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Danknificent
Nov 20, 2015

Jinkies! Looks like we've got a mystery on our hands.
Well, I'm sold. I bought into the beta. We'll see if I have the chops to be a pro space trucker.

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AndroidHub
Feb 28, 2007

I've seen some stuff that would really make you say "like what?"
Exploration is gonna get a hell of a lot more interesting/forgiving in horizons as well, with being able to fabricate more repair juice as well as them planning to allow repair units to fix canopies. Then whatever there is to survery on planets, and potentially even some backwater moon bases a few hundred/thousand light years out from the bubble. I also get the impression that it will be worthwhile to have a least a bit of cargo space for souvenirs.

Anyways, I'm going to be giving the OP some love once we get the patchnotes for the beta (since we still don't have even a rough feature list for horizons aside from what we've seen in videos/interviews), and will request a new thread name once that is done. Currently my plan is "Elite Dangerous Horizons: Gonna Die Historic on the Lunar Road" if anyone thinks they have a better title bring it forth.

Dabir
Nov 10, 2012

Some kind of pun on A Grand Day Out.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


AndroidHub posted:

Exploration is gonna get a hell of a lot more interesting/forgiving in horizons as well, with being able to fabricate more repair juice as well as them planning to allow repair units to fix canopies.

I hadn't heard about this, thats cool.

TheresaJayne
Jul 1, 2011

AndroidHub posted:

Exploration is gonna get a hell of a lot more interesting/forgiving in horizons as well, with being able to fabricate more repair juice as well as them planning to allow repair units to fix canopies.
(in posh british accent)
Ah! the gentleman explorer will have his repair units fix Canapés. obviously to go with the Caviar and Dom Perignon <nasal guffaw>

Parkingtigers
Feb 23, 2008
TARGET CONSUMER
LOVES EVERY FUCKING GAME EVER MADE. EVER.

AndroidHub posted:

Currently my plan is "Elite Dangerous Horizons: Gonna Die Historic on the Lunar Road" if anyone thinks they have a better title bring it forth.

Elite Dangerous Horizons: This Game Just Got Buggier.

Thronde
Aug 4, 2012

Fun Shoe

Parkingtigers posted:

Elite Dangerous Horizons: This Game Just Got Buggier.

That's pretty good.

TheresaJayne
Jul 1, 2011

Thronde posted:

That's pretty good.

<groan> does that mean we have to file buggy bug reports?

no_recall
Aug 17, 2015

Lipstick Apathy

Danknificent posted:

I've been reading the wiki for like the past half hour. All I've heard over the past few weeks of following the SC stuff is "E:D is good, but it has no content."

But it looks like a lot of stuff to me.

Elite doesn't have a lot of "lore" content and a lot of storyline. If you're into the dialog and customized storylines of generic MMO's then Elite is definitely something you should pass in the short term. Elite does have a lot of gameplay value where you can do whatever the hell you like, you have to be focused to actually get credits / exp points. But things are easier now compared to 1.0 days.

Its basically a game where you can play pretend alone or with friends, much better with friends.

Asmodai_00
Nov 26, 2007

Parkingtigers posted:

Elite Dangerous Horizons: This Game Just Got Buggier.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib
Not gonna lie I'm gonna be very upset if "gonna die historic on the lunar road" isn't the next thread title.

Sekenr
Dec 12, 2013




Mercurius posted:

We have our own little NPC faction which was added last patch called the Diamond Frogs which we're trying to expand around to other systems using the in-game NPC faction influence system (which you might've seen referred to as the BGS or background simulation) and so lots of people are involved with that and doing all sorts of stuff with them because it gives us a common goal. At the end of the day though they're just an NPC faction full of bloodthirsty assholes who will sit there and not really interact with anything if we don't do things for them so because this is a sandbox we're kind of having to make our own game content.

Why exactly did goons adopt Diamond Frogs again? i kind of missed the transition and never moved my stuff from Beta-1

Chrysophylax
Dec 28, 2006
._.

Sekenr posted:

Why exactly did goons adopt Diamond Frogs again? i kind of missed the transition and never moved my stuff from Beta-1

It wasn't so much an adoption as it was us getting a faction with the description and ethos we wanted into the game. There was a call by the devs to interested groups to do so.

