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^ Combat Shotgun only if that helps. I think it requires Gun Nut 3 or 4 to build. I finally got my first Kneecapper. It's on a .38 pipe receiver, unfortunately. But I'm not using it for the damage, so I guess it doesn't matter much. It's pretty broken. I upgraded it to the best automatic receiver I could make, figuring that the more bullets I can spit out the better odds I'll have of that 20% proc. It works fine, but the recoil is a bit much for something I am essentially sniping with if I get the chance. I'll probably switch it to .45. The only advantage full auto would offer is for "oh gently caress" moments when I get surprised by a deathclaw or mirelurk. Before that dropped I bought Wastelander's Friend from Bunker Hill (+50% limb damage). It's no where near as good. Even with the recon scope its hard to place my shots well enough to cripple legs. I have no idea how limb damage is calculated, but I bet DR factors in, so it is no where near as good as the Kneecapper. Good if you like to hear Raiders yell "You loving broke my arm!" Personally I'd rather just remove their head with my assault rifle. I've been dragging Cait along with me, equipped with a Stunning Super Sledge. My only complaint is that she's not super aggressive with it, unless it's a big fight. "Up close and personal!" as she smashed through a raider is pretty great though. I love Cait's dialog. Much better than my old waifu, Piper, moaning about how sorry she is "it came to that". It was a loving bloatfly, Piper! Jesus! Shut the gently caress up! Since Cait is a libertarian, I've been using more chems. Jet is amazing. Makes me want to use the armor mods that make it last 50% longer. It's great when the physics bug out and the Raider's corpse comes flying at you at 100mph while time is still slowed. I have a legendary armor that triggers the time slow when I'm low on health too.
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# ? Nov 22, 2015 18:08 |
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# ? Jun 9, 2024 14:06 |
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i wish that the little flashlight on the combat armour helmet worked the same way the mining helmet's lamp works. I hate the default pipboy light.
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# ? Nov 22, 2015 18:30 |
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alarumklok posted:Professor Goodfeels for president He vanished right after I cleared out that settlement.
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# ? Nov 22, 2015 18:48 |
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I wish you could wear depowered power armor bits. Specifically helmets. The heavy combat armor is pretty storm trooper ish when upgraded to white, but the synths helmet is not.
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# ? Nov 22, 2015 19:02 |
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Travis343 posted:I got a legendary Chinese Officer's Sword with bleed damage and gave it to Cait. She rushed a Gunner and sliced him once, did some kind of loving wrestling suplex on his rear end, and impaled him with the sword while he was sprawled on the ground. I've seen her do the nice horizontal swipe coming out of a sprint where both arms are held out too. It's pretty awesome. If I'm out of ammo or whatever I can pretty much just hang back and let her take care of whatever is trying to kill us at the moment. Cait is amazing for those crazy takedowns. Every time I look out the corner of my eye she's throwing a flying armbar or some kind of suplex. Best companion by far.
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# ? Nov 22, 2015 19:04 |
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Delsaber posted:He vanished right after I cleared out that settlement. Yeah, I was so hoping for drugged out guard robot there. On the other hand, I reprogrammed the guy to guard mode and he kept following me closer than Dogmeat, which is problematic when you're trying to find an enclosed place to wait out a rad storm and the little bastard keeps smacking open the doors and exposing you, so perhaps it was for the best.
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# ? Nov 22, 2015 19:09 |
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PSA: Sprinting in power armor in third person sometimes results in falling through the ground.
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# ? Nov 22, 2015 19:16 |
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Delsaber posted:He vanished right after I cleared out that settlement. Better than mine. I cleared the settlement, and a Deathclaw came out of nowhere and attacked him. They killed each other while I hid in a barn.
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# ? Nov 22, 2015 19:17 |
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DrWrestling69 posted:Was the bonesaw one in a bus decked out like a hospital in the sewers somewhere? I found that. Sort of. More specifically the subway tunnel where you clear out the ghouls for the first 'bounty hunt' if you do the billboard missions. Krowley posted:No way i wasn't keeping that guy when I got the option. Yup! I now care more about finding more cold beer recipes than my son. Wiseblood posted:That quest is bugged for me. I kept it and it arrived at Sanctuary but the quest is still active. I think that's intended. If you don't sell him back to the guy in Goodneighbor the quest is never really finished.
