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nah, play fallout again, the enclave were batshit loving whack and wanted to exterminate everyone on the surface for being 'mutants' Although they're partially justified in retrospect because only pre-war humans who've never interacted with the wastes react favorably to FEV meaning there is an intrinsic difference
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# ? Nov 23, 2015 17:02 |
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# ? Jun 9, 2024 16:55 |
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FreelanceSocialist posted:And frag mines. Lots of frag mines. Yes setting up explosive traps is a lot of fun. A reusable bear trap or the like might be neat. Or makeshift grenade-to-mine conversions, since the former is more plentiful.
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# ? Nov 23, 2015 17:05 |
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CommissarMega posted:It didn't seem like a shrine to me, just her way of putting the bodies in coffins for burial. I thought it was quite sweet, really.
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# ? Nov 23, 2015 17:20 |
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Fart Car '97 posted:I still wish I could turn off the VATS cam though. Don't attack the caged molerats in prydwen. You'll take their place inside the cages.
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# ? Nov 23, 2015 17:28 |
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Internet Kraken posted:I thought Vault 13's water chip breaking was an intentional design feature? Granted that might just be misinformation I heard somewhere, because I'm not sure what kind of experiment that is supposed to be. The Vaults were just social experiments to gently caress with people. The people that they really wanted to survive, the remnants of the U.S. Government that became the Enclave, did not have intentionally defective vaults. The point of Vault 13's water chip breaking (and Vault 13 not having enough spares) was to see if the Overseer would violate his orders from Vault-Tec or let the Vault die. Of course if Fallout 2 is to be believed, then your descendant actually goes back in time to break the water chip to make his present continue to exist.
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# ? Nov 23, 2015 17:40 |
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So getting ballistic weave is awesome. Unfortunately the choices for armor compatible clothing is a bit limited. It seems to be army and military fatigues, baseball suit, and green shirt and combat boots. On the plus side, you can armor up all of the companions' original clothes, though it won't be armor compatible. Other things like tuxedo and sequin dress are also wearable, but not armor compatible. And awfully, pretty much the only hats you can armor up are the trilby, fedora and paperboy. I started making all of settlers in Starlight dress up like baseball raiders, which is pretty dope. I gave them all my legendary bats and baseball grenades.
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# ? Nov 23, 2015 17:42 |
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This game is fun and good. Level 32 and assaultrons still scare the gently caress out of me. I just boned Piper. Also do Preton Garvey's quests ever end or is it a nonstop stream of "go to location, kill some raiders, come back, as usual, I have something else for you?"
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# ? Nov 23, 2015 17:49 |
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VulgarandStupid posted:I started making all of settlers in Starlight dress up like baseball raiders, which is pretty dope. I gave them all my legendary bats and baseball grenades. I like how dressing up as a Baseball Fury from the Warriors is a thing you can do in this game. I'm pretty sure the rules described by the Swatter seller is a reference to that movie.
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# ? Nov 23, 2015 17:50 |
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Police Automaton posted:Some people back in the day were really mad about FO2 because it was all kinda silly, where FO1 wasn't as much. Honestly if Bethesda would've tried to make FO4 nearly as silly they'd probably would've caught so much flak for NOT TAKING THE FRANCHISE SERIOUS although it would be a lot closer to what Fallout "originally was about" as opposed to what the newer Fallouts are. The question is what this even means anymore, there's now a lot more new Fallout content than what came out of the first two. I also don't remember all that 50s crap being so pronounced in the earlier Fallouts, I remember it more as a throwaway gag regarding the somewhat naive stance to nuclear war you'd find in US educational films of that time. I partially blame Bioshock for this. Fallout 1 and 2 have very little actual writing and are mostly just a mishmash of famous books and movie stuff to wander through. Stuff has a 1950s theme largely because so much apocalyptic fiction came from the actual 1950s and inherently had those sensibilities and setting. The setting of fallout is shockingly similar to the book/movie "a boy and his dog" for example.
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# ? Nov 23, 2015 18:02 |
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Is there anyway to get DC guard armor/helmets without killing guards? I guess I can hang around The Fens and hope super mutants kill them.
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# ? Nov 23, 2015 18:14 |
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Motherfucker posted:if you enter the institute without getting your rep up with the railroad they write you off as a Robot Oppressor who is working for the league of cackling mad scientists. VulgarandStupid posted:Is there anyway to get DC guard armor/helmets without killing guards? I guess I can hang around The Fens and hope super mutants kill them.
