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Better solution: throw them all in coin collection sheets and pass sheets around so everything stays together.
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# ? Nov 22, 2015 19:52 |
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# ? May 10, 2024 01:40 |
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I played Tash-Kalar for the first time yesterday, on BGA. What a rad, fast little abstract game. I want to add it to my physical collection and bring it over to my 2-player gaming buddy's house immediately. After playing a couple rounds, it made me start wishing that Chess had a catch-up mechanic.
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# ? Nov 22, 2015 19:53 |
dropkickpikachu posted:Forgive my ignorance, is there a way to sign up for the beta somewhere, or how are they running that operation? I've only played TS like once and a half IRL and I'd like to get more practice and learning in so I feel more excited to get it to the table. As far as I know the current beta is for kickstarter backers of the digital edition only, but maybe there might be an open beta period between now and release?
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# ? Nov 22, 2015 23:06 |
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BGG (Board Game Goons), I come to you with a question. A group and friends and I get together every week or so to spend a long evening playing games. Recently we have been playing a lot of Arkham Horror, Game of Thrones, etc. That is to say, we are no strangers to long/complex games. In randomly perusing YouTube today, I came across a review for a game that instantly captivated me, Twilight Imperium. I'm a giant sci-fi geek, so this game looks amazing to me. My question is, have any of you played it, and did you enjoy it? Having watched a couple videos, it seems long, complex, and awesome.
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# ? Nov 23, 2015 04:31 |
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I've never played TI, but there's an entire thread on the game that you might appreciate: http://forums.somethingawful.com/showthread.php?threadid=3651978
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# ? Nov 23, 2015 04:33 |
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TI is great to fill a specific niche, the 8+ hour non wargame Niche. It's fun if you run with the fluff, but there's some deeply buried garbage in there
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# ? Nov 23, 2015 05:10 |
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Finally opened the Modern Art I got in the math trade. Great game, easy enough for casuals but with some good depth. I'm think I may like it more than Ra.
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# ? Nov 23, 2015 05:25 |
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Board game recommendations for a bunch of kids please , oldest is 12, rest are 6 up.
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# ? Nov 23, 2015 05:30 |
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SynthOrange posted:Board game recommendations for a bunch of kids please , oldest is 12, rest are 6 up. King of Tokyo
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# ? Nov 23, 2015 05:57 |
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So a few quick questions i had about the newest edition of Fury of Dracula 1.Just a quick clarification, Dracula doesn't gain influence naturally right? Just from maturing the vampire cards and biting/defeating the hunters right? 2.So whenever Hunters take an item or event card, they are allowed to say what it is right? Or is it like Pandemic where you're only allowed to be super vague up until you're trading? I did read that you are allowed to show each other cards while you're trading and talk away from Dracula which i suppose makes sense, but i wanted to make sure i got it right.
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# ? Nov 23, 2015 06:12 |
My understanding is that outside of an actual trading action, you may discuss your cards with the other hunters but not actually show them, so dracula can overhear anything you say. The trading action allows you to show rather than tell so information can be concealed from dracula
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# ? Nov 23, 2015 06:28 |
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HOOLY BOOLY posted:So a few quick questions i had about the newest edition of Fury of Dracula 1) Mostly correct. Every week he also gains a despair counter. Once he has three despair counters, he starts producing 3 automatic influence every time he moves, just to speed the end of the game. 2) Yes, hunters may say or show whatever they want, but must also tell/show Dracula. During trading, however, you may converse/show cards privately.
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# ? Nov 23, 2015 06:59 |
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TI3 is Ameritrash as gently caress, but it's a helluva ride.
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# ? Nov 23, 2015 07:11 |
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I'm looking for some recommendations for games I can introduce to my co-workers for our bi-monthly "stop work early and drink/eat/socialize" nights. They had Munchkin before I got there (ick), I brought in Codenames which they quite enjoy, and some of us played a game of Carcassonne that nobody hated. We can typically get at least 4 together, 6+ are up for codenames (though people tend to cycle out from round to round), but I don't think anyone would really feel left out if a game couldn't accommodate everybody - most people aren't there to game specifically. I'd prefer to contribute something just a bit heavier than just a "party game," but I don't think they'd react terribly well to heavier euros just yet.
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# ? Nov 23, 2015 07:24 |
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Che Delilas posted:I'm looking for some recommendations for games I can introduce to my co-workers for our bi-monthly "stop work early and drink/eat/socialize" nights. They had Munchkin before I got there (ick), I brought in Codenames which they quite enjoy, and some of us played a game of Carcassonne that nobody hated. We can typically get at least 4 together, 6+ are up for codenames (though people tend to cycle out from round to round), but I don't think anyone would really feel left out if a game couldn't accommodate everybody - most people aren't there to game specifically. I'm going to cast my vote for Mysterium which plays 2-7 (though I think it'll be most enjoyable with 4+) and if they like Codenames then there's a good chance they'll enjoy Mysterium as well.