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# ? Nov 22, 2015 19:18 |
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So I got slightly bored and downed a ton of radx and mirelurk cakes and went to explore the seven seas. Its less empty than I expected, theres lots of random junk down there, very little loot of course but lots of ship wrecks and stuff, the kind of thing you just copy and past anywhere. I did find a few interesting things though like a massive cargo ship sunk, very cool to look at and would make a great mission to explore. Also I took some screenshots of two of the better things I found. Some upside down sunken ships, wonder if there is anything inside? huh... Meow indeed (if you cant read the writing) Its here, right out in the middle of nowhere, very odd. Also found these, theres lots of these lit up underwater pipelines. Mild bioshock feelings from this.
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# ? Nov 22, 2015 20:01 |
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Huh. I found a muffled raider armpiece - 'muffled' normally only being available on leg pieces, as they reduce the noise from running in stealth. Not sure if it actually works or not.Kharmakazy posted:PSA: Sprinting in power armor in third person sometimes results in falling through the ground. Strudel Man fucked around with this message at 21:11 on Nov 22, 2015 |
# ? Nov 22, 2015 21:08 |
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Kea posted:So I got slightly bored and downed a ton of radx and mirelurk cakes and went to explore the seven seas. Shame on you for not exploring like a real man: in Strudel Man posted:It also drains core power like crazy. I never do it, for that reason. Was wondering about that. Same with jumping? -- Disappointing to find to find out Atom Cat paint can't be applied to the X01. 6k down the drain.
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# ? Nov 22, 2015 21:21 |
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Rinkles posted:
I did exactly this, you can fidn the shark paintscheme there too and that can be applied to the x01
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# ? Nov 22, 2015 21:24 |
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Kea posted:I did exactly this, you can fidn the shark paintscheme there too and that can be applied to the x01 It's a little goofy for my tastes. Especially don't like the helmet coloring.
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# ? Nov 22, 2015 21:26 |
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Rinkles posted:Was wondering about that. Same with jumping?
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# ? Nov 22, 2015 21:49 |
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a stealth melee build isfun
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# ? Nov 22, 2015 21:56 |
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Fart Car '97 posted:a stealth melee build isfun How are you sneaking up on people early in the game?
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# ? Nov 22, 2015 21:58 |
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Rinkles posted:How are you sneaking up on people early in the game? I didn't. I waited on the other side of doors, close the door, make noise, when the door opens bean them with the bat. Close the door, repeat.
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# ? Nov 22, 2015 22:03 |
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Are the different version of Nuka Cola (Cherry or Quantum) used in any crafting reciepts this time around?
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# ? Nov 22, 2015 22:09 |
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Speaking of weird bugs and quests, is nothing at all really supposed to be what happens if you don't pay back that mobster in the hotel in Goodneighbor if you get caught stealing his chem stash? I've got a misc quest to go pay him back, but I've had that for weeks and weeks of inagame time.
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# ? Nov 22, 2015 23:05 |
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Avocados posted:Mini-nukes in towns are bananas. Raiders on the rooftop are firing fat-mans left and right and its usually right when I hear the whistle when its too late. I ran into a raider with a fat man in that raider town made of old ships. He was on a staircase and it took me like 10 reloads to kill him without him getting a shot off.
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# ? Nov 22, 2015 23:12 |
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Shumagorath posted:Can't build it yet (or at least I don't think I can). That only has to be as good as Payday 2. drat I'm also not high enough level to build it. I'm hoping that it's a fun in game as it seems in my head.
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# ? Nov 22, 2015 23:28 |
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I sniped a core out of a power armor but disappointingly the frame is still considered stolen. Anybody having trouble with well anything Psychojet and psychobuff stack.
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# ? Nov 22, 2015 23:42 |
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SirDan3k posted:I sniped a core out of a power armor but disappointingly the frame is still considered stolen. If you point towards the power armor and type "setownership" in the console it'll not be stolen anymore, I think.
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# ? Nov 22, 2015 23:43 |
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SlothBear posted:Sort of. More specifically the subway tunnel where you clear out the ghouls for the first 'bounty hunt' if you do the billboard missions. I found it by accident just wandering about. There is also a teddy reading a paper on a toilet somewhere but I forget where.
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# ? Nov 22, 2015 23:48 |
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SlothBear posted:Yup! I now care more about finding more cold beer recipes than my son. There is one behind the desk at the taphouse pub in Diamond City. It's marked as owned though, so you have to steal it.
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# ? Nov 22, 2015 23:50 |
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Has anyone been able to connect the Prydwen workshop to a supply line?