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# ? Nov 23, 2015 18:21 |
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RBA Starblade posted:Some of that was in FO2 too, the vaults were never meant to save anyone.
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# ? Nov 23, 2015 18:22 |
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VulgarandStupid posted:Is there anyway to get DC guard armor/helmets without killing guards? I guess I can hang around The Fens and hope super mutants kill them. I've seen it on raiders (rarely) and occasionally at vendors.
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# ? Nov 23, 2015 18:23 |
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Previa_fun posted:This game is fun and good. Level 32 and assaultrons still scare the gently caress out of me.
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# ? Nov 23, 2015 18:24 |
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xutech posted:The only true survivors were supposed to be the Enclave. Risen out of various bunkers into a new empty world, with all the experimental data of the vaults and high technology of the old age. If the G.E.C.K are still canon as miracle machines, it would have been a paradise. were the Enclave the other Vault survivors in Fallout 1? I don't remember that part too well. As I recall your example of "what if" a vault had opened properly was the they built a settlement above it and employed the other survivors as servants/slaves. As far as they were concerned, the earth should be repopulated by members of their Vault, treating everyone else like the Nazis treated the slavs. there's just nothing like that in Fallout 4 at all. So far my one example of upper-class oppression was the diamond city idiots who think they're the poo poo because they live in one of FOUR rusty ramshakle 1-bedroom apartments up two flights of stairs. how do they keep clean with all this rust everywhere? they eat, live, and sleep in rust. and what do they DO? how can they possibly oppress anyone? do they even own anything other than their shitboxes? why is the other half of the stands completely empty? one hundred and fifty years they've been building this place up. you can't just have RICH PEOPLE for no reason in this world. there's no old money. there's no international banking system. there's no stock market. Fat-Lip-Sum-41.mp3 fucked around with this message at 18:42 on Nov 23, 2015 |
# ? Nov 23, 2015 18:32 |
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Is anybody able to finish the baseball card quest? It just freezes when I try and turn it in?
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# ? Nov 23, 2015 18:38 |
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Does giving my companion (naked) power armor increase any stats? Carrying capacity?
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# ? Nov 23, 2015 18:39 |
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LegoPirateNinja posted:were the Enclave the other Vault survivors in Fallout 1? I don't remember that part too well. Yeah, I jumped around and wound up in the stands.. it's a massive area that could have been used for building... but just wasn't for no good reason.
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# ? Nov 23, 2015 18:40 |
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The Bananana posted:Does giving my companion (naked) power armor increase any stats? Carrying capacity? Pretty sure it does increase their carrying capacity, but it makes their path finding terrible. You should really just give them deep pocked armor instead.
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# ? Nov 23, 2015 18:46 |
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Edit: double
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# ? Nov 23, 2015 18:46 |
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Deathclaws aren't so bad anymore when you can jab three different Psycho variants and unload a maxed out Institute rifle. Even with Curie of all people blocking for me I dropped the one at the Decayed Reactor in ~1.3 mags and didn't even need the Med-X. Good thing too - I was out there in only Hazmat.
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# ? Nov 23, 2015 18:47 |
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they really needed to consult with historians as to how society without all the stuff we take for granted functioned. it just seemed like they just pulled it out of their asses. like oh, there's a city, a city has rich and poor people. of course they do. dont question it. dont ask how. here are the rich. you can hate them! they could have done something cool and creative, like demonstrate how the manor system works in a post-apocalyptic world. that would be fun and kids would learn. and it would give form to the world. i dunno. im asking too much. and that's like what diamond city IS, almost, it's not, like, they dont show it working. they just built it. Fat-Lip-Sum-41.mp3 fucked around with this message at 18:50 on Nov 23, 2015 |
