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tomb raider 2013 did that as well, you had a pry bar and to pry things open you had to tap X to fill up a meter.
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# ? Nov 23, 2015 23:52 |
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# ? Jun 8, 2024 01:54 |
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tuyop posted:I'm fine with mechanisms and animations to open doors, it breaks up pacing sometimes. I just don't see any reason to make me tap a button through the whole thing. Hide your load screens in a dude peeling a banana if you want, just don't make me do some weird facsimile of banana peeling with a controller. Oh I wasn't disagreeing with you, I hate that poo poo too. I just think it's there because otherwise you get that awkwardness of Metroid Prime where you shoot a door for 5 seconds and can't figure out why it won't open. If you're busy mashing it just makes it look like a lovely QTE as opposed to lovely load times. Broseph Brostar posted:God of War? I think I am thinking of Dante's Inferno actually but I'm guessing there are probably dozens of games that do the same thing.
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# ? Nov 23, 2015 23:52 |
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Gwyrgyn Blood posted:Some of those are supposed to be to mask load times aren't they? Not in every case of course, I seem to recall playing some lovely character action game that made you mash to even use a health fountain. That and it keeps you from just running past the enemies since they can attack you and knock you out of the opening animation if you don't take care of them first. It can be a little annoying but it beats an endless gauntlet of convenient forcefields a la Devil May Cry or God of War.
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# ? Nov 24, 2015 00:19 |
This video is somewhat related to the discussion about tapping things to open doors. https://www.youtube.com/watch?v=RUJstqS6mdE
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# ? Nov 24, 2015 01:11 |
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Honestly, video games as a whole aren't very good at being immersive, and you'd be a fool to attempt to become immersed in a video game.
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# ? Nov 24, 2015 01:21 |
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a kiddy pool full of gba games is pretty immersive
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# ? Nov 24, 2015 01:23 |
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not for most gamers
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# ? Nov 24, 2015 01:27 |
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DS games would work better Vita games best of all but good luck finding that many
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# ? Nov 24, 2015 01:39 |
Lurdiak posted:This video is somewhat related to the discussion about tapping things to open doors. I haven't seen these guys before. They are funny. And perfectly self aware that they are dumb nerds making a dumb video about a dumb subject. I believe ~my immersion~ has a lot more to do with creating believable characters and a consistent world than 'gamey' stuff that makes your life easier. It's less about button prompts or even QTEs and more about some game devs (particularly AAA game devs) assuming the player is a complete moron that must be spoon fed all information. The Souls series is perfectly succesful and it generally respects the player's ability to figure stuff out on their own with subtle cues. I agree that button prompts simply to advance a cutscene is generally dumb.
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# ? Nov 24, 2015 01:52 |
Ekster posted:I haven't seen these guys before. They are funny. And perfectly self aware that they are dumb nerds making a dumb video about a dumb subject. That self-awareness is my favorite thing about them. They are kinda clueless compared to other youtube gaming guys when it comes to all the HOTTEST NEWZ but they also realize that poo poo doesn't matter. Because they're grown men.
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# ? Nov 24, 2015 02:19 |
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They're not awful, but I think RLM still has a lot of pedantic nerd things going on. BotW is good though.
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# ? Nov 24, 2015 02:49 |
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Girl has reached Pluto https://www.youtube.com/watch?v=0F0za2bKA9o Next stop THE SUN
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# ? Nov 24, 2015 02:59 |
Well, I'm not totally opposed to QTEs either after playing Until Dawn. But I think it was really exceptional that way. I'm thinking of how the tension was really increased by the high stakes jumping QTEs. You know that if you gently caress up this jump series or move (or don't move), someone could die so you get really into it. Then you get to chill out by walking around the woods waving your controller around looking for totems. For that matter, I'd also call it "immersive" in that there are points in the game that you're really engaged and get freaked out by jump scares and dread the hosed up poo poo that happens and for some reason having a big triangle icon pop up doesn't break it. Even though it's kind of written for (by?) children, I'd definitely count it among my favourite games. Speaking of immersion, what is the standard here? Is the best case of immersion reading a novel as a child and being totally taken away by the fictional world? Because I can't really think of anything other than, like, adult social interactions or work that brings up that flow state, that are actually immersive.
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# ? Nov 24, 2015 03:01 |
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Motto posted:They're not awful, but I think RLM still has a lot of pedantic nerd things going on. BotW is good though. a site founded on star wars reviews as long as the movies themselves is pedantic? Say it ain't so!
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# ? Nov 24, 2015 03:02 |
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The Taint Reaper posted:a site founded on star wars reviews as long as the movies themselves is pedantic? Say it ain't so! Yeah, I don't think much of the Plinkett reviews in retrospect; their current output where it's just them shooting the poo poo about recent films or random schlock they pulled off a shelf is much better.
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# ? Nov 24, 2015 03:08 |
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No idea how other people use it, but what I'd describe as "immersion" is being able to play and enjoy a game without thinking too much about the act of playing a game. Like having controls so good that you never feel like you're struggling with them, but instead are able to reflexively pull off whatever action you wish without thinking about the combination of button pushes you just did.
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# ? Nov 24, 2015 03:14 |
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The guys who got famous for making fun of George Lucas for using green screens and being self-indulgent now spend like half of their review shows doing inane sketches in front of green screens. It would be hilarious if it was intentional.
