it yet. Hell, with the missions and sensor mechanics trading and smuggling is pretty drat fun and interesting. I had an instance where I had raided several hundred units of heavy machinery from the Diktat and then found myself in the Hydrawatsit system (the "northernmost" system on the map) where I kept getting super lucrative missions from one planet to deliver them to another on the far end of the system, which required me to traverse an expanse of Tri-Tachyon space (which was hostile to me). Every run ended up being pretty intense because of the strict time limit and having to dodge patrols which were as fast as me and far stronger. At the end of the last run a patrol pursued me into the nebula fields at the system's fringe and I was forced to do a really clutch retreat where I lost all my non-combat ships and just barely got away so that I could limp on over to Corvus to regroup. This update owns.
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# ? Nov 21, 2015 18:21 |
Just made another 100k doing another 2 runs in the same system. If you have a frigate and about 10k cr for buying the initial 10 organs, Arcadia is the place for all your organ smuggling needs.
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# ? Nov 21, 2015 18:21 |
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Never go to the Duzahk system without massive amounts of supplies and fuel. I am now trapped there without either and there are no bases or planets to get anymore. My options now are attacking some independant aligned fleets, load a save or give up and wait for my ships to explode on thier own. edit: I'm really trying to like this update, but some of the changes have tipped the balance away from the awesome battles at the heart of this game and towards the tedious flying around looking for fights or just playing space trucker. I'm either bored or frustrated and thats not a good way to spend my time. Carcer fucked around with this message at 18:44 on Nov 21, 2015 |
# ? Nov 21, 2015 18:36 |
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Carcer posted:Never go to the Duzahk system without massive amounts of supplies and fuel. I am now trapped there without either and there are no bases or planets to get anymore. My options now are attacking some independant aligned fleets, load a save or give up and wait for my ships to explode on thier own. i assume at some point an actual dynamic faction system will eventually be added, similar to all the kingdoms in mount & blade fighting eachother. that'll probably make things more interesting if there's war and poo poo to go participate in
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# ? Nov 21, 2015 18:54 |
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Kenshin posted:Good thing we're only at v0.7a Well yeah I gather it's planned to be expanded because I have like, ten hotbars to cycle through, it's just my impression from playing it, more ships and mods which provide modifiers to sensors and active abilities would greatly improve the campaign map gameplay, as well as allowing you to have ships for things other than fighting. I'm looking forward to some of the mod additions in that area. E: I also wish there were a small-mount equivalent of the Javelis LRM. Because a kite with 2x salamanders and a cautious captain is actually really helpful in fights. OwlFancier fucked around with this message at 19:02 on Nov 21, 2015 |
# ? Nov 21, 2015 18:58 |
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I won't lie, I miss my greebles dearly edit: got my Wolf rear end beat into the dirt by a Lasher, going to take a walk and think about life The Chad Jihad fucked around with this message at 19:56 on Nov 21, 2015 |
# ? Nov 21, 2015 19:42 |
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I was under the assumption that officers could be granted fleets and act autonomously on the overworld, but I'm sure that's a feature to come?
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# ? Nov 21, 2015 20:05 |
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RentACop posted:got my Wolf rear end beat into the dirt by a Lasher, going to take a walk and think about life The Lasher is a good ship and I would rather start with it then a wolf
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# ? Nov 21, 2015 20:23 |
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THE BAR posted:I was under the assumption that officers could be granted fleets and act autonomously on the overworld, but I'm sure that's a feature to come? No. They just provide AI tweaks and abilities for ships in your fleet. Nexerelin will probably have something like you described when it gets patched?
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# ? Nov 21, 2015 20:30 |
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Gobblecoque posted:aaand the ai gets it blown up in the first actual fight i put it in. It sucks because this thing can easily kill cruisers in a few seconds but ai doesn't have a clue how to use it starsector.txt
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# ? Nov 21, 2015 20:35 |
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Tanith posted:No. They just provide AI tweaks and abilities for ships in your fleet. Nexerelin will probably have something like you described when it gets patched? They're still a very nice addition, I'm just saying that giving them some autonomy is the next logical step.
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# ? Nov 21, 2015 20:42 |
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Are there any officer personalities other than aggressive and timid?
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# ? Nov 21, 2015 21:20 |
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I really like how good officers can make otherwise not so good ships incredibly effective. I'm using an auxillary kite with a missile/speed specialist cautious officer and the drat thing can kite any other ship in the game and fire salamanders to support me in combat. Ordinarily I keep ships like that for pursuit only, but now I'm fielding it in every battle because the personality keeps it from rushing in, while the handling and missile boosts make it much more effective on the front line.Agnostalgia posted:Are there any officer personalities other than aggressive and timid? Cautious and steady.
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# ? Nov 21, 2015 21:23 |
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Agnostalgia posted:Are there any officer personalities other than aggressive and timid? I've seen aggresssive, timid, steady, and cautious. Carcer posted:Never go to the Duzahk system without massive amounts of supplies and fuel. I am now trapped there without either and there are no bases or planets to get anymore. My options now are attacking some independant aligned fleets, load a save or give up and wait for my ships to explode on thier own. Penelope's Star also doesn't seem to have any inhabited planets. I might be missing one though because it's super spread out. Have to agree with the second part so far. The sensor stuff is a cool idea but I don't think it actually makes the game more fun. Hopefully it gets developed or modded into something less tedious.