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# ? Nov 23, 2015 07:38 |
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Che Delilas posted:I'm looking for some recommendations for games I can introduce to my co-workers for our bi-monthly "stop work early and drink/eat/socialize" nights. They had Munchkin before I got there (ick), I brought in Codenames which they quite enjoy, and some of us played a game of Carcassonne that nobody hated. We can typically get at least 4 together, 6+ are up for codenames (though people tend to cycle out from round to round), but I don't think anyone would really feel left out if a game couldn't accommodate everybody - most people aren't there to game specifically. They would probably enjoy Camel Up or perhaps Istanbul (might be slightly too complex). Pictomania is always a good choice. Ra/Modern Art are great but out of print. Biblios/No Thanks/Linko if you want to err on the shorter side. Bohnanza is pretty good too and plays up to 7. Skull isn't heavier than what you've listed but it's awesome. If you get 7+ there's always The Resistance.
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# ? Nov 23, 2015 07:39 |
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AmericanGeeksta posted:BGG (Board Game Goons), I come to you with a question. A group and friends and I get together every week or so to spend a long evening playing games. Recently we have been playing a lot of Arkham Horror, Game of Thrones, etc. That is to say, we are no strangers to long/complex games. TI3 is my favourite game by a huge margin but it needs a big table and an hour to an hour and a half per player. It's a good year when I get to play it twice Also, I think a lot of the appeal for me could be nostalgia
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# ? Nov 23, 2015 07:43 |
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I keep wondering if Fantasy Flight is ever going to do a new edition of Twilight Imperium. They probably could make an improvement over the current iteration these days.
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# ? Nov 23, 2015 07:47 |
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SynthOrange posted:Board game recommendations for a bunch of kids please , oldest is 12, rest are 6 up. Celestia, maybe, if the 6 year old is bright and can add up to 50.
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# ? Nov 23, 2015 09:21 |
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Kai Tave posted:I keep wondering if Fantasy Flight is ever going to do a new edition of Twilight Imperium. They probably could make an improvement over the current iteration these days. I think I'm too in love with it to see how. Although it's been a decade, so you'd certainly think that there might be an improvement or two that could be applied
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# ? Nov 23, 2015 10:04 |
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Mojo Jojo posted:I think I'm too in love with it to see how. TI3 might be like Merchant of Venus, the real fans like it the way it is.
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# ? Nov 23, 2015 10:25 |
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Got my replacement parts for Pandemic:Legacy and we're playing it tonight! We're going to unleash the Black Plague again!
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# ? Nov 23, 2015 10:32 |
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Mojo Jojo posted:I think I'm too in love with it to see how. Mojo Jojo posted:I think I'm too in love with it to see how. There are some easy ones. Merging in expansion elements like the improved objective cards, streamlining combat (lots of ways to do this and it would speed the game up tons - I often wonder if some people subconsciously avoid combat situations just because of the time and bother of the initiative rounds with lots of ships), a less clumsy research tree where you don't have to use a flowchart or built a pyramid...something to be done about diplomacy, maybe streamlining the shattered empires version with the spies etc. I think a few changes wouldn't effect the depth but could really speed up play.
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# ? Nov 23, 2015 11:27 |
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Mojo Jojo posted:I think I'm too in love with it to see how. Uh, well for starters isn't it commonly held even among diehard TI fans that the action placards/cards/whatever you call those cardboard triangles that determine initiative and give you your primary action for that round are actually kind of crap and you want to use the ones from the expansion instead? That seems like a no-brainer to me right there. How about the plentiful balance issues that I'm sure have to exist between the various factions? I'm sure that there's some dead weight that could be trimmed away in all sorts of areas. Like, I'm not saying I hope FFG takes a machete to a game you love, but how long has it been now since TI3 came out? I don't feel like it's too controversial a statement to suggest that FFG has gotten better at the whole game design thing over the years. I have a feeling there's stuff that they could do to improve the quality of a hypothetical TI4 that even diehard fans would approve of, even if they couldn't actually make it take less than 8 hours to play.
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# ? Nov 23, 2015 11:39 |
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I sometimes play with a guy who understands rules instantly and plays with utter precision, and quickly. I love playing with him but I feel like a child I'm considering pulling the trigger on Food Chain Magnate partly because I'm curious but partly because I know he's up for heavy games. We'll still get stomped by him but maybe he'll feel a little more engaged
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# ? Nov 23, 2015 13:53 |
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Lord Frisk posted:TI is great to fill a specific niche, the 8+ hour non wargame Niche. It's fun if you run with the fluff, but there's some deeply buried garbage in there We all know it has dice combat and other such sins. It doesn't matter, Twilight Imperium 3 is the one game that is simply too epic to care about it's own flaws, similar to Ogre Designers Edition.
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# ? Nov 23, 2015 13:56 |
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Having dice combat is not a sin. Having dice combat done badly is a sin.
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# ? Nov 23, 2015 13:57 |
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It's another game that's more fun to imagine than to actually play
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# ? Nov 23, 2015 14:09 |
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Lord Frisk posted:It's another game that's more fun to imagine than to actually play The EVE Online of the board gaming world.
