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Nuramor
Dec 13, 2012

Most Amewsing Prinny Ever!
Every time I hear an enemy in one of these games say "How can this be? He is only one!/There are only a few/etc." I smile to myself and think "Yes, but I carry enough missiles and assorted ammunition for an entire squadron on my own and you can't hit for poo poo." I know this is an elemental part of this series of games, but it amuses me again and again.

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Skwerl
Sep 3, 2006
damn kids...
More acz trivia
Here's the outfit/custom used for Pixy's filming


AFAIK, pixy's actor, Sean Ryan, does fashion modelling. In fact I think the entire pilot interview cast came from the same agency.
As for the outfit, one of the PA staff was insistent about getting it weathered properly so it looks right. He took the outfit to the park near the office and beat it up there by scraping it with knife+smearing dirt over it.

ALSO
The original plan for ACZ, was actually going to be a story of a mercenary pilot who flew through Erusean War and Osean/Yuktobanian War...
so yea, there you have it.

Skwerl fucked around with this message at 16:32 on Nov 22, 2015

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Skwerl posted:

Also some development history for ACZ, ACZ is pretty much a miracle product in my book.
If you guys think about it, ACZ was developed at the same time WITH ACX and AC6, and the development time was 10 MONTHS in total, that's pretty loving impressive for an end product like this. Very efficient of them.

10 months for the best game in the series. Just let that sink in everybody. 10 months. :stonklol:

Samovar
Jun 4, 2011

When I want to relax, I read an essay by Engels. When I want something more serious, I read Corto Maltese.


What's the typical payload of missiles in fighter jets?

bunnyofdoom
Mar 29, 2008
[b]BUNNIES ARE CUTE BUT DEADLY/b]

Samovar posted:

What's the typical payload of missiles in fighter jets?

4

radintorov
Feb 18, 2011

Samovar posted:

What's the typical payload of missiles in fighter jets?
Between 2 and 8 depending on the plane.
The F-22 can in theory carry up to 12 air-to-air missiles, but that would require it to carry them on external hardpoints which is not something that the USAF is going to do since it would screw up with their otherwise tiny radar cross-section.


Edit:

nine-gear crow posted:

Generally, plane-on-plane engagements use their machine guns more than missiles in engagements, but the actual air force people here probably are better sources to talk about that than me.
Gunfights in the modern era are practically unheard of due to the accuracy and range of modern air-to-air missiles. That being said, the various air forces do train in cannon engagements since you never know when you might end up in one and it allows the pilots to better learn what maneuvers their aircrafts can pull in an emergency
\/\/\/\/\/

radintorov fucked around with this message at 18:18 on Nov 22, 2015

nine-gear crow
Aug 10, 2013

Samovar posted:

What's the typical payload of missiles in fighter jets?

Usually between 2 to 6 missiles or bombs of various types. Generally what's depicted on screen on the plane itself is its maximum armament; the game simply magically replaces spent ammunition for the sake of gameplay.

Generally, plane-on-plane engagements use their machine guns more than missiles in engagements, but the actual air force people here probably are better sources to talk about that than me.

There's a great scene at the end of HBO's The Brink (a criminally underrated series) that's basically Ace Combat IRL. Tasked with taking down a rouge fighter and bomber with nuclear weapons on board, an American jet expends all its missiles and gun ammo downing the fighter and is forced to ram the bomber to make sure it can't deploy its warhead.

It also highlights the fact that the only reason pilots like Cipher and co. become battlefield legends in AC games is because they have access to a magical pool of infinite auto-reloading missiles and no one else does.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

nine-gear crow posted:

It also highlights the fact that the only reason pilots like Cipher and co. become battlefield legends in AC games is because they have access to a magical pool of infinite auto-reloading missiles and no one else does.

Isn't this also the series that regularly has you flying planes through underground facilities in total defiance of sanity?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Cythereal posted:

Isn't this also the series that regularly has you flying planes through underground facilities in total defiance of sanity?

It also features submersible aircraft carries, flying aircraft carriers, and laser sky fortresses.

AC is wonderful.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Night10194 posted:

It also features submersible aircraft carries

To be fair, these have existed in real life. :v: They didn't work well and are a historical footnote, but they existed. Probably not on the scale this series will take them to, admittedly...

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Cythereal posted:

To be fair, these have existed in real life. :v: They didn't work well and are a historical footnote, but they existed. Probably not on the scale this series will take them to, admittedly...

I long for the day someone tries to build a flying laser fortress. Considering the Surcouf existed, someone will be crazy enough to try to build almost anything.

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

The series also features an F-6F Hellcat capable of catching up with any jet and wiping them out using unguided rockets.