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# ? Nov 21, 2015 21:24 |
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RentACop posted:I won't lie, I miss my greebles dearly The Lasher is one of the best ships in the game right now and probably the best frigate when cost and logistics are accounted for because of the accelerated ammo feeder buff and the introduction of safety override. Give it safety override and arm it with autocannons/LMGs and LAGs and it will tear poo poo up.
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# ? Nov 21, 2015 21:29 |
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WIthout sensor mechanics, fighting enemy fleets felt like grocery shopping. I much prefer having some mystery in the game. It needs tweaking, but I prefer the added immersion and unpredictability. This is the first time I've played the Starsector campaign and actually had to pay attention between fights.
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# ? Nov 21, 2015 21:33 |
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Yeah, so far I'm digging the sensor system. I do agree that something needs to be done about current burn levels and the AI's tendency to spam E-Burn, but the mechanics of the detection/stealth seem pretty solid, if kinda convoluted at first.
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# ? Nov 21, 2015 21:36 |
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SHAOLIN FUCKFIEND posted:WIthout sensor mechanics, fighting enemy fleets felt like grocery shopping. I much prefer having some mystery in the game. It needs tweaking, but I prefer the added immersion and unpredictability. This is the first time I've played the Starsector campaign and actually had to pay attention between fights. I think the Magec system is probably the best place to show them off, the middle ring system tends to be infested with pirates just lurking in the dust belts, if you go dark in there a small fleet is practically invisible until you're right on top of them, but if you ping you can see usually a few contacts sitting in the clouds. They're fun to hunt down and avoid. I think if there were more fleets around and perhaps if there were some dynamic outposts and things hidden in parts of systems, as well as some openly hostile systems from the get go, that would basically be the main thing sensors need. As it stands there's not a huge amount to search for or avoid but when you are avoiding patrols/looking for stuff it works really well. What we could do with is pirate bases and stuff hidden in the nebulas surrounding stars like Eos and Valhalla. OwlFancier fucked around with this message at 22:05 on Nov 21, 2015 |
# ? Nov 21, 2015 21:46 |
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Not being able to see hireable officers' skills, without having an empty slot, is pretty dumb.
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# ? Nov 21, 2015 22:23 |
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I feel like overall this patch is a massive step forward. You can no longer just pick the most favourable battles through the star map and moving through less secure systems is actually dangerous now since you can get ambushed. Some of the numbers still need tweaking and the game would really benefit from more map skills and deployables. So yeah, I'm quite happy with where this is going (the reputation system needs to be overhauled though).
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# ? Nov 21, 2015 22:38 |
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Carcer posted:Never go to the Duzahk system without massive amounts of supplies and fuel. I am now trapped there without either and there are no bases or planets to get anymore. My options now are attacking some independant aligned fleets, load a save or give up and wait for my ships to explode on thier own. Bounty Hunting is the go-to job when you're looking for fights now. You're told where your target is so there's no hunting around for enemies. Hopefully we'll get escort missions too in the future, because that's a pretty obvious mission type with how the Starsector universe works fluff wise and gameplay wise. RentACop posted:I won't lie, I miss my greebles dearly Some ships look really washed out and blurry with the new style, especially in the shop sized pictures.
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# ? Nov 21, 2015 23:20 |
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One cool weird trick that Pathers and Pirates HATE: Get a Mercury and put 3 missiles on it, pref. 3 salamanders, or like 2 annihilators and 1 salamander, or even 3 harpoons? (the cosmitz!!!) A missile-equipped Mercury with some capacitors is an amazing cheap support ship that will be a threat to most D-class ships and its civilian AI naturally keeps it from overextending.
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# ? Nov 22, 2015 00:32 |
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Has anyone found a phase lance yet? Even xyphos who used to have one hardwired now have a pulse laser instead. So far I'm loving this patch. The new sensor stuff is great and adds a lot to the game. and I dont even mind the ai e-burn spam since using it yourself at the right time usually gets you out of trouble and the cost of doing so isnt that punishing either. The AI personalities also just feel right, maybe they can add a very rare adaptable persoality type officer, but having each officer having his own piloting style got me to look for optimal builds for each one of them and got me some unique and fun to play fleet combinations. On the other hand the investigations for bounty collections(and the reputation system in general) is just time wasting BS. The reputation is already building up way too slowly and a negative investigation outcome can mean hours of gameplay thrown down the drain. SHAOLIN FUCKFIEND posted:One cool weird trick that Pathers and Pirates HATE: Get a Mercury and put 3 missiles on it, pref. 3 salamanders, or like 2 annihilators and 1 salamander, or even 3 harpoons? (the cosmitz!!!) The non-bounty pirates honestly need some buffs, the D ships are so weak and toothless that fighting them becomes a routine. I liked that mods threw in some decent ships in. As for now I always end up antagonizing independents so I can get some real action in between the bounty fights. edit: Was just flying by sindrian dictate(they are hostile) main system for a bounty and ended with 7 defense fleets tailing me up unwilling to commit untill another one arrived and they just all jumped on me... 63 combat ships vs 15. This will be fun AParadox fucked around with this message at 01:20 on Nov 22, 2015 |
# ? Nov 22, 2015 00:45 |
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After playing this update a good bit I've realized that I loving hate aggressive officers and now I'm in the process of purging all but maybe one or two of them. In many fights they perform well but other times they fail to realize the distinction between "aggressive" and "suicidal" and so will leap into massive crossfires and die instantly to no benefit. I've got a badass XIV Eagle and I've kept an aggressive officer on it because sometimes the AI tends to be a bit too timid with cruisers and it was working well until I ran into a fleet full of Piranhas and Daggers. Of course the AI pilots the Eagle right into the middle of every single bomber and makes every attempt to soak up every bomb and torpedo in sight.