Danknificent
Nov 20, 2015

Jinkies! Looks like we've got a mystery on our hands.
So I can't play it until tomorrow, when the beta releases. I can't even download the launcher. :(

I'VE BEEN HAD, BOYS

TomR
Apr 1, 2003
I both own and operate a pirate ship.
Just wait until you realize that no one thought to tell you that any progress you make in beta won't carry over to the real game so you'll have to start over when Horizons launches anyway.
That isn't so bad though, I think a lot of people play for a bit and then reset their character.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC

Danknificent posted:

So I can't play it until tomorrow, when the beta releases. I can't even download the launcher. :(

I'VE BEEN HAD, BOYS
And your progress in the beta will not carry over to live.

We told you to wait.

Danknificent
Nov 20, 2015

Jinkies! Looks like we've got a mystery on our hands.
I was actually just hoping to play the base game.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC

Which is exactly why:

Mercurius posted:

the reason everyone's saying 'wait for Horizons' is that Frontier have made a somewhat strange decision that if you pre-order Horizons you get the base game as well but only once Horizons actually launches. If you want to play E:D now and Horizons when it comes out you need to buy the base game now and then Horizons afterwards.

It is dumb, but that's that's the state of things,.

Danknificent
Nov 20, 2015

Jinkies! Looks like we've got a mystery on our hands.
Indeed, that's not very intuitive.

But it's good to know - I'll use the beta to familiarize, but not to grind. I'm glad you guys told me; I probably wouldn't have known otherwise, and I'd have gone in hard and spent some serious time.

tooterfish
Jul 13, 2013

no_recall posted:

Elite doesn't have a lot of "lore" content and a lot of storyline. If you're into the dialog and customized storylines of generic MMO's then Elite is definitely something you should pass in the short term. Elite does have a lot of gameplay value where you can do whatever the hell you like, you have to be focused to actually get credits / exp points. But things are easier now compared to 1.0 days.

Its basically a game where you can play pretend alone or with friends, much better with friends.
It actually has tons of lore. It's just easy to miss as it's not that pertinent to the gameplay, and not it's not really rammed down your throat.

The original 1984 game came with a novel in the box. If you check the planet descriptions in Frontier, many of them tell a story. And First Encounters actually had a plethora of world building journal entries in game.

And finally, one of the kickstarter tiers for ED was for book rights. There are now nearly a dozen novels set in the ED universe, and all of them are canon AFAIK.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
Don't forget the thing with the unknown artifacts! Also there's a string of mysterious breakdowns happening over more and more stations, possibly related. (Unknown artifacts slowly destroy your ship if you transport them.)

Then there's the whole official story thing, which is occasionally moved forwards with community goals so we players won't feel left out.

It's still sad our anime princess didn't ascend to the Imperial throne, though. :(

Danknificent
Nov 20, 2015

Jinkies! Looks like we've got a mystery on our hands.
So now that I've pulled the trigger, is it just me or is the Hauler ship really just a space Ford Astra van?

Also, with the paint for the ships, is that real money only? Can you do cosmetics with in-game currency?

Because if I'm going to be driving a space van, I want it to be the space Mystery Machine. Or at least to have some bright, cheerful colors.

tooterfish
Jul 13, 2013

Basically yeah. I remember way back one of the devs saying the inspiration for the interior was something like a transit van. It's meant to be a cheap cheerful workhorse.

Paint is real money only (we know). You can earn decals in the game though.

e: it's a shame too, because the hauler has an A-Team skin. Not really worth buying though, you won't spend enough time in it.

tooterfish fucked around with this message at 16:35 on Nov 23, 2015

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Danknificent posted:

So now that I've pulled the trigger, is it just me or is the Hauler ship really just a space Ford Astra van?

Yes.

Danknificent posted:

Also, with the paint for the ships, is that real money only? Can you do cosmetics with in-game currency?

Yes and no, respectively.

Danknificent
Nov 20, 2015

Jinkies! Looks like we've got a mystery on our hands.
Gross. I'll optimistically choose to believe that someday they'll see the light and get some paint in game.

Until then, because I don't have a good feel for the value of the credits or how easy they are to get, I see that some of these ships cost like 200,000,000 or something - it seems like a lot. So is getting those big ships a really big accomplishment, or does everyone who's had the game for a few weeks have them?

Astroniomix
Apr 24, 2015



Danknificent posted:

Gross. I'll optimistically choose to believe that someday they'll see the light and get some paint in game.

Until then, because I don't have a good feel for the value of the credits or how easy they are to get, I see that some of these ships cost like 200,000,000 or something - it seems like a lot. So is getting those big ships a really big accomplishment, or does everyone who's had the game for a few weeks have them?