# ? Nov 23, 2015 18:47 |
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Oxyclean posted:Man, this game really bungles the ending. Or at least I thought the main story stuff was pretty solid up till you got into the institute. The build up to that was pretty awesome, all the work to get inside, and even afterwards it's not too bad - but I'm annoyed that I'm not allowed to ask a lot of obvious questions. I'm a little confused by the Synth Shaun and Kellog thing - it was entirely a ploy to get your attention, wouldn't Kellog have known he was being set up? Why would he go along with ferrying around this fake kid for seemingly no other purpose? I finished it lastnight after 119 hours (jesus christ) and the ending was the biggest wet fart I have ever seen. I went with the railroad, mainly because I like their hideout music and ballistic weave mods, plus they don't seem like total assholes. They have you join the institute as a double agent, which is maybe the quest you fail by going there without talking to them. It sounds cool in theory, but in effect it makes the institute seem like the dumbest group of scientists in the world, because you are regularly loving up the missions they give you, killing their coursers, and just generally being the most obvious saboteur ever at a time when you are under massive scrutiny. The actual final missions themselves are incredibly lame considering the setpieces that Bethesda has done before. I was watching somebody stream the game once, and sometimes they would, for fun, attack a friendly npc so the whole town would aggro them, and then blow them all up with missiles and such before reloading. The endgame of F04, at least for the railroad, is basically exactly the same scenario without reloading at the end. Just wave after wave of named Brotherhood npcs, marching into my gatling laser to be killed. No option to talk to them, to convince them to leave or hell even to taunt them. No trace of remorse or reflection that you're slaughtering people you've fought alongside in the past. I'm not sure why they even have you blow up the Prydwen when you basically end up killing everyone on it first. Oh, except for the children onboard, which nobody even mentions once. The assault on the Institute was basically the same thing except amusingly broken. When I fast-travelled to the Institute it put me in the main foyer as usual, except there was nobody around except Shaun who only had generic lines. My objective was to kill everyone in the Relay Room, but the elevator was turned off and I had to noclip my way up there. Then I had to kill 3 non-hostile Institute scientists before the rest of the quest triggered. Yo if I have access to the director's terminal to open the way to the reactor, couldn't we just take over the Institute instead of blowing it up? Just say "You're under Railroad control now, we're going to be putting these resources to work improving the Commonwealth so people trust synths, if you don't like it you can leave and also no more synth slavery"? Nah lets just blow up the enormously powerful reactor that I just risked my life to complete an hour ago. Then you get an incredibly generic ending slide, and I guess a consolation prize of fake child Shaun if you want it. Is he even going to grow up? I don't expect much from Bethesda these days, but at least the endings usually have interesting setpieces. I really had to push through a wave of apathy to finish it, none of the factions seem interesting at all. Was there meant to be a confrontation with Father at the end? I didn't have any but as I mentioned that entire section bugged out for me, so I have no idea if that was part of it.
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# ? Nov 23, 2015 18:58 |
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Like 90% of fallout makes no sense if you assume 200 years of constant inhabitants and rebuilding. I think you have to just assume that every 10 years or so a real bad radstorm comes and blows down anything anyone builds and irradiates everything all over again, the game setting makes tons more sense if you start with a premise like that. Maybe the glowing sea used to reach a lot more north and it's just been receding over time and opening these places up over the decades.
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# ? Nov 23, 2015 19:02 |
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Luck of 5 and I still found almost a full set of X-01 in the bunker under the Glowing Sea AND I was friendly to the Institute at the time.
Shumagorath fucked around with this message at 19:08 on Nov 23, 2015 |
# ? Nov 23, 2015 19:05 |
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Shumagorath posted:Luck of 5 and I still found almost a full set of X-01 in the bunker under the Glowing Wastes AND I was friendly to the Institute at the time.
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# ? Nov 23, 2015 19:05 |
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Owlofcreamcheese posted:Like 90% of fallout makes no sense if you assume 200 years of constant inhabitants and rebuilding. I think you have to just assume that every 10 years or so a real bad radstorm comes and blows down anything anyone builds and irradiates everything all over again, the game setting makes tons more sense if you start with a premise like that. Maybe the glowing sea used to reach a lot more north and it's just been receding over time and opening these places up over the decades. The initial nukes flew 200 years ago, but it's not like the war ended in one day. Who knows, maybe there were small pockets of surviving army guys who were still battling it out and launching nukes when they had a chance to. And on the flip side, I'm pretty sure all the constant raider and super mutant raids have prevented a lot of big build ups.
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# ? Nov 23, 2015 19:07 |
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Shumagorath posted:Deathclaws aren't so bad anymore when you can jab three different Psycho variants and unload a maxed out Institute rifle. Even with Curie of all people blocking for me I dropped the one at the Decayed Reactor in ~1.3 mags and didn't even need the Med-X. Good thing too - I was out there in only Hazmat. the second rank of sniper + scoped combat rifle makes deathclaws just convulse on the ground while you shoot them, it's hilariously broken. Is there a "stronger deathclaws" mod yet similar to the skyrim mod that un-trivialized dragons?