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# ? Nov 22, 2015 01:37 |
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Gobblecoque posted:After playing this update a good bit I've realized that I loving hate aggressive officers and now I'm in the process of purging all but maybe one or two of them. In many fights they perform well but other times they fail to realize the distinction between "aggressive" and "suicidal" and so will leap into massive crossfires and die instantly to no benefit. I've got a badass XIV Eagle and I've kept an aggressive officer on it because sometimes the AI tends to be a bit too timid with cruisers and it was working well until I ran into a fleet full of Piranhas and Daggers. Of course the AI pilots the Eagle right into the middle of every single bomber and makes every attempt to soak up every bomb and torpedo in sight. This is actually the reason the default AI tends to be fairly cautious. A single aggressive miscalculation can quite easily result in a dead ship, and having your XIV pimp wagon throw itself into a fireball is a very frustrating experience for the player. My only real issue with the reputation mechanics right now is that factions will hate you even for having ties to other factions that they aren't in conflict with. I can understand the Tri-Tachs getting mad about me working for the Hegemony, but why do the Church of Ludd and the Sindriands want to kill me for doing too many favors for some people they aren't even in conflict with? A Faction Ties investigation certainly shouldn't drop your reputation below the relationship between the two factions. EDIT: my favorite Safety Override ship so far has actually been the updated Hammerhead. A more ballistic-heavy loadout combined with the improvements to ammo feeds and it being naturally fairly nimble means it's a much better ship than it was last patch and it has strong synergies with the SO effects. I've been running with 2x Assault Chainguns and 2x Light Dual Machine Guns in what are ordinarily the forward PD mounts turns the thing into a loving blender, though you do have to be a bit cautious about how you approach larger ships. Voyager I fucked around with this message at 02:13 on Nov 22, 2015 |
# ? Nov 22, 2015 02:05 |
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lol if your fleet isn't a huge number of lashers with aggressive captains
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# ? Nov 22, 2015 02:11 |
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Finally got through the early game hump after a few retries. The sensor system has a lot of potential. Just needs some tweaking to ease new players into it. It was great when it finally clicked and I understood how to use it properly, but everything up to that point was pretty frustrating. I'm also hoping for some changes to the faction reputation system. It feels like investigations start too early. I'm just hunting some bounties and they all happened to be offered by the Hegemony. I want to join the Tri Tachs, but they're not offering any bounties. I think the push to committing to one faction should come late game. I haven't even bought a destroyer yet. New officer system is great, and safety overrides are amazing. Looking forward to mods now.
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# ? Nov 22, 2015 03:15 |
Carcer posted:Never go to the Duzahk system without massive amounts of supplies and fuel. I am now trapped there without either and there are no bases or planets to get anymore. My options now are attacking some independant aligned fleets, load a save or give up and wait for my ships to explode on thier own. I highly recommend running out of fuel and getting stuck in Duzahk, it's great fun.
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# ? Nov 22, 2015 03:49 |
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Ok. I start a new round, buy a Mercury, load it down with missiles and get in a fight with some pirates. A bit outnumbered but doable. Except the loving Mercury ignores orders and runs away.
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# ? Nov 22, 2015 04:39 |
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^ Lol you didn't respect his feelings. post yo're loving Buffalos 8 battles and counting
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# ? Nov 22, 2015 04:48 |
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Next round I go to Magec for shits and grins only for the independents to turn out inexplicably hostile and immediately skullfuck me with huge fleets for no apparent reason. gently caress independents. e: Do dockyard repairs cost more than waiting them out? dis astranagant fucked around with this message at 05:36 on Nov 22, 2015 |
# ? Nov 22, 2015 05:01 |
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# ? Jun 10, 2024 18:37 |
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I wish ships in your fleet had a stats page. Even just "ships killed" would be helpful but stuff like "overloads inflicted" or "damage/battle" would be great. I tend to fly out through the middle of the enemy pack as soon as battle starts and its hard to tell which of my ships/loadouts are actually effective as opposed to just not dying unless I follow one around for a few battles.
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# ? Nov 22, 2015 05:53 |