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# ? Nov 23, 2015 15:58 |
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Tekopo posted:Having dice combat is not a sin. Having dice combat done badly is a sin. I'd argue it depends on the game. If the culmination of a 3 hour game that features no other randomness ends on a bad dice roll during combat after you've spent the rest of the time gaining loads of minor advantages that should have given you the edge to win, then there's really no dice combat system that's satisfying. If dice combat is the heart and soul of the game and everything else exists to feed into it (and involves buckets of dice being thrown around to even out randomness), or if the game is pretty short, then I don't mind dice combat.
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# ? Nov 23, 2015 16:20 |
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Zveroboy posted:The EVE Online of the board gaming world. No that's this: https://boardgamegeek.com/boardgame/38703/eve-conquests
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# ? Nov 23, 2015 16:21 |
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Dirk the Average posted:I'd argue it depends on the game. If the culmination of a 3 hour game that features no other randomness ends on a bad dice roll during combat after you've spent the rest of the time gaining loads of minor advantages that should have given you the edge to win, then there's really no dice combat system that's satisfying.
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# ? Nov 23, 2015 16:26 |
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Also unless you are literally rolling a hundred dice per combat or your game features thousands of discrete combat segments (which, hey, is possible in a monster wargame), there's no such thing as 'evening out randomness' within the number of rolls that you roll during a standard game.
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# ? Nov 23, 2015 16:30 |
How do you make an epic monster of a game more epic? Simple. Twilight Imperium: Legacy.
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# ? Nov 23, 2015 16:50 |
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AMooseDoesStuff posted:Trip reports, whoo! I noticed that your picture doesn't display usage of the table-saving vertical orientation of species cards, with traits tucked behind. Try that next time if needed.
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# ? Nov 23, 2015 16:57 |
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Mage Knight : Legacy. That Monastery you burned was actually over a hellmouth so endless demons will be coming out of it chasing you. At least you can level up faster.
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# ? Nov 23, 2015 16:58 |
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Fat Samurai posted:Got my replacement parts for Pandemic:Legacy and we're playing it tonight! We're going to unleash the Black Plague again! Our viruses are the T Virus, Mega SARS, G.U.I.L.T., and 'Spiders!' . Played some more over the weekend, that game is way too interesting and there's a good chance I'll never want to play a 'vanilla' game of Pandemic again.
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# ? Nov 23, 2015 17:14 |
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Morpheus posted:I never want to play a game of Pandemic again. Hear hear
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# ? Nov 23, 2015 17:20 |
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Morpheus posted:Our viruses are the T Virus, Mega SARS, G.U.I.L.T., and 'Spiders!' . Played some more over the weekend, that game is way too interesting and there's a good chance I'll never want to play a 'vanilla' game of Pandemic again. There is no way you should be able to name all of your diseases going by the rules We named our Vomitoria, the Blue Plague and Rick's Disease
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# ? Nov 23, 2015 17:22 |
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# ? May 10, 2024 01:40 |
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GrandpaPants posted:How do you make an epic monster of a game more epic? Simple. First thought: No. Hell no. Hell loving no. Second thought: Would that even work? Legacy mechanics assume you're playing every game to its completion, activating all the little "surprise" triggers along the way. Like, how often do TI3 games actually reach the designated endgame? Cuz I've never played, but I got the impression it usually ends with "oh gently caress it, you're about to win and it's four in the morning, let's call it." Third thought: Also, Legacy games assume an extended, multi-game campaign within a reasonable time frame, usually with the same group of people. I don't think I've ever heard of a group that plays TI3 more than once a year. Fourth thought: Okay, well, aren't those just design challenges? You could make a ruleset that can handle concessions and early ends, and you're not necessarily married to a concise campaign format. Fifth thought: Yeah, but teaching the thing would be an awful nightmare. Risk/Pandemic get away with it because everyone knows risk, and Pandemic is reasonably popular and easy to teach. So with those two, you're mostly just teaching the Legacy part of the game. But again, TI3 is a game that rarely hits the table, and already has a steep learning curve. "Here newbie, ingest this brick of a game, and also note that we've stuck our dicks in it, and you'll have to figure out all the skewed board position poo poo we put in last time. Good luck!" Sixth thought: Quit trying to design TI3 Legacy, brain. We're already behind at work. sonatinas posted:Mage Knight : Legacy. That Monastery you burned was actually over a hellmouth so endless demons will be coming out of it chasing you. At least you can level up faster. Okay, this is a flat out No. To paraphrase Rob Daviau's lecture at PRACTICE in 2013, Legacy design is all about letting your players be complicit in designing the final game. After 56 years of game design advancements, I am reasonably certain I can design a better game than vanilla Risk. I am also certain I know Pandemic well enough to tweak it. I'm not going to try and help design a Vlaada game. I am not that smart. (Hell, Paul Grogan struggles to design content for Mage Knight. And he's basically Vlaada's right hand man, from all appearances.) Tekopo posted:We named our Vomitoria, the Blue Plague and Rick's Disease At work, we have Inbluenza, Kohlera, and Dysencherry. And, y'know, CoDA-403d.
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# ? Nov 23, 2015 17:50 |