It takes a while, at it's peak people were earning enough to get battlecondas in 1-2 days with sothis runs, but most people take months to get enough for one.

forkbucket
Mar 9, 2008

Magnets are my only weakness.
For what it's worth I've done about a week and a half of pretty casual play and earned roughly 8 million on my own and 15 million from the last community goal, and now I'm flying around in an Asp Explorer that I have fitted pretty nicely!

It's gonna take ages for me to afford an anaconda or similar, but to be honest the Asp is such a smooth ship I'm not sure I'm gonna even want to upgrade for a while!

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Danknificent posted:

Gross. I'll optimistically choose to believe that someday they'll see the light and get some paint in game.

Until then, because I don't have a good feel for the value of the credits or how easy they are to get, I see that some of these ships cost like 200,000,000 or something - it seems like a lot. So is getting those big ships a really big accomplishment, or does everyone who's had the game for a few weeks have them?

Much like the ship tiers scaling exponentially (from 30,000 to the 200,000,000 you noticed), the amount of money you can make and the amount of rewards you get from missions increases in a similar manner as you get better ships and better in-game rankings for doing things. Bottom-of-the-barrel stuff will net you 10-20k per mission, while higher tier missions can come in for 200-500k. (There's ways to get missions for more, but you probably won't see them immediately.)

Danknificent
Nov 20, 2015

Jinkies! Looks like we've got a mystery on our hands.
Is there a business angle beyond the straightforward labor that you're able to do? Can you hire NPCs to mine for you, or is there a space stock market to invest in or anything?

How about working together? I've seen a little information on this - like if you party with people guard you while you transport things, they can get a cut of the profits - but is the game set up so that you can make your own arrangements? Like if I'm a cargo dude with a space van and I make friends with a miner, can I work an equitable deal with him to move his mining stuff for him so he can just keep mining? Or something like that?

I believe I read you can't just give someone else credits; what options do you have as an alternative? Just give them cargo, which they can go sell? Is that unwieldy, or does it work?

Adult Sword Owner
Jun 19, 2011

u deserve diploma for sublime comedy expertise

Literally Kermit posted:

The Goon clan/mob/merry gang of idiots are the Diamond Frogs. While combat certainly is our speciality, horizons has us looking for new planets with interesting features to drive our new buggies off of. So we could offer a bounty on cool place I guess

Speaking of "being" a Diamond Frog what have they said about upcoming corp/guild mechanics? Anything at all?

Chrysophylax
Dec 28, 2006
._.

Danknificent posted:

Gross. I'll optimistically choose to believe that someday they'll see the light and get some paint in game.

Until then, because I don't have a good feel for the value of the credits or how easy they are to get, I see that some of these ships cost like 200,000,000 or something - it seems like a lot. So is getting those big ships a really big accomplishment, or does everyone who's had the game for a few weeks have them?

It varies with what you like to do and how long you spend doing it. Realistically and without exploiting flavor of the week bugs or mechanics, upper end for shooting rats for an hour may get you 2-5 million depending on what kind of spawns you get and how fast you can kill them. Unlike trading, you don't need enormous cargo holds to do this and you can do this almost right off the bat.

With trading you can get slightly more to a lot more with the higher end ships, scaling linearly with hold size.

Those 2-5 million are kind of the cap without exploiting the game. Otherwise you can get somewhere between 15-25 million an hour with a mid-tier ship doing long range hauling with the occasional smuggling.

Tl;dr it is pretty slow overall

Sekenr
Dec 12, 2013




Danknificent posted:

Gross. I'll optimistically choose to believe that someday they'll see the light and get some paint in game.

Until then, because I don't have a good feel for the value of the credits or how easy they are to get, I see that some of these ships cost like 200,000,000 or something - it seems like a lot. So is getting those big ships a really big accomplishment, or does everyone who's had the game for a few weeks have them?

Up until Asp (8 million) is pretty easy and then it gets grindy. I've been playing since launch, so nearly a year and only just bought a Python (50 milllion or so) last week. Although it's definitely possible to get it sooner depending on your playstyle and whether you sell your old ships (I didn't, kept the ones that I liked).

TomR
Apr 1, 2003
I both own and operate a pirate ship.
Grinding for credits or ships doesn't make a whole lot of sense because the game doesn't get any more fun when you have a bigger ship. An Eagle or Viper is fun to fly and you get them very early on.