Phy
Jun 27, 2008



Fun Shoe

Night10194 posted:

I long for the day someone tries to build a flying laser fortress. Considering the Surcouf existed, someone will be crazy enough to try to build almost anything.

I just made your loving day.

ninjahedgehog
Feb 17, 2011

It's time to kick the tires and light the fires, Big Bird.


HerpicleOmnicron5 posted:

10 months for the best game in the series. Just let that sink in everybody. 10 months. :stonklol:

To be fair, it uses the same engine as Ace Combat 5 and recycles a lot of assets. I imagine the limited timeframe is the reason behind the live-action cutscenes too.

bunnyofdoom
Mar 29, 2008
[b]BUNNIES ARE CUTE BUT DEADLY/b]
Plus some maps get used multiple times iirc. Like the round table

Nuramor
Dec 13, 2012

Most Amewsing Prinny Ever!

Combine it with this one and we're basically there.

Kibayasu
Mar 28, 2010

ninjahedgehog posted:

To be fair, it uses the same engine as Ace Combat 5 and recycles a lot of assets. I imagine the limited timeframe is the reason behind the live-action cutscenes too.

Yeah but, well, am I the only one who thinks the live cutscenes actually work better than the still-frames of AC4 or the animated ones of AC5?

That might just be me in "Ace Combat 4 through Zero can do no wrong" mode though.

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

Well, I agree with you. There's a lot of subtle actions and visual cues in the live-action cutscenes that really aren't replicated in any other game in the series. It's part of what makes this game really unique.

bunnyofdoom
Mar 29, 2008
[b]BUNNIES ARE CUTE BUT DEADLY/b]
I kinda wish more games did it. Really like the documentary feeling of it.

Broken Box
Jan 29, 2009

Nuramor posted:

Combine it with this one and we're basically there.

That's the closest I've heard of as a real life counter-part to some of the flying cruiser type superweapons this series has. I had no idea these kinds of vehicles were even considered.
drat that's cool. Completely impractical, but cool.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Broken Box posted:

That's the closest I've heard of as a real life counter-part to some of the flying cruiser type superweapons this series has. I had no idea these kinds of vehicles were even considered.
drat that's cool. Completely impractical, but cool.

There's also the Akron and Macon, though those were dirigibles that carried biplanes - if you're familiar with Crimson Skies, those are the airships that setting took inspiration from. And there actually was a US plane with a nuclear reactor on board, though it wasn't powered by it - a B-36 Peacemaker.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Cythereal posted:

There's also the Akron and Macon, though those were dirigibles that carried biplanes - if you're familiar with Crimson Skies, those are the airships that setting took inspiration from. And there actually was a US plane with a nuclear reactor on board, though it wasn't powered by it - a B-36 Peacemaker.

Weren't those cancelled after a freak storm killed the crew of one of them, including the admiral who had both managed to save US Naval Aviation and advocated for 'everything needs planes. Planes are awesome'?

Skwerl
Sep 3, 2006
damn kids...

Kibayasu posted:

Yeah but, well, am I the only one who thinks the live cutscenes actually work better than the still-frames of AC4 or the animated ones of AC5?

That might just be me in "Ace Combat 4 through Zero can do no wrong" mode though.

I think AC5's animated cg is by far the worst... stuff like that /never/ ages well. :gonk:

ninjahedgehog
Feb 17, 2011

It's time to kick the tires and light the fires, Big Bird.


Kibayasu posted:

Yeah but, well, am I the only one who thinks the live cutscenes actually work better than the still-frames of AC4 or the animated ones of AC5?

I kinda think 04's still frames work best. (Although I'm sure we'll talk about it at length if when the LP gets there. The CGI in 5 hasn't aged well at all, and let's be honest, the acting in Zero can be pretty lovely. It hasn't been all that bad so far, but I'm looking specifically at you, Rot 1.

Night10194 posted:

'everything needs planes. Planes are awesome'

Truer words have never been spoken. :colbert:

ninjahedgehog fucked around with this message at 23:41 on Nov 22, 2015

Broken Box
Jan 29, 2009

Cythereal posted:

There's also the Akron and Macon, though those were dirigibles that carried biplanes - if you're familiar with Crimson Skies, those are the airships that setting took inspiration from. And there actually was a US plane with a nuclear reactor on board, though it wasn't powered by it - a B-36 Peacemaker.