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# ? Nov 24, 2015 03:16 |
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Sleeveless posted:The guys who got famous for making fun of George Lucas for using green screens and being self-indulgent now spend like half of their review shows doing inane sketches in front of green screens. It would be hilarious if it was intentional. At least it's mostly confined to the beginning and end of HitB episodes so you can easily avoid it; for a lot of "internet critics" the awful sketches have consumed their whole shows.
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# ? Nov 24, 2015 03:18 |
tuyop posted:Speaking of immersion, what is the standard here? Is the best case of immersion reading a novel as a child and being totally taken away by the fictional world? Because I can't really think of anything other than, like, adult social interactions or work that brings up that flow state, that are actually immersive. How well does it fool your subconscious without your rational part getting in the way. Obviously a young child's higher brain functions are still in development so it's very easy for them to get totally immersed. It takes more effort for an adult but I think you can get a good amount of immersion with a bit of work. Any good horror game is pretty immersive in my book.
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# ? Nov 24, 2015 03:26 |
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Sleeveless posted:The guys who got famous for making fun of George Lucas for using green screens and being self-indulgent now spend like half of their review shows doing inane sketches in front of green screens. It would be hilarious if it was intentional. I would sacrifice all of the Half in the Bag episodes for just a single Plinkett review. I need my garbled serial kill dead wife funny man!
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# ? Nov 24, 2015 03:50 |
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tuyop posted:Well, I'm not totally opposed to QTEs either after playing Until Dawn. But I think it was really exceptional that way. I'm thinking of how the tension was really increased by the high stakes jumping QTEs. You know that if you gently caress up this jump series or move (or don't move), someone could die so you get really into it. Then you get to chill out by walking around the woods waving your controller around looking for totems. Until Dawn was really rad until we played it again and realized how shallow the "open ended" narrative was
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# ? Nov 24, 2015 04:21 |
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Looper posted:Until Dawn was really rad until we played it again and realized how shallow the "open ended" narrative was This is literally every 'your choices have consequences!' game ever made.
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# ? Nov 24, 2015 04:52 |
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Sakurazuka posted:This is literally every 'your choices have consequences!' game ever made. uhh we were talking about alpha protocol like three days ago dude
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# ? Nov 24, 2015 04:59 |
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Except Alpha Protocol.
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# ? Nov 24, 2015 04:59 |
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witcher 2
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# ? Nov 24, 2015 05:01 |
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Sakurazuka posted:This is literally every 'your choices have consequences!' game ever made. Everyone always says "but our game will be different!" and I fall for it every time
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# ? Nov 24, 2015 05:01 |
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axleblaze posted:Except Alpha Protocol. And Undertale.
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# ? Nov 24, 2015 05:03 |
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Motto posted:At least it's mostly confined to the beginning and end of HitB episodes so you can easily avoid it; for a lot of "internet critics" the awful sketches have consumed their whole shows. I love most of their stuff and I like both HITB and BOTW. The game stuff is ok because, as said, they're self-aware of how they're 30+ and counting.
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# ? Nov 24, 2015 05:43 |
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Wrath of the Bitch King posted:I love most of their stuff and I like both HITB and BOTW. The game stuff is ok because, as said, they're self-aware of how they're 30+ and counting. especially considering that most actual, serious game critics are the same age also Motto posted:for a lot of "internet critics" the awful sketches have consumed their whole shows.
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# ? Nov 24, 2015 06:13 |
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I want to play some "Erotic Violence" pachinko
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# ? Nov 24, 2015 06:39 |
Looper posted:Until Dawn was really rad until we played it again and realized how shallow the "open ended" narrative was I don't think true open ended narrative would be that satisfying. Dwarf fortress is probably the closest thing, right? As for Until Dawn, I did and watched like four playthroughs in total and there were some significant differences despite the set arc of the game. I'm pretty satisfied with that, the decisions still feel meaningful especially when you get that sick feeling that you made the wrong innocuous choice 40 minutes ago that's now totally obvious. I think it's also commendable just for pacing, atmosphere, voice acting and facial animation.
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# ? Nov 24, 2015 09:37 |
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Sleeveless posted:Ignore lists are cool and good and using them is infinitely less spergy than maintaining an encyclopedic knowledge of whether or not every poster worth listening to. why are you against fun
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# ? Nov 24, 2015 11:07 |
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the thrill of typing a wall of text and almost clicking the "Submit Reply" button but realizing you were responding to a ttr a split second before.
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# ? Nov 24, 2015 11:13 |
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Donald Trump tweeted about Final Fantasy 15 taking too drat long to come out, he's going to make it a reality in 2016 everyone!
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# ? Nov 24, 2015 11:22 |
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Donald Trump believes in Final Fantasy, god dammit.
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# ? Nov 24, 2015 11:25 |
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Trump will make Star Citizen real.
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# ? Nov 24, 2015 11:26 |
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Donald Trump is gonna make Fallout real more like
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# ? Nov 24, 2015 11:49 |
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carmageddon reincarnation is a really fun game. I feel like changing a bunch of stuff on the gameplay (stuff that I doubt will be possible to do with mods), but as it is it's a big step up from carma 2 and that's all I expected.
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# ? Nov 24, 2015 12:05 |
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Sakurazuka posted:Donald Trump is gonna make Fallout real more like
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# ? Nov 24, 2015 16:12 |
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# ? Jun 8, 2024 01:54 |
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Fawf posted:Girl has reached Pluto Yes!!! Yes!!!
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# ? Nov 24, 2015 16:12 |