Danknificent
Nov 20, 2015

Jinkies! Looks like we've got a mystery on our hands.

Chrysophylax posted:

It varies with what you like to do and how long you spend doing it. Realistically and without exploiting flavor of the week bugs or mechanics, upper end for shooting rats for an hour may get you 2-5 million depending on what kind of spawns you get and how fast you can kill them. Unlike trading, you don't need enormous cargo holds to do this and you can do this almost right off the bat.

With trading you can get slightly more to a lot more with the higher end ships, scaling linearly with hold size.

Those 2-5 million are kind of the cap without exploiting the game. Otherwise you can get somewhere between 15-25 million an hour with a mid-tier ship doing long range hauling with the occasional smuggling.

Tl;dr it is pretty slow overall

It actually sounds fast to me, because my eye is on that first 'legit' cargo ship, which costs 1 mil, and you're saying it doesn't take long to get there.

Of course, I won't be doing any real grinding until the beta is over SUCKA FREE GALAXY

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Danknificent posted:

Is there a business angle beyond the straightforward labor that you're able to do? Can you hire NPCs to mine for you, or is there a space stock market to invest in or anything?

Not really, no, and not directly. There is some per-system variance in individual prices of items and NPCs that move them from place to place, but there's no abstraction of it beyond that level.

Danknificent posted:

How about working together? I've seen a little information on this - like if you party with people guard you while you transport things, they can get a cut of the profits - but is the game set up so that you can make your own arrangements? Like if I'm a cargo dude with a space van and I make friends with a miner, can I work an equitable deal with him to move his mining stuff for him so he can just keep mining? Or something like that? I believe I read you can't just give someone else credits; what options do you have as an alternative? Just give them cargo, which they can go sell? Is that unwieldy, or does it work?

You can work together to a point, but apart from pvp there's not really a whole lot of mechanics in place for coop play. You can't just hand someone credits, so the only way to really hand someone else cash is to buy a commodity at a station, fly out to a distance where you won't get fined for littering, dump it, let them pick it up, and have them turn back around and sell it back to the station. It works to a point, but the most expensive easily-accessible commodity in-game is 13,000 space-dollars per ton, and most escort ships kitted for fighting won't be able to carry more than a couple tons of cargo (if any).

Adult Sword Owner
Jun 19, 2011

u deserve diploma for sublime comedy expertise

Sekenr posted:

Up until Asp (8 million) is pretty easy and then it gets grindy. I've been playing since launch, so nearly a year and only just bought a Python (50 milllion or so) last week. Although it's definitely possible to get it sooner depending on your playstyle and whether you sell your old ships (I didn't, kept the ones that I liked).

I feel so lucky that I was able to get a Clipper and outfit it nearly perfectly after a few months of playing because I was around for Sothis

Not sure how much I'd even want to play if I wasn't able to fly a badass ship, to be honest.

Danknificent
Nov 20, 2015

Jinkies! Looks like we've got a mystery on our hands.
That sounds like a very limiting factor on the long-term outlook of the game. Do you know if there are any plans to address that co-op shortfall?

If I decided I wanted to be a sick elite mega space bodyguard starfighter ace, I don't want to be paid in cargo, I want to be paid fairly. Knamsayin? Not that I would do that, but I would be the sort to need that kind of help.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib
Yeah. The inclination is always to try to get hella money because that's the only real kind of progress you can see other than fed or imp rank or the pilot ranks that you can't really grind out, they just happen as you do poo poo. The only reason to want hella money is to support a suicide sled habit or a high stakes PvP addiction.

The core gameplay is flying a ship. If you like doing that, the game will be fun. If you need other reasons to play, look toward the Diamond Frogs, because we create a lot of meta reasons to do poo poo. It's best not to grind for cash as your main objective, that path leads to madness (you will realize all too late that money means nothing and burn out).

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib
There is hope that they will be fixing some of the problems with money transfers through pressure from the community, the largest orgs have a red phone to the devs and weekly planning meetings. That said some core gameplay issues have taken precedent over issues like that, and they are horrified of becoming Eve so the pressure has to go slow and easy.

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LCL-Dead
Apr 22, 2014

Grimey Drawer

Paramemetic posted:

that path leads to madness (you will realize all too late that money means nothing and burn out).

This is a real thing. I'm on a forced break right now to avoid said madness, quietly waiting for the arrival of Horizons.

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