I had considered bringing those up and the Crimson Skies universe (which I'm also a fan of) in my post, but yeah supermassive jets powered by nuclear reactors with a hangar bay full of normal jets is a whole different ballpark than a dirigible with some propeller craft on it, as cool as those were.

radintorov
Feb 18, 2011

Night10194 posted:

Weren't those cancelled after a freak storm killed the crew of one of them, including the admiral who had both managed to save US Naval Aviation and advocated for 'everything needs planes. Planes are awesome'?
Don't know about an admiral dying, but the Macon was indeed lost with all hands during a storm and found only years later.
Research Indicates did a video on it a few years ago as part of a bonus video for his (sadly abandoned) Crimson Skies LP:
https://www.youtube.com/watch?v=DoVXId0OhNY

Weissritter
Jun 14, 2012

I actually like AC5's cutscenes the best. That may be due to the music, and also the almost whimsical feeing to those cutscenes at times. At the same time, they are directly relevant to the characters involved, unlike say AC6 (I also love that OST, but for me there is a big disconnect between the cutscenes and the missions).

nine-gear crow
Aug 10, 2013

Weissritter posted:

I actually like AC5's cutscenes the best. That may be due to the music, and also the almost whimsical feeing to those cutscenes at times. At the same time, they are directly relevant to the characters involved, unlike say AC6 (I also love that OST, but for me there is a big disconnect between the cutscenes and the missions).

I get what 6 was going for with its story in theory, but in execution, it doesn't really work out as well as Project Aces imagined it would. The idea was to have a sort of World War Z-style "portrait of a war from the POV of society, not just the soldiers" story. Unfortunately, most of the subjects of that story are kind of lovely characters telling uninteresting stories. The ones more connected to the gameplay half of the story are the most interesting and relevant.

They also kind of shot themselves in the foot by having the majority of the speaking cast say the phrase "Go dance with the angels" unironically. You can practically hear the hesitation in some of the voice actors' voices when it comes to that stupid rear end line.

Kal-L
Jan 18, 2005

Heh... Spider-man... Web searches... That's funny. I should've trademarked that one. Could've made a mint.

ninjahedgehog posted:

To be fair, it uses the same engine as Ace Combat 5 and recycles a lot of assets. I imagine the limited timeframe is the reason behind the live-action cutscenes too.

Yeah, it feels like Zero is made of all the ideas that they didn't have time to implement in 5. Same engine, mostly a prequel for 5, maps recycling... I bet the majority of those 10 months went towards designing/making the unique enemy squads, which are the highlight of this game, really.

I'd like to help with some commentary. I did play 2 to full completion, even getting all the Z.O.E. medals, but it's been a while. The ones I remember most stuff about are 5 and Zero.

Weissritter
Jun 14, 2012

nine-gear crow posted:

I get what 6 was going for with its story in theory, but in execution, it doesn't really work out as well as Project Aces imagined it would. The idea was to have a sort of World War Z-style "portrait of a war from the POV of society, not just the soldiers" story. Unfortunately, most of the subjects of that story are kind of lovely characters telling uninteresting stories. The ones more connected to the gameplay half of the story are the most interesting and relevant.

They also kind of shot themselves in the foot by having the majority of the speaking cast say the phrase "Go dance with the angels" unironically. You can practically hear the hesitation in some of the voice actors' voices when it comes to that stupid rear end line.

I feel it may have worked better if some of the POVs are from your allied pilots.

When I first watched the AC6 trailers, I thought "Go dance with the angels" was a good line. But that impression did an about turn after playing the actual game.

Broken Box
Jan 29, 2009

radintorov posted:

Research Indicates did a video on it a few years ago as part of a bonus video for his (sadly abandoned) Crimson Skies LP:
https://www.youtube.com/watch?v=DoVXId0OhNY

:allears: it really was sad that he had to abandon it, his LPs were in a class of their own.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
Oh boy, I never got to play the PS2 ACs, as I never had a PS2 and by the time I got a PS3 they had stopped making them backwards compatible. But I know Crow will do a good job with the series, so looking forwards to seeing what I missed. Also, kudos to TyrantSabre, your AC6 LP got me into the series.

Before the series was smothered by Infinity I felt like they were experimenting with interesting systems that would have tied together well. While I'm still iffy on AH's Dogfight mode even after playing it, it had a bunch of interesting things to it (and helicopter door gunner sections...), some of the other games that came near the end were shaping up to make something very nice when put together:

X had plane customization, which Joint Assault expanded to all planes, which allowed for some really interesting stuff. Take a Mig-21 and make it's agility score beat that of an F-22. Decide you don't want to take any standard missiles and just take two types of special weapons instead. Joint Assault had the, well, Joint Assault mode, where you and buddies/random scrubs would take on different maps at the same time, with actions from one affecting what's going on in the other. 6 had massive maps with multiple sub objectives that would have been entire missions in other games. It made me feel that they were planning a game with a massive multiplayer campaign where basically every plane (except the A6, holy poo poo that thing basically didn't have engines in JA) would be viable for most missions, where you either split up to achieve a few things at once which shifts the tide of battle or team up to wipe a section of the map clean of hostiles in three minutes tops, where the various objectives would effect things in the other sections of the map.