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# ? Nov 23, 2015 19:08 |
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padijun posted:the second rank of sniper + scoped combat rifle makes deathclaws just convulse on the ground while you shoot them, it's hilariously broken. Is there a "stronger deathclaws" mod yet similar to the skyrim mod that un-trivialized dragons? Kea posted:Pretty sure thats a set spawn, I found all but the legs there and it took me a while to track those down. Edit: Nope - http://fallout.wikia.com/wiki/Federal_surveillance_center_K-21B Shumagorath fucked around with this message at 19:13 on Nov 23, 2015 |
# ? Nov 23, 2015 19:09 |
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Kea posted:Pretty sure thats a set spawn, I found all but the legs there and it took me a while to track those down. There's a full, pristine suit somewhere in the city More specifically Court 35, though I think it doesn't show up on the map!
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# ? Nov 23, 2015 19:12 |
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There's a full set at the national guard depot, too. As well as a level-scaled PA as well.
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# ? Nov 23, 2015 19:14 |
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VulgarandStupid posted:The initial nukes flew 200 years ago, but it's not like the war ended in one day. Who knows, maybe there were small pockets of surviving army guys who were still battling it out and launching nukes when they had a chance to. And on the flip side, I'm pretty sure all the constant raider and super mutant raids have prevented a lot of big build ups. Fallout 1 says the war took 2 hours and fallout 2 says the war was followed by "great darkness" that lasted years. and both mention that the population was reset to near zero. I think the idea is always that the first 100 years or so the cities are virtually empty and only in the most recent years is there any sort of meaningful population at all.
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# ? Nov 23, 2015 19:16 |
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Sanctuary forgetting that they have any beds or turrets every time I leave time is driving me nuts. It's like I walk out the gate and everyone forgets how to sleep and runs around panicking because they don't know what the sputtering death machines do. Then I come back and everyone goes oooooooh and is happy again.
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# ? Nov 23, 2015 19:18 |
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Shumagorath posted:Does that work with Reflex scopes? I think the qualifier is the weapon has to zoom in when you ADS. so if you ADS in third person, and the little dot shows up in the center of your screen instead of a scope view, sniper doesn't work.
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# ? Nov 23, 2015 19:18 |
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Owlofcreamcheese posted:Like 90% of fallout makes no sense if you assume 200 years of constant inhabitants and rebuilding. I think you have to just assume that every 10 years or so a real bad radstorm comes and blows down anything anyone builds and irradiates everything all over again, the game setting makes tons more sense if you start with a premise like that. Maybe the glowing sea used to reach a lot more north and it's just been receding over time and opening these places up over the decades. It's been awhile since I read up about the effect of nuclear bombs, but I thought radiation would dissipate significantly in that kind of time period. Like at least to a degree you shouldn't have a thing like the glowing sea. While I'm being picky about video games, I don't understand how lightning imparts radiation. Like, a radiation storm raining acid/irradiated rain makes sense, but not the flashes of lightning themselves. (Although I guess the lightning giving you rads was way cooler) Also, what's the deal with that Children of Atom settlement? How the gently caress are they alive?
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# ? Nov 23, 2015 19:29 |
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Rinkles posted:There's a full, pristine suit somewhere in the city Found one at that South Boston Military Checkpoint after ignoring the annoying radio message for like thirty levels.
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# ? Nov 23, 2015 19:36 |
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technically irl nuclear fallout from nuclear bombs is nothing on the scale of chernobyl even. Chernobyl was a massive leak of nuclear materials, the nuclear materials in a bomb are almost entirely consumed cause that's the point of them. The leftover radiation is mostly in the form of induced radioactivity in debris, caused by the gamma ray burst. People get irradiated, but again that's from the gamma ray burst, and not long term radiation. Induced radioactivity isn't very long-lived, so the actual radiation danger is over after a few months even in the worst case scenarios for nuclear war. Survivors get sick later on, but that's because of long term damage from irradiation, rather than long-term irradiation, if that makes sense. Fallout (the game) bombs work on a totally different set of rules to real world nukes.
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# ? Nov 23, 2015 19:41 |
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Is it smart to delete the dead raider and dog outside Sanctuary or is deleting a good way to start the slow creep of save corruption?
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# ? Nov 23, 2015 19:48 |
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Shumagorath posted:Is it smart to delete the dead raider and dog outside Sanctuary or is deleting a good way to start the slow creep of save corruption? Just throw him into the river/woods.
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# ? Nov 23, 2015 19:49 |
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# ? Jun 9, 2024 16:55 |
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Anita Dickinme posted:Just throw him into the river/woods. But the dog is (somehow) too heavy to move
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# ? Nov 23, 2015 19:50 |