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# ? Nov 22, 2015 23:55 |
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Shumagorath posted:Has anyone been able to connect the Prydwen workshop to a supply line? I wasn't aware that was possible. The defense rating must be off the charts though.
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# ? Nov 23, 2015 00:00 |
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Hey there, I'm just wondering if I could get some (hopefully relatively spoiler-free) information regarding the Institute, since I'm at the stage where I've teleported into the Institute and have spoken to 'Father' plus the department heads, so now I'm being pushed a little to make a decision as to whether or not I want to turn on the Railroad and side with the Institute or not. However, one thing has been bugging me, and I haven't had the chance to actually ask it in-game so far: Am I able to find out more regarding the synths kidnapping/killing people and posing as them (I know it's happened, as I saw an in-progress abduction with a human and a synth - and the synth confessed to the act before being shot) before being required to pick a side for good? Since that's one of the major cons with the Institute from what I can see at this stage, so I want to find out what the deal is there, so I can make a more educated decision, before trying to trigger a synth uprising. Thanks
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# ? Nov 23, 2015 00:23 |
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Is it worth going through all the effort to link all your settlements together?
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# ? Nov 23, 2015 00:31 |
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Modi1024 posted:Is it worth going through all the effort to link all your settlements together? Yeah, cause they share inventory, so you can have access to all the junk your settlers scavenge from any workbench. Makes modding/inventory management/construction loads easier.
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# ? Nov 23, 2015 00:34 |
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Your settlers scavenge things for you? Also did you make one settlement just traders to tie everyone together?
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# ? Nov 23, 2015 00:36 |
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Modi1024 posted:Your settlers scavenge things for you? Yeah, junk will slowly accumulate in each workbench. You can accelerate this by assigning settlers to scavenging stations.
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# ? Nov 23, 2015 00:40 |
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If there a way to find out what they bring you? Also I didn't know there were scavenging stations. Are they under workbenches?
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# ? Nov 23, 2015 00:45 |
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Major Isoor posted:Hey there, I'm just wondering if I could get some (hopefully relatively spoiler-free) information regarding the Institute, since I'm at the stage where I've teleported into the Institute and have spoken to 'Father' plus the department heads, so now I'm being pushed a little to make a decision as to whether or not I want to turn on the Railroad and side with the Institute or not. However, one thing has been bugging me, and I haven't had the chance to actually ask it in-game so far: Am I able to find out more regarding the synths kidnapping/killing people and posing as them (I know it's happened, as I saw an in-progress abduction with a human and a synth - and the synth confessed to the act before being shot) before being required to pick a side for good? Since that's one of the major cons with the Institute from what I can see at this stage, so I want to find out what the deal is there, so I can make a more educated decision, before trying to trigger a synth uprising. With no spoilers? They do it cos they are nosy as gently caress, they have little to no regard for commonwealth life. You can quest a little for them before makign the final decision however.
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# ? Nov 23, 2015 00:45 |
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Kea posted:With no spoilers? They do it cos they are nosy as gently caress, they have little to no regard for commonwealth life. You can quest a little for them before makign the final decision however. Hmm, OK then, thanks - I think I'll go along with it for the time being, but probably ultimately go with Deacon and Co. in the Railroad. So, should I hold off continuing the Railroad infiltration quest until doing some Institute ones? Since I would imagine allowing 13 synths to break out will fast-track the decision-making process for me whether I like it or not, heh
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# ? Nov 23, 2015 00:55 |
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Modi1024 posted:Also did you make one settlement just traders to tie everyone together? So far I have a main spine going from Sanctuary <-> Red Rocket <-> Silverlight <-> Oberland with two extra paths from Sanctuary to Abernathy and Tenpines. Shorter paths will keep provisioners alive longer is my theory, anyway.
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# ? Nov 23, 2015 01:01 |
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Your provisioners can die? Do you just trade them guns and armour and hope they use it?
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# ? Nov 23, 2015 01:03 |
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Modi1024 posted:Your provisioners can die? Do you just trade them guns and armour and hope they use it? Animax posted:I wasn't aware that was possible. The defense rating must be off the charts though.
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# ? Nov 23, 2015 01:06 |
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# ? Jun 9, 2024 14:06 |
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Modi1024 posted:Your provisioners can die? Do you just trade them guns and armour and hope they use it? As far as Im aware they cannot die.
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# ? Nov 23, 2015 01:09 |