We got Infinity instead.

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

nine-gear crow posted:

Tasked with taking down a rouge fighter and bomber with nuclear weapons on board, an American jet expends all its missiles and gun ammo downing the fighter and is forced to ram the bomber to make sure it can't deploy its warhead.

So, Rot Team? :v:

GhostStalker fucked around with this message at 07:14 on Nov 23, 2015

InfinityComplex
Feb 5, 2011

Nothing better than swinging around a little girl like a flail.

nine-gear crow posted:

It also highlights the fact that the only reason pilots like Cipher and co. become battlefield legends in AC games is because they have access to a magical pool of infinite auto-reloading missiles and no one else does.

Alternatively be extremely accurate with their guns. And/Or a similar limitless pool of bullets.

gunkills in this game are an impressive thing

VKing
Apr 22, 2008
Regarding the ammo discussion; in reality to run a mission like M02 here, you'd put together a package of at least three of four flights (of four planes each) of fighter-bombers or dedicated ground attack planes to destroy the ground targets, at least one flight armed with anti-radar missiles and cluster bombs to suppress enemy air defences, and probably two or three flights to provide escort and combat patrol over the engagement area.
And that's to carry enough ammo to destroy everything you and Pixie take out pretty much single-handedly.

An F-16 armed to the teeth for air-to-air will carry six missiles and its gun. The saying goes, though, that when you're out of missiles, you're out of ammo; the gun's only there to make the pilot feel better.

Of course that's not strictly true, many air-to-air kills have been scored with guns both before and after all missiles have been expended, but today missiles are reliable enough and deadly enough that anyone who tries to attack someone with only his gun is probably going to get his rear end handed to him. For a quick Ace Combat comparison you could say that modern fighters carry 4-6 XMAAs and 2-4 QAAMs.

ZoninSilver
May 30, 2011
This is the only Strangereal AC game I've played, so definitely looking forward to the others! That said, I love this one so much a rewatch is going to be quite enjoyable as well, considering things like the camera lock on your target was a thing I never realized was possible back when I played it!

That said, a small correction on orders, you tried to get Pixy to "cover" a far away point to keep him from taking kills, but what "cover" actually does is have him stick to you like glue to cover you from approaching enemy planes, where some of the other orders will have him split from you to attack more independently.

InfinityComplex
Feb 5, 2011

Nothing better than swinging around a little girl like a flail.
He is literally "covering your rear end", as you can say.

ninjahedgehog
Feb 17, 2011

It's time to kick the tires and light the fires, Big Bird.


ZoninSilver posted:

This is the only Strangereal AC game I've played, so definitely looking forward to the others! That said, I love this one so much a rewatch is going to be quite enjoyable as well, considering things like the camera lock on your target was a thing I never realized was possible back when I played it!

That said, a small correction on orders, you tried to get Pixy to "cover" a far away point to keep him from taking kills, but what "cover" actually does is have him stick to you like glue to cover you from approaching enemy planes, where some of the other orders will have him split from you to attack more independently.

You know, after watching the ribbon replay at the end of the level, I was pretty impressed by how close Pixy actually stayed on your wing and covered your six. When I played Zero and 5 I almost always set my wingmen on Attack or Disperse but if I ever play them again I might try using Cover, because it seems like he got a fair amount of kills doing so.

I was also surprised that in Zero, Pixy's kills actually took away from your score. because in 5 it was the opposite. Of course, those wingmen were loving useless peacenik hippies, even if there were three of them...

Cangelosi
Nov 17, 2004

"It's cute," he said to himself warily, "but it's not normal."

Rick_Hunter posted:

Are we going to be running into a lot of Area 88 homages/easter eggs in this series?

I'd say the appearance of the F-5 Tiger in Zero is a pretty drat good homage.

Also, Infinity had a event/tournament with Area 88 planes offered as random drops and rewards, including Mickey's F-14, Greg's A-10, Kim's Harrier, and both of Shin's planes (F-5 Tiger and F-20 Tigershark). They also had the distinctive Flaming Unicorn emblem up for grabs.

I spent thirty tanks of fuel alone to qualify for that emblem. I am so proud.

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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I thought Shin used an F8 Crusader, originally.

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